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Everything posted by sundogak
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No, there is no priority setting as of current version so you would need to remove the others if don't want random selection.
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Maybe not exactly tracking on issue, but when you are in window where you use "Ctrl-A" to select all you can use CTRL mouse click to to toggle unselect and/or SHIFT mouse click to select all between highlighted selection to mouse click selection. Still some work but don't have to do it at the end right before import.
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If the files you downloaded are named accurately then you can do a couple things. First is anything you copy to ..\\Launchbox\Images\<Platform NAME>\<Image Type> or if videos via the \\Launchbox\Videos\ then LB's fuzzy naming will pickup anything in those folders. Make sure refresh your view via F5 by selecting the games so it looks for the new media. LB will match anything in the title or the name of the ROM if media is named similarly. So for example, you have downloaded a bunch of game snap videos for SNES. Then you would place those videos you already downloaded into \\Launchbox\Super Nintendo Entertainment System\ The key is that the videos have to be similar to what you have in LB for the game title or rom name. Also, LB doesn't "read" anything that is in parenthesis or brackets, which is by design. So if you have "Alien 3 (1983).mp4" as the video name then LB will match with any game you have imported with "Alien 3" and ignores the year. I originally did what you are trying to do since I had most of the media. You can get about 90% to import straight off with minimal troubles. However there will be some that will not match in that the names are different (usually a regional difference) to which you have to match manually (or rename the media so LB will see it). Second method is you have media in a set of organized folders and you don't want to duplicate it into the LB folders, then you tell LB to look at a specific folder besides the default. Go to the platform list on left of LB. Select and right-click on the platform name and select "edit", then click on "folders" tab. It will bring up this window: You can then point the folder for that media type to where you have your folder with EMUMovies data. You are still held to the fuzzy naming logic described above. Edit: one caution on this option is that LB will merrily rename files if you open up the game and do any sort of editing (i.e., Alien 3-01.mp4...it would nuke the year in example above). So if you point to a folder where you have a very specific naming process that you want to keep, then might want to stick with first method above.
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@Unrealcpu If the Setup.Exe files are all in folders with title of the game, then the easiest would be to run the import wizard within LB. Then do import of files and select "Setup.EXE" (or whatever is the common file you have in the folder setup). Then when you come to this option select option to use the folder name rather than the "Setup.EXE" for doing media searches and naming. Then it should pick up the media based on folder title versus whatever file you imported. The dummy text file method (or batch file) is useful if for some reason you don't have consistent folder names. Whatever the text file is named is what LB will import for search purposes. I use this method for Daphne for example and some other platforms using batch files.
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Problems with running the i800 core directly from Retroarch??
sundogak replied to ModerateNOOB's topic in Emulation
Agreed. The next best solution is mapping a consistent drive across installs. For those few setups that are not relative path then doesn't break them. Annoyingly, pinball emulation (FP/VP) is still the primary holdout that loves to stick stuff in Windows registry. -
Problems with running the i800 core directly from Retroarch??
sundogak replied to ModerateNOOB's topic in Emulation
@PurpleTentacle Not to my knowledge. It isn’t something supported in upstream emulator. So would be something the RA core developer would have to add. -
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Problems with running the i800 core directly from Retroarch??
sundogak replied to ModerateNOOB's topic in Emulation
A cfg file should be in the folder Atari800 and in your case Atari5200. In LB you point via command line path to the cfg in 5200 folder. The emulator default folder is Atari800 so that is then your 8-bit cfg location. You should not have any cfg for the emulator in the root like you indicated. @Pineappleking Edit the file that is here (see snap) is a completely separate CFG file (don't mix it up with the others), that points to the BIOS/ROMs for the Atari800 emulator. So don't move/delete/copy to other CFGs. The CFGs I am referring to above are within the ..\RetroArch\config path. If you point correctly in LB to CFG within ...\Retroarch\config\ (see snaps above) then just set up the emulator within the RA interface vs trying to type in mods. If the CFG is set up correctly then when you do this it will only edit the one it is pointing to in LB command line path. Edit: also make sure in your "non-standard" folder (i.e., the non-Atari800 cfg folder) that your CFG has an entry pointing to the path for the option file in the non-standard cfg folder. So for example in your Atari5200 folder the CFG file has entry like (adapt path to your situation): core_options_path = "G:\Emulators\Retroarch\config\Atari800_XL\atari800_libretro.opt" -
That screen shot doesn't really help much since all washed out and cannot see what is to the left of the Wii portion although suspect it is the Nintendo oval. So suggest using print screen or the built in Windows utility Snipping Tool (just type in Windows search box) vs a camera shot. Ideally, provide the actual PNG you want by going to the theme folder under images and and attach here. The Wii logo I used is the "official" Wii SVG file, so if the theme is using something different you will need to provide the PNG. The Wii Ware one looks to be standard so that is below.
