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Everything posted by sundogak
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@C-Beats On Beta 4 and 5 appears fixed on issues I captured.
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Beta 3 (also Beta 2) Upon a drag and drop ROM add triggering the import wizard, the second import screen for media selection via EmuMovies doesn't remember the last settings used. The prior screen for LB DB media does. Doesn't matter if you use the Check None or select individually.
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Inaccurate. If LB names the files it sticks a -01 or series designator. However, it will either match the name or the ROM title upon import of media. It also skips/ignores anything for fuzzy matching that is in brackets or parenthesis. So a no-intro set (which I also have) for say Sega 32X will match files such as "Blackthorne (USA).zip" with your LB title. What LB renames files is different than what it will fuzzy match.
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@sozuke *.bin files do not have the cartridge header so the emulator has to either have DB with checksum that will auto load or you have to tell it what to do. The third alternative that works for all is that you convert BIN file to a cart format so the header is installed (like you found via RA). There are a couple threads on this here that cannot seem to find now with more detail, but the tools below will do the job for any emulator. You have to be a bit careful on what type you select in the above method you use, since not all carts use same header (particularly the later versions). If works for you great, but if see oddities crop up or just want to double check then see below. WUDSN - 8-bits are enough - Atari ROM Maker WUDSN - 8-bits are enough - Atari ROM Checker Unfortunately it is a two step process. Use the ROM Checker to see what type of header is needed. It compares the checksum to known list of binaries. I would say it got about 95% of the files I ever tried. Then with the knowledge of what header type it is you use the ROM Maker and use the setting the Checker gave you. Although in theory you could hunt down a set that is already in *.car format, I have found some folks have just renamed the extensions and still a binary with no header (or incorrect one). In the end, anything that was a cart/bin I converted/checked that file had header. Now no matter what emulator you use then it will run. Edit Note: for future readers the discussion for *car and such is applicable for non-MAME emulators (Altirra, Atari800, Kat5200). If using MAME then use the MAME set via Software List. MAME has its HASH files via the a800.xml to figure how to manage various things, including carts.
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11.6 Beta 2 Drag and dropping an image that is already in the source image type location (but not linked yet due to naming issue of file) will not work. You either have to drag outside the folder or temporarily select that image as some other type, close, and reopen to fix type. It will move/rename the image at that point. For example, if have a Marquee image within the ..\Launchbox\Images\Colecovision\Arcade-Marquee\Star Trek.png but image needs to be linked to the "Star Trek: Strategic Operations Simulator" game, if drag and drop, select the image as a Marquee, then close the edit window it will not rename or do anything with the image (image source stays same and no image linked to game). Basically, it isn't renaming a file already within the source image location but a move, type change /rename action works. Although not a typical action, if doing media "packs" and doing the odd fix then this is where comes up. Prior behavior was to simply rename the file to normal LB naming convention.
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I had EmuMovies long before I had LB with a bunch of media downloaded. I used the majority of media I had downloaded via sync tool, you just have to do a couple extra steps. Copy the files in the Sync Tool folder to the comparable media folder for LB (e.g., ..Launchbox\Images\Atari2600\Box - Front\ ). About 90% of the files will be picked up by LB as long as you have naming that is either linked to LB DB or using relatively standard naming convention. You just have to refresh (F5) after you dump into LB folder structure. There will be some that are not close or using an alt name that is not in the LB DB but you use use the audit feature in LB to pick those up. Dashes and special characters can trip up the fuzzy naming pickup in LB but you see the pattern pretty quickly. Or, you could just use LB linked to EmuMovies and download directly from LB vs using the sync tool and you skip the step of manually moving.
