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Beakerman

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About Beakerman

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  1. Right click on game in LB then, go to edit, then click on the Metadata up at the top left corner. Then edit/update the field next to the Title, might say Launchbox #id or Search for Metadata.
  2. When I exit a game from BigBox I have to either click a mouse button for the menu to reengage. I am using RetroArch 1.9 with the latest build of LaunchBox/BigBox 11.8 with an XBOX 360 wireless controller Anybody else having this issue? Was working fine on 11.7.
    This just screams kid fun, I love it!
  3. I had download Ao.Bigbox.Dropins though not sure from what theme i came from. I was occurring randomly, I just mentioned the Dolphin emulator and the PC games as I have been working with those "platform" testing /reviewing video snaps. and making sure games were working..
  4. Say I am getting crashes in when having this installed.. I Flagged it for Jason Carr, and he refereed me to notify ya.. https://bitbucket.org/jasondavidcarr/launchbox/issues/4658/often-crash Object reference not set to an instance of an object. App: Big Box Version: 9.1 Type: System.NullReferenceException Site: Void ProcessJoypadMessage(System.Object, JoyEventArgs) Source: Ao.Bigbox.Dropins at Ao.Bigbox.Plugins.WootLauncher.ProcessJoypadMessage(Object sender, JoyEventArgs e) at Ao.Bigbox.Utils.Fu.W32InputAggregator.ProcessJoypadMessage(JoypadEventArgs e) at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Ao.Bigbox.Utils.Fu.W32InputAggregator.<DispatchJoypadMessage>d__21.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() Recent Log: 10:21:06 PM VlcMediaPlayer.Dispose(bool disposing) HandleManager.Remove 10:21:06 PM VlcMediaPlayer.Dispose(bool disposing) EventManager.Detach 10:21:06 PM VlcMediaPlayer.Dispose(bool disposing) Free 10:21:06 PM VlcMediaPlayer.Dispose(bool disposing) ReleaseMediaPlayerFunction 10:21:12 PM Music.StopAndResumeBackground Start 10:21:12 PM Music.StopAndResumeBackground Start 10:21:13 PM VlcMediaPlayer.Dispose(bool disposing) HandleManager.Remove 10:21:13 PM VlcMediaPlayer.Dispose(bool disposing) EventManager.Detach 10:21:13 PM VlcMediaPlayer.Dispose(bool disposing) Free 10:21:13 PM VlcMediaPlayer.Dispose(bool disposing) ReleaseMediaPlayerFunction 10:21:15 PM Music.StopAndResumeBackground Start 10:21:15 PM Music.StopAndResumeBackground Start 10:21:16 PM VlcMediaPlayer.Dispose(bool disposing) HandleManager.Remove 10:21:16 PM VlcMediaPlayer.Dispose(bool disposing) EventManager.Detach 10:21:16 PM VlcMediaPlayer.Dispose(bool disposing) Free 10:21:16 PM VlcMediaPlayer.Dispose(bool disposing) ReleaseMediaPlayerFunction 10:21:18 PM Music.StopAndResumeBackground Start 10:21:18 PM Music.StopAndResumeBackground Start 10:21:18 PM VlcMediaPlayer.Dispose(bool disposing) HandleManager.Remove 10:21:18 PM VlcMediaPlayer.Dispose(bool disposing) EventManager.Detach 10:21:18 PM VlcMediaPlayer.Dispose(bool disposing) Free 10:21:18 PM VlcMediaPlayer.Dispose(bool disposing) ReleaseMediaPlayerFunction 10:21:19 PM Music.StopAndResumeBackground Start 10:21:19 PM Music.StopAndResumeBackground Start 10:21:20 PM VlcMediaPlayer.Dispose(bool disposing) HandleManager.Remove 10:21:20 PM VlcMediaPlayer.Dispose(bool disposing) EventManager.Detach 10:21:20 PM VlcMediaPlayer.Dispose(bool disposing) Free 10:21:20 PM VlcMediaPlayer.Dispose(bool disposing) ReleaseMediaPlayerFunction 10:21:22 PM Music.StopAndResumeBackground Start 10:21:22 PM Music.Kill Start 10:21:22 PM Music.Kill Finished 10:21:22 PM Music.StopAndResumeBackground Start 10:21:23 PM VlcMediaPlayer.Dispose(bool disposing) HandleManager.Remove 10:21:23 PM VlcMediaPlayer.Dispose(bool disposing) EventManager.Detach 10:21:23 PM VlcMediaPlayer.Dispose(bool disposing) Free 10:21:23 PM VlcMediaPlayer.Dispose(bool disposing) ReleaseMediaPlayerFunction 10:21:24 PM Music.Pause Start 10:21:24 PM Music.Pause Start 10:21:25 PM Music.Pause Start 10:21:26 PM Music.Resume Start 10:21:26 PM Music.StopAndResumeBackground Start 10:21:26 PM Music.StopAndResumeBackground Start 10:21:27 PM VlcMediaPlayer.Dispose(bool disposing) HandleManager.Remove 10:21:27 PM VlcMediaPlayer.Dispose(bool disposing) EventManager.Detach 10:21:27 PM VlcMediaPlayer.Dispose(bool disposing) Free 10:21:27 PM VlcMediaPlayer.Dispose(bool disposing) ReleaseMediaPlayerFunction 10:21:30 PM Music.Pause Start 10:36:08 PM Music.Resume Start 10:36:09 PM Exception
  5. To get this puppy to launch games in LB use the command line parameters as such... kronos.exe -a -i "D:\Game\game.cue" when setting up this emulator. Can find the emulator below thanks to Simply Austin. https://youtu.be/7X5sytA1OyY Kronos http://www.emutalk.net/threads/56917-Kronos-1-2-0
  6. Didn't know where to post this but, I am getting an error modding changes/updates to the DB. I just get the following pop up in google. "Could not approve record: error"
  7. I'm talking about converting playlists into platforms. i.e. move/copy all CAVE items in the playlist to the new CAVE platform without going into the HDD folders an moving/creating them manually, but have LB do it... restructure.
  8. It would be really nice to have an option to convert play lists to platforms, so you could further reorganize a mame collection or re structure it to lets say just Cave and CP Systems or Konami only setups if wanted without manually setting up a separate platform and trying to figure out what rom(s) needs to go where.
  9. Wall mounted, great idea!! Looks pretty damn sweet.
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