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vgbox

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  1. @JoeViking245 The save configuration feature is available only when opening mame itself. I did not open mame itself, i opened mame by opening SFA2 via LB and then configured the buttons in general input, after that the inputs are saved automatically, there is no save configuration feature when opening a mame game via LB. Yes, the rap3 responded correctly - the buttons order was the right one. The buttons order got messed only after the exchange. @midd The rompath in mame.ini is "roms;X:\Roms\MAME 0.227 ROMs (merged);X:\Roms\MAME 0.227 CHDs (merged);X:\Roms\MAME 0.227 Softwa
  2. @JoeViking245 I did the above. The problem remains as seen in the general input screenshots. As seen in the screenshots, SFA2 P1 and Vendetta P4 have the same buttons naming because that is the rap3 buttons naming language. After the exchange, for some reason, the SFA2 P1 Did not inherited the P4 Vendetta rap3 buttons order and that is the problem (it only inherited the rap3 naming language). In other words, after the exchange, SFA2 P1 buttons order should be 0, 3, 5, 4, 1, 2, 7, 6. Notice that for SFA2 P4 the buttons order is also messed up but i would not care since as far as
  3. @JoeViking245 You mean sfa2.cfg? Yes. I deleted it, launched the game and the wrong layout remains. After i closed the game, went back to the folder, the file was there again.
  4. @JoeViking245 I changed to your ArcadeStick.cfg and the wrong button layout remain. It seems that after the exchange (in fighting games), mame keeps the Xinput player 1 buttons layout (first pic) and messes with the button names of player 1 and 4 (first and second pic). Player 1 general input in SFA2 (wrong buttons layout with wrong buttons names: Player 4 general input in SFA2 (correct buttons layout with wrong buttons names): Player 1 general input outside of fighting games, correct buttons layout with correct buttons names: Player 4 general i
  5. @JoeViking245 Yes, the joystick works fine (character movement directions). The problem is that all of the button inputs are in the wrong order. I wonder what makes the buttons change order after the exchange. Maybe a bug? For the Xinput player 1-3: button 1 is 3, button 2 is 1 and button 3 is 2 because the genius microsoft decided that for xbox controllers the button count starts from the bottom button which is A. I much prefer the playstation buttons layout count in terms of ergonomics (X is attack and A is jump, and so on, this is how buttons are configured in most old consol
  6. @JoeViking245 I did option 2. It made the exchange but for some reason now the arcade stick (joycode 1 for fighting games, joycode 4 for the rest) inputs are messed up a bit in fighting games. Outside of fighting games the inputs are correct. How to make the arcade stick inputs carry correctly in fighting games? Maybe another command line is needed? Here is my ctrlr\ArcadeStick.cfg which calls cfg\default.cfg in fighting games.
  7. @sundogak Since LB categorize fighting games by "Fighter / Versus", would it be possible to tell lb or mame to exchange controllers only for games in the "Fighter / Versus" genere instead of creating a new mame instance? Also, if i create a new mame instance i would have to import all the fighting games again just for that instance, right? I mean, it would be unrealistic to edit "edit game/emulation" of hundreds of fighting games one by one. I'm trying to keep things as simple as possible. @IainSA The intent is to exchange places of joycode 4 between joycode 1 for fig
  8. So i edit my cfg\default.cfg - configure all the controllers inputs to my liking, check the file with "read only" and also backup it. Now the 1, 2, and 3 Xinput controllers function as wanted (JOYCODE 1, 2, and 3), great! But for some reason mame refuses to accept my REAL ARCADE PRO.3 inputs (JOYCODE 4), EDIT: I noticed default.cfg JOYCODE 4 inputs are different than the General inputs in mame menu, i guess because this arcade stick has 3 different configuration modes. Anyway, i configured JOYCODE 4 inputs again and for some reason after it mame finally reflect the change in game. It
  9. I copy the controls from cfg\Dafault.cfg to my custom ctrlr\Controls.cfg but now only JOYCODE 2 and JOYCODE 4 buttons configured and the DPAD and left stick movement still does not work. JOYCODE 1 and JOYCODE 3 does not work at all, not the buttons and not the DPAD and stick movements. What's next? Here is my updated Controls.cfg: Controls.cfg Mame.ini input:
  10. How to know which button commands to add for each controller in Controls.cfg? Where does mame save its "General Inputs" configuration? I think to copy the general inputs to Controls.cfg to make sure i write the right commands instead of copy paste your own commands that may not suit my configuration.
  11. 1. How to enable both DPAD and the left analog stick for character movement in standalone MAME? For xbox series x\one controllers. With the following configuration neither DPAD nor the left analog stick work. How my general input movement for player 1 looks like: 2. How to exchange the places of "xinput Player 1" (JOYCODE 1) between "real arcade pro 3" arcade stick (JOYCODE 4) with a press of a button (JOYCODE 4 turns into JOYCODE 1 and vise versa)? I bet there is a command line for it. Reason: Generally, fighting games are more suitable for arcade stick so i would like t
  12. @lou silver Thanks for this thread and effort. I downloaded your files, all the files in the opening thread links - .fpt, images and videos, imported the .fpt to LB, in the import process unchecked everything related to info and media download, only checked "combine roms with matching titles into a single game". it imported 2415 tables. after that i overwrite lb images folder with one your images folder, added the video snaps, replaced the xml with yours. 1. Is 2415 tables the correct amount of imported tables? 2. What is the difference between the "box fronts clear logos"
  13. Sorry, my mistake. Edited previous message.
  14. @lou silver The problem was that i checked fp.exe for run as administrator. i checked fploader for run as administrator instead and problem solved. So i downloaded your files instead of the pd set, all the files in the opening thread links - .fpt, images and videos, imported the .fpt to LB, in the import process unchecked everything related to info and media download, only checked "combine roms with matching titles into a single game". it imported 2415 tables, not 2600, Is it the correct amount? after that i overwrite lb images folder with one your images folder, added the video sn
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