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y2guru

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Everything posted by y2guru

  1. i selected CriticalZoneV2 and that too is having the same visual issues with the horizontal wheels
  2. @Jason Carr Is it just me or does the coverFlow:Flow control for the games views not work correctly under 9.6-beta9 ? meaning they no longer scroll and no longer have the scaling effect as you scroll left/right. I just booted up my desktop which is running bigbox 9.5 with my last generated theme and the horizontal wheel (games view) still performs the smooth scrolling and scaling. for reference here is my horizontal wheel code ( game view ) which no longer visually works the way it does under 9.5 <coverFlow:FlowControl x:Name="FlowControl" Grid.Row="0" Grid.Column="0" Opacity="1.0" ImageType="Boxes" CurveAmount="0" VisibleCount="7" PageSize="14" CameraZPosition="6" ItemZPosition="1" SelectedItemZPosition="3" Spacing="2.4" > <coverFlow:FlowControl.CoverFactory> <coverFlow:HorizontalWheelCoverFactory /> </coverFlow:FlowControl.CoverFactory> </coverFlow:FlowControl> and for platform view (which works fine) <coverFlow:FlowControl x:Name="FlowControl" Grid.Row="0" Grid.Column="0" Opacity="1.0" ImageType="Device" CurveAmount="0" VisibleCount="3" PageSize="3" CameraZPosition="8" ItemZPosition="3.7" SelectedItemZPosition="6.1" Spacing="3.9" > <coverFlow:FlowControl.CoverFactory> <coverFlow:HorizontalWheelCoverFactory /> </coverFlow:FlowControl.CoverFactory> </coverFlow:FlowControl>
  3. ahhh gotcha, obviously I'm playing catchup on your recent changes. thanks again Jason!
  4. Works like a charm Jason!! one question though... currently i generate the code in the same way as @wallmachine for example.. Value="LAUNCHBOX_ROOT_FOLDER/Themes/PASC/Fonts/Let_s_go_Digital.ttf#Let's go Digital" and this works great when in BigBox, but when the Theme is ready for submission/review, should the code look like the following ? Value="LAUNCHBOX_ROOT_FOLDER/Startup Themes/PASC/Let_s_go_Digital.ttf#Let's go Digital"
  5. Thanks Jason for the quick reply (you burn the candle at both ends too I see) I've just changed the code generator to incorporate your fonts solution and I'll test it later (once I get some shut eye), plus I have the text list views as mandatory but I wasn't aware of the Game View, so I have included that. I have a few more items on my To-Do list before a generated theme will hit your theme review process, but I figured it was time to incorporate some of your latest changes so that they will comply. 1 more question and I apologize as I can hunt for this topic, but the Device/playlist specific views...….. is this feature only for Game related Views ?
  6. One more thing.... "Themes must not be missing required views (such as the game details view for Big Box themes) " is this the only view required for BigBox (other than textfilter) ? From my end (Theme Editor/Generator) I will be addressing "Themes must be developed by yourself and must be significantly different from other themes " Themes created via the editor can only be edited and re-generated via the original user.
  7. Nice one Jason! so to be clear, when you state "Themes must work out of the box and not require any additional installation steps " this covers font installation and therefore submitted themes must now utilize your recent posted solution, correct ?
  8. As I was still playing with the embedded code feature, I decided to further refine the analog clock design and code, the Hour hand now transitions from hour to hour as the minute hand advances
  9. Thanks a lot Rince! embedding your own XAML code was a much needed addition as I cannot possibly code for every possible UI combination ?
  10. I agree whole heartedly, I love the harryoke startup videos, plus.... they are optional downloads after all
  11. its a valid concern and you are not alone in that regard ?
  12. If I understand correctly ... you are more concerned about the edited, re-published theme finding its way back on the downloads section, right ? from the looks of things with the latest bigbox beta and the new Theme Manager it looks like there's going to be a review process in place before a theme is deemed allowed for download. I'm all about fairplay, if I see a theme I like but I want to change it slightly for my own personal use then I should be able to do so, wouldn't you agree ?
  13. You will not be able to open/import any Theme with this editor, but yes... if a Theme was created using this editor then you can import, manipulate it and re-publish it.
  14. Sharing the latest update, my to-do list is getting shorter ? This was my 2nd video attempt this evening/tonight as the 1st attempt resulted in the YouTube video having no audio! so please forgive me if I appear tired. Added the ability to embed your own XAML code ?
  15. Thank you so much for your kind words! yes the style is not to everyone's tastes, but I was shooting for something that was a little different in terms of look and user customization. it was a ton of work for sure but I learned a great deal regarding graphics creation (my weakest area) and it was an early experiment to see how much user customization could be done within a theme, that work led to the creation of the editor. Like you, I cannot wait for the editor to be completed because I would love to see what others come up with.
  16. if i understand you correctly, you mean the game wheels to contain the game title even if you haven't selected them? if so, Jason would have to upgrade the wheels to support that information
  17. A theme like that... yes i think something like that could be achieved, the selection wheel would not be exactly like that though unfortunately.
  18. I would love to do a livestream actually Rince, it would allow people to ask for particular things to be demonstrated on the fly.
  19. First off, thanks Cid for your kind words ? let me address some of the concerns as best i can.... Rincewind said it best regarding the review section weeding out the questionable content. Yes, the generated code is large and that is due in part that i use a converter to obtain a variable property for each and every UI element used, which in itself sounds like a performance dog, but it isn't. Testing on lower end systems, i test the editor and the generated themes on my GPD Win 2 which uses an intel m3 processor with integrated graphics, pretty low in terms of specs but great for a mobile big box experience and performance has been fantastic. The helpercontrol is just a throwback in the plugins folder and i should have deleted it, i just forgot.
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