-
Posts
546 -
Joined
-
Days Won
13
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by MadK9
-
Please stop using Retroarch for mame, it is a collection of hacked up cores that have a lot of issues, and is not endorsed or made by anyone on the mamedev team, download the official mame from mame.dev and and use the corresponding rom set. Mame on retroarch is a complete mess and will only invite trouble at a later date. Never mix and match versions of roms/app this will cut down on 99% of issues..
-
Pretty sure WIn 11 does not fully support ReFS yet, it will be the replacement to NTFS eventually, and iirc you need to use vivetool to get win 11 on a refs drive, i could be wrong now ofc as things have moved on since i checked it out in late Jan. So not surprising when issues arrise, i didn't test LB when i looked at it, but i do know i had a problem with symbolic links on it.
- 6 replies
-
- 1
-
-
- windows 11
- refs
-
(and 1 more)
Tagged with:
-
https://www.virustotal.com/gui/file/8022ebd7294319e11bb97f26e223ee1b9e3cb3b2ab5345d051c522da114e32db?nocache=1 0.254 2023-04-27 ---------------- MAME Testers bugs fixed ----------------------- - 06797: [Core] (trs/coco3.cpp) MC6809 handles invalid instruction $10 $4F incorrectly. (Tim Lindner) - 07146: [Crash/Freeze] (atari/atarigt.cpp) tmek20: Emulator hangs after some time at the title screen. (Angelo Salese) - 07261: [Crash/Freeze] (nec/pce.cpp) tg16 [addfam]: Emulated system freezes shortly after starting a game. (Angelo Salese) - 07384: [Gameplay] (nec/pce.cpp) pce [xwiber]: Second stage boss never appears. (Angelo Salese) - 07727: [Graphics] (nec/pce.cpp) pce [ppersia]: Bad graphics are displayed at the top of the status area. (Angelo Salese) - 07892: [Gameplay] (namco/galaga.cpp) sxeviousj: Inserting a coin immediately starts a game with stuck controls. (hackbar) - 08327: [Sound] (namco/galaga.cpp) bosco: Certain DIP switch settings cause issues with the enemy base explosion sound. (hackbar) - 08511: [Core] (trs/trs80.cpp) trs80l2: SuperUtility 3 fails to boot due to false sync detection. (Tim Lindner) - 08585: [Gameplay] (nec/pce.cpp) pce [tblade]: Game freezes after transition from chase view to overhead view. (Angelo Salese) - 08593: [Graphics] (taito/taito_f3.cpp) landmakr and clones: Ending slides are offset vertically. (ywy) - 08601: [Crash/Freeze] (tangerine/oric.cpp) oric1 [zorgons]: Attempting to start the game crashes the emulator. (O. Galibert) - 08602: [Graphics] (konami/ultraman.cpp) ultraman: All sprites appear as shadows. (Ivan Vangelista) New working systems ------------------- Bandai Gunfighter [hap, Sean Riddle, eggs] Brother LW-350 [Bartman/Abyss] Brother LW-450 [Bartman/Abyss] Concept 2000 Lite 'n Learn: Electronic Organ [hap, Sean Riddle] GAHAHA Ippatsudou (World, GID2 Ver.A) [Windy Fairy, Samuel Neves, Peter Wilhelmsen, Guru] GAHAHA Ippatsudou 2 (Japan, GIS1 Ver.A) [Windy Fairy, Samuel Neves, Peter Wilhelmsen, Yasuhiro Ogawa, Guru] Galaxian (Bandai) [hap, Sean Riddle, eggs] Hasbro / Tiger Electronics Bingo Bear [hap, Sean Riddle] Hasbro / Tiger Electronics Monkgomery Monkey [hap, David Viens] Kenner Star Wars: Electronic Laser Battle Game [hap, Sean Riddle] Liberty Electronics Freedom 200 [Bitsavers, Dirk Best] Liberty Electronics Freedom 220 [Bitsavers, Dirk Best] Space Micon Kit [Dillweed, smf] Tandy Corporation VoxClock 3 [hap, Sean Riddle] Technasonic Weight Talker [hap, Sean Riddle] Texas Instruments Les Maths Magiques (France) [hap, Sean Riddle] Texas Instruments TI-2550 II [hap, Sean Riddle] Texas Instruments