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drewjbx

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Everything posted by drewjbx

  1. To close TeknoParrot games seems to be little more tricky.... I tried these with no luck. WinClose, ahk_exe TeknoparrotUI.exe WinClose, ahk_exe OpenParrotLoader.exe WinClose, ahk_exe BudgieLoader.exe As with supermodel.... all teknoparrot games exit ok with keyboard ESC, do you have ringwide/edge games on your system, how are you exiting?
  2. Since the latest update with the expanded controller support.. I can't seem to exit with the mapped 'exit emulator' command... (use to be 'close active window'). This only seems to effect Supermodel and TeknoParrot. I have my system in a cab and have two buttons mapped for exiting - button 7 + button 8 It worked before the update. Most all other emulators the button combo works fine. Anyone else have issues exiting these 2 emulators? Is there some way to use an AHK script to map the keyboard ESC key to --> Joy1 button 7 + button 8?
  3. Hey there, Can anyone tell me how I can exit out of a Teknoparrot game. Esc on the keyboard works obviously but while in BigBox on an arcade cabinet my mapped button for 'close active window' will not work. Works for everything else. I tried to use a running AHK for an esc command but still no luck. Is there a working AHK for ESC that I can map to Joy1 Button 9 ?
  4. Hey just wanted to chime in, I been with Hyperspin for many years now, your points are valid with flash themes, and not to mention the transition animations and sound effects add to the overall effect. Spending endless hours with HyperMarquee and LED BLinky and so on... I decided to dive into LB and I'm loving it so far. No its not as flashy but it is clean and of course is actively being improved. I think I gave up on BadBoyBill with a new Hyperspin but ya never know. I installed LB with my existing Hyperspin setup. So folder structure is intact but yes it does take some to remap all your media folders but really isn't that bad if you are efficient at the keyboard. I use the Unified theme which comes with ALOT of pre-defined artwork for collections (pointer, background, video border, etc... ) which makes it a lot easier to make your favorites collections. Also you can map your cabinet to different 'views' with a touch of a button.. platform view, platform categories, and playlists is what I have. In HS we all know we have to have multiple HyperSpins running to get a nested and non nested view, also creating playlists is very cumbersome compared to LB. Marquee support does work as well but is being expanded upon for game images overlaying a default image background (hopefully). All that said my cabinet has both HS and LB... I tend to use BigBox more than HS but honestly spend most time tweaking and adding stuff rather than actually playingk. I'm not quite ready to let Hyperspin go but might happen soon, cool thing is you can have both, give it a try!
  5. For my cab I use additional apps to load profile needed and load a blank profile after game closes. This is where bulk edit additional apps should be a standard feature IMO. For example MUGEN launches per EXE so does not use an emulator. Would be nice to add additional apps per system as well. But having to add yer xpadder profile per game is very tedious. Bulk edit or add additional apps to a ‘system’ would solve this.
  6. Marquee support at 4.6% in the poll... fingers crossed!
  7. Nice work, that's perfect. Like you mentioned the prioritization if no marquee image existing and having it load logo and static image.... I think would mostly be needed for MAME or arcade systems. IMO the console/handhelds/PC are good with logo and static image... Although some PC games might deserve their own marquee like Tekken 7, SFV, etc...
  8. Hey how is this coming along, this would be great to get this working. I'm no coder at all but I do have a good collection of marquee artwork to share!
  9. Ok so I did try this and at first got an error saying couldn't find Daphne, so I put the full path. start /w "" "D:\RocketLauncher\Profiles\Xpadder\Daphne\_Default\p1.xpadderprofile" /M start /w "" D:\Hyperspin\Roms\Daphne\Daphne.exe %1 vldp -fullscreen -x 1920 -y 1080 -framefile "D:\Hyperspin\Roms\Daphne\framefile\%1.txt" start "" "D:\RocketLauncher\Profiles\Xpadder\_Default\blank.xpadderprofile" /M Got an syntax error from Daphne. Want to thankyou thus far but I should have used the emulator AAE as a better example. I tried the following it looks like the games load but just loses focus to command window and when try to bring game up its blank screen. I think I am getting close. If you have suggestions for the one I'm trying below I would appreciate it. Perhaps AHK works better then batch files? or works the same? AAE doesn't require any command lines to launch... I just need to load a controller profile as the emulator has only default keyboard inputs. start /w "" "D:\RocketLauncher\Profiles\Xpadder\AAE\_Default\p1.xpadderprofile" /M start /w "" D:\Hyperspin\Emulators\AAE\aae.exe %1 "D:\Hyperspin\Roms\AAE\%1.zip" start "" "D:\RocketLauncher\Profiles\Xpadder\_Default\blank.xpadderprofile" /M Default emulator Batch file emulator
  10. Ok so for the script is this the correct syntax for pointing to the profiles needed? Run, D:\RocketLauncher\Profiles\Xpadder\Daphne\_Default\p1.xpadderprofile RunWait, D:\Hyperspin\Emulators\Daphne\Daphne.exe %1 Run, D:\RocketLauncher\Profiles\Xpadder\_Default\blank.xpadderprofile Not at my cabinet at the moment so cant test. Also I have Daphne as an emulator using a Batch file method to launch games. Not sure how this will jive with another script... Daphne.exe %1 vldp -fullscreen -x 1920 -y 1080 -framefile "D:\Hyperspin\Emulators\Daphne\framefile\%1.txt"
  11. Not sure if I follow create new emulator based off script. Are you putting this script under the emulator auto hotkey option. So in this case wouldn't I need to point to the specific xpadder profile. Also I have profiles associated with the xpadder program (p1.xpadderprofile). So essentially I am not launching xpadder.exe directly.... I'm pointing to the profile, which obviously opens xpadder. In the emulator options there is a tab for 'Running AutoHotKey Script' and 'Exit AutoHotKey Script'
  12. Yeah its hit and miss with my experience,.. like you mentioned even in RL pause. So I just disable pause for all my PC games for now.
