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Everything posted by sundogak
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Future pinball - Star trek ultimate pro crashes with no error screen
sundogak replied to Cnells2000's topic in Emulation
That is a recent SlamT1LT table and it needs BAM to run since it uses routines that are not in the normal FP. -
Once BAM is installed you only ever launch from the FPLoader and not from the original FP.exe. Even the FPT extensions should then list FPloader as the "APP" to open with per Windows: Also note, that contrary to all the "install" guides you can setup all tables in their own folders. This goes a long way to keeping the chaos of files to minimum and updating tables is easier. FP will look for scripts, sounds, and other requirements in the location where the FPT is launched first, then go to the library folders is not present. Only BAM CFGs (which are named after the table) have to stay in the BAM CFG folder. On media, pinball is simply a headache on that front and probably took me longer to setup pinball then all other platforms combined (media wise). LB DB is not setup well for pinball in that it lumps everything into "pinball" versus by emulator type (FP, VP, Pinball FX). So it is not useful for anything pinball related in my view (could be with some category changes, but doesn't seem to be priority). Plus, there are zillions of versions of tables by different authors and updates. So you pretty much have to hunt media down or get packs from various sources such as one in this thread or in places like PinballX/GameX site (some media behind paywall). The key is to pick a naming convention for your tables and media and stick to it. LB will pick up the name of any media that is named the same as the "ROM" or in this case, the FPT table name. Most pinball media you will find in packs outside LB site tends to be in the form of Attack from Mars (Bally 1995) or slight variations. Thus, you can then take your media and dump it into the Launchbox images folder (or video) and it will match in LB. LB will ignore anything in parenthesis as far as matching media and "roms". That can be a problem occasion with above naming in that if same identical name of table then have to fiddle with format to get LB to not pick up wrong media match. Also, the LB naming of image types doesn't quite match for pinball so you have to decide where you want things. Entirely up to you. In my setups for VP, FP, TPA, and FX3, I setup media similarly so that for FP it is ...\LaunchBox\Images\Future Pinball\ Screenshot - Game Title: Backglass screenshot Screenshot - Gameplay: Desktop view of table Clear Logo: Logo for table Screenshot - Game Select: Full table view screenshot Etc... Ultimately, less import in LB which category you chose but that consistent. You can then set priorities in LB to display what you want in whatever order. Hence, why try to keep full screenshot table images separate from desktop since they can toggle priority of which I want to display. You do have to be a bit careful with LB in that it annoyingly will rename your media with the "-01" endings and change name if you edit table in LB after you dump the media in the folders. Then it is just a matter of either finding packs and/or doing your own screenshots. BAM has screenshot utility that ultimately I used to snap all my backglass and table images. There are some AHK scripts to do it "automatically" but found it was more trouble than worth than to open...snap...drag file into LB folder (this was before OBS feature). The problem you get into with many packs is that they are not named the same as your tables so you can either rename, or as I found quick to just screenshot what you got. If you have Pinball FX3, then media pack for all images is done along with videos (can also see as example of how media works since applicable to FP as well). But with FP and VP you will have to spend time to aggregate and/or rename what you find on web or brute force it by doing your own media.
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BAM is well worth the trouble to get working. For any new tables it is must have since includes updates/features new table developers are using (particularly SlamT1LTs tables). If have a new setup of FP then the easiest to get going is to use the all in one installer of BAM and FP located here There is a highly detailed install thread here which can make it appear initially overwhelming but I still found BAM/FP easier to get going then VP. For LB, then you setup Future Pinball as emulator but your point it to the BAM exe as shown below. BAM uses same command parameters as FP only install: /open %romfile% /play /exit You would need to be more specific on "BAM features do not work" but would go to the above links first to double check and make sure you actually loading the BAM exe versus the FP one.
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Overall FP and Pinball FX3 do not play well with the LB menu. When did testing on this awhile ago this what found which is basically if you are only using FP and not BAM then you can get the pause/menu feature to work (at least with the older versions of LB, haven't tried since then) but need to make sure turn on Forceful Pause Screen Activation under the pause tab for the FP emulator in LB. It will not work at all with BAM. Summary below: Future Pinball - No BAM. No AHK Compiled EXE Loaders. Pause Works. Forceful must be turned on. Forceful turned off doesn't bring up menu. Used this in default command line parameters to avoid using a loader: /open %romfile% /play /exit Future Pinball - No BAM. With AHK Loader. Pause Broken. Doesn't bring up screen or pause game. I was using a modified version of the loader below when tested yesterday when thought it was broken without BAM. LB used to not be able to launch directly so folks may have the loader still if haven't modified setups. Future Pinball - With BAM (uses FPLoader.exe) Pause Broken. Doesn't bring up screen or pause game. I also found that any AHK script in LB wouldn't work once started using FPLoader. Future Pinball - With BAM and using AHK Loader. Pause Broken.
