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drewjbx

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Everything posted by drewjbx

  1. That's it... RL creates the game folder with the file bezel.ini. The game specific bezels comes up as 'Initial_Bezel_Index=1' I copied all game folders and emptied them out to Rocketlauncher/Settings/Sony Playstation. Then mass copy the bezel.ini file to each folder... working great now, game loads with the bezel everytime now. Thanks for the tip!
  2. Thanks for the response, but the issue is I already have 2 bezels for each game... a blank one and the game specific one. When running the game RL randomly chooses which bezel to display. I would like the game bezel to be displayed everytime but that is not the case. It's not a huge deal as I have setup a hotkey to change to the 'next bezel'. If there is a way to set a default to be displayed then great, if not then I will have to simply cycle to the next bezel.
  3. It's been awhile since using RL but wanted to be able to use per-game bezels for PSX games. The libretro core swanstation does not run as good as duckstation @1080p upscaling which is why I switched. I converted all the RetroArch PSX bezels to Rocketlauncher format. (bezel.ini - bezel.png). I also added a blank bezel so I can enable/disable the bezel with a hotkey in Rocketlauncher. (next bezel). It works fine... but starting any game it just randomly chooses the bezel. I would like the game bezel to be displayed every time as default. (80 percent of the time the blank bezel loads...) Anyone know of a way to set a default? Each bezel is in it's own game folder as follows - Tekken 3 (USA) -bezel.png -bezel.ini -bezel_blank.png -bezel_blank.ini
  4. Is there a way to do this so it is not so cluttered. I have fruit machines playlists under a fruit machines collection category. They are only under the parent 'Fruit Machine Collections' and not 'Playlists' However they all still show up under Playlist views... Is there a way to hide these from the main 'Playlist View'? Here is how it is setup in LB.
  5. Thanks, all is good, Double ESC exits out just fine for now.
  6. Recently added Mike's LB build to my existing build. Working out great, alot of work was put into this, thanks! Anyone know a working exit script to close out the emu cleanly and also how can I enable borderless full screen by default
  7. The last option '-WindowsStyle Hidden' is what was missing from my batch file. Thanks again! C:\Windows\system32\WindowsPowerShell\v1.0\powershell.exe -ExecutionPolicy Bypass -File "D:\Tools\Scripts\Disable Joysticks.ps1"
  8. Thankyou! Very handy. Now I just need to figure out a clean way to launch the script as LB is bypassing the batch file shortcut resulting in the command window showing and taking focus.
  9. So I have an 4 Player arcade cab..... when I want to use gamepads it will show up as player 5 and 6. This is a problem in RetroArch as the game controller order stays the same and cannot be switched (unless I missed something) I have a 2 powershell scripts that disables and enables all 4 joysticks. So let's say N64 I want to use gamepads, I just need to launch the script pre and post for each game but obviously that would take a long time to edit each and every game. I did not see an option in bulk edit for additional apps, I thought it would have been added by now. Is there another way I can do this? <AdditionalApplication> <Id>351fbb05-88f5-47ec-a813-6bf6588b5d03</Id> <PlayCount>1</PlayCount> <GameID>a6ca06d7-3e6a-48ca-a129-4e2a7dc3583f</GameID> <ApplicationPath>..\Tools\Scripts\[ DISABLE JOYSTICKS ].lnk</ApplicationPath> <AutoRunAfter>false</AutoRunAfter> <AutoRunBefore>true</AutoRunBefore> <CommandLine /> <Name>Disable Joysticks</Name>
  10. I got it working... don't quite understand why. So I took the DOA6.xml from the newest install of TP and placed it in my older TP/user profiles folder. (TP ver 1.0.0.609) In LB I point to this XML, but launch the game with the newest TP... and the game starts. Only issue I see so far is esc isn't working now but Alt-F4 does. And I get error nag screen after the game closes. I have a running ahk script to input 'enter' 5 seconds after the game exits, to close out this nag screen. Sometimes it works, and sometimes not. If you know a way to disable error messages in TP please share.
  11. Strange, must be the game itself, It just started working recently so maybe the next TP update will fix it. At the same time Jconfig with APM3 emulators are being worked on for this game. Guilty Gear Strive works in this manner. If I can get these newer arcade rips to run without TP then I am all for it. The older installs of TP work with the games I have them assigned to so I don't want to break anything. DOA6 is assigned to the latest TP.... I will test other games on it to see if there are any issues. Thanks for the reply!
