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sundogak

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Everything posted by sundogak

  1. Go to Tools, Options, General, Updates and uncheck the boxes you don't want for auto updating.
  2. prosystem_libretro.dll @nollerd2This is the latest core I had for 7800.
  3. If you are just talking about wanting the controller to exit, then go to Tools, Options, Game Controllers, and Mappings. Select Button 11 (which is Guide Button for Xbox One) to Exit Game. LB will do the rest and don't need to bother with AHK from controller perspective.
  4. I am able to run the flycast (build Aug 7) core with RA 1.9 and LB 11.4 (it also worked under prior LB versions). You might double check versions running are current as well as try a reinstall of LB. Copies of the LB installer are under ..\\Launchbox\Updates Also, you might try turning on logging in RA. Since issue is happening in LB, the easiest way is to go to your retroarch.cfg file in the Retroarch directory and search for the following: log_dir = ":\logs" log_to_file = "false" log_verbosity = "false" If you change the "false" flags to "true" then Retroarch will keep a log and place it (default) in Retroarch\logs whenever RA is launched. That way you don't have to mess with your command line in LB for RA. Then there might be a clue in the RA log as to what is causing RA to crash when launched through LB.
  5. You cannot currently prioritize media. So you either have to remove the ones you don't want to show, or put them in an unrelated category so LB keeps them but doesn't show them (I use Fanart-Cart Back since don't use that for anything on my setup).
  6. Yep. So in theory, you should see them in about 20 18 hours or so from now on next package update cycle.
  7. Well, it takes typically 24 or more hours since it: has to be approved it has to be rolled up into the update package for download you have to been asked to download an update package (typically when you search) and/or you force a download of the update package. So it isn't instant from time you make update in DB or even once it is approved. You have to wait for update package to be rolled up and ready to distribute for local update. You can force an update to the local database on your PC by going to Help menu and checking for updates or if you think something is amiss, you can also force an update (see snap). I live in Central US time zone and find that update packages are rolled up typically around 8 or 9 pm my time, so if I either do force update or do a search DB will be downloaded to local install and reflect any changes approved. Also, if it is never showing up, your changes may have been rejected. Depending on your time zone, when you made the change, and how much moderation backlog there is, I have seen it take a couple days in some cases for my changes to show up in the pushed DB to LB. You can check the status of your changes you made in DB by going to your account online in web browser and going to status. If it hasn't been approved, then won't show up in nightly update packages pushed to LB local install. On the refresh of multiple games, yes LB can do that. This is done through the Tools, Download Metadata and Media option. For whatever you select, either multiple games or by platform, if you then run that option it will give you option to replace data, only update missing information, etc. I typically wouldn't select all your games at one whack (although you can) but by whatever you are working on say by console type. Also you can use the Tools, Audit feature to bring up a grid, and then for example sort by missing 3D covers and then select those and use the Metadata update option to work on specific gaps (i.e., only select 3D covers to download). In doing it in chunks, avoids getting a bunch of duplicates in your media. For Metadata updates only, you simply select no media downloads either from LB DB or EmuMovies and then it will only update the data fields, no media. So lots of options, depends on what you want to do.
  8. Although not a direct solution, the link here we were discussing using symlink application to the image/video directories which is where LB can get large (independent of ROMs) if on space constrained local drive. Maybe some well placed symlinks can cut down on syncing you have to do. I have used the symlink utility to do SSD cache symlinks to speed things up. I keep my ROMs on my NAS with the LB install itself on a local drive. Even on a 10 gbit network connection I found it too laggy for data LB needed to access if on NAS (likely my Synology drives).
  9. sundogak

