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Everything posted by MadK9
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Sorry for the lateness getting back here, i wanted to check things out more fully. Im noticing in Beta 9 the unresponsiveness of LB Next at times, where it doesn't crash, but just fails to do anything which results in ending the task, tried to do the same things i did in Next on the original LB and had no issues. With the what felt like caching/refresh problems i referenced, its still affecting me, but i will say it doesn't see quite so bad, but that maybe a placebo effect. I tried a bunch more stuff, i closed all non needed tasks. programs, did a fresh install of LB all was fine for awhile,then on a larger system i started to notice the issues more and more. I did have something that i noticed though. I was adding 3DBoxes/Clear Logos to Wii games i had added, now i could add the images select the correct type, and click ok, now nothing happened no refresh, just left the default grey box, yet i added another logo combo to another game right next to that one, and click ok, the screen did a quick refresh and both games showed the correct images. As i said in my first post, it feels like the refresh doesn't always happen, in Original LB you see a small flicker as the image gets updated, in Next i don't always see this and when that happens then no image appears, yet when i get the small flicker the images always show. Not much more to add other than this was a fresh install of Win10, and very few applications installed, wanted to try and keep the machine as fresh as possible. Small additions. Forgot to mention this time i changed my nvidia drivers and went back one revision (i did this on the fresh install of windows, i didn't roll back), as Surround doesn't work properly for x3 screens on the latest drivers, only allows 2 monitors when your 1x3. But i got the issue still with the older driver. I've just allowed Beta 10 to update, and i will do some more checking and see if anything has changed or is still the same. If you need to chat to me, i'm pretty much always on Discord in LB and my own (im UK based but i keep US hours), or just poke @Lordmonkus to poke me with a stick.
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https://www.zeldix.net/t1745-e-v-o-msu1-patch Seems to be getting the msu treatment. 3DBox and Disc in other MSU-1 threads.
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- 78 replies
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- snes
- super nintendo
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nope, WIndows 10. But it does seem to be intermittent for some reason. Doing a reinstall tonight, so will get back to you see if it was something my end. Just found it weird that in the old LB was fine, yet next it acted different;y. Will post back and let you know the outcome.
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Strange behavior in LB-Next If i add a game to an already populated system, once the games added and refreshed i have to scroll the window past the actual newly added game then scroll back for it to appear. I checked the exact same file in the original LB and was instantly find-able without having to scroll past the file i know i added. Edit images for a rom seems to work the same way, if i add any images and set them to the correct section and then click ok, the image doesn't auto update to the newly added one (i have the correct selection set), i have to scroll the game off screen then back to the game to see the new image, and as before i tested the same thing in the normal LB and it worked fine with no scrolling needed. Things i tried. Delete the Cache, move the cache folder to another drive, reinstall LB. Its as if there is no refresh on change/edits for me in LB Next, yet in Normal LB they function as normal. I'm using the latest beta. normal behavior. LB Next behavior. Hope this helps, as i say adding games is the exact same thing as well, just doesn't seem to auto update. Just as an addition, also F5 refresh feels a lot different also, like its not doing the refresh, i had an image i had added and i tried to F5 and the image stayed on the previous image not even from the same selection, so i go to edit the game and the image was there set as the front box which is how i set my LB selections up, i hit OK and nothing changed still the 3DBox image, so i hit F5 and nothing happened, i scrolled the wheel and scrolled back up and bingo image changed to Front Box.
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- 78 replies
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- snes
- super nintendo
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https://www.zeldix.net/t1741-beavis-and-butthead Being worked on no release as of yet. Disc and image in the other threads.
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https://www.zeldix.net/t1744-maui-mallard-in-cold-shadow Disc and Box in my threads, i'm sure Mr Monkus won't be too long with a Front cover.
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- 78 replies
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- snes
- super nintendo
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- 78 replies
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- snes
- super nintendo
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- 78 replies
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- snes
- super nintendo
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- 78 replies
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- snes
- super nintendo
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- 78 replies
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- snes
- super nintendo
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Love it, ty @Jason Carr Finally made the swap to next full time now.
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After watching ETA Primes DeReam video, it got me interested to finally visit this emu, and its pretty damn good. But it lacks a working module for us here that use RocketLauncher, so here's one that does work and allows bezels to be shown, its a bit rough n' ready, there are no module settings at this time, i may revisit this at a later date, to add more stuff. Any problems just leave me a message. Redream.zip
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As some of you may know Dolphin is now like RA using the QT based frontend, and this doesn't currently work with RocketLauncher untill now. And with the QT Frontend very nearly feature complete they will stop work on the WX based exe (DolphinWX.exe). Unpack this module to your RocketLauncher Modules folder. You have 2 options with this module, 1. Use the QT Based Frontend all the time, with a method to use the old WX based Dolphin or Ishiiruka's, 2. Use WX solely until such time you wish to swap to the QT branch (if you use this method then you emulator must be the DolphinWX.exe or Ishiiruka's Dolphin.exe Fire up RL, go to your Emulators and set you GameCube/Wii/WiiWare emulator to the Dolphin.exe (All new versions of Dolphin have the Dolphin.exe as the QT version), and change the Module to the new Dolphin QT Based you just added. Now select your GameCube/Wii/WiiWare on the left side, and then go to Modules Tab highlight the Dolphin QT Beta and hit the Edit Global Settings button. If you are using the WX version as your main exe then on the settings page you MUST set 'Enable_WX_Mode' to True, leave this at default if using the new normal Dolphin.exe If you want to use say Ishiiruka or even an older version of dolphin, you can set this via a Game Only basis. Go to the Module and edit it again, and go to the Rom Settings tab,here you need to do 3 things. 1. Hit the Red+ and select the game you wish to use a different emulator version for. 2. Set the 'EnableLegacy' to True. 3. Set the LegacyExePath, select the exe you wish to use for this game (Note must be a WX Based exe, Ishiiruka's at the current time is only WX). While this seems a lot, it allows you to have a bit of control to what dolphin you want to use, and allows usage of the new QT version. If you get any problems with this, or find a bug, please do not hesitate to leave a message, and try to include as much information as you can on what/how its doing. Dolphin QT Beta v1.0.4.7z
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https://www.zeldix.net/t1731-ys-v-kefin-kingdom-of-sand https://youtu.be/PcwCaaKQOvY
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- 78 replies
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- snes
- super nintendo
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