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Everything posted by y2guru
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@Jason Carr I'm back in XAML mode, so my question is in regards to Device Images... specifically when selecting a game, is there a binding value I use to acquire the selected/active game's platform device image path? Used in a platform View: Source="{Binding Path=ActivePlatform.DeviceImagePath}" Alternative in game view? Source="{Binding Path=ActiveGamePlatform.DeviceImagePath}" (I know it doesn't work) I would hate to point to my own folder containing the device images as that defeats the purpose of having common images in 1 location, so hopefully you have an easy answer.
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platform clear logo Daves Clear Logos Style 10.zip
y2guru commented on y2guru's file in Platform Clear Logos
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platform clear logo Daves Clear Logos Style 10.zip
y2guru commented on y2guru's file in Platform Clear Logos
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platform clear logo Daves Clear Logos Style 10.zip
y2guru commented on y2guru's file in Platform Clear Logos
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Daves Clear Logos Style 10.zip View File Was taking a break from coding, so heres another batch of Platform Clear Logos. .PSD included Submitter y2guru Submitted 09/29/2018 Category Platform Clear Logos
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pasc ce PASC CE (wip) Editor and Element Placement updates
y2guru posted a topic in Big Box Custom Themes
A few changes to the editor UI and a ton of changes under the covers. XAML performance is holding steady with over 150 dynamic variables in play. -
bigbox custom theme PASC CE - Editor UI and Resolution Test
y2guru replied to y2guru's topic in Big Box Custom Themes
much appreciated ! once i'm done i believe this will allow you to easily create the theme you are shooting for. I will use some of your templates as an example in a future video. -
Latest update regarding PASC CE, its editor and its plugin .dll. Made some UI tweaks to the editor, I'm pretty happy with how it looks now, this will be the last video for a while as I add functionality to allow the selection and modification to the remaining UI elements, such as Platform, Game Images, Information, wheel etc.. The biggest changes were under the covers, editing a theme under one resolution but having both the editor and XAML recognize a different resolution and preserve the intended location and size of UI elements. Previous video's image quality sucked, included a better version of the current build
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