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Everything posted by sundogak
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Easy part: this site can search for game and will indicate MAME rom set and any needed bios files: http://adb.arcadeitalia.net/ If click "show clones" it will list other games associated with your entry in the MAME set. You can also use MAME itself to list out sets for game you want, example for Galaxian: mame -listfull galaxian* Name: Description: galaxian "Galaxian (Namco set 1)" galaxiana "Galaxian (Namco set 2)" galaxianbl "Galaxian (bootleg, set 2)" galaxianbl2 "Galaxian (bootleg, set 4)" galaxiani "Galaxian (Irem)" galaxianm "Galaxian (Midway set 1)" galaxianmo "Galaxian (Midway set 2)" galaxiant "Galaxian (Taito)" galaxian_sound "Galaxian Custom Sound" Hard part: if you have a "non-merged" rom set then you can simply pick and choose the rom zip file you want and it will work since contains all needed components for each parent/child game. However, if you have a "split set" or "merged" rom set then depending on game you select you will likely run into issue where MAME will complain a ROM is missing if hack up a complete set. Rom set tools like RomVault/ClrMAMEPro can take one type of set and convert to the other. Basically, if going to be picking and choosing then need to know how MAME uses bios and game files so can make sure have all the pieces and parts.
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My reference to Atari roms was that you have the appropriate machine bios roms required. The path to those is determined by the file .atari800.cfg which is usually in your root Retroarch directory. If you have some games launching, then likely not the issue. There also can be some challenges with cartridge based Atari 800 games in that the some sources didn't have the proper headers to tell the emulator what type of cartridge was being used. Some emulators have a built in database that use a checksum to determine how to launch cart, but that isn't always foolproof (i.e., won't run). Unfortunately, there is a mish mash of images floating around and hard to tell. Usually if you see an extension with ".car" then the header should be intact should likely run fine. Similarly, if an ATR extension should run since those are floppy disk images and don't have any header issue. If extension is "rom" or "bin" then it may or may not have the right header. There are two useful tools to help with carts: Atari ROM Maker which takes BIN and ROM cartridge images and applies a header and Atari ROM Checker which just gives information as to if the file does or doesn't have header (search via Google with those names). If controls issue then when launch the game open up RA settings window and check your controller type is set to Atari Joystick for things like Frogger. Lastly, the RA core works well enough for 5200 but the core that RA uses is an old version of Atari 800 (3.1 vs standalone 4.1), so can also be issues there as well.
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Noticed when looking at the GameControllers.XML categories for 11.13 beta 1 there is typo for "rythm" relative to others: <GameController> <AssociatedPlatforms /> <Category>Rythm</Category> <Id>51b5d11e-f6f9-4757-b511-dbc32e9913a3</Id> <Name>Samba de Amigo Maracas Controller</Name> </GameController>
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This thread contains several: Light Gun Silver Ring - ClearLogo Set - Page 4 - Platform Media - LaunchBox Community Forums (launchbox-app.com) Trackball: Silver Ring - ClearLogo Set - Page 50 - Platform Media - LaunchBox Community Forums (launchbox-app.com) Mouse and Keyboard: Silver Ring - ClearLogo Set - Page 50 - Platform Media - LaunchBox Community Forums (launchbox-app.com) I believe there is a wheel one. Only one likely not done is touchscreen
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There are several threads on this but check that you: 1) Have the correct Atari 800 Roms 2) Changed the core option settings for Atari System (if doing from front end) from "5200" to one of the Atari 800 options. If doing from the configuration files in RA you should see a setting called "atari800_system =" More than likely that is still set to 5200. atari800_system = "400/800 (OS B)"
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Can someone do an updated Apple IIGS setup Write up?
