Jump to content
LaunchBox Community Forums

vgbox

Members
  • Posts

    173
  • Joined

  • Last visited

Everything posted by vgbox

  1. @JoeViking245 The save configuration feature is available only when opening mame itself. I did not open mame itself, i opened mame by opening SFA2 via LB and then configured the buttons in general input, after that the inputs are saved automatically, there is no save configuration feature when opening a mame game via LB. Yes, the rap3 responded correctly - the buttons order was the right one. The buttons order got messed only after the exchange. @midd The rompath in mame.ini is "roms;X:\Roms\MAME 0.227 ROMs (merged);X:\Roms\MAME 0.227 CHDs (merged);X:\Roms\MAME 0.227 Software List ROMs (merged)" My mame version is 0.227. When i update mame i only overwrite mame64.exe and leave the rest as is.
  2. @JoeViking245 I did the above. The problem remains as seen in the general input screenshots. As seen in the screenshots, SFA2 P1 and Vendetta P4 have the same buttons naming because that is the rap3 buttons naming language. After the exchange, for some reason, the SFA2 P1 Did not inherited the P4 Vendetta rap3 buttons order and that is the problem (it only inherited the rap3 naming language). In other words, after the exchange, SFA2 P1 buttons order should be 0, 3, 5, 4, 1, 2, 7, 6. Notice that for SFA2 P4 the buttons order is also messed up but i would not care since as far as i know, there are no 4 players fighting games. Btw, rap3 first buttons order starts from 0 and goes to 1, etc. while xinput (the xbox controllers) first button starts from 1 (A), an go n to 2(B), 3 (X), 4(Y), etc.
  3. @JoeViking245 You mean sfa2.cfg? Yes. I deleted it, launched the game and the wrong layout remains. After i closed the game, went back to the folder, the file was there again.
  4. @JoeViking245 I changed to your ArcadeStick.cfg and the wrong button layout remain. It seems that after the exchange (in fighting games), mame keeps the Xinput player 1 buttons layout (first pic) and messes with the button names of player 1 and 4 (first and second pic). Player 1 general input in SFA2 (wrong buttons layout with wrong buttons names: Player 4 general input in SFA2 (correct buttons layout with wrong buttons names): Player 1 general input outside of fighting games, correct buttons layout with correct buttons names: Player 4 general input outside of fighting games, correct buttons layout with correct buttons names:
  5. @JoeViking245 Yes, the joystick works fine (character movement directions). The problem is that all of the button inputs are in the wrong order. I wonder what makes the buttons change order after the exchange. Maybe a bug? For the Xinput player 1-3: button 1 is 3, button 2 is 1 and button 3 is 2 because the genius microsoft decided that for xbox controllers the button count starts from the bottom button which is A. I much prefer the playstation buttons layout count in terms of ergonomics (X is attack and A is jump, and so on, this is how buttons are configured in most old consoles controllers and in the arcades and for good reason), that is why i assigned button 1 to X (button 3 in ms world) and so on. Anyway, it seems to me that the buttons are configured correctly in the default.cfg because they work in the right order in non fighting games. Maybe a solution is to create a second cfg\default.cfg, call it, say, default2.cfg, with different JOYCODE 4 buttons order and make the arcadestick.cfg call that? If so, which command lines are needed? I need to create second mame.ini as well with "ctrlr ArcadeStick"?
  6. @JoeViking245 I did option 2. It made the exchange but for some reason now the arcade stick (joycode 1 for fighting games, joycode 4 for the rest) inputs are messed up a bit in fighting games. Outside of fighting games the inputs are correct. How to make the arcade stick inputs carry correctly in fighting games? Maybe another command line is needed? Here is my ctrlr\ArcadeStick.cfg which calls cfg\default.cfg in fighting games.
  7. @sundogak Since LB categorize fighting games by "Fighter / Versus", would it be possible to tell lb or mame to exchange controllers only for games in the "Fighter / Versus" genere instead of creating a new mame instance? Also, if i create a new mame instance i would have to import all the fighting games again just for that instance, right? I mean, it would be unrealistic to edit "edit game/emulation" of hundreds of fighting games one by one. I'm trying to keep things as simple as possible. @IainSA The intent is to exchange places of joycode 4 between joycode 1 for fighting games, like SF2, and having xinput 1-3 for joycode 1-3 and the arcade stick for joycode 4 for everything else.
