Jump to content
LaunchBox Community Forums

Best way to incorporate arcade sticks


Aevans0001

Recommended Posts

Ok so I really like launchbox, but i have an issue with not being able to use both player sticks to choose games (along with other monor issues based upon this).  So I posted a topic about adding the ability to add more keystrokes into the hotkey menu.  Now in the mean time I am also having a problem with my old version ipac being detected occasionally.  

 

So my question is now, Is there now a better way of handling arcade sticks?  I would like them to be treated more like a controller and less like a keyboard,  I dont remember exactly which controller I got, but it was one that was a known brand 10 years ago.

 

 

Link to comment
Share on other sites

Thanks dos76! I think i will be getting some of these also!  I have been having issues, trying to make all these emulators work with the ipac and started running into trouble.  I also have a trackball, and I was trying to dual purpose the left and right button as also button 1 and button 2 in emulators.  Most emulators allowed it, but then i ran into some that did not and so I messed with different key combinations, which caused other issues. 

 

Do you by any chance have a trackball also? 

If so, how did you run your buttons?

 

also does this allow controller 1 and 2 to control the interface in launchbox?

 

Link to comment
Share on other sites

Have you tried any 3rd party software like Vjoy or Xoutput to have your arcade stick emulate controllers. I know in the past I used Vjoy to have my Xarcade Tankstick function like a gamepad controller for some Steam games. Whether or not that will let you do what you want with both sticks being able to control BigBox I do not know as I never experimented with it and I do not use it this way as I do not have these Steam games in the arcade cabinet anymore. 

The Tankstick has a trackball built in and it functions in most emulators like a mouse. It works pretty smoothly in Mame which is what I use it for about 100% of the time.  

Link to comment
Share on other sites

  • 1 year later...

I have 2 x zero delay encoders that work fine in all else (mame, emulators etc) but in LB / BB it doesn't identify each encoder as a seperate device so I can only map 12 buttons. IE if I map button 1 on encoder 1 & button 1 on encoder 2 LB / BB just identifies it as the same button not differentiating between the 2 encoders, very annoying & can't find a work round.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...