sundogak replied to DanTheMan1379's topic in Noobs
What @kurzih referenced with lots of good information for many platforms (incl. IIGS). Specific to the IIGS, is that the PRODOS error indicates that no boot OS is located on the game disc. So you have to launch a system disk first. There are lots of ways to work it but the basic step is you must launch MAME with with a System Disk in flop3 position (i.e., drive 1 - 3.5"). Then you can either use MAME file Manager to go to directory where game is located or if you told LB what disk to load in flop4 (drive 2) position then you can simply go to MAME File Manager and should be loaded without having to traverse directory. For IIGS that is usually the best way in that the OS will launch and you should see a icon on the IIGS desktop to launch the game since the game is loaded in flop4 position and it will show as disk icon in IIGS window I have found it easiest if doing more than one PRODOS game, to setup a separate duplicate MAME emulator and call it something like "MAME_IIG_PRODOS" and then you can set the OS disk launch commands in that specific emulator (and leave your normal MAME alone) as well as allows you to leave your imported games in LB untouched without having to mess with a bunch of custom commands for each game. apple2gs -flop3 "G:\Emulators\Apple IIGS\roms\Player Discs\System.DiskIIGS.po" -flop4 The first part tells MAME to load the system disk in flop3 position and then to load whatever game launching into Disk 2 position. The advantage is that then you have the OS launched and the first disk already loaded into MAME. If using this method, make sure no "custom" launch commands in the game entry like talked about in earlier posts, so don't get conflicts for what setup at emulator level. In the case of Cryllan Mission 2088 - The Second Scenario which is 3 disks, I imported the game disks just like normal in LB. Thus, the first disk is the game that LB will insert into command for MAME as Disk 2 (flop4). When IIGS launches you will see something like this (depends on what OS disk you use though): Notice that the "Program2088" is the file LB told MAME to load an Drive 2. If I click on the "Start" link then it launches the game. The thread that was mentioned above goes into some details on how to autolaunch things so you don't have to click the icon, but that now gets into each platform's unique way of managing things. So won't get into all that. At some point, if have more than 1 game disk (since already occupy drive 1 with OS) then you will wind up in the MAME File Manager (see below) window at some point to swap disks around. There is just only so much automation can do with these system types. For example, this game I launched will want "OUTDOOR" disk at some point which happens to be disk 3. So have to swap out the system disk for that one via MAME File Manager like show below. With only two 3.5" drives available, you begin to appreciate the wonders of hard drives. Now where to get the System Disk? Well a MAME full software set has a system disk if you look in the apple2gs folder and scroll down to "sys###" zip files. I just use "sys601.zip" typically for the 6.01 version of the OS. Unzip that outside MAME and look for the disk called "system 6.0.1 (1993)(apple)(fw)(disk 2 of 7)(system).2mg" That is a system disk with ProDos. You can rename it whatever you like just make sure to give path and name to what you enter into your emulator settings above. There is also a variety of websites like www.apple.asimov.net that have system desks including hard drive images with OS baked in already. Launching a HD image is similar to a floppy with the following commands where you tell MAME to load slot 7 with SCSI adapter and then -hard1 points to hard drive image. Note that HDV files typically found on web have to be converted to CHD if using MAME. Update: Versions of MAME 214 and higher can run hard drive images in CHD, HDV, or 2MG format. Having things on a HD avoids all the floppy swapping but for games in particular it isn't trivial getting something that was on floppy moved and working on a HD image. apple2gs -sl7 scsi -noautosave -hard1 "G:\Emulators\Apple IIGS\roms\8-bit Games.chd" -
Here's a start on the logos in the list: Not mine, Viking and Others Already Completed: Thomson T08 Logo is here: Thomson TO8 Clear Logo - Platform Clear Logos - LaunchBox Community Forums (launchbox-app.com)
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Can someone do an updated Apple IIGS setup Write up?