  8. So i edit my cfg\default.cfg - configure all the controllers inputs to my liking, check the file with "read only" and also backup it. Now the 1, 2, and 3 Xinput controllers function as wanted (JOYCODE 1, 2, and 3), great! But for some reason mame refuses to accept my REAL ARCADE PRO.3 inputs (JOYCODE 4), EDIT: I noticed default.cfg JOYCODE 4 inputs are different than the General inputs in mame menu, i guess because this arcade stick has 3 different configuration modes. Anyway, i configured JOYCODE 4 inputs again and for some reason after it mame finally reflect the change in game. Its sorted. Here is my updated and fully working cfg\default.cfg file: default.cfg What about question .2? Rephrased it and edited the opening message: "2. How to exchange the places of "xinput Player 1" (JOYCODE 1) between "real arcade pro 3" arcade stick (JOYCODE 4) with a press of a button (JOYCODE 4 turns into JOYCODE 1 and vise versa)? I bet there is a command line for it. Reason: Generally, fighting games are more suitable for arcade stick so i would like the option to use my arcade stick for JOYCODE_1 only for those type of games."
  9. I copy the controls from cfg\Dafault.cfg to my custom ctrlr\Controls.cfg but now only JOYCODE 2 and JOYCODE 4 buttons configured and the DPAD and left stick movement still does not work. JOYCODE 1 and JOYCODE 3 does not work at all, not the buttons and not the DPAD and stick movements. What's next? Here is my updated Controls.cfg: Controls.cfg Mame.ini input:
  10. How to know which button commands to add for each controller in Controls.cfg? Where does mame save its "General Inputs" configuration? I think to copy the general inputs to Controls.cfg to make sure i write the right commands instead of copy paste your own commands that may not suit my configuration.
  11. 1. How to enable both DPAD and the left analog stick for character movement in standalone MAME? For xbox series x\one controllers. With the following configuration neither DPAD nor the left analog stick work. How my general input movement for player 1 looks like: 2. How to exchange the places of "xinput Player 1" (JOYCODE 1) between "real arcade pro 3" arcade stick (JOYCODE 4) with a press of a button (JOYCODE 4 turns into JOYCODE 1 and vise versa)? I bet there is a command line for it. Reason: Generally, fighting games are more suitable for arcade stick so i would like the option to use my arcade stick for JOYCODE_1 only for those type of games. My Mame64\ctrlr\Controls.cfg configuration:
  12. @lou silver Thanks for this thread and effort. I downloaded your files, all the files in the opening thread links - .fpt, images and videos, imported the .fpt to LB, in the import process unchecked everything related to info and media download, only checked "combine roms with matching titles into a single game". it imported 2415 tables. after that i overwrite lb images folder with one your images folder, added the video snaps, replaced the xml with yours. 1. Is 2415 tables the correct amount of imported tables? 2. What is the difference between the "box fronts clear logos" and "cover art" linked content? They both have the same lb images folder structure... 3. How to mass change the tables addresses in the xml file so the tables load from lb? My tables are outside of fp emulator folder and as a result won't load from lb.
  13. Sorry, my mistake. Edited previous message.
  14. @lou silver The problem was that i checked fp.exe for run as administrator. i checked fploader for run as administrator instead and problem solved. So i downloaded your files instead of the pd set, all the files in the opening thread links - .fpt, images and videos, imported the .fpt to LB, in the import process unchecked everything related to info and media download, only checked "combine roms with matching titles into a single game". it imported 2415 tables, not 2600, Is it the correct amount? after that i overwrite lb images folder with one your images folder, added the video snaps, replaced the xml with yours. What is the difference between the "box fronts clear logos" and "cover art" linked content? They both have the same lb images folder structure... How to mass change the tables addresses in the xml file so the tables load from lb? My tables are outside of fp folder. Do you have good links to add more video snaps?
