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Sbaby

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Everything posted by Sbaby

  1. I have not changed theme for years, I have never had problems with additional apps This is how I see the additional apps section. With the new version of lb, I don't see it at all, it doesn't exist in the list
  2. I have been using "Additional Apps/Versions" for a long time, my theme is CleanBG, until version 13.8 I regularly see the "Additional Apps/Versions" section in Bigbox By installing the new beta version of launchbox, it disappears from bigbox.
  3. bigbox no longer shows the additional apps section, despite the setting being active. Please fix this bug I was forced to revert to 13.8
  4. ok fine. i have both softwares, i don't have the flag for one or the other. Having a cabinet with arcade control panel. I honestly don't feel like unplugging it every time I want to use player 1 with a joypad, so I prefer the combination of controllers in 1 I can play on the fly as player1 with any joystick I want to connect without any problem or configuration for anything, I just have that and it already does everything I can even connect them while they are already inside the game and nothing happens as Windows does not understand the disconnection ... @FuzzykropolisDs4Windows is perfect for you
  5. of course! If you have problems getting it to work, try pairing the Nefarious HidHide Configuration Client tool together. If you only have recent console controllers you can also use DS4windows
  6. Here we talk about playing via usb adapters with the original controller of any old console by switching between games via emulators.
  7. i also use ds4windows for my ps4 controller but i am not sure if it does the job our friend requires. it supports very old joysticks with adapters ? Can you combine many controllers into one ? If you keep 10 controllers plugged in can you make sure you use the one you want as player 1 in each game or does windows detect 10 ? x360ce does it
  8. best wishes πŸ˜… . To get around this problem, you can use x360ce, which allows you to map multiple controllers to a single port. It keeps the controller id in memory, so even if you disconnect or reconnect, it will always correctly assign the position of the controllers in Windows and the buttons you choose. You can also assign multiple controllers to a Windows id and use them all at the same time, Windows will only detect one xbox360 controller. In other words, you can keep the controllers all connected and use the one you want as player 1 (or even other players for other controllers, you choose). As a prerequisite, you must have non-x-input controllers, as they will be converted to x-input compatible and Windows will detect them as xbox360 controllers. @FuzzykropolisYes , you can πŸ‘† as you can see I have four controllers connected and combined into one (Windows only detects one joypad) Please note, at the moment they are physically disconnected so you see the grey ticks and yellow square, if I connect them they turn green, for windows on the other hand one controller is always present, this is cool
  9. I still have 13.8. Updating Retroarch via Launchbox overwrites important personal configurations. I am forced to always do the update via native Retroarch with which I have set the option to always keep the same MAME core . Instead via Launchbox the core is updated to the latest version despite the fact that in the official Retroarch options I specifically set not to update that stuff I don't know what other configurations I have overwritten, luckily I had a full backup on nas Has this been corrected in subsequent betas?
  10. Thank you for the suggestion . Perfect I solved it .
  11. The pause menu and its controls work fine, saving, exiting, etc. work fine, the problem is that while in the pause menu the game continues to play and does not stop. The game with the space key via the keyboard goes to pause, but via the bigbox pause menu it works badly, randomly it works
  12. Hi friends, for Duckstation standalone, there's something wrong with the pause configuration, the first time it doesn't work, what should I do? so far I've done this but it doesn't work ; Duckstation pause space key by default Send {Space down} Sleep 50 Send {Space up}
  13. Yes, you are right, I can now use WinClose. The script I used was a long time ago, when each version of Ryujinx still had a different name, so using winclose I would have to redo the script every time I updated the emulator, but now it's the same generic one for each version, so it's fine.