sundogak replied to DanTheMan1379's topic in Noobs
@launcherbox Nothing has changed with MAME, but you have to be careful in moving from zip to non-zip methods that you use the appropriate MAME commands. On the LB import side, in most cases it will import anything but suspect you are running into issue with the LB MAME importer portion making some assumptions. If you are going the zip route then MAME knows via the MAME software list the checksums of individual 2MG files in the zip and knows which one to load into the appropriate virtual drive (up to two 3.5" drives, no slot option to add more). Like you saw, LB is then happy as well in that scenario. Outside of LB, MAME will run 2MG files directly (among others noted above) but you then have to use the proper flags and full paths for MAME to know what to do because the XML assumptions are no longer valid. The thing that I did see that don't recall being the case in 2019 (maybe due to the Full Import MAME tool feature add) is that now with version 11.13 if I dragged/dropped or imported unzipped 2MG files and selected MAME as the emulator it wouldn't show the entries for import (even with force dupe on). So something wonky there. If I toggled the emulator to something else non-MAME, they would show up which then allows you to import. You can then go back and edit back to MAME as emulator. So try an emulator besides MAME on import for the problem you noted above. Somewhat round-a-bout but you have to go in anyway to edit the custom command line for the game anyway. To recap on import side: Drag drop the multi-disk 2MG file and select ROM for import. Make sure the 2MG files are named in format that LB knows they are all part of a set [i.e., GAME (Disk 1 of 2)]. Should be the case if used MAME set and unzipped. I keep unzipped files (particularly player/user disks) outside the MAME directory to keep things from getting confusing. Select something other than MAME as emulator initially (due to import issue noted prior) Select the Apple Il GS as Platform Make sure the check box for combining single games is checked. You should get to the "ready to import" screen and should look something like this: Once you unzip, you must explicitly tell MAME what to do with each file (and correspo ndingly LB so it can relay to MAME on launch). That isn't any different than described back in 2019. If you scroll up to top on my earlier post where I have the header "Multi-Discs games" it shows screen shots and lots of detail on this with the example of Bards Tale. But to recap, you have to put a custom command in where unzipped multi discs are used. You must use the proper drive flags: flop4 is the full path to 3.5" disk 2 and flop3 is path 3.5" disk one but LB will substitute whatever is in the ROM File entry under "Launching" so you don't have to put in the full path like you do for flop4. Example for the Custom Command-line Parameters : apple2gs -flop4 "FULLPATH TO 2MG FILE DISK 2" -flop3 Note that when using custom command-line it over-rides everything that is in your normal MAME entry for that platform; hence why you have to put in apple2gs flag again or MAME won't know to use IIGS routines. On LB side, it would be a lot easier if LB had rompath variables for additional apps. So you could do something like -flop4 %rompath2% -flop3 %rompath% to make it a global change vs having to do per game. With all that said, leaving things "zipped" and letting MAME do its thing is the far easiest way to go. No messy custom command line parameters needed then. You just have to make sure in that case you do NOT use -flop commands anywhere (just point to the MAME zip). MAME will auto load the first two disks into flop3 and 4. Other than for user disks, I returned back to that because don't have to mess with per game commands. Plus, even if try to get fancy you are limited to two 3.5" virtual drives (can do four 5" drives but not useful for IIGS native software). Also MAME has no "swap or cycle disk" key command (oddly) so for 3 or 4 disks you are going to have to go to MAME File Manager regardless. -
@okamigen108 You setup similarly as other emulators. Screen snaps below but basically you go to manage emulators and add new new emulator. Point it to the BSNES.exe and then under default commands you will want to add this to get it to automatically go to fullscreen: --fullscreen Note that you will need to setup BSNES with a Hotkey directly within BSNES for quitting the application as well as pause and then map those within the LB's Pause Screen and Running AutoHotkey Script tabs. If you do not, the normal exiting ways LB tries will not close BSNES or pause it. Set BSNES to whatever associated platforms you want and if it is default that needs to be checked as well (not shown here as default).
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@Daniel15The XML is just for media data so doesn't do anything with the emulator setup. There are threads here on how to setup for direct launch to each table. One for Steam is linked below. There is another thread if have via Windows store (will need to do forum search). Setting up Pinball FX3 to launch directly into tables - Noobs - LaunchBox Community Forums (launchbox-app.com) and Steam Pinball FX3 Cabinet Mode won't quick exit - Troubleshooting - LaunchBox Community Forums (launchbox-app.com) Would start with first one. Second thread is useful for AHK info. You need to request a "cabinet code" from Zen. There are instructions in FX3 program on what they need. Just basically say personal use, email them, and in a day or so they give you a code that unlocks a variety of useful features for use on a front end and multi-screen use. EDIT: that first thread also talks about the non-Steam version about midway as well.