TI-5200 [hap, Sean Riddle] Top Driving (version 1.1) [ClawGrip, Museo del Recreativo, Recreativas.org, David Haywood] Waku Waku Anpanman (Rev A) [Darksoft, TeamEurope] Yamaha PSR-78 [Edward d-tech, Devin Acker] Yamaha PSR-150 [Edward d-tech, Devin Acker] Yamaha PSR-180 [Edward d-tech, Devin Acker] New working clones ------------------ Agent Super Bond (Super Cobra conversion, not encrypted) [Darran Allen] Mr. Driller 2 (US, DR23 Ver.A) [Windy Fairy, twistedsymphony, Bill D., coolmod] MYAB ABC 80 with TKN80 [PC/M, Curt Coder] Soreike! Anpanman Popcorn Koujou (Rev A) [Darksoft, TeamEurope, rtw, Sean Sutton, Smitdogg, The Dumping Union] Space Battle (Space Invaders bootleg) [chaneman] Yamaha PSR-75 [Edward d-tech, Devin Acker] Yamaha PSR-76 [Edward d-tech, Devin Acker] Yamaha PSR-110 [Edward d-tech, Devin Acker] Yamaha PSS-6 [Devin Acker] Yamaha PSS-11 [Edward d-tech, Devin Acker] Yamaha PSS-21 [Edward d-tech, Devin Acker] Yamaha PSS-31 [Edward d-tech, Devin Acker]
-
No its not just that easy, you need to match your roms to the mame version. Mixing is a very bad idea and can lead to lots of issues.
-
0.253 (2023-03-30) ------------------ MAME Testers bugs fixed ----------------------- - 05777: [Misc.] (commodore/c64.cpp) c64 all systems: C64 [systemm1]: Software disconnect is not implemented. (Curt Coder) - 05995: [Gameplay] (nec/pce.cpp) pce [macr2036]: Attempting to start a game returns to the title screen. (Angelo Salese) - 06643: [Sound] (rare/kinst.cpp) kinst, kinst2: DCS audio fade-in effects are not emulated correctly. (mjrgh) - 07791: [Gameplay] (nec/pce.cpp) pce [madstlkr]: Game freezes on Kogado logo or when starting a game. (Angelo Salese) - 07972: [Crash/Freeze] (nec/pce.cpp) pce and clones [fzone2]: Emulator freezes and eventually crashes on cutscenes. (Angelo Salese) - 08562: [Crash/Freeze] (pc/genpc.cpp) ibm5150 and clones [digger]: MAME freezes when the game sets invalid CRTC parameters. (Carl) - 08564: [Crash/Freeze] (apple/apple2gs.cpp) apple2gs [zanygolf]: Emulated system freezes loading the fourth level. (Peter Ferrie) - 08570: [DIP/Input] (midway/midyunit.cpp) mkla1, mkla2: Buttons for the second player are labelled incorrectly. (Ivan Vangelista) - 08573: [Graphics] artwork: Text components are not correctly aligned horizontally. (hap) - 08578: [Sound] (toaplan/toaplan2.cpp) snowbro2: Oki MSM6295 sound chip clock frequency is incorrect. (hap) - 08579: [Misc.] (taito/flstory.cpp) flstory, flstoryj: These games are newer and older versions, not regional variants. (Vas Crabb) - 08580: [Crash/Freeze] (dynax/royalmah.cpp) janyoup2: MAME crashes with an access violation. (Vas Crabb) - 08582: [Media Support] (commodore/c128.cpp) c128 all variations: Tape data is not received. (Curt Coder) - 08590: [Sound] (heathkit/h19.cpp) h19: Keyclick sound plays indefinitely. (Mark Garlanger) New working systems ------------------- Akazukin (Japan) [Alberto Salso, Ignacio Seki, Angelo Salese] Bandai Race Time [hap, Sean Riddle, eggs] Brother LW-30 [Bartman/Abyss] Brother LW-840ic [Bartman/Abyss] CXG Systems / Newcrest Technology Sphinx Galaxy (v2.03) [hap, Mr. Lars] Electronic Chess (Tryom) [hap, Sean Riddle] Hot Body I [f205v, Brian Troha, Sean Sutton, Smitdogg, The Dumping Union, David Haywood] Sony NWS-3410 [Brice Onken, Sefano Sanna] Systemhuset / Loproc Conchess Princhess Glasgow [Mr. Lars] Texas Instruments My Little Computer [hap, Sean Riddle] Tiger Punch Your Lights Out [hap, Sean Riddle, Frank Palazzolo] Tryom Gammonmaster II [hap, Sean Riddle] Tryom Omar [hap, Sean Riddle] Vector