Zombeaver Posted July 16, 2016 Share Posted July 16, 2016 Their stable builds subsection has 1.3.5 listed now... but it doesn't have Windows - just Android, Apple, Nintendo, and Playstation. Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted July 16, 2016 Share Posted July 16, 2016 Windows is there now! Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted July 16, 2016 Share Posted July 16, 2016 It's insta-crashing for me as well. The weird thing is that the instructions they have on the post specifically about paraLLEI aren't what I'm seeing: When RetroArch 1.3.5 gets released Download the new RetroArch 1.3.5, go to ‘Online Updater’, go to ‘Core Updater’. From there, go to ‘Experimental’, and download Mupen64plus HW. This will download the Vulkan-enabled Mupen64plus core. "Experimental"? I don't see anything like that in the Core Updater, but there is an N64 entry that just outright says it's paraLLEI (not "Mupen64plus HW"). I have a GTX 780 and my drivers are up to date: Quote Link to comment Share on other sites More sharing options...
DOS76 Posted July 16, 2016 Share Posted July 16, 2016 crashing on both my 950 and 960 haven't tested on my 750ti's yet but I'm guessing it will be the same results. Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted July 16, 2016 Share Posted July 16, 2016 I've also developed a weird problem... If I start an N64 game via Launchbox, hitting F1 to pull up the Retroarch UI crashes Retroarch... The games seem to play fine but it crashes on F1. If I start Retroarch by itself, and then load the Mupen64plus core, load the game, and then hit F1? It works just fine. No idea what's going on there... I don't have any unusual command line parameters in Launchbox for it - just the normal -L "cores\mupen64plus_libretro.dll". EDIT: As a temporary workaround I've created a new emulator entry in LB for "Retroarch 1.2.2 - N64" and directed it to my 1.2.2 RA folder rather than the 1.3.5 one. And it's working as normal through LB. I suspect it's the result of changes made to 1.3.5 and or the Mupen core but for whatever reason it always crashes if I hit F1 after the game is loaded if it's launched through LB. Quote Link to comment Share on other sites More sharing options...
SentaiBrad Posted July 16, 2016 Author Share Posted July 16, 2016 Yep it's crashing for me too, on the 7-15-16 build. Quote Link to comment Share on other sites More sharing options...
SentaiBrad Posted July 16, 2016 Author Share Posted July 16, 2016 Using my custom config for N64, it doesn't crash when loading. Did you change your menu in RetroArch @Zombeaver? I changed mine, but on the Custom Config it's the default menu and it loads up just fine. Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted July 17, 2016 Share Posted July 17, 2016 No, no custom menu. The menu comes up okay but only if I don't launch directly into a game via LB, and only if I'm using 1.3.5. If I just start RA, start the Mupen core, load a game, the menu comes up fine. If I launch directly into a game through LB, and try to pull up the menu, it crashes. If I do the exact same thing with 1.2.2 it works just fine. I also tried taking the Mupen core from my 1.2.2 folder (which isn't the newest one) and using it to replace the newest one in 1.3.5. It still crashes. Quote Link to comment Share on other sites More sharing options...
SentaiBrad Posted July 17, 2016 Author Share Posted July 17, 2016 My custom config for Mupen does come from several versions back, so I wonder if they changed something in the default config. Though I should have brought over my RetroArch.cfg from my last install though. Quote Link to comment Share on other sites More sharing options...
IlhanK Posted July 17, 2016 Share Posted July 17, 2016 While selecting Vulkan caused Retroarch 1.3.4 to crash , now in 1.3.6 Vulkan works fine. That is really awesome, because of all the reduced latency stuff that comes with it. I will continue using OpenGL though, until Vulkan-compatible shaders are being released. I just like shader eye candy just too much. ;) A quick test of the new N64 paraLLel core revealed some visual glitches here and there, and apparently there seems to be no option to run games with other than the native resolution. Which isn't too surprising considering the pre-alpha status. All in all very exciting, I am really looking forward to the upcoming releases. Quote Link to comment Share on other sites More sharing options...