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@wemr97dl My take is that is referring not to a specific "custom" xaml. It means you take a copy/modified version of an XAML file you customized and make sure it is named the same throughout for for the view, borders, video, images relative to the platform you are adding. So for example, I have an arcade "all killer no filler" view. I duplicated the arcade.xaml (or whatever base xaml is closest to format you want) in each of the view folders and renamed that "Arcade All Killer No Filler.xaml" . Thus, you have a 5 custom XAML files in each of the TextGamesView and the Wheel#GamesViews. You just have to make sure you use the model XAML from each of those views as the go by. You then have to name your images, videos and borders the same as whatever you gave for the XAML view and place those where it expects. Depending on how much customization made to media, you may also have to alter the naming in the XAML. But for most part if follow model then it will take the XAML name and look for the same named media without modifying the XAML specifically (at least for the Arcade subfolder). So in the case of the Gaelco mod you did then you would have an "Arcade Gaelco.xaml" that you dupe from the existing Arcade.xaml in each view. Then place the video, borders, and background in the appropriate folders within the theme (if arcade with the addon then will be \images\Theme\Addons\_Arcade\ for each media type, named exactly the same as XAML).
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Can't get Launchbox to recognize CD-I .chd files
sundogak replied to WraithTDK's topic in Troubleshooting
In LB It is setup as shown below: cdimono1 -cdrom There is also this thread on CD-i if still having issues. Lastly make sure your Mame.ini paths under rompath are set correctly to CHDs and ROMs based on your directory setup as well as hash path. Mame will figure out the naming appropriately based on the hash file. As example, my rompath is below but you would need to adjust to fit yours rompath roms;roms_chds;software;software_chds -
Some of these are already done. Including some in Viking's original pack on page one of this thread (Nuon, Loopy, Big Fish). Sega DC VMU one was done 2 pages back. Suspect there are more (pretty sure seen LucasArts done), so suggest you do search/double check thread and LB download section. For any missing after that, attaching good platform/logo PNGs helps speed things up, otherwise with +25 it will be some time before I have time to get to them all.
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Those were done in Photoshop. Viking has two PSD templates for the rings in his zip collection. Check his first post of this thread. ZIP file: BLANK logo : Create your own logo. (2 PSD) That template PSD file will get you started if have Photoshop. Then it is just matter of finding good PNG logos, fonts, and then assembling the bits and pieces. I am not an graphic artist, so I am limited in that respect to the talents of others or examples of what others have done in this thread. For example, SirCamel's thread on logo requests is a good resource if trying to cleanup/find a logo. But I wanted to learn Photoshop, so this was easy way to start as well as allowed me to fill in some gaps. In the download sections you will also find folks who upload the PSDs. There are a couple of large download posts with PSDs for each platform type. LB theme makers also typically include high quality PNG logos as well as there are packs in download section. Otherwise it is Google. There are also PSDs for other types of rings (like pinball docklets) that you can find at Hyperspin and various pinball sites. If you don't have Photoshop, then GIMP is a free alternative but you will not be able to use the PSD templates (or action files if doing 3D boxes). I think there are some ring templates floating around for GIMP but I haven't used them. There are some blank rings where people who don't want to use GIMP or Photoshop can use them to do simple logo overlays using most graphics programs. You cannot get too fancy with them but if just doing a ring with logo for a game then works.
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@RedHoodRobin64 Here are the Williams and Bally ones. Also replaced a few of the rings posted prior, there was a minor layer turned off on the pinball swirl pinball. Edit...added the rest.
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@RedHoodRobin64 Here are few. The others (Bally, Williams, Video Game Based, and Movies/TV Based) may be a bit before I get to them.
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Cannot Import Mass Effect: Legendary Edition (Steam)
sundogak replied to Atari_Elite's topic in Troubleshooting
I have that game via Steam and had no issues. I would retry the import but deselect all media as well as deselect metadata import (LB and Steam) downloading during import. After imported into LB you can then go back and download media/metadata with manually (since only one game). I don't think it has anything to do with verification of age as much as is there is a "plus" symbol in the path/data when LB is expecting an integer, so it is gagging. I haven't seen this error in LB prior so an odd one. -
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Not sure if wanted "classic" in there or not. International Game Technology changed their logo at some point in 2015, so the older logo is likely more the "classic" one. The TAD one may be a bit since away from PS for a few days after this batch..... Also found the BFG one. It is Bell-Fruit Manufacturing which was renamed to Bell-Fruit Games (UK Company). The logo is from the "newer" company, a more stylized version of the original BFM version.
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Logos are from SirCamels excellent work he does in this thread to make high quality game/platform logos
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@ejz372 Those logos were from @RetroHumanoid set in the download section. I don't have the source PSD for any of those (bg, fonts, etc) so this is approximate to others.