Graphic Vector 4 [Eric Anderson] New working clones ------------------ Amstrad plc NC100 (Denmark) [Dirk Best] Amstrad plc NC100 (Germany) [Dirk Best] Amstrad plc NC100 (Sweden) [CPCWiki] Amstrad plc NC150 (Italy) [Dirk Best] CXG Systems / Newcrest Technology Sphinx Galaxy (v1.03) [hap, Mr. Lars] CXG Systems / Newcrest Technology Sphinx Galaxy (v2.00) [hap, Mr. Lars] Fruit Star Bonus (Ver 8.2.00ITL) [TeamEurope, f205v, Roberto Fresca] Gals Panic SU (Korea, Gals Panic 4 re-release) [turntablism] Heroes (World ver EM-1) [Domenico Cervini] Jockey Club II (USA v4.00, bootleg) [hammy] The Pit (US set 3) [Domenico Cervini] Sauro (set 4, easier) [Jordi Beltrán, Victor Fernandez (City Game)] SciSys Kasparov Turbostar 432 (set 2) [Mr. Lars] Texas Instruments TI-74 Basicalc (set 2) [Frank Palazzolo] WWF Superstars (Canada) [anonymous] Yakyuu Kakutou League-Man (Japan, set 2) [Corrado Tomaselli, The Dumping Union]
-
Mame No-Nag Updated Monthly, Current Version:
MadK9 commented on MadK9's file in Third-party Apps and Plugins
The No Nag will only suppress the Rom Warning window when you run a rom that has known issues, To check this run a game and on startup does a window show up like for example the following If so, then you have something configured wrong, to check further if you press TAB with a game loaded. If this line 'Warning Information' is NOT there then No Nag will have done nothing, as it will only suppress Warnings and the Initializing txt. The no nag is working fine, its tested fully before release and if i made a mistake it would be picked up on the day i release it, this release is at the end of its cycle, and a new version should be out on Wednesday the 29th. -
Mame No-Nag Updated Monthly, Current Version:
MadK9 commented on MadK9's file in Third-party Apps and Plugins
-
.252 2023-02-22 ---------------- MAME Testers bugs fixed ----------------------- - 06475: [Gameplay] (taito/gladiatr.cpp) gladiatr and clones: Games boot with one credit. (hap) - 07586: [Graphics] Artwork: Screen blended using RGB multiplication does not work using BGFX with Direct3D 9 back-end. (Ryan Holtz) - 07587: [Graphics] (handheld/hh_sm510.cpp) Artwork: Multi-screen layer blending exhibits issues when using BGFX. (Ryan Holtz) - 07660: [Graphics] BGFX slider settings are reset to default values when toggling full screen mode. (Vas Crabb) - 08084: [Misc.] (namco/warpwarp.cpp) All: Internal artwork is not rendered correctly when using BGFX. (Ryan Holtz) - 08506: [Color/Palette] (amstrad/amstrad.cpp) cpc464 and clones: Colors are incorrect. (holub) - 08539: [Interface] UI: The system selection menu initially renders images at the wrong resolution. (Vas Crabb) - 08543: [Graphics] (taito/taito_f2.cpp) megablst and clones: Shield power-up aura on option is not drawn. (David Haywood) - 08552: [Interface] UI: Control names ending in certain characters cause display issues in menus. (Vas Crabb) New working systems ------------------- Bowling Gum [AugiteSoul] Computer Othello [hap, Dillweed, SNESNESCUBE64] Electroplay Sound FX Phasor [hap, =CO=Windler] I-Star Co., Ltd. Chess King (Model ET-6) [Ankos, David Haywood, hap] NABU PC [Brian Johnson] Pikkari Chance [SpinalFeyd, R. Belmont] Saturn: Space Fighter 3D [Dillweed, SNESNESCUBE64] Super Petrix (ver. 1P) [Paul-Arnold, caius] Vs. Super Captain Flag (Japan) [Phil Bennett] New working clones ------------------ Bank Panic (Tecfri bootleg) [Eduardo Anay, Recreativas.org] Born To Fight (set 2) [jordigahan, ClawGrip] DJ Girl (Promat license) [Buenrip, Recreativas.org] Espgaluda