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Everything posted by drewjbx
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Thanks I did find it under the sections top and bottom reflections... rather than deleting the sections I just changed opacity to 0, problem solved. I did have another question about the tv noise gif, is the duration adjustable? I cannot seem to find anything. When a game is selected the video takes 1 or 2 seconds too long to display after the animated gif
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Hello faeran, I just started using your clean and simple theme for a gun arcade build. I did some small changes on the cabinet and was wondering what can I edit to remove video reflection as it overlaps the gun arcade control panel I put it. *edit - I noticed platform videos do not use reflections
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CriticalZoneV2 Theme Boxart glitch with latest BigBox update
drewjbx replied to drewjbx's topic in Troubleshooting
Ok I see, so it seems the new 3D feature effects this. What I did was put 3D boxart images in the box front folder. In BB v12.16 and lower it works just fine with no black boxes behind the image. But of course it is best to have the latest build so I will try this Beta with that new view option you pointed out. Thanks for the info! -
I still use one of the oldest themes from CriticalCid and it is still awesome for an arcade cabinet. However since updating BigBox there is a black box behind the boxart... quite the eyesore. The screenshots are from Fullscreen CoverFlow and Vertical Wheel 1 Anyone that uses this theme have the same issue? And what can I add or change in the WheelGamesView.xaml or CoverFlowGamesView.xaml files to fix this?
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Ok, I will check out some workshop videos to get familiar and give it a go.... long hours ahead I'm sure.
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Ok, thanks for clarifying. I do have a theming question, not sure if this is the place for it.. I suppose I need to dive into the theme creator software. When scrolling through games in this view.... the game details fades out and you are left with a huge blank space, is it possible to place an image there or even have the game details page not fade out while scrolling?
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I manually updated to 2.02 and it now has the game list horizontal view. Can someone share what I can modify in the axml to allow the boxart not to be cut off. Also maybe have up to 5 games displayed at a time rather than 3. The SNES boxart does not get cut off so image size seems to matter.
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colorful Playlist 'hardware set'images
drewjbx replied to Klopjero's topic in Playlists & Playlist Media
Hope you are not fed up yet I have alot of requests but for my 2nd one I would like to see a Halo collection if you could, thanks! -
colorful Playlist 'hardware set'images
drewjbx replied to Klopjero's topic in Playlists & Playlist Media
Great work on these! I always check back here to see what has been posted. Can we get a Virtua FIghter collection, I think you covered most of the other main fighting game franchises... -
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That's it... RL creates the game folder with the file bezel.ini. The game specific bezels comes up as 'Initial_Bezel_Index=1' I copied all game folders and emptied them out to Rocketlauncher/Settings/Sony Playstation. Then mass copy the bezel.ini file to each folder... working great now, game loads with the bezel everytime now. Thanks for the tip!
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Thanks for the response, but the issue is I already have 2 bezels for each game... a blank one and the game specific one. When running the game RL randomly chooses which bezel to display. I would like the game bezel to be displayed everytime but that is not the case. It's not a huge deal as I have setup a hotkey to change to the 'next bezel'. If there is a way to set a default to be displayed then great, if not then I will have to simply cycle to the next bezel.
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It's been awhile since using RL but wanted to be able to use per-game bezels for PSX games. The libretro core swanstation does not run as good as duckstation @1080p upscaling which is why I switched. I converted all the RetroArch PSX bezels to Rocketlauncher format. (bezel.ini - bezel.png). I also added a blank bezel so I can enable/disable the bezel with a hotkey in Rocketlauncher. (next bezel). It works fine... but starting any game it just randomly chooses the bezel. I would like the game bezel to be displayed every time as default. (80 percent of the time the blank bezel loads...) Anyone know of a way to set a default? Each bezel is in it's own game folder as follows - Tekken 3 (USA) -bezel.png -bezel.ini -bezel_blank.png -bezel_blank.ini
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Is there a way to do this so it is not so cluttered. I have fruit machines playlists under a fruit machines collection category. They are only under the parent 'Fruit Machine Collections' and not 'Playlists' However they all still show up under Playlist views... Is there a way to hide these from the main 'Playlist View'? Here is how it is setup in LB.
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Thanks, all is good, Double ESC exits out just fine for now.
