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The Big Ol' Retroarch Shader Thread


alexis524

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3 hours ago, Paultimate said:

most of the quality shaders not made by me are in CG! Crazy how this isnt in the default compile!

From what I remember and I could be remembering wrong CG is an Nvidia proprietary shader language where the devs and most people prefer open source cross platform which is why OpenGL and Vulkan is the more preferred shaders.

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8 hours ago, Lordmonkus said:

From what I remember and I could be remembering wrong CG is an Nvidia proprietary shader language where the devs and most people prefer open source cross platform which is why OpenGL and Vulkan is the more preferred shaders.

Seems reasonable enough, but it  people would naturally go that direction over time. Abandoning large and useful shader packages to try and force it instead of regulating it to legacy seems weird to me. All good though.

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  • 3 weeks later...
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On 10/21/2022 at 11:20 PM, Drybonz said:

I like that JVC frame.  I had one of those TVs, at one point, years ago.

Yeah I have a couple CRTs for my retro consoles - a JVC and a Sony Trinitron. I prefer the JVC between the two and that's my daily driver, so this is a little nod to that.

I'm still working on these. I've made a lot of improvements since posting previously and made a bunch of additional variants to play around with (alternate masks, alternate levels of halation, alternate color LUTs, etc.). I just want to make a few more platform-specific backgrounds first. SNES, Genesis, PSX, Neo Geo, CPS2 (horizontal and vertical), and MAME (horizontal and vertical) are done. I want to at least have CPS1, NES, Saturn, and PC Engine done as well before the initial release.

546710222_NeoGeo2-LastBlade.thumb.png.9c2bda114a10062a6e8a5c516027af49.png

1297003984_Genesis1-Chakan.thumb.png.09f60fe67f3f512dd08d7ae7d6b66e2d.png

1839375981_SNES1-ChronoTrigger.thumb.png.33b88aeb745c3f147362fd1c9125bffc.png

1654913187_PSX1-ResidentEvil3.thumb.png.43e8d43975db5d62f85980b6a6484f1f.png

1180072079_MAME1-TMNT.thumb.png.56fbd959b9ba9b0b0f7057f4b0bd1585.png

548313030_MAME3-Batrider.thumb.png.6b6d6bcb1d296b165525e24b4105c4ba.png

212807762_CPS21-AlienvsPredator.thumb.png.945d7aafb84c3eb075ea00633944ed97.png

1452853079_CPS22-Dimahoo.thumb.png.eda3c570ee7262bedbe157486c206deb.png

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Okay so below you'll find the release candidate for v1.0 of this pack. It's currently missing a 4k variant (1080p and 1440p are included) so I'm hoping someone with a 4k monitor is willing to help me do a bit of testing as I don't have one at my disposal. If anyone wants to volunteer to do this please let me know and I can walk you through how to test, it's quite simple. The differences between them is minor and essentially just amounts to slightly altered values for scanlines in specific situations.

You will need Retroarch 1.11+ and Mega Bezel V1.5.0_2022-10-11 which you can find here. The video driver in Retroarch needs to be set to Vulkan and aspect ratio needs to be set to full.

Installation:

1) Extract Mega Bezel V1.5.0_2022-10-11 to Retroarch in the shaders\shaders_slang\bezel folder (create a folder named "bezel" if you don't have one already). So once extracted you should have a path of Retroarch\shaders\shaders_slang\bezel\Mega_Bezel
2) Extract the attachment below to your Retroarch folder following the path included in the archive. So once extracted you should have a path of Retroarch\shaders\Mega_Bezel_Packs\Zombs Mega Bezel

Zomb's Mega Bezel 11-13-2022.7z

Usage:

Hopefully this is fairly self-explanatory, but it basically follows a waterfall. First you choose the preset folder based on the content type (in most cases you would want one of the non-HiResContent ones):

Presets-1080p (standard resolution content at 1080p)
Presets-1440p (standard resolution content at 1440p)
Presets-HiResContent-1080p (this is for content where you're using upscaling above the platform's native resolution, like you might be doing with say Dreamcast for example; on a 1080p display)
Presets-HiResContent-1440p (same as above but on a 1440p display)

Then you choose whether you want curvature or flat.

Then you can choose any of the presets in this folder if you want the non-platform-specific (wood) background or you can proceed to the platform specific folder to choose a platform-specific version of any of those presets. Alternately you can navigate to the Rotated folder for a list of rotated presets (for vertical shmups) which use the non-platform-specific background unless you navigate to the platform-specific subfolder. The LUTech folder is sortof an experiment with using custom LUTs which alter the colors for fun. Think of these as essentially color-grading for video games.

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New version: 11-15-2022

Zomb's Mega Bezel 11-15-2022.7z

  • Added bezel variants for 3DO, Sega CD, and Sega Master System

1901027333_3DO1-CrashnBurn.thumb.jpg.766b6794f81b9e3543c01aa4918c09b2.jpg

612696268_3DO2-KillingTime.thumb.jpg.ec4162a7d2cec6b88bdabb8d4dc0067f.jpg

822526385_SegaCD1-DungeonExplorer.thumb.jpg.fe557bb3f106eec8f43a8a564b13b9f3.jpg

361891125_SegaCD2-Snatcher.thumb.jpg.41a34599df727d8397b1ff7c0fe4aa92.jpg

951585506_MasterSystem1-MasterofDarkness.thumb.jpg.952601837b655a184a929542b36cb8e4.jpg

