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Sbaby

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Everything posted by Sbaby

  1. best wishes πŸ˜… . To get around this problem, you can use x360ce, which allows you to map multiple controllers to a single port. It keeps the controller id in memory, so even if you disconnect or reconnect, it will always correctly assign the position of the controllers in Windows and the buttons you choose. You can also assign multiple controllers to a Windows id and use them all at the same time, Windows will only detect one xbox360 controller. In other words, you can keep the controllers all connected and use the one you want as player 1 (or even other players for other controllers, you choose). As a prerequisite, you must have non-x-input controllers, as they will be converted to x-input compatible and Windows will detect them as xbox360 controllers. @FuzzykropolisYes , you can πŸ‘† as you can see I have four controllers connected and combined into one (Windows only detects one joypad) Please note, at the moment they are physically disconnected so you see the grey ticks and yellow square, if I connect them they turn green, for windows on the other hand one controller is always present, this is cool
  2. I still have 13.8. Updating Retroarch via Launchbox overwrites important personal configurations. I am forced to always do the update via native Retroarch with which I have set the option to always keep the same MAME core . Instead via Launchbox the core is updated to the latest version despite the fact that in the official Retroarch options I specifically set not to update that stuff I don't know what other configurations I have overwritten, luckily I had a full backup on nas Has this been corrected in subsequent betas?
  3. Thank you for the suggestion . Perfect I solved it .
  4. The pause menu and its controls work fine, saving, exiting, etc. work fine, the problem is that while in the pause menu the game continues to play and does not stop. The game with the space key via the keyboard goes to pause, but via the bigbox pause menu it works badly, randomly it works
  5. Hi friends, for Duckstation standalone, there's something wrong with the pause configuration, the first time it doesn't work, what should I do? so far I've done this but it doesn't work ; Duckstation pause space key by default Send {Space down} Sleep 50 Send {Space up}
  6. Yes, you are right, I can now use WinClose. The script I used was a long time ago, when each version of Ryujinx still had a different name, so using winclose I would have to redo the script every time I updated the emulator, but now it's the same generic one for each version, so it's fine.
  7. @Retro808 When exiting an emulator that requires an exit script, in my example Ryujinx, is it normal to be forced to enter the string "exitapp"? If I don't enter the string "exitapp" and subsequently start another game with another emulator, e.g. MAME, the esc key no longer works because autohotkey remains in memory from the execution of Ryujinx, even though it is closed. I can see this from windows resource management The real question is: shouldn't the scripts in the emulator section of launchbox be truncated by default when returning to launchbox after playing a game ? It's not a problem for me, I'm adding the string "exitapp" to all scripts, but I don't want it to be a bug
  8. @JoeViking245 and @Kiinkyfoxx I didn't enter any scripts in the pause sections of launchbox? The game's pause menu was disabled by the patch to turn it from a pc game to an arcade game The results are the same whether I use Launchbox or just start the game from the script without Launchbox With administrator privileges, "Process, Close" and "Submit, {Esc}" work, while "WinClose" does not. This is my game startup script, tell me if you like it ------------------------------------------------------------------------------------------------------------------------------------------------ full_command_line := DllCall("GetCommandLine", "str") if not (A_IsAdmin or RegExMatch(full_command_line, " /restart(?!\S)")) { try { if A_IsCompiled Run *RunAs "%A_ScriptFullPath%" /restart else Run *RunAs "%A_AhkPath%" /restart "%A_ScriptFullPath%" } ExitApp } SetTitleMatchMode, 2 DetectHiddenWindows, on #SingleInstance, Force sleep 2000 Run "M:\Giochi\Emulatori\MS-Windows Arcade PC\Roms\THE HOUSE OF THE DEAD 3_EU Arcade\Hotd3Arcade_Launcher.exe" ;for exit with one press of XBOX Guide Button $vk07:: Process, Close, hod3pc.exe ;for exit with combination press of two buttons Joy5:: if GetKeyState("Joy7") Send, {Esc} exitapp Return ------------------------------------------------------------------------------------------------------------------------------------------------ Now I can use the joystick to exit the game by choosing between the home button or with the combination of two keys, but I can't enter the pause menu of BigBox and Launchbox. Is there any way to do this?
  9. I tried this : Joy9:: if GetKeyState("1Joy6") Send, {Esc} Return Joy6:: if GetKeyState("1Joy9") Send, {Esc} Return and also this : ;for exit with one press of XBOX Guide Button $vk07:: Process, Close, hod3pc.exe not work πŸ˜”
  10. I just put on the arcade patch and the dgvoodoocpl patch to get house of the dead 3 in arcade mode and also in full screen 16-9 . Everything is fine but I have the problem that the pause button of launchbox and bigbox doesn't work at all, it seems that the game completely absorbs the screen property. Ahk scripts don't work either, I tried this : Joy9:: if GetKeyState("Joy6") Sendinput Esc Return Joy6:: if GetKeyState("Joy9") Sendinput Esc Return But it does not work. It only seems to take into account if I press esc on the keyboard, what can I do?
