haleksander Posted November 8, 2017 Share Posted November 8, 2017 Hi. Earlier this year i built a bartop arcade: ( And for my next project i want to build an pedestal arcade with 4 players. 10 buttons each. All buttons and sticks light-controlled via ledblinky. Does anyone have experience with this kind of setup? I've only seen projects consisting of uneven number of buttons for all the players, and/or having connected not as many buttons as what i'm planning. Is it posible to get 4 encoders for handling the rgb-lighting for each player, or would that be problematic? Does ledblinky handle only one encoder? I want to use separate encoders for each player's input (due to previous experiences such as giving up making Steam tackle xin-mo controllers and such) Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted November 8, 2017 Share Posted November 8, 2017 10 buttons each ? What the hell are you planning on playing that has 4 people and 10 buttons each ? Quote Link to comment Share on other sites More sharing options...
damageinc86 Posted November 8, 2017 Share Posted November 8, 2017 8 standard config buttons, and then one is for beer dispenser, one for nacho cheese dispenser 1 1 Quote Link to comment Share on other sites More sharing options...
haleksander Posted November 8, 2017 Author Share Posted November 8, 2017 2 hours ago, Lordmonkus said: 10 buttons each ? What the hell are you planning on playing that has 4 people and 10 buttons each ? Spelunky, Towerfall, Duck Game, Mortal Kombat X, Tekken Tag Tournament and so on... Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted November 8, 2017 Share Posted November 8, 2017 Do those games require 10 buttons ? Quote Link to comment Share on other sites More sharing options...
haleksander Posted November 8, 2017 Author Share Posted November 8, 2017 In other words, the plan is to fully map an equivalent of say, an Xbox 360-controller (A,B,X,Y, LB, RB, LT, RT, START, SELECT) so that i can map it in Steam as a fully functional controller (minus L3 and R3) Playing Steam games without having to go into controller preferences for each game and adjust the settings in order to make it work with only 8 buttons is preferable. And by using Ledblinky, only relevant buttons would light up for each player. Hopefully, i'll rarely have to use all buttons in one game, but each player-set would still be compatible if a game would have no option for adjusting controls in case it turns out that say, RT is the unadjustable default button for sliding. I have two players with 10 buttons on my previous build (check the video) and found it practical when testing new modern games for Steam (or ps1, ps2, xbox etc) Quote Link to comment Share on other sites More sharing options...
DOS76 Posted November 8, 2017 Share Posted November 8, 2017 (edited) I have 10 buttons each for each encoder but 6 are face buttons two are start and coin and 2 are on the front panel and do various control things when combines with start and coin. They sell them in 10 buttons sets or at least the one I got did. Edited November 8, 2017 by DOS76 1 Quote Link to comment Share on other sites More sharing options...
haleksander Posted November 8, 2017 Author Share Posted November 8, 2017 Ah. Which encoders are you using? And are you usind Ledblinky as well? If so, combined encoder for both lights and controller input, or separate? Quote Link to comment Share on other sites More sharing options...
DOS76 Posted November 8, 2017 Share Posted November 8, 2017 They are the zeroDelay encoders and no they will not work with LEDBlinky. Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted November 8, 2017 Share Posted November 8, 2017 47 minutes ago, haleksander said: In other words, the plan is to fully map an equivalent of say, an Xbox 360-controller Fair enough 1 Quote Link to comment Share on other sites More sharing options...
damageinc86 Posted November 9, 2017 Share Posted November 9, 2017 Well crap, I guess that DOES make sense! 1 Quote Link to comment Share on other sites More sharing options...
haleksander Posted November 9, 2017 Author Share Posted November 9, 2017 Albeit, a having less buttons would be a lot cleaner and tidy design, but like i said, i want to check if this Ledblinky thingy is possible since i'm hoping it would help makong it less cluttery in a sense, you know So i'm still wondering if it's as "easy" as just purchasing 4x zero delay encoders (which is the same encoder i'm currently using, and that i'm quite satisfied with, since it works well with Steam vs my previous attempt with a dual Sinoarcade encoder) And 4x RGB-encoders (which ones?) for handling only the lights. Or do they all come with both light- and controller- signal handling?) I'm still very new at this ?? Quote Link to comment Share on other sites More sharing options...
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