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Recently added Mike's LB build to my existing build. Working out great, alot of work was put into this, thanks! Anyone know a working exit script to close out the emu cleanly and also how can I enable borderless full screen by default
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Bulk edit additional apps or possible other way?
drewjbx replied to drewjbx's topic in Troubleshooting
The last option '-WindowsStyle Hidden' is what was missing from my batch file. Thanks again! C:\Windows\system32\WindowsPowerShell\v1.0\powershell.exe -ExecutionPolicy Bypass -File "D:\Tools\Scripts\Disable Joysticks.ps1" -
Bulk edit additional apps or possible other way?
drewjbx replied to drewjbx's topic in Troubleshooting
Thankyou! Very handy. Now I just need to figure out a clean way to launch the script as LB is bypassing the batch file shortcut resulting in the command window showing and taking focus. -
So I have an 4 Player arcade cab..... when I want to use gamepads it will show up as player 5 and 6. This is a problem in RetroArch as the game controller order stays the same and cannot be switched (unless I missed something) I have a 2 powershell scripts that disables and enables all 4 joysticks. So let's say N64 I want to use gamepads, I just need to launch the script pre and post for each game but obviously that would take a long time to edit each and every game. I did not see an option in bulk edit for additional apps, I thought it would have been added by now. Is there another way I can do this? <AdditionalApplication> <Id>351fbb05-88f5-47ec-a813-6bf6588b5d03</Id> <PlayCount>1</PlayCount> <GameID>a6ca06d7-3e6a-48ca-a129-4e2a7dc3583f</GameID> <ApplicationPath>..\Tools\Scripts\[ DISABLE JOYSTICKS ].lnk</ApplicationPath> <AutoRunAfter>false</AutoRunAfter> <AutoRunBefore>true</AutoRunBefore> <CommandLine /> <Name>Disable Joysticks</Name>
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Newest TeknoParrot 1.0.0.643 not working with LaunchBox
drewjbx replied to drewjbx's topic in Troubleshooting
Thanks I will give this a try -
Newest TeknoParrot 1.0.0.643 not working with LaunchBox
drewjbx replied to drewjbx's topic in Troubleshooting
I got it working... don't quite understand why. So I took the DOA6.xml from the newest install of TP and placed it in my older TP/user profiles folder. (TP ver 1.0.0.609) In LB I point to this XML, but launch the game with the newest TP... and the game starts. Only issue I see so far is esc isn't working now but Alt-F4 does. And I get error nag screen after the game closes. I have a running ahk script to input 'enter' 5 seconds after the game exits, to close out this nag screen. Sometimes it works, and sometimes not. If you know a way to disable error messages in TP please share. -
Newest TeknoParrot 1.0.0.643 not working with LaunchBox
drewjbx replied to drewjbx's topic in Troubleshooting
Strange, must be the game itself, It just started working recently so maybe the next TP update will fix it. At the same time Jconfig with APM3 emulators are being worked on for this game. Guilty Gear Strive works in this manner. If I can get these newer arcade rips to run without TP then I am all for it. The older installs of TP work with the games I have them assigned to so I don't want to break anything. DOA6 is assigned to the latest TP.... I will test other games on it to see if there are any issues. Thanks for the reply! -
Hey guys... the latest TeknoParrot ver. 1.0.0.643 is not launching games. (I only tested DOA6) I have multiple TP emulators installed for various different games. To play the newer apm3 games you need the latest TP. I added the newest version as a separate emulator with all the same options and command line arguments but the game only opens up the UI and wont launch the game. The game loads just fine from TP manually. I did try ticking and unticking all options as well as adding --profile=DOA6.xml in game settings etc.... Anyone else having this problem?
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Any luck on this project? Would be nice to have all boxart and logos for this set, I seen a couple Youtube videos of people scrolling through all the indie games on their xbox's. If they could grab them off of their consoles and zip up the images and post them that would be great! I did ask a couple youtubers in the comments section to no avail. Any how thanks for your efforts!
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Really like the new random navigation sounds in the latest update. When starting BigBox you will get a random startup soundbyte which is good. But there is an issue that if you have platform videos those videos (with audio) will start playing at the same time resulting in 2 audio sources playing at the same time, obviously doesn't sound good. Is there a way to mute any videos until the startup sound byte completes?