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drewjbx

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Everything posted by drewjbx

  1. Hey not sure if you still are working on this but after some time with it I noticed the theme getting sluggish after awhile so I deleted all image cache. I started Launchbox and all images cached up as expected. When running big box only 6 images got cached in the Cache-BB folder... this is after viewing a ton of systems and games. Then after awhile it will get sluggish. It seems that this is because no images are being cached in the BB folder. I could be wrong which is why I am asking... does this have something to with your theme maybe.. or ?
  2. hello again, still enjoying the theme. I have been working on daphne and have multiple versions of lair, lair2, and ace. Do you know of a quick fix to display the full text instead of getting cut off as shown **Edit I figured it out.. having multiple versions you need to be sure to have a title in the version field in launchbox meta data, also it helps to have same title.
  3. I see... I will take a closer look and note sizes and format
  4. Ok, I also wanted to point out... in 'platform view' the wheels do not get cut off. There must be a way to duplicate the display properties from platform view to game view maybe?
  5. Ok I see, thanks for the clarification. I may try the theme creator app soon.
  6. Looking forward to updates.. ok so I have the Platform view on the left side and games view on the right. The left side is good, as wheel logos are not cut off. If you look at the right side game logos the bottom and top get cut off slightly. What value can I modify to fix this for the gamelist right side view?
  7. Very nice work, I have been using this theme on the Pi4 for a couple years now and have added alot of assets along the way for custom collections etc (character, backgrounds, controllers, consoles) the original theme has quite a few different views, Hopefully you keep on this theme, I could possibly share assets when I get things organized from Pi to PC. Thanks for sharing!
  8. I updated all my Teknoparrot games to use AHK... I then tried to copy the platform xml file overwriting the previous file to another build. Somehow LB is pulling up the old data even though it is using the updated file. Example DOA6, the audit is showing the old location ..\UserProfiles\DOA6.xml Looking at the TeknoParrot Arcade.xml you see <ApplicationPath>..\Roms\TEKNOPARROT\Dead or Alive 6\DOA 6.ahk</ApplicationPath> @Jason Carr Can you tell me how launchbox is pulling up the old application path and from where. I really don't want to manually go through each and every game again. I think it would be beneficial for more advanced users to be able to update platforms across multiple builds by copying over platform XML files. The way LB is hiding old data and using it defeats this ability and is counter-productive.
  9. It has been awhile.. any chance of a Kids games playlist? I am thinking kindergarten to 6th grade maybe, like scummvm educational games, elmo.. etc. The kiddos need some easy games to find and play too!
  10. Here is audit results after removing all additional apps, then using bulk run app for only 1 process. Then I selected all roms and use file management - change roms folder path. Everything looks correct.... as shown in this image After LB is closed and re-open... here is an audit of the same system. WTH is going on?
  11. Yes I just tried that, then I close out LB and re-open and it comes back. But some titles do remain with the correct change. Also if you notice the additional apps was Zero now some titles are doubled up and some with 4. I normally have all games have SInden Open and Sinden Close. I removed all using the bulk remove. There is some cache file somewhere maybe with this data... or maybe it has something to do the bulk additional apps plugin
  12. I recently updated MAME roms to .254... (only gun games for a gun cabinet) My previous folder location was MAME 0.232 I updated the folder name to MAME. I simply find and replace MAME 0.232 to MAME in Arcade.xml. Upon restarting LB the file locations revert back to MAME 0.232. I disabled backups and even deleted all backup data and it still reverts back. Where is LB getting this info to revert back to my previous Rom location? I even deleted the whole system and imported with the new rom location... upon reboot LB restored the MAME 0.232 rom location! Also I will get double entries for additional apps... something strange is going on. <ApplicationPath>..\Roms\MAME\jpark.zip</ApplicationPath> <ApplicationPath>..\Roms\MAME 0.232\jpark.zip</ApplicationPath>
  13. Yep that fixed it... it is always something simple, thanks for the info.
  14. Every time I delete these files.. once LB starts they magically re-appear. It would not be so irritating if the Boxart would not spin ridiculously as if it were a disc on the game loading screen. Where does LB keep a backup of these files and why are they being restored? The image below I don't even have Gamecube or Dreamcast on this build currently.... *edit so even if I edit the Sony Playstation 2.xaml file for example... I just deleted the <!-- DISC ROTATE --> section and it does stop the boxart from spinning. But again, once it is restarted LB restores a backup and overwrites my changes. I even tried to set file as read only.. now LB will not even open due to permissions error... wow ok lol I don't think any of the image priority settings will work... I am Open to any suggestions at this point!
  15. Thanks I did find it under the sections top and bottom reflections... rather than deleting the sections I just changed opacity to 0, problem solved. I did have another question about the tv noise gif, is the duration adjustable? I cannot seem to find anything. When a game is selected the video takes 1 or 2 seconds too long to display after the animated gif
  16. Hello faeran, I just started using your clean and simple theme for a gun arcade build. I did some small changes on the cabinet and was wondering what can I edit to remove video reflection as it overlaps the gun arcade control panel I put it. *edit - I noticed platform videos do not use reflections
  17. Ok I see, so it seems the new 3D feature effects this. What I did was put 3D boxart images in the box front folder. In BB v12.16 and lower it works just fine with no black boxes behind the image. But of course it is best to have the latest build so I will try this Beta with that new view option you pointed out. Thanks for the info!
  18. I still use one of the oldest themes from CriticalCid and it is still awesome for an arcade cabinet. However since updating BigBox there is a black box behind the boxart... quite the eyesore. The screenshots are from Fullscreen CoverFlow and Vertical Wheel 1 Anyone that uses this theme have the same issue? And what can I add or change in the WheelGamesView.xaml or CoverFlowGamesView.xaml files to fix this?
  19. Ok, I will check out some workshop videos to get familiar and give it a go.... long hours ahead I'm sure.
  20. Ok, thanks for clarifying. I do have a theming question, not sure if this is the place for it.. I suppose I need to dive into the theme creator software. When scrolling through games in this view.... the game details fades out and you are left with a huge blank space, is it possible to place an image there or even have the game details page not fade out while scrolling?
  21. I manually updated to 2.02 and it now has the game list horizontal view. Can someone share what I can modify in the axml to allow the boxart not to be cut off. Also maybe have up to 5 games displayed at a time rather than 3. The SNES boxart does not get cut off so image size seems to matter.
  22. Hope you are not fed up yet I have alot of requests but for my 2nd one I would like to see a Halo collection if you could, thanks!
  23. Great work on these! I always check back here to see what has been posted. Can we get a Virtua FIghter collection, I think you covered most of the other main fighting game franchises...
  24. Great theme! Does there happen to be the following platform snaps I may have missed? Teknoparrot SNES - MSU1 Megadrive MSU
  25. That's it... RL creates the game folder with the file bezel.ini. The game specific bezels comes up as 'Initial_Bezel_Index=1' I copied all game folders and emptied them out to Rocketlauncher/Settings/Sony Playstation. Then mass copy the bezel.ini file to each folder... working great now, game loads with the bezel everytime now. Thanks for the tip!
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