II (2005/11/14.MASTER VER.) [twistedsymphony] Fidelity Electronics Elegance Chess Challenger (model AS12, set 1) [Berger] Fidelity Electronics Elegance Chess Challenger (model AS12, set 2) [Mr.Lars] Find Out (Version 4.04, set 2) [Brian Troha, The Dumping Union] Gals Panic (unprotected, ver. 2.0) [Brian Troha, The Dumping Union] Games V25.1 [Brian Troha, The Dumping Union] Gaplus (GP7) [Arcadecomponents.com, Brian Troha] Jungle King (Japan, earlier, alt) [CWorks] Ms. Pac-Man ('Made in Greece' Enavi bootleg) [H4M573R] Omega Race (set 3, 7/27) [Marc Deslauriers] Raiden II (Australia) [Ben Maff] SegaSonic Cosmo Fighter (World) [IAMAMAZING100] T.T Spacian Part-2 [anonymous] Tekken 2 (US, TES3/VER.A) [Guru] Tekken 3 (World, TET2/VER.C) [Heihachi_73, Guru] YoYo Spell (prototype) [OperNet Sistemas, Recreativas.org, Museo del Recreativo] Systems promoted to working --------------------------- Andromeda SS (Japan?) [Dillweed, smf] Milton Bradley Electronic Battleship (TMS1000 version, Rev. A) [hap] Clones promoted to working -------------------------- Image Fight (Japan, bootleg) [Brian Troha] New systems marked not working ------------------------------ Apple Computer iMac (Bondi blue) [R. Belmont, Guru] Apple Computer Power Macintosh G3 [R. Belmont] Baby Formula 2 [jordigahan, ClawGrip] Baby Suprem [jordigahan, ClawGrip] Bonus Talker [Boge, hammy, LewisB] Digital Equipment Corporation DECtalk DTC-03 [Lord Nightmare, Carl] Doodle Jump Arcade (v1.16) [jordigahan, Museo del Recreativo] Fruit Genie (Version 1-1-03) [Brian Troha, The Dumping Union] Hewlett-Packard HP 7596A DraftMaster II [Bitsavers] Iskra Delta Partner 1F/G [Miodrag Milanović] JZD Slušovice TNS HC-08 [Miodrag Milanović] STM Electronics STM PC [Dirk Best, Santo Nucifora] Super Pirulo [jordigahan, ClawGrip] Yeno Primus Expert mit Stimme [TeamEurope] New clones marked not working ----------------------------- Apple Computer Apple IIgs (1991 Mark Twain prototype) [R. Belmont, anonymous] Hydro Thunder (v1.00d) [archive.org] Hydro Thunder (v1.01b) [archive.org] Iskra Delta Partner WF/G [Miodrag Milanović] Mutacion (Explomatic Spanish Moon Cresta bootleg) [Recreativas.org] PlayCenter Champions Tournament (v9.3, 'Celeron' hardware) [Recreativas.org] PlayCenter Champions Tournament (v9.3, 'K6' hardware) [Recreativas.org] Soreike! Anpanman Popcorn Koujou 2 (Rev A) [zozo] STM Electronics STM PC (prototype?) [Dirk Best, Santo Nucifora] Swords of Fury (LG-2) Germany [Matt's Basement Arcade, PinMAME]
-
-
-
Stream Deck Emulation Icon Pack. View File This is a small set of Stream Deck icons (23 in all). It covers the most used emulators. I cant directly share the PSD but heres a link to the creators. The original author was David Lanham over at https://dlanham.com/ui/flurry/ This remake of the PSD is by Crussong over at https://www.deviantart.com/crussong/art/Flurry-Icon-Template-PSD-343546231 Submitter MadK9 Submitted 02/17/2023 Category Third-party Apps and Plugins
-
- 1
-
-
Version 2.0.0
298 downloads
This is a small set of Stream Deck icons (23 in all). It covers the most used emulators. I cant directly share the PSD but heres a link to the creators. The original author was David Lanham over at https://dlanham.com/ui/flurry/ This remake of the PSD is by Crussong over at https://www.deviantart.com/crussong/art/Flurry-Icon-Template-PSD-343546231 -
In case people were wondering, Mame 0.252 has been delayed until the last Wednesday of February. https://www.mamedev.org/?p=521
-
Mame No-Nag Updated Monthly, Current Version:
MadK9 commented on MadK9's file in Third-party Apps and Plugins
-
Mame No-Nag Updated Monthly, Current Version:
MadK9 commented on MadK9's file in Third-party Apps and Plugins
-
Mame No-Nag Updated Monthly, Current Version:
MadK9 commented on MadK9's file in Third-party Apps and Plugins
@gavatron I have posted before how to edit the source and compile mame. It takes time, about an hour to do, remember any mistakes you make may not show up in the compile untill very near the end so you just waste even more time (ask me how i know). So take your time. Additionally, the code base changes and as such the diff files will not match versions. NOTE: use the line numbers as a guide, as the source changes the lines move, and if there is no major change to the source then there will be no diff file for the new version. -
0.251 2022-12-31 ---------------- MAME Testers bugs fixed ----------------------- - 00315: [DIP/Input] (konami/hornet.cpp) terabrst: Gun controls do not work. (Windy Fairy) - 05996: [Sound] (nintendo/nes.cpp) nes [summer92]: Drum sounds plays incorrectly. (hap) - 06186: [Sound] (nintendo/nes.cpp) nes [portopia]: No sound in Portopia Renzoku Satsujin Jiken. (kmg) - 07199: [Media Support] (nec/pc8801.cpp) pc8801 [dkong3dg]: Donkey Kong 3 - Dai Gyakushuu does not boot. (Carl) - 07241: [Misc.] (konami/nwk-tr.cpp) thrilld and clones: LAN board tests fail. (Windy Fairy) - 07625: [Crash/Freeze] (nintendo/nes.cpp) nes [dquest and doordoor]: Games stop responding due to unimplemented interrupts. (kmg) - 07658: [Sound] (nintendo/nes.cpp) nes [ajyureir]: No sound is played. (kmg) - 07974: [Crash/Freeze] (apple/apple2.cpp) apple2: Out-of-bounds memory accesses when playing floppy drive sound samples. (hap) - 08292: [Misc.] (neogeo/neogeo.cpp) ALL: BIOS settings selected when launching systems persist between sessions. (AJR) - 08416: [Misc.] (trs/coco12.cpp) coco1, coco2, coco2b, coco3: Real-time clock should be a slot option for FDC cards. (Tim Lindner) - 08443: [Misc.] (nintendo/nes.cpp) famicom: Most software using “hvc_basic” cartridges fails to start. (AJR) - 08466: [Graphics] (msx/msx.cpp) fsa1fx [spmanbow]: Background does not scroll smoothly. (Wilbert Pol) - 08481: [Misc.] (vsystem/aerofgt.cpp) aerfboot: Out-of-bounds memory accesses when drawing sprites. (hap) - 08488: [Misc.] (misc/highvdeo.cpp) cfever1k, ciclone, girotutt: Out-of-bounds memory accesses when updating screen. (hap) - 08490: [Misc.] some exidy/* drivers: Out-of-bounds memory accesses in sound emulation. (hap) - 08492: [Misc.] (konami/combatsc.cpp) combatscb: Out-of-bounds memory accesses when drawing sprites. (hap) - 08500: [Misc.] (taito/taitopjc.cpp) optiger: Out-of-range DSP ROM accesses. (hap) - 08513: [Graphics] (sega/turbo.cpp) buckrog and clones: Sprite priorities are incorrect. (hap) - 08514: [Sound] (jaleco/ginganin.cpp) ginganin, ginganina: Music plays at twice the correct tempo. (hap) - 08520: [Sound] (nintendo/dkong.cpp) dkong3, dkong3hs, dkong3j: Stanley death sound only plays partially. (hap) - 08522: [Sound] (toaplan/toaplan1.cpp) samesame: Continue music won’t stop if a coin is inserted at the continue screen. (hap) - 08530: [Graphics] (seta/seta.cpp) zombraid: Tile maps display incorrectly. (David Haywood) - 08531: [Graphics] (konami/parodius.cpp) parodius and clones: Parallax effects on level 7 and 9 backgrounds are incorrect. (hap) - 08535: [Crash/Freeze] All: Entering full-screen mode with multiple output windows can cause MAME to crash. (Ryan Holtz) New working systems ------------------- DECO Cassette System ROM Multigame (Darksoft, v17) [David Haywood] Hewlett-Packard HP 9825A [F.Ulivi] Hewlett-Packard HP 9831A [F.Ulivi] Institut für Kosmosforschung Gerät 32620 (Sprach/Morsegenerator) [Dirk Best, natarii, Crypto Museum] Konami (licensed from Electronic Arts) Skate or Die (Konami, handheld) [hap, Sean Riddle, Mr. Do] Konami Bill Elliott's NASCAR Racing (handheld) [hap, Sean Riddle, Mr. Do] Multitech Micro-Professor I/88 [Nigel Barnes] Nebula (DECO Cassette) (UK) [Rene Balke, Darksoft, Senil Data Systems, David Haywood] New working clones ------------------ Bonze Adventure (World, prototype, older) [BL] DECO Cassette System ROM Multigame (Darksoft, v15) [David Haywood] DECO Cassette System ROM Multigame (Darksoft, v16) [David Haywood] Final Fight 30th Anniversary Edition (World, hack) [Gregory Lewandowski] Gun.Smoke (USA and Canada, 1986-01-20) [Victor Fernandez (City Game), Jordi Beltrán] Power Instinct 2 (US, Ver. 94.04.08, set 2) [Sergio Galiano, Recreativos Piscis] Science of Cambridge MK-14 VDU [Nigel Barnes] Slots (Belgian Token, Game Card 95-750-452) [Gerald (COY)] Tee'd Off (World) [system11] Systems promoted to working --------------------------- Magical Pumpkin: Puroland de Daibouken (Japan 960712) [dink] NEC PC-8801MA [Angelo Salese, O. Galibert, Carl] NEC PC-8801MH [Angelo Salese, O. Galibert, Carl] NEC PC-8801mkIISR [Angelo Salese, O. Galibert, Carl] Yamaha DX100 Digital Programmable Algorithm Synthesizer [Pietro Gagliardi] Clones promoted to working -------------------------- 3com Palm IIIc [Ryan Holtz] 3com Palm m100 [Ryan Holtz] NEC PC-8801FA [Angelo Salese, O. Galibert, Carl] NEC PC-8801MA2 [Angelo Salese, O. Galibert, Carl] NEC PC-8801mkIIFR [Angelo Salese, O. Galibert, Carl] NEC PC-8801mkIIMR [Angelo Salese, O. Galibert, Carl] Tangerine Microtan 6809 System [Nigel Barnes] New systems marked not working ------------------------------ The Castle [caius] Dream Rail [Recreativos Piscis] Heat Up Hockey Image (Ver.1.003R) [Darksoft, MetalliC] Name Club Disney (J 980614 V1.000) [Darksoft, TeamEurope] Sprow MiniB Computer [Nigel Barnes, Sprow] Super 555 (English version V1.5) [hammy] Takara / SSD Company LTD Gun Gun Adventure (Japan) [Sean Riddle] Transam Triton L7.2 [Ian Lockhart, Nigel Barnes] Yataimura Shateki (1-player, Japan, Ver 1.000) [Darksoft, MetalliC, rtw] New clones marked not working ----------------------------- Pocket Gal / unknown card game [caius, hammy] Racing Jam (GQ676AAC) [Windy Fairy] Racing Jam (GQ676EAC) [Windy Fairy] Racing Jam (GQ676JAC) [Windy Fairy] Racing Jam: Chapter 2 (GQ888AAA) [Windy Fairy] Racing Jam: Chapter 2 (GQ888UAA) [Windy Fairy] The Rock [caius] Tandy Radio Shack Deluxe Color Computer [Tim Lindner] Thrill Drive (ABB) [Windy Fairy] Thrill Drive (ABE) [Windy Fairy] Thrill Drive (ACB) [Windy Fairy] Thrill Drive (ACE) [Windy Fairy] Thrill Drive (EDB) [Windy Fairy] Thrill Drive (EDE) [Windy Fairy] Thrill Drive (JCB) [Windy Fairy] Thrill Drive (JCE) [Windy Fairy] Thrill Drive (UDB) [Windy Fairy] Thrill Drive (UDE) [Windy Fairy] Thrill Drive (ver GE713JAB) [Windy Fairy] Thrill Drive (ver GK713EAB) [Windy Fairy] Thrill Drive (ver GK713EEB) [Windy Fairy] Thrill Drive (ver GK713K*B) [Windy Fairy] Thrill Drive (ver GM713JAB) [Windy Fairy] Thrill Drive (ver GN713JAB) [Windy Fairy] Thrill Drive (ver GP713JAB) [Windy Fairy] Transam Triton L4.1 [Ian Lockhart, Nigel Barnes] Transam Triton L5.1 [Ian Lockhart, Nigel Barnes] Transam Triton L5.2 [Ian Lockhart, Nigel Barnes] White Water (P-6) [Matt’s Basement Arcade, PinMAME] Yamaha PSS-780 [TwistedTom]
-
I sent you a PM.