    Les

    Did you check in the ...\Launchbox\Updates folder? LB stores prior version installers there. You might still have the older ones you need there. Also, your backups to your games library XML are located in ...Launchbox\backups inside a zip file. So you should be able to restore a backup from there, although never had an update fry the data files.
  10. @Wanderer189 See this link on Future Pinball and pause/exit screen to maybe save some fiddling time. Nutshell version, pause feature will only work if directly launching Future Pinball.exe. If going through BAM or other AHK type setup then Pause will not work. You should be able to exit with Game Controller mapping in LB though. @erling1000 Like wanderer189 said, you shouldn't need to make any custom commands. If tables have all the appropriate files the launch command (like shown in Wanderer's screen snap and below) setup in Emulator menu default command line parameters will launch all tables with no modifications. Might make sure you have no conflicting commands in the table edit view. My Xbox One controller exits fine, so not much help though on PS4 question other than recheck the mapping and not conflicting with something else. /open %romfile% /play /exit On the Max Player view, have you checked with default theme to see if there? If working in default then likely a theme update issue.
  11. Did you double check your media priorities? When LB was upgraded to include imports for things like Epic and Origin I found it "reset" some of my priorities from what I had prior. So I would look there first to verify it is as you want it under Tools, Options, Media and then Background Priorities.
  12. @tmreith The attempt to hide console option really shouldn't have any impact either way on the AHK side, so doubt that is the difference. But I have found the AHK code in the Running Autohotkey script tab can be "weird" sometimes in what works and doesn't versus an external code exe. Before the LB improvement in the Game Controller Mappings and adding in Pause feature I had very similar setup to you. However, once LB added in improved Game Controller Mapping and the Pause Menu feature I have had less issues with controller exit commands versus AHK. Anyway, have you tried deleting the Guide portion and just mapping the exit to Button 11 within LB? Then just using only the ESC AHK script portion? I would try completely erasing everything in the AHK tab (select all) and closing then adding in text from say notepad. I suspect there may be times where an errant space/character in the tab is causing issues with LB, but just a theory. Other than that, I am not much help since "should" work and I don't see anything obvious on why it wouldn't in your setup. So may be one of those "stick with what works" if the AHK exe is working for you.
  13. Interesting. My setup works fine with this code in the Running Autohotkey Script tab for FX3. I used to use an AHK launcher exe but dispensed with that to try to keep things simple (or at least simpler). ; Use normal ALT f4 in windows to close. ESC takes back in menu. Esc:: Send, !{F4} return Also my game controller mapping in LB in Options for exiting works as well, so removed any AHK code I used to have for the Xbox One Guide button.
  14. Norton Antivirus is finally a happy camper on my box on Beta 18. It isn't falsely trying to quarantine the bigbox.dll, even with a direct scan of the files.
  15. yep, use that tool for my cache files for my SSD as well. Glad you resolved with easier solution.
  16. The Platforms.XML file located in ...\Launchbox\Data has the paths to the media (towards the end of file). The rom paths are in ..\Launchbox\Data\Platforms\ then by the platform name. But you can change rom paths in mass directly in LB via the Tools menu. If just moving everything to another drive then shouldn't have to do anything since by default all the paths are relative to LB install location. You should double check your emulator paths in LB though if some were not using relative paths.
  17. LB Hang - Task Kill: I had this happen and sounds similar to what @dblalcar experienced. Happened two times during early betas but didn't think much of it at time considering changes to new Core and didn't have logs on at the time. Tonight I had it happen twice where the edit window was open and second when closing the edit window. In both cases, LB hung up with no response (but didn't crash outright). The Windows busy spinning icon will spin away when this happens. I let the second time spin about 10 minutes before I task killed it. It doesn't actually appear to be doing anything during that time and like noted by dbalcar it isn't taxing resources (CPU, drive all low use). I have attached both logs where it hung up and had to task kill it (Hang - Task Kill No 1 and 2). LB Hang - Scroll to "reactivate": About three other times tonight (beyond above) I had LB hang with the window dimmed as if another window dialog box is open (but not). With this case, the mouse cursor was still active and moving just nothing would "activate" in the LB window. Clicking in menu gets no response or on any of the areas. However, if move the mouse to the left platform pane and scroll with mouse wheel (our scroll bar) to end of platform listing it will "unlock" and back to normal. It's like it is waiting for an action or window to close, but there are no windows open. The difference with this issue versus first one is the Windows busy icon is not running and you can actually see the mouse inside the LB window. I am always able to unstick it but forcing a scroll of the platform with mouse wheel or dragging the scroll bar (but no other actions work). This one always happens immediately after closing the edit window, but not consistently. I can go back to same game and do edits and is fine or will work fine for awhile and then pop up again. I attached a log for this one as well but not sure will give much since appears LB just goes back to normal after forcing a window scroll. Happened on multiple platforms, so don't think a corrupted XML. Not sure if both issues are related and suspect hard to track down. It doesn't happen with a pattern other than the edit window tends to be the trigger. Haven't changed anything Windows wise and Nvidia drivers/mouse drivers all up to date (and same used in prior LB versions). No other main programs were running when happened. Mouse is USB direct connected and not wireless. On unrelated note, Norton Antivirus really dislikes (erroneously) the Bigbox.DLL in the ..Launchbox\Core directory with this round of betas. Never had it whine before on LB. But it merrily will quarantine that DLL each time a beta comes out due to its mystery "heuristic" checks. Excluding it works fine thereafter (until a new version). Anyway, just noting since soon to go final and others may run into over zealous Norton zapping the needed DLL. Hang - Task Kill No 1 - Debug 2020-08-20 12-28-46 PM-Crash at 706pm.log Hang - Task Kill No 2 - Debug 2020-08-20 07-14-01 PM-Crash 832.log Issue No 2 - Hang - Scroll Fixes it- Debug 2020-08-20 08-34-15 PM - pausehang at 843.log
  18. You should have gotten videos from Emumovies with Sega Naomi as platform name. I have never had to manually copy them. Same with arcade, if the name is correct and set to correct platform then Emumovies will download the appropriate file. So sounds like something is off somewhere. Anyway, if your videos in Sega Naomi are named using the MAME ROM naming convention then simply copy those into your arcade video directory and refresh (F5). LB takes either the title name or the ROM name. So if you have any media already in MAME naming format you can simply copy it to corresponding folder and LB will match any MAME titles with that same ROM name in the media. For the duplicates, go to tools and Audit the Arcade platform and you should see in red any duplicates. It will take awhile to audit the Arcade set though since it is very large.
  19. Option 1: Try turning off the startup screen tab in edit emulator Option 2: If want startup screens - Then try checking "attempt to hide console window.... " AND check "Aggressive Startup Window Hiding" in startup screen tab (see snaps)
  20. Just right click the MAME/Arcade platform at the left of screen and will bring up this window to generate the playlists post import. Sorry, just reread what you asked and you said you wanted the playlists for subcategories and you tried the right-click. So no, you would need to rerun the importer for that feature as far as I know. 2. No bulk change ability I am aware of in front end. Might be able to edit XML directly, but never did it for this purpose, so cannot give any input there. 3. Edit platform and remove the checkbox for the playlist from the "ROOT" box. Check any others you want on/off.
  21. Fix for issues saving the Max Players field Ran a few console metadata updates, Beta 14 fixed the max player field updates on my setup (ran same platforms where Beta 13 had issues). No issues on 4 different runs.
  22. These were already done in this thread by others:
  23. No, subsequent ones beyond the originals Viking did are in the thread only in most cases.
  24. @C-BeatsNo pattern that I can tell, so randomly.
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