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@sozuke Like Headrush69 said, XEGS is basically an 8-bit Atari computer with no keyboard built-in. So setting RA options like below will work: atari800_system = "800XL (64K)" atari800_system = "130XE (128K)" You can also use the same core for the Atari 5200 if setup separate config path and set to: atari800_system = "5200"
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Edit: Disregard...that plague Nahimic service somehow auto updated (I know I disabled it) and it was running causing havoc with LB (and lots of other things such as Future Pinball 2nd screen hangs up). Nuked it and LB was fine. 11.6 Beta 2 Seeing odd graphics glitches with checkboxes and buttons. I haven't altered the Nvidia drivers (just stock/updated version). Before Mouse Over After I mouse over and/or click on the button/check box If close edit box and reopen goes back to default up until I mouse over again. Tried clean reboot. Didn't have issue 11.15.
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11.6 Beta 2 - Two Issues: Issue 1: Upon doing a doing a Restore Data Backup (made with 11.6 beta 2) I got the following error: Then crashed when hit okay and would get this dialog box repeatedly until force closed LB: Tried twice and left these behind in data directory. Copied the files manually and worked fine. Was then able to do data restore again after that and seemed to work (so wasn't a permission issue with drive/folder). This happened once before but doesn't seem to be consistently reproducible and suspect some data folder lock issue. Issue 2: I think this has been the case before beta 2, but if you do Import - MAME Arcade Full Set and do not remove the LB entries within the MAME/Arcade Platform it will place duplicate entries in the controller support setup. It will add another entry each time you do full set import. Only way to fix (in mass) is to remove the platform entries before import, but any custom playlists for Arcade/MAME are removed in that case (if not auto populate). Note this isn't the behavior to duplicate other fields such as Additional Apps/Names.
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Seems to import okay now with no error. Also, I haven't noticed any spacing /return issues in the notes fields.
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Version 11.16 Beta 1 Two issues: Spacing/Return Issue: Any platforms that were edited with the beta have odd returns/spacing in the Notes field. These were not games that were edited but the platform had modifications made in 11.16 versus 11.15. Snap in 11.16 (returns all messed up, but not consistently). I hadn't done any editing or adding of the games with spacing issues. Snap in 11.15 after reverted to Backup (before)...note no add returns in Notes field. There were many throughout with similar issues so wasn't isolated to one game and they were not anything I edited in 11.16. Import Drag and Drop Crashing: If you drag and drop into a platform, go through the normal panes it will crash as you hit next before the "ready to import screen" if the boxes for search for game or any media are checked. It also seemed I also had to have the duplicate check box checked (even though was no duplicate) but hadn't done another pass to see if that was needed. This occurred on two different platforms (also ones I had worked on that created the odd spacing above in Notes). It doesn't crash LB completely and drops back to LB main screen but crashes the import process and doesn't result in the game being added. When I reverted to 11.15 and BU XML set and readded the same games that had issues, no problems in add process.
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Make sure you your associated platforms is setup now that you replaced the RA version. Also that your associated platform name is exactly the same as what you have in your LB platform listing (left of screen in LB main window). Screen snaps help here, so snap your Details and Associated Platforms tabs.
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No, point to actual exe, not a shortcut. You said you have a working setup outside LB and the cores work there. Point LB to the retroarch.EXE in Emulator Application Path to that working directory and RA where you can see your cores, etc. Basically, if you downloaded a duplicate copy of RA somewhere, then there is no cores in that copy.
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If you already have the RA exe then you shouldn't need to download anything in LB. I suspect what has happened is you downloaded an additional copy and that is what LB is pointing to versus the one where you have a working setup. Go to Tools menu in LB and then Edit Emulator. Look at the Retroarch entry and validate the path shown is to your working setup. Use the "browse" button to point to it just to double check.
