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Everything posted by sundogak
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@Daniel15The XML is just for media data so doesn't do anything with the emulator setup. There are threads here on how to setup for direct launch to each table. One for Steam is linked below. There is another thread if have via Windows store (will need to do forum search). Setting up Pinball FX3 to launch directly into tables - Noobs - LaunchBox Community Forums (launchbox-app.com) and Steam Pinball FX3 Cabinet Mode won't quick exit - Troubleshooting - LaunchBox Community Forums (launchbox-app.com) Would start with first one. Second thread is useful for AHK info. You need to request a "cabinet code" from Zen. There are instructions in FX3 program on what they need. Just basically say personal use, email them, and in a day or so they give you a code that unlocks a variety of useful features for use on a front end and multi-screen use. EDIT: that first thread also talks about the non-Steam version about midway as well.
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@wemr97dl My take is that is referring not to a specific "custom" xaml. It means you take a copy/modified version of an XAML file you customized and make sure it is named the same throughout for for the view, borders, video, images relative to the platform you are adding. So for example, I have an arcade "all killer no filler" view. I duplicated the arcade.xaml (or whatever base xaml is closest to format you want) in each of the view folders and renamed that "Arcade All Killer No Filler.xaml" . Thus, you have a 5 custom XAML files in each of the TextGamesView and the Wheel#GamesViews. You just have to make sure you use the model XAML from each of those views as the go by. You then have to name your images, videos and borders the same as whatever you gave for the XAML view and place those where it expects. Depending on how much customization made to media, you may also have to alter the naming in the XAML. But for most part if follow model then it will take the XAML name and look for the same named media without modifying the XAML specifically (at least for the Arcade subfolder). So in the case of the Gaelco mod you did then you would have an "Arcade Gaelco.xaml" that you dupe from the existing Arcade.xaml in each view. Then place the video, borders, and background in the appropriate folders within the theme (if arcade with the addon then will be \images\Theme\Addons\_Arcade\ for each media type, named exactly the same as XAML).
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Can't get Launchbox to recognize CD-I .chd files
sundogak replied to WraithTDK's topic in Troubleshooting
In LB It is setup as shown below: cdimono1 -cdrom There is also this thread on CD-i if still having issues. Lastly make sure your Mame.ini paths under rompath are set correctly to CHDs and ROMs based on your directory setup as well as hash path. Mame will figure out the naming appropriately based on the hash file. As example, my rompath is below but you would need to adjust to fit yours rompath roms;roms_chds;software;software_chds -
Some of these are already done. Including some in Viking's original pack on page one of this thread (Nuon, Loopy, Big Fish). Sega DC VMU one was done 2 pages back. Suspect there are more (pretty sure seen LucasArts done), so suggest you do search/double check thread and LB download section. For any missing after that, attaching good platform/logo PNGs helps speed things up, otherwise with +25 it will be some time before I have time to get to them all.
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Those were done in Photoshop. Viking has two PSD templates for the rings in his zip collection. Check his first post of this thread. ZIP file: BLANK logo : Create your own logo. (2 PSD) That template PSD file will get you started if have Photoshop. Then it is just matter of finding good PNG logos, fonts, and then assembling the bits and pieces. I am not an graphic artist, so I am limited in that respect to the talents of others or examples of what others have done in this thread. For example, SirCamel's thread on logo requests is a good resource if trying to cleanup/find a logo. But I wanted to learn Photoshop, so this was easy way to start as well as allowed me to fill in some gaps. In the download sections you will also find folks who upload the PSDs. There are a couple of large download posts with PSDs for each platform type. LB theme makers also typically include high quality PNG logos as well as there are packs in download section. Otherwise it is Google. There are also PSDs for other types of rings (like pinball docklets) that you can find at Hyperspin and various pinball sites. If you don't have Photoshop, then GIMP is a free alternative but you will not be able to use the PSD templates (or action files if doing 3D boxes). I think there are some ring templates floating around for GIMP but I haven't used them. There are some blank rings where people who don't want to use GIMP or Photoshop can use them to do simple logo overlays using most graphics programs. You cannot get too fancy with them but if just doing a ring with logo for a game then works.
