Jump to content
LaunchBox Community Forums

sundogak

Members
  • Posts

    1,436
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by sundogak

  1. About half of these are already in this thread: Arcade PC - Page 15 of this thread Batman Collection - Page 15 of this thread BFM Classics Deathsmiles Devil May Cry Collection - Page 36 of this thread IGT Classics King of Fighters Collection Konami Handheld Sega VMU Slots Spinner Games - Page 49 of this thread Sunsoft TAD Classics Taito Qix - Page 42 of this thread. A zip with 41 Taito logos including this one. Taito System SJ - Page 42 of this thread. A zip with 41 Taito logos including this one. Taito X System - Vikings main zip file at the beginning of this thread...Game Arcade Zip. Also Page 42 Taito Zip. Taito Z System - Vikings main zip file at the beginning of this thread...Game Arcade Zip. Also Page 42 Taito Zip. Taito Z80 System - Page 42 of this thread. A zip with 41 Taito logos including this one. Visual Pinball X - Vikings main zip file at the beginning of this thread...Game Pinball Zip.
  2. Well, the pupinit.bat just adjusts the layering of the windows and not any sizing of windows so you likely have something within Pinup Player screen setup process not set for your third screen DMD. At any rate, if you are wanting to add those reg entries you will have to do via a batch file call from LB or setup as a AHK command set in the Running AutoHotkey script tab for the emulator. For the batch file method you would setup LB with another emulator (Future Pinball Batch..or whatever name you want) and point to the batch file rather than FPLoader (if using BAM). In that case you would add the above registry entries in the batch file then launch FPLoader.exe with /open "%1%" /play /exit switches. You would also need to have a version that reverses those key toggles where you want the backglass turned back on for non-Pup Packs. TerryRed's guide for front ends is centric to Pinup Popper which has a command entry window that is easy to add commands which get launched at beginning or end of emulation process. So in that case, it is just a cut/paste into Pinup Popper window. With the AHK method you could do directly within LB since it has a tab for that. You would need to look here on how to setup those commands above in AHK syntax. This page provides info for AHK registry command. Also the AHK experts are in the thread below and should be able to help if you cannot get the AHK working with the link above.
  3. sundogak