862085165_MasterSystem2-Alien3.thumb.jpg.7202645ec9667c493b1426b5cfc5866c.jpg

  • Corrected LUTech presets for Dreamcast and x68k to use the correct background X scale value
  • Moved assets that are part of the base Mega Bezel package to an internal folder and updated references in presets accordingly
  • Added new preset to Presets-HiResContent (both 1080p and 1440p) called CPYN-Cypher-NoScanlines - this is designed for high res/upscaled content where you don’t want any scanlines/mask at all; it is not intended for sprite-based content

2021936839_!NoScanlines1-NoShader.thumb.png.fb8c179bc65046309689a34bfe0b5f57.png

232372625_!NoScanlines2-Cypher.thumb.jpg.8405cd35c1c7ce4f8d01691a2d132eb4.jpg

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Update 11-18-2022:

Zomb's Mega Bezel 11-18-2022.7z

  • Fine tuned Sharpsmoother values in Scanner presets. The end result being a slightly sharper image overall while still blending the most problematic bits.
  • Made some slight changes to scanlines, brightness, contrast, and saturation in Scanner presets. There were a few situations where contrast could be slightly harsher and scanlines more aggressive than I wanted them to be.
  • Added bezel variants for Atari 8-bit computers and DOS

1045895692_Atari8-bit1-Spelunker.thumb.jpg.ab8195a136d17baef4752b494fc65cac.jpg

728968548_Atari8-bit2-MoonPatrol.thumb.jpg.d5459164b98818c8fda283b592a452e7.jpg

856715076_DOS1-BetrayalatKrondor.thumb.jpg.041f625f76d2cb2aa69e5736402c48c0.jpg

1732982412_DOS2-DeathGate.thumb.jpg.c1298f5c0373eb7d459e31180a63251f.jpg

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Update 11-20-2022:

Zomb's Mega Bezel 11-20-2022.7z

  • Made a few adjustments to NTSC brightness and saturation in Scanner presets - very bright areas could sometimes appear a bit brighter than they should
  • Added missing presets for LUTech for Atari 8-bit, DOS, and PC Engine CD
  • Remade/improved MAME bezels (I was never really happy with the previous version)

1868252599_MAME1-TMNT.thumb.jpg.cced240489d697d333ec5f330b944dd4.jpg

880882465_MAME2-Deathsmiles.thumb.jpg.2137d3e33336d166601aca6cce10de6d.jpg

1419313151_MAME3-Batrider.thumb.jpg.04243912db3e1abac67485968d30d34c.jpg

It’s probably worth noting here that there are actually a couple alternate background versions available for rotated MAME (and a few others like Neo Geo and CPS1) as well. If you navigate to Zombs Mega Bezel\Resources\Images\MAME you’ll see a couple subfolders with alternate versions which you can copy out and replace in the MAME folder if you want to change it.

916264160_MAME3-BatriderAlt1.thumb.jpg.5ed2159cda7b8749bb5617430f0fa620.jpg

1849377121_MAME3-BatriderAlt2.thumb.jpg.688d4a345c82cda701d121ac603f61ad.jpg

  • Added preset variants for double and triple-screen arcade games like Warrior Blade and Darius respectively. These are available in the "Special" subfolder and then subdivided into "Arcade Dual Screen" and "Arcade Triple Screen" folders.

326768702_MAME5-WarriorBlade.thumb.jpg.296c14a564b5fcf6c9bd51c77e81e05f.jpg

928275246_MAME4-Darius2.thumb.jpg.0c13bb7d7d4273bde12cebdbe1b28ba6.jpg

  • Added bezel variant for Atomiswave

1032375769_Atomiswave1-SamuraiShodownVI.thumb.jpg.1f928dd654c7936fd69bfda2054c1413.jpg

1058033120_Atomiswave2-DolphinBlue.thumb.jpg.b1f262391c27db02d918d21b72b9cebe.jpg

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  • 1 month later...

@Zombeaver 

Thanks for sharing these and making it easy to setup!

Question about the PCSX2 core,  the bezel is reversed/rotated.  The other cores (Stella, Beetle, Flycast, etc) show fine.

The JVC label is at the top and reversed.  Its not a big deal, just wondering if there is an option to correct it.

 

1255832172_DragonQuestVIII-JourneyoftheCursedKing(USA)-221231-033717.png

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15 hours ago, Ateb said:

@Zombeaver 

Thanks for sharing these and making it easy to setup!

Question about the PCSX2 core,  the bezel is reversed/rotated.  The other cores (Stella, Beetle, Flycast, etc) show fine.

The JVC label is at the top and reversed.  Its not a big deal, just wondering if there is an option to correct it.

 

1255832172_DragonQuestVIII-JourneyoftheCursedKing(USA)-221231-033717.png

This is really bizarre. The PCSX2 core is a mess so I guess this shouldn't surprise me. But yes, you could fix this. You'd need to make a custom core preset for it. Start up the game, then go to Quick Menu > Shaders > Shader Parameters then scroll down until you get to "Flip & Rotate" and set "Flip Viewport Vertical" to 1. Then go back > Save > Save Core Preset.

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27 minutes ago, Zombeaver said:

This is really bizarre. The PCSX2 core is a mess so I guess this shouldn't surprise me. But yes, you could fix this. You'd need to make a custom core preset for it. Start up the game, then go to Quick Menu > Shaders > Shader Parameters then scroll down until you get to "Flip & Rotate" and set "Flip Viewport Vertical" to 1. Then go back > Save > Save Core Preset.

Thank you!  That did the trick, and yes, that core is a mess.  😆

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