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bbweiners

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Posts posted by bbweiners

  1. Hi All,

    I know the search feature has been updated recently, so I'm not sure if this is by design or not, but here's the issue I'm seeing.

    When I'm in Bigbox, if I use the index search option and type in something, I can search game titles and Bigbox will populate the way you would expect. However, if I try to search other data (genre, release, esrb, etc...) I receive no results. This seems to have changed recently, since I used to be able to type anything into the index search, and if it was part of the games metadata it would populate.

    Is that how it's supposed to be now? If so, why?

    Thanks!

  2. @skizzosjt,

    That's correct about how Startup Screens work for me. The Startup Screen will be up for a couple of seconds, and if the game hasn't loaded, it will just go back to BigBox. It will sit at BigBox for however long it takes to load the game. That's why I wanted to do this Black Screen thing. I thought it was really clumsy and weird to have a Startup Screen fade in, sit there for a couple of seconds, fade out back to BigBox, then eventually show the game.

  3. Hey @skizzosjt,

    The idea of adjusting Start Screen times is a good idea. However, my issue with that is every game seems to take a different amount of time to start. Even the same game can vary in start time. (Hard drive was just asleep, the game is still in memory, etc..)

    The issue with +AlwaysOnTop for the game itself is that you would have to make a different startup script for every Windows game, since each game has it's own uniquely named executable. It's a very solid solution though if you do that. I've considered it.

    The RocketLauncher idea is a good one. I didn't think about that.

    I did get my script to work, now I just want the black screen that covers BigBox when loading and exiting games to be able to fade in and out.

    Thanks for the suggestions. I appreciate your help.

    • Like 1
  4. Ok, after several days I figured it out. Now my only question is -- does anyone know how to make the child window fade in and out?

    WinGet, active_id, ID, A

    Gui, BlackScreen: New, +Parent%active_id% +HwndBlackScreenId1, BlackScreen
    TempVar := A_ScreenHeight +100
    Gui, BlackScreen: Show, h%TempVar% w%A_ScreenWidth%
    Gui, BlackScreen: Color,Black,000000

    WinSet, Top, , ahk_id %BlackScreenID1%
    OnMessage(0x0022, "BlackScreenActivate") ; WM_BlackScreenACTIVATE

    BlackScreenActivate() {
       If (A_Gui <> "BigBox") && (A_Gui <> "BlackScreen1") {
          Gui, BlackScreen1:+LastFound
          WinSet, Top
       }
    }

  5. Here's a bit of code to give a crude idea of what I'm looking for --

    Gui, BigBox: New, +HwndmainGuiId +Resize, BigBox
    Gui, BigBox: Show, x0 y0 w1920 h1080

    Gui, BlackScreen: New, +ParentBigBox +HwndBlackScreenId1, BlackScreen
    Gui, BlackScreen: Show, x0 y0 w1920 h1080
    Gui, BlackScreen: Color,Black,000000

    The issue is I want to use the actual BigBox (BigBox.exe) not a Gui Window called Bigbox

  6. Hi All,

    I have a XAML question. I'm not sure if this is the best spot to post it or not, so I apologize if it's not.

    I wanted to know if there's a way that I can have a black screen (AutoHotKey script using a gui) that will always be on top of Bigbox once the script is launched with a Windows game, but not on top of anything else.

    I want to do this for running Windows games. There's always different amounts of time between launching a game and when the game is displayed or running. Typically, the BigBox startup screen ends and you're back looking at Bigbox until the game loads.

    I know how to create a black screen using the gui command in AutoHotKey. I'm also familiar with +AlwaysOnTop. +AlwaysOnTop will cover BigBox, but it typically covers the game too. I've looked into child/parent relations with AHK but I can't quite seem to wrap my head around how to do it with an app (BigBox) and a gui.

    If this isn't possible I would also like to know.

    Thanks!

  7. 2 minutes ago, faeran said:

    For inside of the wheel, check out CustomImageType inside of documentation.pdf

    For outside of a wheel, you would use a binding like the game's title or the game database ID, and use that inside of an image binding, combined with stringformat to point towards the location of your images.

    something like this:

    <coverFlow:FlowImage ImagePath="{Binding ActiveGame.Title, StringFormat='LAUNCHBOX_THEME_FOLDER/Images/Games/3D Cart/{0}.png'}" />

    Awesome, thank you!

  8. Hi All,

    I'm trying to create a theme that uses 3D Cart Images. I want to use custom ones that only the theme I'm creating uses.

    What is the path necessary to place the custom images and have my theme use those images?

    I've tried --

    ThemeName/Images/Games/Games Cart3D

    ThemeName/Images/Games/Games Cart 3D

    ThemeName/Images/Games/Games Cart - 3D

     

    I know @faeran did it with his Vision theme for fanart using

    Vision/Images/Games/Games Background

  9. Hi all,

    I'm not sure if this is normal or not. But BigBox tends to take about 15 seconds to start if I haven't ran it in a while. If I close and reopen it, within a few hours, it takes about 5 seconds. I realize that it BigBox must still be in my RAM, so that's why it opens so much faster after it's already ran. But, should it take 15 or so seconds to open if it hasn't been ran in a while? I know the startup times were improved in a somewhat recent version of BigBox. I'm just not sure if it should always be starting fast, or if it's normal to take a while upon first running it.

    Thanks!

    • Like 2
  10. Hi,

    I'm not sure if this is a bug, or if this is intended. Loading ActiveGame images now take about 0.5 - 1.0 seconds longer. I only know this because I have some themes that show a black screen while games are transitioning form one to another, and when the black screen disappears, it still is showing the images of a previous game for about 0.5 - 1.0 seconds until it loads the new ones.

    Not a big deal. If this is intended for active game images to take slightly longer to load that's cool. I'm just curious if I should start changing my timing settings to adjust.

    Thanks!

  11. 42 minutes ago, C-Beats said:

    Yeah, Faeran and I have been working on that. Some of it may be because of rounding issues in the converters. We'll get it as close as we can before release.

    Sounds good.

  12. @C-Beats

    One other issue I've noticed is that in Platforms views when you select a recently played game, the white box that selects the game appears to be cut off a bit at the bottom. It's like it's a few pixels too thin.

    I believe this may be the same issue with the WallViews when that was first made and I had pointed it out.

    Sorry Christian, I know I'm a nitpicky pain, haha.

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