  12. Hey guys... the latest TeknoParrot ver. 1.0.0.643 is not launching games. (I only tested DOA6) I have multiple TP emulators installed for various different games. To play the newer apm3 games you need the latest TP. I added the newest version as a separate emulator with all the same options and command line arguments but the game only opens up the UI and wont launch the game. The game loads just fine from TP manually. I did try ticking and unticking all options as well as adding --profile=DOA6.xml in game settings etc.... Anyone else having this problem?
  13. Any luck on this project? Would be nice to have all boxart and logos for this set, I seen a couple Youtube videos of people scrolling through all the indie games on their xbox's. If they could grab them off of their consoles and zip up the images and post them that would be great! I did ask a couple youtubers in the comments section to no avail. Any how thanks for your efforts!
  14. Really like the new random navigation sounds in the latest update. When starting BigBox you will get a random startup soundbyte which is good. But there is an issue that if you have platform videos those videos (with audio) will start playing at the same time resulting in 2 audio sources playing at the same time, obviously doesn't sound good. Is there a way to mute any videos until the startup sound byte completes?
  15. Ok thanks for the suggestions I will try them out. And it would be nice to hide playlists, more specifically hide 'create new playlists' within BigBox. Things could get messy. I have not tried the lockout method, will take a look. Those familiar with some of the Pi3/4 builds (batocera, recalbox, etc) they have 'Kiosk' and 'kids' modes to limit any users that can mess with the settings. Anyhow, IMO, editing/adding to/ creating playlists should only be done in LB.. not in BB. I will post a request in the Request a feature as you suggested.
  16. With all these 'teknoparrot' games there are often alternatives. With Gigawings.. that is a TaitoTypeX game. If you have the correct set it will auto rotate for you and you can set controls via a pad config app within the directoty. I can't tell you where to grab the game but there is some good info at emuline.org. Also here is the dir structure.... the custom exe "GWG_Launcher.exe" is what launches the game. No teknoparrot needed.
  17. Is it possible to hide playlists, in BigBox in particular. I made a 'Favorites' playlist to access any favorite tagged games globally. But wanting to hide everything else mostly to prevent other users adding games to the wrong playlists on accident... or on purpose. Maybe that is something that should be added... a favorites view that displays all your tagged favorites system wide.
  18. Liking the RetroArch intergration and game suggestions... I however am still hoping for better marquee image support for those with streched LCD screens for marquees on an arcade cabinet. I know I am the minority here but we need atleast the ability to use a default system image for large library platforms.
  19. So I got this game working with the latest Teknoparrot, I use a seperate TP with a specific SegaTools set to run the game. I use the same command line --profile= for launching of the game via the teknoparrot game XML. When launching from launchbox it will just open teknoparrot but not launch the game. Anyone know how I can fix this. (all other assigned TP games launch as they should)
  20. Could you give me an example... not exactly sure how to implement this.
  21. Its been awhile since I have messed with my cab that has a stretched LCD for a marquee display. Retro808 helped me to get the images fit correctly awhile back. All works fine except for games that dont have a marquee image it either gets filled with boxart or clear logo. Is there a way to put a default image to cover a platform? (particulary platforms with huge game libraries)
  22. Did you ever figure this out? I have recently started a fresh build and just want some simple and clean themes. I noticed this as well. For example to test I created a Mario collection and put a Mario image in - Images\Playlists\Mario Collection\Fanart When viewing in BigBox only the default fanart image from each platform will be displayed rather then the one I designated for the Mario playlist. So scrolling through a mario collection... selecting mario bros from NES will display the default NES background, Super mario from SNES will display the default SNES background and so on. Is there anyway to display the fanart background of playlists maybe by some xml modification?
  23. Great logos, just found them.. its been a few years but thought I would ask if you could update a few. In particular.. Tecmo Classics and Technos Classics
  24. Does anyone know a way to launch hotd3 directly? It requires starting hod3pc.exe from a launcher. I thought maybe an AHK scripit could press 'enter' but the launcher does not accept keyboard inputs. You have to make selections with the mouse. You could do this with your lightgun but once games starts from the launcher LB/BB 'quits game'. Would like a clean launch of this game if possible.
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