  13. Anyone know how I can use a script to load a default xpadder profile for Daphne for example, then once exiting the game load a blank xpadder profile. This does work with the 'add application' feature on a per game basis like in the pic below. But obviously wanted to see if I can save some time here as there are a couple other situations like this that will take a lot of time doing per game...
  14. Thanks for quick reply, I got it sorted out. I had wrong button mapped. Now I wish there was a way to add application to a platform that doesn't use an emulator. For example adding a xpadder profile to PopCap games... Load the profile with a mapped Alt-F4 or an escape, then load a blank profile upon quitting the game. I can do this on a per game basis but its time consuming, will do if need to.
  15. Hey I am just starting to map controls to one of my cabs, Im using a xin-mo usb controller which shows up as gamepad. I tried using automation control and mapped a 'hold key' and 'close active window' key to my start and coin buttons. Demul not exiting, what am I doing wrong
  16. Ok that's what I needed to know.. will just have to wait.
  17. Looks like I got LB to display the marquee image I want across all games, image view 'background', with the image placed in the 'fanart' folder. But when in big box the game's boxart is displayed on the marquee rather than the marquee image as seen in LB. Is this not possible in BB?
  18. Ok I see, yah it would take forever to create marquee images for each and every game for the consoles, I know there are some sets out there but a static background with a wheel over it in the front end is the answer. For now I will play with the priorities, trying to just display a static marquee image while scrolling the gamelists, its ok not seeing the wheel as it will be on the main display. Not sure if that's possible?
  19. I have a 2nd monitor for my marquee on my 4 player cab. I do have hyperspin along with hyper marquee and EDS running pretty good along with LED blinky. I have been getting to really like BigBox and will eventually make it my main FE, right now I have both. I am using 'Unified' theme. Is there some documentation or instructions on how image priority works for BB. Right now I am just testing 1 system, Colecovision... I have an image for 'banner' which will display when the platform is highlighted. When I go to game menu I will see the clear logo displayed with only a black background. Is there anyway to just show the 'banner' image when scrolling through console games? Quite a few of my wheel logos are low quality. Or is there a way to display a default background and have the game logo displayed over it when scrolling? For game titles that don't have a marquee image. (this is how hypermarquee is setup, would like to be able to do this like in pics below, static background pic, then clear logos when scrolling)
  20. Thanks for sharing, wish I knew about this awhile ago.. looks like it is a free roaming camera mod NoEx created to view tables at any angle. But apparently it will allow table selection from what you are saying. I will try it out sometime. I'm sure someone else will find this useful as well. Only other system I use RL for, so far, is OpenBor. If there is a simpler way please share!
  21. Yes I got it working, you need to use rocketlauncher and have it setup properly there first. Coming from Hyperspin this was pretty easy, but if you are new to rocketlauncher there is a somewhat high learning curve. I personally have the non-steam version. First step importing Pinball Arcade into LB, default location for my set is 'Pinball Arcade\PC11\Resource'. All tables have extension of *.rez. Once all imported open Rocketlauncher UI and setup LB as your default front end. Once that is done RLUI will load any LB system xml's you have setup. Go to Pinball Arcade and set default emulator to the executable, choose pinball arcade module. Test games by using game audit and selecting a table. RL will press enter a couple of times to get to table selection and scroll to the correct table and launch it. Now there may be a lot more to this depending on what version PA you have and might need to setup the module in the correct order of your table names etc. RL forums covered this awhile ago... metalzoic I believe. Also I had to name all my media the same name as original tables names for easier setup with LB. Maybe I will try to write up a detailed tutorial when I have time...
  22. thanks for link.. I am using the standalone and resolved the issue by adding this line twice in the pause settings 'on resume' tab. Brings it back to full screen. sleep, 50 send !{Enter}
  23. Any one having issues with PPSSPP, I have save and load game saves working fine. But resuming from pause the emulator goes into window mode, a double click with the mouse or 2 presses of Alt-Enter brings it back fullscreen. How can this be fixed.. a script of Alt-Enter after resuming from pause... where would that script go? edit - running latest version 1.8.0
  24. Just wanted to chime in... as far MUGEN goes I did away with rocketlauncher by creating shortcuts to each games' executable. Time consuming but works fine. You could actually import the exe itself but I had a little too much to drink that evening. I do however use RL to run Pinball Arcade for individual table selection and OpenBor. So take OpenBor for example, just make sure it is setup and runs in RLUI first. OpenBor set as emulator along with OpenBor module, rompath, etc... (skip checks set to 'Rom and Emu') Each game has its own folder but also a matching empty text file with the same name (if not create them). Import the txt files as roms in launchbox, set rocketlauncher as emulator and you are good to go.
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