  15. @sundogak I run fploader outside of LB, go to file, open "5Th Element, The (rom)(2.2)[JACKPOT Edition]".fpt, press "play table", after the initial loading screen the table appears but unplayable with the error message on top: "Pinball Meditation Error Script Error Line: 16 Variable is undefined: 'nvBallsPerGame'" I try to run "Jipar-007-CASINO ROYALE" and the same message appears, also when i run the table from clicking the .fpt file itself. Is this a physics problem? Does not seem like it. BTW, When i check "run as administrator" for fp.exe then bam fploader won't open so i uncheck it. Yes, i'm using the latest PD set "Future Pinball (2020-11-21)". So for this i have to pick games one by one for LB and then import it. A bit disappointing, no mass import like mame... @kidshoalin I got GTX1660 SUPER which was the most recommended GPUs in its price range (maybe still is) from about a year and a half ago so i doubt its a GPU issue/limitation. Never tried FX3, glad it works for you.
  16. I thought ticking "Extract roms archives before running" would be useful. I was wrong. Your file extraction preference sounds good to me. To test the waters, i unziped "5Th Element, The" .zip file content to a folder, imported its folder various .fpt files, loaded the game from LB, the game loads but closes after the initial in game loading screen. What to do next? BTW, In the LB import process, should i uncheck everything aside of only importing the .fpt files? LB and Emumovies databases don't seem to have any FP content. Are the folders "Future Pinball Original Tables" (1045 zips) and "Future Pinball Recreated Tables" (566 zips) a good place to start for basic mass importing? Basically, i want to have a huge FP collection but without "clones" and "bootlegs" (mame terms) to play on my desktop PC.
  17. I follow this thread, installed FP and BAM according to this guide, imported The latest FP games zips (144GB) to launchbox, but the games won't load, error message appears "There was a problem loading that file.". What to do next? Also, where to put each of the files linked in the opening thread? Screenshots: Edit Emulator: Edit game screenshots from one of the games for example: How the FP games folder looks like (inside each folder it is all zips): The error message:
  18. I'm trying to load each game alone from LB. I directed LB Maddog Mcree ROM file location to Singe-v2.00-Windows-x86_64.exe location. What are the commandline parameters to add and where?
  19. I'm trying to make LB call the singe2 games (not the singe2 frontend). I put each game folder in singe2 folder. I started with Maddog Mcree for test and created a .bat file with the command: ...\Emulators\Singe2\Singe-v2.00-Windows-x86_64.exe -k -w -z -d -n data -v Maddog McCree\Video\maddog.mp4 Maddog McCree\Script\maddog.singe put it in singe2 folder: Pressed the singe2 Singe-v2.00-Windows-x86_64 exe, Imported the MaddogMcree .bat file to LB with the following platform settings: When i try to load the game from LB i get this window:What to do next?
  20. @Aevans0001 @nate67000 Any chance for 0.226 no nag? Soon there is 0.227...
  21. I fixed the problem. 1. I created a new emulator configuration only for RA flycast arcade (naomi and atomiswave) 2. I unchecked "extract rom archives before running" which was preventing naomi and atomiswave games from running. Now the games run from LB.
  22. Yes, i have all naomi 1 files in naomi 1 folder. I tried Spawn.zip, 18wheelrr.zip, for example. Yes, it is pointed to the same folder. The folders i use for naomi 1 and atomiswave were meant for demul but flycast uses the same files (zips and chds) and they are from mame and they run from RA... 2 screen shots from Naomi 1 folder: Beginning of the zip files: Beginning of CHD folders:
  23. I put system type on naomi and save settings to core and game. When launching from LB the naomi logo appears with "eorror, cannot open by the main board" something like this. Close to the recent version. In the information, for naomi, it just lists the naomi.zip with no additional information. With that said, as i wrote, the naomi and atomiswave games do run from RA, just not from LB, isn't the problem in LB then?
×
×
  • Create New...