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Perfect, uniform and matching Box Art for all your games...every time!
sundogak replied to Osirix's topic in Game Media
Interesting, always good to have more resources for media. Thanks for the link/info. Another alternative I have used same reason you capture above (plus have clear logos and banners) is the SteamGridDB site. They are uniform quality and size at 600x900 resolution. If the original Steam Assets are available (most newer era games) there will be a button at the landing page for the game. The Steam Assets are of high quality, although the user creations are pretty good as well (mostly). In your example that is here and click on "View Original Steam Assets" button at left of screen for cover art (just right-click, save as image for 600x900). A bit larger and taller aspect ratio than IGDB but disadvantage is SteamGridDB will only have those games that are sold on Steam (i.e., no Blizzard/Epic Games for one). -
Using MAME/MESS NES SL ROMs with other Emulators?
sundogak replied to konkeydong1991's topic in Emulation
I went down this road as well at one point. I wasn't worried about the storage but just preferred to pull from one master set. You can convert the MAME zip files into a iNES/NES 2.0 (*.NES) format using UCon64. The problem is the "on the fly" portion. To convert, you have to provide some key data such as mirroring and mapper type to UCon64 so it properly sets up the header that most non-MAME emulators expect to see. That data could be put in a batch file after unzipping the MAME file but to my knowledge there is no easy way to auto lookup the data needed without doing some code. The MAME NES HASH file actually contains much of the per game information you need for UCon64 to convert to NES. If using MAME as NES emulator it looks inside the zip, goes to the Hash file and compares the checksums and uses the data within the Hash to figure out how to properly run the game with the PRG, CHR, etc, components. Basically, the HASH replicates the header data for NES format. For MAME it makes sense they do it that way since fits there overall model of how dump ROMs, but does make sharing MAME ROM sets with non-MAME emulators problematic (or vice versa really). But with all that, like you said, if you have a full No-Intro set it wouldn't be worth all the gyrations to get from the MAME set to the NES format in that you would need to work custom batch files per cartridge to call Ucon64. I have done a few one-offs from MAME set to use for non-MAME NES emulator but it would be crazy time consuming unless you were a coder. -
@twobucksI had swapped motherboards on my PC with working FreeCamMod setup but then after I was having similar issues. At the time I just assumed I messed something up even though had backups with the exact same setup. I was only using FreeCamMod for the single table launch feature so tried an alternative tool since couldn't get it back to working status. If that is case for you, you might want to look at this tool: "Pinball Arcade Loader". If do google search should be the first entry. That seemed to fix my issues with screen focus (even though it did work). Also it fixed some minor issues I always had with FreeCamMod where it would sometimes not launch to table on the very first instance as well as just a complete clean launch into the table. FreeCam seemed to stop at the main screen briefly and move the mouse around then launch (which may be the issue with the screen focus). So if only using the single table feature here is my setup with Pinball Arcade Loader: The key with Launchbox is you need to point to the PinballArcadeLoder.exe as the "emulator" but also have in the Default Command-Line Parameters the full path to your PinballArcade11.exe. The launcher will then take whatever "ROM" (text file pointer) and launch from that. Here is my dummy text pointer to ACDC. Similar to FreeCam the names of the pointers are specific to each game. The "HIDE TEXT" command tells Pinball Arcade to not bring up the intro text, if you want that just leave only the game name pointers. You can do via CMD batch files but I always find it easier and LB seems happier (with Pause Screen) if keep direct to the launcher exe. Make sure you have the "Don't Use Quotes" and the "Use File Name Only" check boxes checked in the emulator screen if using the pointer text file method. I have attached my pointer text files for reference so you don't have to hunt down the table names that the launcher wants to see. Launcher Text Pointer Files.zip
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As rough idea for a full set for just ROMs (no CHDs and no software set): Split: ~ 72GB Merged: ~70 GB Non-Merged: ~128 GB The following are "add-on" sets (they need one of the ROM sets above plus the add-on set files): Arcade CHD set is an additional 553 GB. These are typically later era arcade games that had hard drives or CD ROM full images besides ROMs. So quite a bit larger, but you don't have to have the CHD set if looking at early era arcade games only. The website link I gave above will have a flag if game needs a CHD (when you start getting into later 1990s games like Street Fighter III 3rd Strike). A non-Arcade "Software List" set is an additional ~79 GB (this set includes computer type non-arcade emulation software like for home game consoles with cartridges, Apple II, Commodore 64, etc). Software List CHD set ~2.5 TB. This includes CD ROM and disk image sets for non-arcade emulations (like IBM PC CD ROM software, home consoles with CDs, etc).