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Here are my working settings. Might check like DOS76 mentioned to verify you have the proper entries in the emulator setup since Demul has specific requirements/entries:
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@fyrenthenimarEnd of year took me away for a bit. Here are the collection ones: I wasn't quite sure what you meant on the Playchoice and VS System (since there are existing logos in this thread) but assume something like this?
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@triggerthehorizon Not quite the exact same as originals by Viking. But best can do with the dual color/center light dodge which I cannot quite match and font is "close" as well.
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You can force load BIN files via LB it is just through the RA frontend that you won't see non-WS extensions. Just drag and drop the BIN file in LB and then associate with the WonderSwan platform and have Retroarch setup as the emulator. LB will launch as a command line and it will load a BIN file even though the core via the RA front end will not see it since looking for different extensions. You can also load the MAME zip files the same way but you would need to make sure to check the extract rom box. Then LB will extract first and send to RA as BIN. If this causes issues with your other RA setups then either setup another RA emulator instance or use the first method by extracting first and setting to point BIN versus ZIP. Otherwise, no, you cannot force the core in the RA content loader view to see anything that is not a core valid extension. However, via command line (i.e., LB method above), RA will try and load whatever you tell it to since the content view restricting extensions is not applicable. Of course you have to be sure the file you are trying to send is valid or obviously won't work regardless.
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Like JoeViking245 said, it is not truly portable. But my original setup was on an external drive and you can make it "mostly" portable with a few extra steps on new CPU (CPU #2). All the needed install files are placed in the directory, so that can be copied to new location. Just make sure you keep the same path mappings. So for example, my external/NAS drive was always called "G". That takes care of not having to mess with table paths, etc. Make backup of the registry keys at [HKEY_CURRENT_USER\Software\Future Pinball] and all sub keys on working setup. Again, you drive mappings have to be consistent here or will cause issues. Open up the registry backup file in text editor to view it and make sure all keys are under Future Pinball location only. Install via the BAM/FP installer on new CPU #2 Merge your registry settings on CPU #2 with the backed up version from CPU#1. Again, only the FP keys or will likely fry your Windows setup on CPU #2. Visual Pinball is similar although a bit more complicated because VP has more than one registry file you have to copy over and also have to watch for installer overwriting key ini files in install directory : [HKEY_CURRENT_USER\Software\Visual Pinball] [Software\Freeware] << this is VPinMAME key set [HKEY_CURRENT_USER\Software\UltraDMD] << if you have used UltraDMD If you use DOFLINX or B2S there are also keys for that as well.I
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Synology DS1819+ NAS performance with Launchbox / BigBox
sundogak replied to cleverest's topic in Collections and Builds
For the 1819+ or 1621+ (models that use DSM 6), it only allows EXT4 or Btrfs as file system for internal drives. I recommend Btrfs over EXT4 if for nothing else, the fast copy/cloning of folders ability over EXT4. I have that setup on my 1817+ and 1819+ and works well. SMB encryption is off by default unless checked under File Services, Advanced settings. Also the Synology Hybrid Raid (SHR) over RAID 5 provides some additional future flexibility but with the same features as RAID 5. Particularly for the larger 6 and 8-bay models. Your decision on file system and RAID type is pretty much fixed once setup up in Storage Manager unless you backup and nuke the storage pool for the whole NAS. That takes substantial amount of time with large drive setups. -
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Can someone do an updated Apple IIGS setup Write up?
sundogak replied to DanTheMan1379's topic in Noobs
Currently for the IIGS there is no transwarp option slot although that card option is available for the the Apple IIe series (-slot# twarp). There is a note in the MAMEDEV wiki that they are planning on adding ZipGS acceleration in 0.227 (which is delayed until December). You can change the CPU speed via -speed flag multiplier but that makes everything fast. Somewhat depends on what you are actually trying to do. -
If you have a MAME set you already have full set of Naomi and Naomi 2 games. This site has useful tool to allow you to search and list roms in the bios set. Click on Additional Filters and then search by bios/set (in this case NAOMI2). Then you can export the file list under Options. An example of the output is attached for Naomi 2 and Naomi 2 GD with no clones. If want clones then go to the site and uncheck as output option. You can set up a batch file to copy zip files based on the names below or manually copy. Anything listed with a "GDS" in name is a Naomi 2 GD system (CD ROM data along with ROM) so they will have corresponding CHD file along with the ROM zip. Name: Description for NAOMI 2 Set no clones as of 0.226: beachspi "Beach Spikers (GDS-0014)" clubkcyc "Club Kart for Cycraft (Rev A) (GDS-0029A)" clubkprz "Club Kart Prize (Export, Japan, Rev A)" clubkpzb "Club Kart Prize Version B (Export, Japan)" clubk2k3 "Club Kart: European Session (2003, Rev A)" clubkrt "Club Kart: European Session (Rev D)" initdexp "Initial D Arcade Stage (Export, Rev A) (GDS-0025A)" initd "Initial D Arcade Stage (Japan, Rev B) (GDS-0020B)" initdv2j "Initial D Arcade Stage Ver. 2 (Japan, Rev B) (GDS-0026B)" initdv3e "Initial D Arcade Stage Ver. 3 (Export) (GDS-0033)" initdv3j "Initial D Arcade Stage Ver. 3 (Japan, Rev C) (GDS-0032C)" inidv3cy "Initial D Arcade Stage Ver. 3 Cycraft Edition (Export, Rev B) (GDS-0039B)" soulsurf "Soul Surfer (Rev A)" kingrt66 "The King of Route 66 (Rev A)" vf4cart "Virtua Fighter 4 (World)" vf4evo "Virtua Fighter 4 Evolution (Version B) (Japan) (GDS-0024C)" vf4evoct "Virtua Fighter 4 Evolution (World)" vf4tuned "Virtua Fighter 4 Final Tuned (Ver. B) (GDS-0036F)" vf4 "Virtua Fighter 4 Version C (GDS-0012C)" vstrik3 "Virtua Striker 3 (GDS-0006)" vstrik3c "Virtua Striker 3 (World, Rev B)" wldrider "Wild Riders" Example of Naomi 2 GD folder with CHDs
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Any image can be put in the marquee LB folder (or you can set priorities to pull in). But the image proportions may not be really the best for use as a marquee depending on what you want to do.