SentaiBrad Posted July 17, 2016 Author Share Posted July 17, 2016 IlhanK said While selecting Vulkan caused Retroarch 1.3.4 to crash , now in 1.3.6 Vulkan works fine. That is really awesome, because of all the reduced latency stuff that comes with it. I will continue using OpenGL though, until Vulkan-compatible shaders are being released. I just like shader eye candy just too much. ;) A quick test of the new N64 paraLLel core revealed some visual glitches here and there, and apparently there seems to be no option to run games with other than the native resolution. Which isn't too surprising considering the pre-alpha status. All in all very exciting, I am really looking forward to the upcoming releases. Did you change the video option to Vulkan? Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted July 17, 2016 Share Posted July 17, 2016 No, it's the same here. Can't say as I'm too impressed at the moment. Performance seems to be... not exactly amazing, and a number of games that were problematic for Mupen seem to still be an issue for Parallel; and there are some that seem to be completely messed up like Banjo Kazooie. It seems extremely preliminary to me. Quote Link to comment Share on other sites More sharing options...
SentaiBrad Posted July 17, 2016 Author Share Posted July 17, 2016 Well they did specify Alpha and early stages, especially for a console that has had a bad history of emulation. Quote Link to comment Share on other sites More sharing options...
IlhanK Posted July 17, 2016 Share Posted July 17, 2016 SentaiBrad said Did you change the video option to Vulkan? Well, on a closer look: Vulkan 1.3.4 nestopia_libretro.dll -> Crash mupen64plus_libretro.dll -> Crash reicast_libretro.dll -> Crash picodrive_libretro.dll -> Crash parallel_libretro.dll -> n/a mednafen_psx_libretro.dll -> Crash mednafen_psx_hw_libretro.dll -> Crash snes9x_next_libretro.dll -> Crash yabause_libretro.dll -> Crash Vulkan 1.3.6 nestopia_libretro.dll -> Works mupen64plus_libretro.dll -> Crash reicast_libretro.dll -> Crash picodrive_libretro.dll -> Works parallel_libretro.dll -> Works mednafen_psx_libretro.dll -> Crash mednafen_psx_hw_libretro.dll -> Crash snes9x_next_libretro.dll -> Works yabause_libretro.dll -> Works Quote Link to comment Share on other sites More sharing options...
SentaiBrad Posted July 17, 2016 Author Share Posted July 17, 2016 They're probably not all Vulkan ready. Having custom configs for each platform in this case is an even better idea. Quote Link to comment Share on other sites More sharing options...
orac31 Posted July 18, 2016 Share Posted July 18, 2016 Just tried it. 007 golden eye looks terrible donkey kong 64 looks great but still has the gfx glitches that you also got with mepen Quote Link to comment Share on other sites More sharing options...
SentaiBrad Posted July 18, 2016 Author Share Posted July 18, 2016 It is still not a full release, they are testing it. :P Quote Link to comment Share on other sites More sharing options...
imdavid555 Posted July 18, 2016 Share Posted July 18, 2016 https://www.youtube.com/watch?v=62lTJJHgQ1U Its actually looking pretty good so far. Can't wait for full release. We definitely need better N64 emulation. Quote Link to comment Share on other sites More sharing options...
orac31 Posted July 19, 2016 Share Posted July 19, 2016 SentaiBrad said It is still not a full release, they are testing it. :P Yep I understand that retroarch went from a emu that I would not touch to one of my main emulators. Quote Link to comment Share on other sites More sharing options...
orac31 Posted July 19, 2016 Share Posted July 19, 2016 Just a question on retroarch please when they update the n64 core do I need to download a new retroarch (nightley) or just update the core in the verson I have running? Quote Link to comment Share on other sites More sharing options...
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