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@RedHoodRobin64 Here are the Williams and Bally ones. Also replaced a few of the rings posted prior, there was a minor layer turned off on the pinball swirl pinball. Edit...added the rest.
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@RedHoodRobin64 Here are few. The others (Bally, Williams, Video Game Based, and Movies/TV Based) may be a bit before I get to them.
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Cannot Import Mass Effect: Legendary Edition (Steam)
sundogak replied to Atari_Elite's topic in Troubleshooting
I have that game via Steam and had no issues. I would retry the import but deselect all media as well as deselect metadata import (LB and Steam) downloading during import. After imported into LB you can then go back and download media/metadata with manually (since only one game). I don't think it has anything to do with verification of age as much as is there is a "plus" symbol in the path/data when LB is expecting an integer, so it is gagging. I haven't seen this error in LB prior so an odd one. -
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Not sure if wanted "classic" in there or not. International Game Technology changed their logo at some point in 2015, so the older logo is likely more the "classic" one. The TAD one may be a bit since away from PS for a few days after this batch..... Also found the BFG one. It is Bell-Fruit Manufacturing which was renamed to Bell-Fruit Games (UK Company). The logo is from the "newer" company, a more stylized version of the original BFM version.
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Logos are from SirCamels excellent work he does in this thread to make high quality game/platform logos
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@ejz372 Those logos were from @RetroHumanoid set in the download section. I don't have the source PSD for any of those (bg, fonts, etc) so this is approximate to others.
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@zugswang Here are are few more from the list. I am not familiar with IDT, TAD, and IGT Classics, so would need you to point me to logos for those unless just want simple text logo like for Slots below and then Classics on bottom half:
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About half of these are already in this thread: Arcade PC - Page 15 of this thread Batman Collection - Page 15 of this thread BFM Classics Deathsmiles Devil May Cry Collection - Page 36 of this thread IGT Classics King of Fighters Collection Konami Handheld Sega VMU Slots Spinner Games - Page 49 of this thread Sunsoft TAD Classics Taito Qix - Page 42 of this thread. A zip with 41 Taito logos including this one. Taito System SJ - Page 42 of this thread. A zip with 41 Taito logos including this one. Taito X System - Vikings main zip file at the beginning of this thread...Game Arcade Zip. Also Page 42 Taito Zip. Taito Z System - Vikings main zip file at the beginning of this thread...Game Arcade Zip. Also Page 42 Taito Zip. Taito Z80 System - Page 42 of this thread. A zip with 41 Taito logos including this one. Visual Pinball X - Vikings main zip file at the beginning of this thread...Game Pinball Zip.
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Well, the pupinit.bat just adjusts the layering of the windows and not any sizing of windows so you likely have something within Pinup Player screen setup process not set for your third screen DMD. At any rate, if you are wanting to add those reg entries you will have to do via a batch file call from LB or setup as a AHK command set in the Running AutoHotkey script tab for the emulator. For the batch file method you would setup LB with another emulator (Future Pinball Batch..or whatever name you want) and point to the batch file rather than FPLoader (if using BAM). In that case you would add the above registry entries in the batch file then launch FPLoader.exe with /open "%1%" /play /exit switches. You would also need to have a version that reverses those key toggles where you want the backglass turned back on for non-Pup Packs. TerryRed's guide for front ends is centric to Pinup Popper which has a command entry window that is easy to add commands which get launched at beginning or end of emulation process. So in that case, it is just a cut/paste into Pinup Popper window. With the AHK method you could do directly within LB since it has a tab for that. You would need to look here on how to setup those commands above in AHK syntax. This page provides info for AHK registry command. Also the AHK experts are in the thread below and should be able to help if you cannot get the AHK working with the link above.
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In the Running AutoHotkey Script tab within the Edit Emulator window you can add this and ESC will exit: $Esc:: { Process, Close, rpcs3.exe }
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