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drewjbx

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Everything posted by drewjbx

  1. Here is default using 'Fanart' Just not as clean and text may be hard to read depending on image being used.
  2. I'm really liking this theme for my particular gun cabinet build. However is there a way to change the game details background image to use different image rather than the default 'fanart' one. Here is the one I would like to use but it will show in game wheel view and just will not work.
  3. Is there any way to easily add game count to the platforms.. maybe by a simple code addition to the axml?
  4. Hey I found this thread and had this exact issue with all adrenaline amusement games. (spider-man, rampage, rabbids, tomb raider, etc) These are known to lockup when COM ports are in use (Not Serial). I confirmed this by unplugging my Sinden guns (COM 2 and 3) and the games launched fine. When plugging them back in they would not start. I was looking to disable COM ports but wanted to find a better solution. Just posting this in case anyone having issues with adrenaline amusement games, maybe this can be linked to a more suitable thread rather than 'disabling com ports' I fixed the issue simply be re-assigning the com ports up high to 20 and 21. Device manager - Ports - Choose port - Properties - Port settings - Advanced - Choose COM port number All seems to be working now even with guns plugged in...
  5. I did some further testing... tried another romset of ISO format.... and it does work in Launchbox. So for me... LB only has PSP retroachievement support in ISO format. Hopefully it gets updated CHD or CSO.
  6. Wanted to chime in.. I have had issues with PPSSPP and launchbox. I tried CSO and ISO... RetroAchievments both work in the standalone PPSSPP but Launchbox will not see them at all. So I am assuming CHD will not work either. I also tried the libretro core, re-importing roms, and multiple RA scans from the main settings...no go. Any suggestions would be appreciated.
  7. Ok got it to work... and it works great. Lately I been having some brain farts lol, the 2 dll's I placed in the root of the plugins folder. Once I placed them in the LaunchPlatform folder all is good. Thanks for taking the time to troubleshoot my incompetence 😇
  8. The plugin did add the 2 lines.. the first line was at the top but I moved it to the bottom after xmlns:commc. I don't think that matters but I did it anyway. Also the backup folder was created.Al themes I have tried are using the new platformwheelxxx as those are being backed up. (PlatformWheel1FiltersView.*) So upon further testing, the arcade cab was not updated to the latest LB, so I moved over to my main PC where I can really dig in, I tested with the latest 13.10 and from what I can tell the plugin no longer works as I tested with 5 different themes. So far, at least for me, it is not working on 13.10 Colorful Dark Colorful Light Hypermax Vision Unified All themes have the backup folder created and lines added, I tried all platform wheel views as well. Maybe it can be looked at again sometime, this should really be a feature built into LB... your efforts are much appreciated!
  9. Thanks for tips! No go with Hypermax theme... maybe I will try to contact the author and see if it can be figured out. Everything looks good in the xaml so I'm not sure why it is not working. COMMUNITY Theme Creator - Version 2.5.5 Theme: Hypermax Refried Aspect Ratio: 16:9 Published by: Dark Published: Saturday 22, July 2023 @ 3:48 PM BigBox Version: 13 or later --> <UserControl Name="Canvas" ClipToBounds="True" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:bigBox="clr-namespace:Unbroken.LaunchBox.Wpf;assembly=Unbroken.LaunchBox.Wpf" xmlns:videos="clr-namespace:Unbroken.LaunchBox.Wpf.BigBox.Controls;assembly=BigBox" xmlns:wpf="clr-namespace:Unbroken.LaunchBox.Wpf;assembly=Unbroken.LaunchBox.Wpf" xmlns:controls="clr-namespace:Unbroken.LaunchBox.Windows.Controls;assembly=Unbroken.LaunchBox.Windows" xmlns:converters="clr-namespace:Unbroken.LaunchBox.Windows.Converters;assembly=Unbroken.LaunchBox.Windows" xmlns:gif="clr-namespace:WpfAnimatedGif;assembly=Unbroken.LaunchBox.Windows" xmlns:coverFlow="clr-namespace:Unbroken.LaunchBox.Windows.Controls.CoverFlow;assembly=Unbroken.LaunchBox.Windows" xmlns:sys="clr-namespace:System;assembly=mscorlib" xmlns:lbsc="clr-namespace:ListBoxScrollCenterNS;assembly=COMMUNITYlb064" xmlns:community="clr-namespace:COMMUNITY_Theme_Creator_Library;assembly=COMMUNITYThemeCreatorLibrary1.3" xmlns:commc="clr-namespace:COMMUNITY_Theme_Creator_Library;assembly=COMMUNITYThemeCreatorLibrary1.3" xmlns:LPlat="clr-namespace:LaunchPlatform;assembly=LaunchPlatform" mc:Ignorable="d" d:DesignWidth="3840" d:DesignHeight="2160" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}" >
  10. I missed this one... great little plugin. I tested with a couple of themes and it works, however the theme I use on my cabinet it isn't working - Hypermax Refried Any pro tips on what I need to modify in this theme to get this to work? *edit* In the hypermax theme I am using view 'Platform Wheel 4'
  11. Is there a way to launch an exe straight from a created platform entry? Or place a rom/game/exe in a main platform category view? I am trying to setup Fightcade under the Arcade platform category. It would be a lot cleaner this way rather than going into a Fightcade platform to see multiple entries to launch the app. If I remember correctly this can be done in Hyperspin.. but those days are gone. I realize I could place it in a playlist but would rather have it launchable from the main Arcade section.