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Correct, unmerged is largest file size in that has all parts and pieces for each game within each zip (so child/clone zips will run if the parent isn't around). Split sets tend to be the most common, however. So you could download a split set, use a ROM Manager to convert the zips to unmerged and then pick and choose. For split sets, the child/clone zip only includes the different parts from the parent, but none of the parts from the parent ROM. So splits can be where you can get into missing parts. Merged meshes all the parents/clones into one zip and is the smallest size for a set but (historically, not so much anymore) some frontends had issues with merged sets in how to parse the merged zip. MAME itself as frontend doesn't care (merged, split, unmerged). But really with moderate speed Internet connection (these days), if you have access to one or other full set pick the one set you know you will use as primary in that it does take some time for a ROM Manager to recombine things into another set type.
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Also should have pointed out that need to be careful on how you download sets. Look up MAME "Merged, Split, and Unmerged" rom sets to get more info. You can use a ROM manager like clrmamepro or ROMVault to "remix" one set type to another but still to have all the source parts. If you mix and match set types then you will likely wind up with MAME complaining it is missing ROMs in that some components needed may be in the "parent" set vs the "child" set. For example, Pac-Man is a "clone" of "Puckman" which is the Japanese name and considered the MAME parent. If you are North America based you might just go and download the Pac-Man rom set and depending on where you got it, may miss vital parts from the Parent Puckman rom set (see snap below from above web site that indicates parent/child relationship). Unless you have a poor internet connection (or really only want a few games) you are much better off downloading a complete ROM set and then taking parts away (or convert to an unmerged set) using a ROM Manager. Otherwise it can be frustrating in that MAME will stop and say it is missing XYZ component.
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this website will allow you to sort by year, genre, etc. It is updated through current MAME set 0.234. There are also various lists people have put together of favorites and "all killer/no filler" type deals (some on this site). So just depends what you looking for. http://adb.arcadeitalia.net/lista_mame.php
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No, there is no priority setting as of current version so you would need to remove the others if don't want random selection.
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Maybe not exactly tracking on issue, but when you are in window where you use "Ctrl-A" to select all you can use CTRL mouse click to to toggle unselect and/or SHIFT mouse click to select all between highlighted selection to mouse click selection. Still some work but don't have to do it at the end right before import.
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If the files you downloaded are named accurately then you can do a couple things. First is anything you copy to ..\\Launchbox\Images\<Platform NAME>\<Image Type> or if videos via the \\Launchbox\Videos\ then LB's fuzzy naming will pickup anything in those folders. Make sure refresh your view via F5 by selecting the games so it looks for the new media. LB will match anything in the title or the name of the ROM if media is named similarly. So for example, you have downloaded a bunch of game snap videos for SNES. Then you would place those videos you already downloaded into \\Launchbox\Super Nintendo Entertainment System\ The key is that the videos have to be similar to what you have in LB for the game title or rom name. Also, LB doesn't "read" anything that is in parenthesis or brackets, which is by design. So if you have "Alien 3 (1983).mp4" as the video name then LB will match with any game you have imported with "Alien 3" and ignores the year. I originally did what you are trying to do since I had most of the media. You can get about 90% to import straight off with minimal troubles. However there will be some that will not match in that the names are different (usually a regional difference) to which you have to match manually (or rename the media so LB will see it). Second method is you have media in a set of organized folders and you don't want to duplicate it into the LB folders, then you tell LB to look at a specific folder besides the default. Go to the platform list on left of LB. Select and right-click on the platform name and select "edit", then click on "folders" tab. It will bring up this window: You can then point the folder for that media type to where you have your folder with EMUMovies data. You are still held to the fuzzy naming logic described above. Edit: one caution on this option is that LB will merrily rename files if you open up the game and do any sort of editing (i.e., Alien 3-01.mp4...it would nuke the year in example above). So if you point to a folder where you have a very specific naming process that you want to keep, then might want to stick with first method above.