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Here is a stab at it, but if looking for something in particular easier if have example like Retro808 mentioned above.
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Problems with running the i800 core directly from Retroarch??
sundogak replied to ModerateNOOB's topic in Emulation
You have to setup two RA CFG files and folders. One that was setup for the 5200 and one for the 8-bit. Then in your LB install you point to the specific CFG file within the "Extra Command Line Parameters" field like below: -c "config\Atari800_XL\atari800_libretro.cfg" When you point to a different folder then that folder contains the unique CFG and options and you don't overwrite them. So in my case above I setup the "normal" install folder with a 5200 option set. Then the second instance points to a separate folder for the 8-bit CFG. If you set RA up to save *.OPT files uniquely then you will see an Atari800.opt file in each folder and the key item within the option file being set to tell it which system to run: atari800_system = "5200" and in 8-bit folder Atari800.opt file has this: atari800_system = "800XL (64K)" -
@moudrost here are steps I just used recently: Backup up LB XML files via Tools...Create Data Backup. Backups are stored in ..\Launchbox\Backups by date in zip. The install batch file will overwrite existing "ScummVM" XML file within ..\Launchbox\Data folder\ScummVM Your backup in Step 1 will keep a copy of your old version The install batch will merge media into any existing ScummVM folders within Images, Manuals, and Music. If you have setup a non-eXo version at some point you may want to consider renaming your old folders and/or backing up. The batch file will also replace your LB version with likely an older version. You can always reinstall LB back to version you last downloaded version via ..\Launchbox\Updates folder. I just "REM" the portion of script with LB unzip. Copy the eXoScummVM folders as follows or use a symbolic link to source: ..\eXoScummVM\Content >>>entire folder to root LB folder>>> ..\Launchbox\Content ..\eXoScummVM\eXo >>> entire folder to root of LB folder>>> ..\Launchbox\eXo if you have an eXoDOS setup within existing eXo folder it will merge the unique folders appropriately. The only thing you might get a warning from Windows during copy as a "dupe" is the unzip.exe in the ..\eXo\util folder which is fine to either either leave or copy replace. Setup eXoScummVM.bat >>> file to root of LB folder>>> ..\Launchbox\ You then launch the batch file and it will take awhile to copy/unzip and move things around. Remember if you don't REM out the LB unzip in the batch file you will likely need to rerun your most recent LB install setup. Your folders within the eXo side of things will look something like this. Note I have symbolic links to the two big eXo folders, so you won't see the "link arrows" for normal install. The files needed to run games all all stored within the eXoScummVM folder just like eXoDOS does. So don't have to worry about messing up your eXoDOs install. The scummvm exes needed for exodos are kept in separate folder than that from the full ScummVM install as well so no conflicts to eXoDOS.
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If you do a MAME import and check the box to import clones then searching will bring up anything in the main name field as well as the Alternative Names section. See example below since with clone import: If you don't import clones then nothing gets filled in for the clone alternative name and thus nothing for search to pickup.