  12. yes... I did confirm that badge images are displayed, here is a game that shows achievements in ppsspp but not in launchbox game details. I'm at a loss here...
  13. I have another issue with achievements not showing up in LB for PSP. The PSP roms are in CSO format, when started with PPSSPP an achievement badge does pop up on start so I know it is working. I scanned the PSP for achievements multiple times but nothing. What am I doing wrong?
  14. I did find a solution in case anyone is in the same situation I am in.. you can use windows PowerShell to bulk rename all files to the parent directory name using the command below. Now to convert about 275 games.... this is where I wish I had ryzen threadripper or better, this is gonna tax my pc for days!😒 Get-ChildItem -path G:\_TEST (Your Path) -Depth 1 -Filter "*.iso" | Rename-Item -NewName { $_.Directory.Name + '.iso' }
  15. I can confirm CHD does work and launchbox sees the retro achievements. I just put chhman.exe in the game folder and ran the command for %i in (*.iso) do chdman createcd -i "%i" -o "%~ni.chd So I unzipped all RA compatible ps2 gz files to iso/bin The structure below is an example of 3 folders with their respective iso files inside. I hope someone with good scripting knowledge can have chdman go into each folder and compress the iso and rename it to their respective parent folder names. Otherwise I would need to copy chdman.exe into every folder and execute the command manually in each, then rename them. I have about 275 titles I want to convert, I can always ask in the stack overflow coding forums but wanted to check here first. 007 - Agent Under Fire (USA) -SLUS-20265 (1.00).iso Arctic Thunder (USA) -SLUS-20217 (0.10).bin ATV Offroad Fury 4 (USA) -SCUS-97479 (1.00).iso
  16. Ok I will try this out.. in the past I used batch files similar to what this does I assume. Only concern is all of my gz files are named with game id's (SLUS-20091.bin) When I extract in bulk I have to put them into separate folders. So I would need a script to go into each folder and convert the bin/iso to CHD and rename it to the folder name.
  17. Any recommended tools for an easy batch conversion from GZ to CHD?
  18. Any progress on PS2 gz format support? I know iso works but hoping I would not need to un-compress a large number of PS2 games.
  19. RIght.. same situation, for an arcade cabinet I want to have game discovery center mapped to coin.. start is mapped to search. Even though game discovery is considered a 'view' I think it would be better hitting the back key should take you to your specific previous view, whether it be in a specific platform or custom playlist etc... I also can confirm the bug you mention is correct, I can still hear audio playing in the background from game discovery no matter where I navigate to, I have to restart BB, no way to stop the audio playing
  20. I'm really liking game discovery center... I set it to a hotkey and the main view I use is Platform Categories. Once you go into game discovery and hit the back button it goes to settings. Is there a way for the back button to go to the previous view (Platform Categories in my case). I would rather not have to do another hotkey for this if possible.
  21. I know this is an old thread... been looking for a way to play random videos as a screensaver, is there anyway this can be done with this plugin? *btw the plugin no longer works in LB 13.8
  22. So I just wanted to chime in... this issue has been plaguing BigBox for a number a users for years at this point as I have seen old threads from here add reddit as far back as 2017. I have attract mode set to default speeds, switch between platforms on, 10sec time in between movements. I have tried HyperMax, Colorful, and Critical Zone themes. I have deleted all BB image cache and force populated, then defragged the HDD as well. Attract mode works fine for about 30min then it starts to lag a little bit, then gradually gets worse. An hour in it is almost locked up and unresponsive to input but task manager shows BigBox is using the same amount of cpu/ram (no issues with maxing out resources). So to exit I just press windows key to show the taskbar and close the BB icon and it shuts down just fine (no unresponsive error dialog box). The next step I tried is to remove the video folder, attract mode plays with absolutely no videos. The exact same thing happens... slows down gradually then locks up. I am on the latest build 13.8. I have tried this on 4 different HDD's (seagate and wd clones) so I know it is not a hardware issue. Very disappointing to say the least. So for me it has nothing to do with video playback. At this point I would hope a screensaver option can be added with user defined videos (Batocera does this) This way we can at least just play some pre-set gaming/arcade videos because Attract mode is broken for me, and it seems, quite a few other people.
  23. @viking May I suggest Touhou project as well, designed with arcade cabinets as I think it should be in the arcade section... being simple to play shmups
  24. Perfect, thank you... will check back for this and hopefully an OpenBor set
  25. Any chance you can share the templates for the 3 arcade cabinets for Video and Images, maybe the locomalito style cabinets.. I would like to create video/hardware set for MUGEN and OpenBor
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