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Posted
2 minutes ago, lordmonkus said:

You should only have to do it once per game, it's just a limitation of the core itself right now. The stand alone version does not have this if you want to use it but lose out on the Retroarch features.

Every Saturn game I start needs the Language/Time set no matter how many times I start the same game

Posted
Just now, lordmonkus said:

That's strange, it only does this for me the first time I load a game and then doesn't do that after.

Ya, I don't understand it either. For some reason the bios settings isn't saving.

  • 2 weeks later...
Posted

Just as an FYI, Mednafen (standalone) was updated to 0.9.41 on 1/21/17.

Changes:

  • Renamed settings "*.pixshader" to "*.shader".
  • Added simple color TV CRT-approximating OpenGL shader, "goat".
  • PSX: Added "psx.input.analog_mode_ct.compare" setting to control the combination of buttons used when the functionality controlled by the "psx.input.analog_mode_ct" setting is enabled.
  • SMS: Added settings "sms.slstart", "sms.slend", "sms.slstartp", and "sms.slendp".
  • SNES: Added setting "snes.h_blend", default value of "0", that when set to "1" will enable a horizontal blend/blur filter.
  • SS: Added setting "ss.correct_aspect", default value of "1", to allow the user to disable aspect ratio correction(not recommended, but whatever~).
  • SS: Added setting "ss.h_overscan", default value of "1", to allow the user to show less of the screen on the left and right sides by setting it to "0".
  • SS: Added setting "ss.h_blend", default value of "0", that when set to "1" will enable a horizontal blend/blur filter(with a more noticeable effect on the Saturn video modes with a higher horizontal resolution).
  • SS: Fixed the low volume problem in "Daytona USA".
  • SS: Fixed missing/corrupted graphics of battle scenes in "Grandia".
  • WonderSwan: Minor sound and graphics emulation accuracy improvements, from patches and suggestions provided by trap15.
  • Like 1
Posted

It's pretty basic. It's not really any kind of competition with RA's CRT shaders. There are other things you can add on top like scanlines of course, but this is with just " -ss.shader goat " enabled:

GUARDIAN_HEROES-0000.pngGUARDIAN_HEROES-0001.pngGUARDIAN_HEROES-0002.png

  • 2 months later...
Posted

For some odd reason I've gotten only a few games to work. I do have required files for all regions. Mednefen displays "failed to load content" while Yabuse opens perfectly. Unless I can have some games launch with mednefen and some yabuse, I don't have a solution, 

Posted

If some games are working and others aren't that means the ones the don't work are bad images.

You can either replace the images with good working ones that Mednafen likes or you can change the emulator for the games that only work with Yabause. I assume the Yabause you are using is the stand alone so all you need to do is setup Yabause in Launchbox and for each game you want to use that emulator right click and edit, then change the emulator to Yabause.

  • 1 month later...
Posted

I am getting most everything to run just fine with mednafen, but am seeing some graphic issues with certain games. I attached a screenshot of Fighters Megamix here, there seems to be an interlacing issue or something as you can see with the guy on the right, the long horizontal stretched pixel thing going on. I am wondering if this is something I can control with different settings at all?

IMG_1698.JPG

Posted

I'm fairly certain that is one of the few games that still has issues, I have the same issue on my setup.

You may want to try a de-interlacing shader or something but I don't think it will work.

Posted

There are several SS and PSX games that are in interlaced 480i format (which causes that artifacting), Megamix is one of them. It's most common in fighting games. I made a custom deintetlacing shader preset that you may want to try out. It's linked at the bottom of the thread below. It needs to go in the base shaders folder.

 

  • Like 1
Posted
17 minutes ago, Zombeaver said:

There are several SS and PSX games that are in interlaced 480i format (which causes that artifacting), Megamix is one of them. It's most common in fighting games. I made a custom deintetlacing shader preset that you may want to try out. It's linked at the bottom of the thread below. It needs to go in the base shaders folder.

Hey that did the trick! Thanks a lot Zombeaver :) I appreciate you taking the time to respond.

Posted

No problem! It'll work for both Saturn and Playstation games. You can save per-game overrides in Retroarch so that it'll only be used on the games you want. It's fairly obvious when it's needed, but for reference I'm using it on the following games:

Saturn:

Fighters Megamix
Fighting Vipers
Frankenstein: Through The Eyes Of The Monster
Last Bronx
Last Gladiators Digital Pinball
Necronomicon
Touryuu Densetsu Elan Doree
Virtua Fighter 2

Playstation:

All the titles that are marked in orange on my override audit sheet.

  • Like 1
  • 2 months later...

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