  14. @Retro808 When exiting an emulator that requires an exit script, in my example Ryujinx, is it normal to be forced to enter the string "exitapp"? If I don't enter the string "exitapp" and subsequently start another game with another emulator, e.g. MAME, the esc key no longer works because autohotkey remains in memory from the execution of Ryujinx, even though it is closed. I can see this from windows resource management The real question is: shouldn't the scripts in the emulator section of launchbox be truncated by default when returning to launchbox after playing a game ? It's not a problem for me, I'm adding the string "exitapp" to all scripts, but I don't want it to be a bug
  15. @JoeViking245 and @Kiinkyfoxx I didn't enter any scripts in the pause sections of launchbox? The game's pause menu was disabled by the patch to turn it from a pc game to an arcade game The results are the same whether I use Launchbox or just start the game from the script without Launchbox With administrator privileges, "Process, Close" and "Submit, {Esc}" work, while "WinClose" does not. This is my game startup script, tell me if you like it ------------------------------------------------------------------------------------------------------------------------------------------------ full_command_line := DllCall("GetCommandLine", "str") if not (A_IsAdmin or RegExMatch(full_command_line, " /restart(?!\S)")) { try { if A_IsCompiled Run *RunAs "%A_ScriptFullPath%" /restart else Run *RunAs "%A_AhkPath%" /restart "%A_ScriptFullPath%" } ExitApp } SetTitleMatchMode, 2 DetectHiddenWindows, on #SingleInstance, Force sleep 2000 Run "M:\Giochi\Emulatori\MS-Windows Arcade PC\Roms\THE HOUSE OF THE DEAD 3_EU Arcade\Hotd3Arcade_Launcher.exe" ;for exit with one press of XBOX Guide Button $vk07:: Process, Close, hod3pc.exe ;for exit with combination press of two buttons Joy5:: if GetKeyState("Joy7") Send, {Esc} exitapp Return ------------------------------------------------------------------------------------------------------------------------------------------------ Now I can use the joystick to exit the game by choosing between the home button or with the combination of two keys, but I can't enter the pause menu of BigBox and Launchbox. Is there any way to do this?
  16. I tried this : Joy9:: if GetKeyState("1Joy6") Send, {Esc} Return Joy6:: if GetKeyState("1Joy9") Send, {Esc} Return and also this : ;for exit with one press of XBOX Guide Button $vk07:: Process, Close, hod3pc.exe not work πŸ˜”
  17. I just put on the arcade patch and the dgvoodoocpl patch to get house of the dead 3 in arcade mode and also in full screen 16-9 . Everything is fine but I have the problem that the pause button of launchbox and bigbox doesn't work at all, it seems that the game completely absorbs the screen property. Ahk scripts don't work either, I tried this : Joy9:: if GetKeyState("Joy6") Sendinput Esc Return Joy6:: if GetKeyState("Joy9") Sendinput Esc Return But it does not work. It only seems to take into account if I press esc on the keyboard, what can I do?
  18. It would be really nice to have this in Italian, I hope in the future we can πŸ˜…
  19. Hi, I wanted to know if you know this emulator, it only emulates sonicmania currently, but how do you compile the Windows version? does anyone have it to share? https://github.com/RPCSX/rpcsx
  20. Thanks a lot for this feature πŸ₯° this way i can delete my old ahk on startup, thanks ! At this point you could also enter a small option that can close the app when the launchbox closes 😏
  21. Fantastic ☺️I'm interested because I miss some videos. thank you
  22. I'm also interested, I had already tried to ask here πŸ‘‡ but I don't know how to formulate the ticket
  23. I have the same problem, sometimes yes sometimes no. with mame i have it often so i set this third party application that mutes volume bigbox when mame starts and turns bigbox volume back on when mame close https://www.nirsoft.net/utils/sound_volume_view.html ................ Script to be launched first in the launchbox mame emulator settings : run, "d:\Launchbox\ThirdParty\SoundVolumeView\SoundVolumeView.exe" /Mute LaunchBox run, "d:\Launchbox\ThirdParty\SoundVolumeView\SoundVolumeView.exe" /Mute BigBox Process, WaitClose, mame.exe run, "d:\Launchbox\ThirdParty\SoundVolumeView\SoundVolumeView.exe" /UnMute LaunchBox run, "d:\Launchbox\ThirdParty\SoundVolumeView\SoundVolumeView.exe" /UnMute BigBox
  24. Your proposals are all very interesting, thanks ❀️
  25. as I said, an integration with this software within LB. I would like to make backups of my save games with launchbox that makes use of this program. For example, retroarch makes updates inside launchbox, I would like something similar
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