-
As i said before thats not a new game its just an additional set of PCM's, Its still just A Link to the Past. As for Turrican 4, again its a Hack of Rendering Rander R1, which is already an MSU-1 title. Just to show why doing sub versions just for music packs is pretty silly, heres just my Link to Past MSU-1 set Just imagine if i did a cover for every version, and this is only one of 194 MSU-1 titles, and most games have multiple PCM packs.
-
Real quicky and dirty covers for these two, Robot wars doesn't have much good cover art covering the early games in the series,
-
Go for it! Goemon: The Rescue of Princess Yuki - this is The Legend of the Mystical Ninja, Cover was posted Hyper Metroid - Hack i dont have hacks as such. Ihatov Monogatari - Cover was posted Justice League Task Force - Cover was posted Legend of Zelda, The: A Link to the Past Deluxe - This is just Legend of Zelda A Link to the Past, the deluxe is just the soundtrack. Legend of Zelda, The: AVGN vs Ganon - Again a hack, i think i posted it to my google drive, but i never posted it here. Legend of Zelda, The: Lyra Islands - Hack not covered. Lufia & the Fortress of Doom - Cover was posted Magic Sword - Cover was posted Mega Man 4 - Cover was posted Milk Utopia - Hack of Link to the past NBA Jam 2K21: Tournament Edition - Cover was posted NBA Jam: Old-School Edition - Hack Pocky & Rocky - Cover was posted Pretty Soldier Sailor Moon: Another Story - New game as such, i have added to my collection yet. Spiderman - Cover was posted, this is the Animated Series Super Genjin 2 - Cover was posted Super SpongeBob Kart - Hack of Mario Kart, but a Cover was posted The Legend of Zelda: A Link to the Past Redux - Hack Turrican 4 - Cover was posted Ultimate Mortal Kombat 3 Deluxe - Hack Yoshi's Strange Quest - Hack Zelda II: The Adventure of Link - Hack of the nes game to snes Zombies Ate My Neighbors - Cover was posted Most of them have been done and posted, check the google drives, Hacks i very rarely cover as im just not interested in them and the ones i do have, the covers were made and posted. Other than the hacks i have all the msu-1 titles and there are only a handful that were never posted. Additional: Covering hacks as seperate games is never a good idea, there is a distinct lack of art/assets for the hack, i personally just run my hacks under the original game as an additional app, as all the hacked msu-1 titles are derrived from msu-1 hacks for the games original title, and as such under the MSU-1 secition i have all my hacks are hidden as additional apps.
-
Then its clearly not the no-nag's fault, it can not differentiate between games, its either on or off. The fault is your end and your end alone, it has nothing to do with the no nag's released here. I would ask you not to mention other sites with nags as a fair few just steal the nag from here and repost it. Also the site you mentioned has MameUI 0.250, funnily enought the project died @ 0.248 and is no longer maintained.
-
I have checked my nag it and its working perfectly, if it didn't everyone that uses it would post here to say so.
-
1941 is emulated 100% so its not a nag screen. I checked all version of the rom and no roms require a nag to be supressed.
-
I agree with this, it's not a feature i would ever use, and would prefer to just have it how it was without breaking anything.