  11. It would be really nice to have this in Italian, I hope in the future we can πŸ˜…
  12. Hi, I wanted to know if you know this emulator, it only emulates sonicmania currently, but how do you compile the Windows version? does anyone have it to share? https://github.com/RPCSX/rpcsx
  13. Thanks a lot for this feature πŸ₯° this way i can delete my old ahk on startup, thanks ! At this point you could also enter a small option that can close the app when the launchbox closes 😏
  14. Fantastic ☺️I'm interested because I miss some videos. thank you
  15. I'm also interested, I had already tried to ask here πŸ‘‡ but I don't know how to formulate the ticket
  16. I have the same problem, sometimes yes sometimes no. with mame i have it often so i set this third party application that mutes volume bigbox when mame starts and turns bigbox volume back on when mame close https://www.nirsoft.net/utils/sound_volume_view.html ................ Script to be launched first in the launchbox mame emulator settings : run, "d:\Launchbox\ThirdParty\SoundVolumeView\SoundVolumeView.exe" /Mute LaunchBox run, "d:\Launchbox\ThirdParty\SoundVolumeView\SoundVolumeView.exe" /Mute BigBox Process, WaitClose, mame.exe run, "d:\Launchbox\ThirdParty\SoundVolumeView\SoundVolumeView.exe" /UnMute LaunchBox run, "d:\Launchbox\ThirdParty\SoundVolumeView\SoundVolumeView.exe" /UnMute BigBox
  17. Your proposals are all very interesting, thanks ❀️
  18. as I said, an integration with this software within LB. I would like to make backups of my save games with launchbox that makes use of this program. For example, retroarch makes updates inside launchbox, I would like something similar
  19. the scores are not synchronized, what should I do?
  20. this i know, the fact remains that lb's pause menu shouldn't open on the second monitor i don't want this, it never happened before
  21. bo, I've been playing like this for years, never happened to me, but ok. It is plausible! I don't understand, though, why the pause menu sometimes pops up to me on the second screen 🧐
  22. Hi, sometimes during the game I use a browser on the second screen with youtube, but when I quit the game via LB pause, instead of quitting the game the browser closes and the game stays on
  23. wow, this is really cool. thank you so much, you are really a myth 😍 I don't see it included in downloads πŸ€”
  24. should i enter all the keys and all buttons? I do not want to . have you tried my latest method? I also enter 30 times the same input but it runs only one game and everything goes perfectly Keeping bigbox minimized solves all the problems, I was just wondering if there was another method other than the one I found which involves using two scripts. But it works!
  25. I have found an unclean solution, but it works the cause is the lack of minimization of BB, so I use a second script that starts with administrator privileges and makes BB (or LB) minimize. This allows you to press any key on the joypad after the principal choice and nothing happens underneath or above. I also added a script that I already used for the mame, which for safety silences BB during the execution of the script and turns on again at the end of the script (when steam closes). It seems to me that everything works, now I accept tips to make everything cleaner, for example I would also like to insert the BLOCKINPUT ON and BLOCKINPUT OFF (for the keyboard) as administrator in the second script but I don't know how to do it for activate it and deactivate it at the right times, I tried with the usual #IFWINEXIST but not works. In any case, for the moment this is working as I keep a clean desktop and being BB minimized any key or joypad pressure does not give interceptions ------------------------------- This is BoxMin.ahk πŸ‘‡ ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; if not A_IsAdmin Run *RunAs "%A_ScriptFullPath%" Sleep 3000 