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is there a way to change bigbox logo when loading?
sundogak replied to stormragez's topic in Troubleshooting
In Bigbox. Go to Options, General. Toggle off, Show Startup Splash Screen -
@Colorman3605 Current RPCS3 version works okay on my setup with LB and no launch errors. I assume you have verified they work in RPCS3 directly, outside of LB since sounds like somethings not right with the RPCS3 install if getting that error. As far as what LB points to, it is in the normal directory structure and the eboot.bin file. So for example, Demon Souls for US, LB points to this file:
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Daphne emulations needs both ROMS (how the game works), VLDP files (the actual video portion), and framefiles (text files that are basically index pointers for the video. Google search is your friend for Daphne VLDP. Also Internet Archive for Daphne.
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If you are just talking making it easy to move from new PC to new PC, then it isn't that complicated. You just need to be consistent about where you mappings are from old to new. Almost everything if arranged properly could just be mirrored over to new PC (if installed on local drive). Or just get an external drive, copy the stuff there, map it to something like "G" or a letter you know won't conflict later, set everything up and will be good to go later. You may have to mod a few things but otherwise all on there. 90% of the emulators (except pinball) install everything in whatever folder you select so there isn't anything to install from Windows perspective. As to the LB question, again, if just moving from PC to PC you could install on C drive (with all other stuff on external), copy the LB folder from old PC to new PC, run the installer for LB on new PC which will keep all settings but make sure setup on Windows correctly, and LB will still look for games where you had them as long as paths consistent (i.e. if on local drive, NAS, or external...just pick consistent drive letter). Or, install the whole deal on external but like said before, you will have a speed hit of varying degrees on image/scrolling depending on if you setup a cache locally or not. But it will work, my initial setup was on an external "G Drive" which had ALL emulation stuff (LB, emulators, media, games). A NAS will work identically to external drive, just may be additional speed hit on top if slow NAS and/or network. Local, external, or NAS ultimately all work the same as far as portability as long as make consistent choice on paths. Difference will be on performance of LB.
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@ThomasOEM If you are speaking about MAME software list there are a few threads running around on LB if do a search. This website (click "All Systems" button at left and then look under Name column) has comprehensive list of what you put in for the "name" in the Default Command-Line Parameters along with any options (usually computer based emulation) as well as media type name (for those that have multiple like cassettes, floppies). But in general, software lists work similarly in either one of two setups mentioned (i.e., with the "use file name only..." checked or not checked. Most I have encountered work with same settings as MAME arcade (no check boxes). As Neil9000 mentioned, for most part I don't use MAME for anything other than arcade and a few "oddball" platforms where there are no emulators or working Retroarch cores. As LB currently is setup, software list import is not the easiest and for cart based systems (or CD) I found easier to Retroarch or standalone dedicated emulator versus MAME. But in MAME, SNK Neo Geo AES is the only other one that wouldn't work using arcade setup. A few examples I have that run via normal MAME arcade setup:For computer based emulation in MAME where you have floppies (like Apple II or Atari 800) I have found that can use either (with the box checked or no). When used without the media type (i.e., flop1) and the "Use file name only.." checked if there are multiple floppy images in the zipfile, then MAME will auto load the floppies into appropriate slots (i.e., flop1, flop2). It uses the HASH file information to tell it how to load things, which is handy.
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@ThomasOEM I assume you were over at PD asking this. This is one of those platforms that requires a checkbox checked versus what is in the Arcade setup. So make an additional MAME emulator entry. I called mine "MAME_MESS" but you can call whatever. Then under that emulator, check the box "Use file name only..." Note this isn't checked in the normal MAME arcade setup. Example with 1942 game in software list for NES Then for NES platform input the nes -cart setting like normal (this is platforms only for my "MAME_MESS" emulator: Basically, one "MAME" version for those that require "Use file name only...." checked and others that don't.