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y2guru

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Everything posted by y2guru

  1. Please wait a week or 2, I’m still working on 1.0.8.0 which amongst other things fixes this issue
  2. In the meantime you could always apply a fade to the wheel and make the wheel appear shortly after the view is loaded
  3. Screenshot? Plus you change your resolution to 1280x960 if that helps the published theme will scale
  4. It’s a bigbox feature but I can only help you if the theme and custom images are created via the creator
  5. cant help you, this was not created via the theme creator.
  6. Once you have downloaded the zip file you must unblock the zip file before you extract
  7. Some great progress since the last video. The main preview screen now shows the selected view in true Stretch, 16:9 and 4:3 aspect ratios. You can now edit in the selected Aspect Ratio! and as a byproduct of making all that work.... you can now have the editor open in 1 monitor and move the properties panel over to another monitor, that was a request from over a year ago from either @wallmachine or @CriticalCid
  8. Jason would have to develop brand new wheels to support what is being asked, plus by developing new wheels would mean current themes would still function
  9. your problem is with how you defined the wheel as it should display the game title if it cannot display the image. This is my setup (and i changed my subfolder name from custom image 1 to Banners just to emulate what you are trying to do <coverFlow:FlowControl x:Name="FlowControl" Opacity="1.0" CustomImageType="Banners" CurveAmount="0" VisibleCount="16" PageSize="6" CameraZPosition="9" ItemZPosition="0.2" SelectedItemZPosition="1.6" Spacing="3" RotationAmount="0" RenderTransformOrigin=".5,.5" > <coverFlow:FlowControl.CoverFactory> <coverFlow:HorizontalWheelCoverFactory /> </coverFlow:FlowControl.CoverFactory> </coverFlow:FlowControl>
  10. Both database ID's and Title names are recognized. so, what is the wheel doing right now, is it displaying text instead of images?
  11. I have a couple of questions for you… Are you testing the view via bigbox? or are you expecting stuff such as the wheels to be visible via VS2019 ? most of us use Notepad ++ to create views, we only use VS2019 to visualise gradients or storyboarding, so using Vs2019 to create views is not ideal and to be honest you would be better off using the Theme Creator.
  12. it will take forever using Vs2019
  13. sorry, I thought you were using the theme creator (would be faster if you were) looks ok, but I dont know how the files are named within the Sony Playstation Portable folder..... using Game Title? using the database id (preferred method) using an extension of png?
  14. can you zip up the data folder and send it to me directly please. (either from your win10 or win7 system)
  15. If you are using the theme creator you can refer to them via the image ui element as well as the wheels
  16. Yeah but that’s not a wall view
  17. I’m assuming you are trying to create your own focus border and it will be placed over the selected item. To my knowledge that’s not possible within the wall view as bigbox would need to pass back the selected item position and size of item
  18. Try downloading , unblocking, unzipping to win 10, then click on the exe to ensure it works , once confirmed copy the unzipped directory over to win 7
  19. I do not have a computer running win7 as Microsoft discontinued support of win7 earlier this year, I can try building an installer after work today and send it to you but again I have no way of testing it
  20. This will be happening!! when ? This year I hope ? , a few of us have discussed this with @Jason Carr and he’s onboard to make the change but it has to be slotted within his other priorities
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