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Everything posted by sundogak
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If it is working for you now I would likely lean towards not messing with anything you have. Just be aware that if the MAME set at some point changes/renames the Sega Model 3 roms and Supermodel isn't updated yet the game may break (easy fix just restore the older version). But if you look in the Games.XML file you will see entry like which gives you zip name of clone (getbassdx.zip) and parent (bassdx.zip) it wants to see (assuming you have split or non-merged MAME set): <game name="getbassdx" parent="bassdx"> <identity> <title>Get Bass: Sega Bass Fishing</title> <version>Japan, Deluxe</version> <manufacturer>Sega</manufacturer> <year>1997</year> </identity> <hardware> <platform>Sega Model 3</platform> <stepping>1.0</stepping> <pci_bridge>MPC106</pci_bridge> <inputs> <input type="common" /> <input type="fishing" /> </inputs> </hardware> <roms> <region name="crom" stride="8" chunk_size="2" byte_swap="true"> <file offset="0" name="epr-20837.20" crc32="0x66FC2084" /> <file offset="2" name="epr-20836.19" crc32="0xF8E8EF57" /> <file offset="4" name="epr-20835.18" crc32="0xF8F19BB2" /> <file offset="6" name="epr-20834.17" crc32="0x17F466A6" /> </region> </roms> </game> Supermodel is hardcoded to look for these rom names and CRCs of files within the zip. The developer of Supermodel does update the emulator to manage newer ROM sets but if you are one that updates your MAME set on each monthly cycle then potential for Supermodel to lag until it is updated. I think when I set up originally, I didn't find a DAT so just did it the brute force approach. I looked at the XML, copied the MAME zip to separate folder, tested each game to see if it would launch in Supermodel and if didn't opened up Games.XML look at what CRCs it wanted. Most time is tended to be a version older MAME set wise where Supermodel hadn't yet been updated. I am sure there is more elegant approach but there isn't that many Sega Model 3 games to deal with in end. Basically, if your games all work now, you don't tend to mess with your MAME rom set often, then wouldn't worry too much about it as long as you may a mental note of "why is this not working when it did before!" to first look and see if a Sega Mode 3 rom was updated somewhere along line.
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Your comment about "dir.txt": that is a simple readme file that says put XYZ in that folder. But it has no function in MAME nor Supermodel and neither look to that file for anything. So modifying the text file does nothing. I found it best to not try to use a common MAME and Sega Model 3 rom folder if using SuperModel. The Supermodel emulator needs specific rom sets identified in the Games.xml file (inside the CONFIG folder) which can lag the MAME rom sets depending on how frequently you update MAME rom set and what version of Supermodel you have. For Supermodel the main files need to be in this path/configuration (Roms can be wherever) ..\Sega Model 3\ << your Supermodel.exe and its install files here in root of this folder ..\CONFIG\ << has your Supermodel.ini and your Games.XML Your Supermodel.ini should have an entry called GAMEXMLFile=Config/Games.xml if you use the standard setup. ..\NVRAM << nvram files for Supermodel ..\Saves << save folder ..\ROMS << you can name this whatever, and it can be located somewhere else (like a common rom folder with MAME if choose to go that way). As JoeViking245 said, you are pointing to the full path to the ROM when doing via command or within LB so Supermodel doesn't care. Like JoeViking245 said, if you got the above and pointed LB emulator to the EXE and have the path to the roms there isn't much else setting wise (within LB). To be able to tell anything further, we would to see some screenshots of an example game and your emulator setup screen to see what is going on.
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Here are my settings, there isn't anything particularly unique on Supermodel. The majority of settings should come from your Supermodel.ini in the Config folder. So as long as your Supermodel folder is setup to normal/default this should work below: Might double check your platform matches name in Associated Platform Then it just points to the ROM/Zip file (this is The Lost World).
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Echo this. I have a couple of other software packages for videos and was banging head on trying to get it to work for simple theme since it was not very intuitive (to me). Someone mentioned PowerPoint but couldn't find any examples. So I went about trying to replicate one of the Nintendo Unified Themes to see how close could get. If not expecting super fancy controls, then works well. I have attached the PPT to give you an idea of how to work the animations for a test along with video it outputs (hadn't quite got the video slide in from left working like RH's). Edit: This link to Youtube Video also helped me with this. Test Theme Creation_works right.mp4 Test Theme Creation_works right.pptx
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No issues here with that game on 11.18 beta 3. Did you verify in LB that that game is not using some special custom command-line under Edit Game, Launching/Emulation. Also would double check Emulator setting is set to your normal working setup for that game and the Platform for the game is set correct as well. Last thing would try would be to delete that game from LB and do a drag drop to reimport just that game. Other than that, doesn't make sense if everything else working as well as said it works outside in MAME so no ROM issue.
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There is a banner category which is really most applicable to what you are looking at vs the arcade marquee category which is pretty specific (an actual marquee). If it is a steam banner (textless or otherwise) that is where I put them if banner aspect vs say fanart which tends to be full screen aspect. I have uploaded some non-text items if indeed it is unique enough for the game. Somewhat of a judgement call but fanart and banner tend to be somewhat of a catchall if not quite fitting into the others.
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In my experience, trying to add that many at one time results in issues (particularly if videos are selected). My suggestion is to do in batches, for example by platform then do more if things work fine. Additionally, I have found it better to match the metadata first (i.e., do search with no media download). Use the Tools, Audit feature to verify things matched as you expect them to. Then go back and have it search for other media. Videos in particular which are larger can cause hiccups and hold up rest. Although sounds like more steps, I just have found more reliable. Regardless, it shouldn't take 4 hours to do 56 games. So try what I suggested otherwise there is connection issue somewhere.