WinMinimize, ahk_exe BigBox.exe, WinMinimize, ahk_exe LaunchBox.exe, run, "M:\Giochi\Utility\Launchbox\ThirdParty\SoundVolumeView\SoundVolumeView.exe" /Mute LaunchBox run, "M:\Giochi\Utility\Launchbox\ThirdParty\SoundVolumeView\SoundVolumeView.exe" /Mute BigBox WinMinimize, ahk_exe BigBox.exe, WinMinimize, ahk_exe LaunchBox.exe, ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; These are the changes to SbabySteamLauncher.ahk πŸ‘‡ ;*************************Enter TcNo-Acc-Switcher Parameters************************* TcNoPath = M:\Giochi\Utility\TcNo-Acc-Switcher TcNoAccount1ID = 00000000000000000 TcNoAccount2ID = 00000000000000000 ;****************************************************************************************************** #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. StringSplit, ScriptNameArray, A_ScriptName,. #SingleInstance force Image = Themes\Image_start.png Image2 = Themes\Image_account1.png Image3 = Themes\Image_account2.png Image4 = Themes\Image_exit.png Emulator = "%TcNoPath%\TcNo-Acc-Switcher.exe" Options = Zw%A_ScreenWidth% Zh%A_ScreenHeight% ;Options = Zw1920 Zh1080 Run, BoxMin.ahk SoundPlay, Audio\0_failatuascelta.mp3 SplashImage,1:%Image%,b %Options%,,,MySplash WinMove, MySplash,,0,0, %A_ScreenWidth%, %A_ScreenHeight% MouseMove, 1920, 1080 #IfWinExist MySplash { 1Joy3:: 2Joy3:: $1:: $v:: { SoundBeep, 600, 100 BlockInput On Sleep, 120 SoundPlay, Audio\1_account1scelto.mp3 MouseMove, 1920, 1080 SplashImage,2:%Image2%,b %Options%,,,Splash2 WinMove, Splash2,,0,0, %A_ScreenWidth%, %A_ScreenHeight% WinWait, Splash2 SplashImage,1:off SetTimer, Image2, on, RunWait, %Emulator% +s:%TcNoAccount1ID% +open steam://rungameid/%1% Process, Wait, gameoverlayui.exe Sleep, 1500 SoundPlay, Audio\4_giocoavviato.mp3 BlockInput Off Process, WaitClose, gameoverlayui.exe SoundPlay, Audio\5_uscitadalgioco.mp3 BlockInput On Run, "C:\Program Files (x86)\Steam\steam.exe" -shutdown sleep 50 Gosub, Exit } 1Joy4:: 2Joy4:: $2:: $b:: { SoundBeep, 600, 100 BlockInput On Sleep, 120 SoundPlay, Audio\2_account2scelto.mp3 MouseMove, 1920, 1080 SplashImage,3:%Image3%,b %Options%,,,Splash3 WinMove, Splash3,,0,0, %A_ScreenWidth%, %A_ScreenHeight% WinWait, Splash3 SplashImage,1:off SetTimer, Image3, on, RunWait, %Emulator% +s:%TcNoAccount2ID% +open steam://rungameid/%1% Process, Wait, gameoverlayui.exe Sleep, 1500 SoundPlay, Audio\4_giocoavviato.mp3 BlockInput Off Process, WaitClose, gameoverlayui.exe SoundPlay, Audio\5_uscitadalgioco.mp3 BlockInput On Run, "C:\Program Files (x86)\Steam\steam.exe" -shutdown sleep 50 Gosub, Exit } 1Joy2:: 2Joy2:: $Esc:: { SplashImage, 1:off SoundBeep, 600, 100 Gosub, Exit2 } } Exit: SplashImage,4:%Image4%,b %Options%,,,Splash4 WinMove, Splash4,,0,0, %A_ScreenWidth%, %A_ScreenHeight% WinWait, Splash4 Process, Wait, steam.exe Process, WaitClose, steam.exe WinActivate, ahk_exe LaunchBox.exe, WinMaximize, ahk_exe LaunchBox.exe, WinActivate, ahk_exe BigBox.exe, WinMaximize, ahk_exe BigBox.exe, run, "M:\Giochi\Utility\Launchbox\ThirdParty\SoundVolumeView\SoundVolumeView.exe" /UnMute BigBox run, "M:\Giochi\Utility\Launchbox\ThirdParty\SoundVolumeView\SoundVolumeView.exe" /UnMute LaunchBox BlockInput Off ExitApp Exit2: SplashImage,4:%Image4%,b %Options%,,,Splash4 WinMove, Splash4,,0,0, %A_ScreenWidth%, %A_ScreenHeight% WinWait, Splash4 WinActivate, ahk_exe LaunchBox.exe, WinMaximize, ahk_exe LaunchBox.exe, WinActivate, ahk_exe BigBox.exe, WinMaximize, ahk_exe BigBox.exe, run, "M:\Giochi\Utility\Launchbox\ThirdParty\SoundVolumeView\SoundVolumeView.exe" /UnMute BigBox run, "M:\Giochi\Utility\Launchbox\ThirdParty\SoundVolumeView\SoundVolumeView.exe" /UnMute LaunchBox ExitApp Image2: Sleep, 9000 SplashImage, 2:off SetTimer, Image2, off, return Image3: Sleep, 9000 SplashImage, 3:off SetTimer, Image3, off, return Image4: Sleep, 5000 SplashImage, 4:off SetTimer, Image4, off, return
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