    ps3 exit

    In the Running AutoHotkey Script tab within the Edit Emulator window you can add this and ESC will exit: $Esc:: { Process, Close, rpcs3.exe }
  4. There are several already in this thread.....
  5. See page 14 and 15 in the guide.... PinEvent: "DOF, MX, PUP, SSF, PUPDMD, PUP Stream" for Future Pinball - Updates | Pinball Nirvana Should get you started on the batch option. I will say I have a two screen FP setup and I leave the back glass on for all PE tables. The trick is you have to setup PuPWinPos.exe in your PinUp system folder (should be there by default if using recent version). Then you place the pupinit.bat file (example attached) in the video folder for that Pup Pack. That keeps the backglass pushed to the back on the second screen and keeps the Pup files moved above it. I have all them setup this way and work fine as long as going with the "Option 3" type PUP Pack options where they are on the 2nd screen. If you want to do it all on one screen or add layers to the main display then gets more complicated but there are links in the guide to for that. As to the Arcade setting, I don't have that on for any of my tables so no need to toggle. If you are working all in Desktop or all in Arcade mode then shouldn't be issue since can turn off from FP options. Contrary to the guides, I have never seen any issues (e.g., timing) with running these in Desktop mode on my two screen setup (PC main screen Desktop view, backglass on 2nd screen) Edit: also the pupinit.bat file can be used to trigger a batch command set at beginning and end of table launch. So in theory you could add registry batch commands in that file but haven't needed to do any of that and not so keen on batch files editing registry as a rule. More info here: PuP-Packs ON TOP! (Use PuP-Packs on a single Screen or Desktop view) | Pinball Nirvana but pupinit works great for 2 or more screens as well. pupinit.bat
  6. Here are two of them. Still need to find a good resolution Breezasoft logo.... Edit: Found one in RetroNI's platform video thread. Arcade Board Unified Platform Videos - Platform Theme Videos - LaunchBox Community Forums (launchbox-app.com)
  7. Here is logo on white background. SF logo I did prior in this thread.
  8. @acdctabs and @Stoopidllama Added missing "Junk Yard" flyers in separate zip. Higher resolution (850x1100) than those in post above.
  9. You should double check that your emuMovies login is working at their site. They reset all their passwords a few weeks back for all users. So if you haven't gone to their site to update your password recently then LB will not be able to download.
  10. Yeah, emuMovies reset ALL user passwords due to some security update to their site based a few weeks ago. They had a website banner up for awhile when the system gagged with all the reset traffic. I didn't see much airplay on it to their userbase, so likely most people won't bump into it until notice LB isn't downloading anymore from site.
  11. @djfil007I don't have FX2, so unlikely at this point.
  12. @Toaster777 See this post on FP and Pause.
  13. You might double check and see if the following works: http://steamcommunity.com/id/ ENTER YOUR PROFILE NAME If it resolves to your public page then that verifies not issue there. On domain name for API in theory you can use anything. Other than double checking that you have pasted the API key in exactly as shown in the https://steamcommunity.com/dev/apikey site there is not much else to try other than revoke cycle and using a text domain vs IP.
  14. 1) The edit platform window has tabs and a media edit window at right like screen snap I showed at beginning. The tab "Folders" sets the DEFAULT path that LB looks for various media (screen snap with blue circle at left). For the moment...leave that alone to make things easy. The snaps you have above is you are trying to change the default path to another location; hence the select folder button. Again, leave that as is at this point. To SELECT an image you have to use the far right pane. 2) Media Type = Background-Fanart is what LB calls "background" or "fanart" in that it isn't always consistent naming. 3) The easiest way to do what want for a platform is to: Right click on platform name and select edit Click the small "Plus" sign in the right blue circle in image below next to the red delete button. Browse to wherever you have your image stored that you want and click on it. Hit Okay. After you see image in the window, right click on the image. Select the IMAGE TYPE of image and in this case you want FANART. Doublecheck it by clicking the small arrow until you get to "FANART" You should see image you wanted/selected. This window at the right is one of few in LB that for whatever reason you cannot drag and drop onto the pane to copy. Any images you select like this are moved/stored in the default path indicated in the left pane under the folders tab (Fanart-Background) 4) Alternatively, you can copy the image you want to the default path shown in FOLDERS tab and as noted at first post. But you have to use a naming convention that LB wants or recognizes. However, using step 3 above will take care of moving file and naming it how LB wants to see it.
  15. right click on the platform name when in the left pane that lists all the platforms in main view and select edit
  16. You can have background/fanart per game or per platform. Just have to place images in folders with appropriate naming. So for example to have a platform image for Atari 2600 you place image under ...\LaunchBox\Images\Platforms\Atari 2600\Fanart At the per game level images for Atari 2600 are placed under ..\G:\LaunchBox\Images\Atari 2600\Fanart - Background with naming of the game or you can do it via the edit game menu and drop in like you do for cover boxes, logos etc. If nothing is under the game specific folder it fallsback to the platform art. Image per platform via edit menu Image per game via game edit menu for game Adventure
  17. @IainSA Correct, if indeed the intent is to always have access to 4 player with Xbox Controller 1 through 3 and Arcade Stick 4 then you cannot map Stick 4 and Xbox Controller 1 to Player 1 or will conflict. Now you are back to messing with INI and/or CFG files specific to the game. Ultimately each "Player" can have multiple control devices assigned in MAME (e.g., Keyboard, hand held controller, arcade stick, light gun) but each player's device must be unique when actively playing the game.
  18. On #2, unless get fancy with AHK script, the easiest is just to setup two CTRLR files with the order you want. Then setup two MAME emulator instances which point to those CTRLR files. The MAME command line options are here. -ctrlr is the command line to reference CTRLR path. I am not sure you specify a specific file so may have to place in separate directories. Any command line options you place in the Default Command Line Parameters like below. You could also reference separate MAME.ini files with the ctrlr pointing to your specific one which you can also reference in the LB command line parameter entry. EDIT: Also, not really sure need to go to all the bother. Why not just set controller commands for both XBOX controller and your stick controller? That is the whole point of the "OR" setup in MAME. For example, mine above can be used with either keyboard or controller. In your case would just add both XBOX and stick controls.
  19. @vgbox If you look at your CFG file you will see you are again not mapping the controls separately and they are all jammed together. There is no "OR" statement between the DPAD and stick commands. That would be the case when you looked at the TAB view as well (should look like my screenshot). You are basically telling it that "UP" means stick up AND DPAD up. When you are mapping commands in MAME you have to complete the first map (i.e., stick) before doing the second. You also have Player 1 and 2 swapped in Joystick references. I did quick stab at one you attached as example. Controls.cfg
×
×
  • Create New...