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Over half of these were already in this thread (Page 12 had 3). A quick way to find (although not full proof) is to run a google image search for: "silver launchbox final fantasy" with no quotes and change the name accordingly. The other is to do a forum search within this topic by name which tends to pick up some google misses but disadvantage is have to click the messages to view. For others, I won't be able to get to those until the weekend.
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While Mame is running Apple IIGS emulator: Hit TAB key select File Manager select floppy 3 or 4 and hit enter (whatever slot the software is asking for) A windows file manager comes up, select the floppy image you want and hit enter . That will load disk. If for some reason TAB isn’t working, hit you Scroll Lock key to toggle keyboard /UI input this is the same way Mame manages all software emulation and disk, cd, or cart swaps for others besides Apple IIGS
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@marcosgamingNo, there is no automatic switching. Plus MAME sadly does not have a "disk swap" command like many emulators. So if the game wants a specific disk in Drive 1 (like a character disk), you have to use the MAME UI to swap it (tab key in MAME..File Manager). To some degree that is also how a real Apple IIGS worked...you eject disk, insert the other. Having multiple drives was expensive in the day at ~$900 in today's dollars for one 3.5" DD.
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As SiriusVI said, must be in CHD format. Also the MAME emulator won't emulate about 25% of the CD-i games like Mad Dog, Brain Dead 13, Dragon's Lair, and Who Shot Johnny Rock since MAME cannot yet emulate the MPEG decoder module for the CD-i (DVC). There are not many options for emulation for CD-i at this point. MAME and MESS are merged, so there is no separate MESS anymore. With MAME and really most emulators it is typically best to verify it works outside LB if you are getting errors/black boxes to rule out if a emulator issue or setting in LB to troubleshoot.
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No. You are not starting the command window in the MAME /MAMEUI directory. You are trying to launch from the C:\User directory. If you do that...it will NOT work. This issue has nothing to do with the software directory. You must be in your ...\MAMEUI or ...\MAME (or wherever the executable for MAME is located) directory before you try to paste in that command to launch MAME.
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The command you are doing will not work unless you are in the MAME or MAMEUI directory where the EXE is located as noted in my writeup in prior post.
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In that last screenshot you put “CD” in the command it shouldn’t be there.
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@legolas119 First off, there shouldn't be anything in the MAME software folder within the MAME folder structure that isn't formatted to MAME requirements, in MAME naming convention and checksums, and left ZIPPED (unless it is a CHD but they won't come zipped anyway). MAME uses its hash file to figure out how to load the zip since there are multiple files within them. Definitely those files you copied into software folder in screenshot #2 are not MAME formatted naming (see snaps below for Software set example for AppleII GS. So remove those zips you have in the first screenshot so no conflicts if ever use a normal MAME software set as well as you are just duplicating files/space. You don't appear to have a properly formatted MAME software set for IIGS, so skip whatever you were trying to do in Step 1 and stick with Step 2 only. Second, you can use non-MAME software list disks like what you are trying to do in 3rd screenshot (or what you note as Step 2). You don't need to mess with the Mame.ini if you are doing it this way. As long as you are giving MAME a full path to whatever file, then should still launch (if format it can read). There are others, but the 2MG format MAME can read for IIGS. As to what you delete, that is up to you, but MAME Apple IIGS emulator can only read certain disk extensions/formats (as noted in the post I linked you to). The "Codes" file you have it won't know what to do with that since no extension and my guess is it is some readme type file. On the last question, CMPRO is used to make MAME sets in properly formatted/named way by checking the checksums of each file. It can also do this for Software List sets to put them in name format and zipped like I show in my screen shot. But unless you have a software list set for MAME it won't make sense to run that on a non-MAME set or you will wind up with a mess (the checksums will be different and CMPRO will remove from set). You don't have to run CMPRO to make the IIGS emulation work (assuming your main MAME arcade set is fully complete as verified by CMPRO) if using for non-MAME sets like you have in Step 2. Basically, stick with what you did in Step 2 only and import disks you want into LB. My recommendation is to import selectively at first to make sure things are working the way you want.
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If comfortable with registry then can do it. There are registry keys for each rom here: Computer\HKEY_CURRENT_USER\SOFTWARE\Freeware\Visual PinMame\ If you go to the default key (you may have to make default key if not present): Computer\HKEY_CURRENT_USER\SOFTWARE\Freeware\Visual PinMame\default and set the skip_disclaimer key to 1 then any NEW ROMs launched will always take the default key settings first (i.e., will default to no nag). For keys already generated for a ROM then there are some tools floating around that will go through and set keys for any existing ROMs in registry. There are some tools like VPTools and SetDMD which allow you to modify some registy entries and do global changes but mostly for positioning, etc. I don't see option to change that flag in those two tools. It is also a reason to make sure you back up that registry set if you ever change your PC out to keep your settings in place.
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I have seen this behavior as well. Basically, try importing any software list ROM as an easy way to trigger. If you select MAME as emulator it then triggers the importer process, but even if you select everything it will not import (even with Dupes checked to on). I suspect since triggers the MAME import process it doesn't see the ROM as valid. In essence, need an ignore check box to override the internal check that LB is doing. If you select another emulator it will import and then have to go back and select MAME and works fine. Tried on most current beta and still exhibits this. But not unique to the software list (initially thought just limitation in that SL in that not really implemented). For example, I don't normally import handhelds like Mattel, Tiger, during the full Importer process for arcade set. When tried to import mfootb2.zip rom (Mattel Football 2 handheld) it wouldn't import no matter the settings if just doing a drag and drop of that ROM. Even if all settings/filters off and dupes/all clones on or no matter region selected it will not show up at end of import process. I just tried today with beta 2 and same.
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see here for Apple IIGS