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Version 1.0.0
158 downloads
Here was some logos I did for user request in this thread for some Zen Pinball category playlist logos. There are versions for FX2 and FX3. Bally Tables Williams Tables Marvel Tables Star Wars Tables Universal Tables Movie & TV Based Tables Originals (Zen made) Video Game Based Tables -
Silver Ring Logos - Pinball FX3 and FX2 Category Playlist Logos View File Here was some logos I did for user request in this thread for some Zen Pinball category playlist logos. There are versions for FX2 and FX3. Bally Tables Williams Tables Marvel Tables Star Wars Tables Universal Tables Movie & TV Based Tables Originals (Zen made) Video Game Based Tables Submitter sundogak Submitted 07/02/2021 Category Playlist Clear Logos
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Silver Ring Logos - Arcade Hardware Boards View File There have been user requests in Vikings original silver ring thread asking for arcade hardware board rings. Although I personally do go to this level of granularity, I thought it would be easier for folks to find/download if they were all in one place. This is by no means all boards since there are big chunks as can been seen by this site that are not included or only a few, notably Sega and NAMCO. For that reason, I have also attached the PSD base file for those that may want to generate their own but use same background/style. There is also a category level logo "Arcade System" that have included if want to use as parent level. I cannot take any credit for the platform logos used in these rings, those were done by others, some on this site, as well as around the web. To make this easier to read have collapsed each major grouping Capcom Boards (13 Boards) Exidy Boards (6 Boards) IREM Boards (15 Boards) Midway Boards (8 Boards) Taito Boards (41 Boards) Other/Misc Boards (13 Boards) - Sega, AAE, Brezzasoft, Konami, MSX, Nintendo, PsiKYO Submitter sundogak Submitted 07/02/2021 Category Playlist Clear Logos
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Version 1.0.0
597 downloads
There have been user requests in Vikings original silver ring thread asking for arcade hardware board rings. Although I personally do not go to this level of granularity, I thought it would be easier for folks to find/download if they were all in one place. This is by no means all boards since there are big chunks as can been seen by this site that are not included or only a few, notably Sega and NAMCO. For that reason, I have also attached the PSD base file for those that may want to generate their own but use same background/style. There is also a category level logo "Arcade System" that have included if want to use as parent level. I cannot take any credit for the platform logos used in these rings, those were done by others, some on this site, as well as around the web. To make this easier to read have collapsed each major grouping Capcom Boards (13 Boards) Exidy Boards (6 Boards) IREM Boards (15 Boards) Midway Boards (8 Boards) Taito Boards (41 Boards) Other/Misc Boards (13 Boards) - Sega, AAE, Brezzasoft, Konami, MSX, Nintendo, PsiKYO -
silver ring Category Silver Ring Logos - Controller Support
sundogak posted a topic in Platform Media
Category Silver Ring Logos - Controller Support View File These are some quick logos I have for my system for the new LB controller support feature. These use the same naming convention that LB uses for the category level: Gamepad Joystick Keyboard Light Gun Motion Controller Mouse Paddle Rhythm Trackball VR Wheel/Yoke A few alts were included with slightly different naming for the category level ring and: Controller Category and Controller Support Joystick (2 variations with different icons) Mouse & Keyboard Paddle (a grayscale version of the paddle icon) Spinner Touchscreen Wheel/Yoke (uses a Yoke icon) Wheel Submitter sundogak Submitted 07/02/2021 Category Playlist Clear Logos -
Version 1.0.0
199 downloads
These are some quick logos I have for my system for the new LB controller support feature. These use the same naming convention that LB uses for the category level: Gamepad Joystick Keyboard Light Gun Motion Controller Mouse Paddle Rhythm Trackball VR Wheel/Yoke A few alts were included with slightly different naming for the category level ring and: Controller Category and Controller Support Joystick (2 variations with different icons) Mouse & Keyboard Paddle (a grayscale version of the paddle icon) Spinner Touchscreen Wheel/Yoke (uses a Yoke icon) Wheel -
Here is a set for LB's newly added controller category feature. These use LB category naming convention. I added some alts at the end that are slight variations to the LB naming (i.e., spinner). @NagakiriHidechi I think these should also address what you were after as well. Can download a zipped pack here: Category Silver Ring Logos - Controller Support - Playlist Clear Logos - LaunchBox Community Forums (launchbox-app.com) A few alts and category level ring with slightly different naming.