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Vertical Aspirations Console Bezels


JaysArcade

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Vertical Aspirations Console Bezels

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This is the bezel set I created for use with vertically oriented monitors, and is the companion set for the Vertical Aspirations BigBox theme. The set includes the major consoles (*pre analog controls) NES, SNES, Sega Genesis, Sega Master System, Atari 2600, etc, etc.

Each Retroarch console has two Overlay Borders. One with bezel and one without. I did this so you can use something like the HSM Mega Bezel Reflection Shader with the overlay if you are so inclined. I've noticed the shader is a little resource hungry so I've included the bezel versions here in case that shader slows your system down too much. If your system is fast enough. I highly recommend using the HSM shader.

With Bezel

Without Bezel - Good option to use with HSM Mega Reflections Shader

I have also included in the set, per-game bezels for Vectrex that utilize the overlays that were included in the physical games as well as several per game bezels for Intellevision that include the physical overlays that were included with the games for use with the game pads. (see below) This is nice so you can see what controls do what for the game you are playing. I may create a set like this for ColecoVision in the future.BumpNJump_bezel.thumb.png.3a5b9b0b9445ad01b9975b45d4671ff6.png

1171257509_BumpNJump(World).png.d7cd1b4e8329e0ce11fb952e7e32dc1c.png

There is also a generic MAME Bezel I've included in the folder created by Chad Wedlake from his youtube channel. All the console bezels in this folder are derivative of his MAME bezels.

As with the Vertical Aspirations BigBox theme, you'll need to be running Windows in portrait mode for these to be of any use to you.

649215742_portraitmode.thumb.png.d32faf7016e22f2e2fbc1ca514a9921e.png

*At this point I'm not considering making bezels for newer generation consoles that use analog sticks on the controllers. This set was built with Arcade Cabinets in mind that do not typically use analog stick controls.


 

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  • 2 years later...

great bezel but putting a single controller in the middle at the top of the screen is a bad idea since eyes are drawn to it...it would be easier on te eyes if you went with two controllers,a logo or something a bit more spread out...having a single focal point like a controller is very distracting...generally the things around the screen/viewport shouldn't be narrower than the viewport or they'll distract from the game

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6 minutes ago, zanzabarjones said:

great bezel but putting a single controller in the middle at the top of the screen is a bad idea since eyes are drawn to it...it would be easier on te eyes if you went with two controllers,a logo or something a bit more spread out...having a single focal point like a controller is very distracting...generally the things around the screen/viewport shouldn't be narrower than the viewport or they'll distract from the game

I intentionally put the controller for each system there so that no matter what the console the person was playing at the time, they could easily reference the controls originally used on that system. The bezels were built with the intention of them being used with a vertically oriented monitor in an arcade cabinet using arcade controls. Being able to reference the original controller layout was a major focus of the design. Sorry it disagrees with you. You are always free to make your own and share.

 

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  • 1 year later...

You have to enable them in Retroarch as overlays. Each system will need to be set up. If you search youtube you can find tutorials on setting up overlays in Retroarch. Once you figure out how to set up one or two systems, the rest will be simple to do.

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51 minutes ago, nickyghost said:

total noob, but will the bezels not show in bigbox during gameplay? or by setting them up in retroarch will that make them show when running in bigbox? 

JaysArcade's answer applies to this question as well. All bezels need to be set up in the emulator directly. As long as they are set up and working there when you launch a game from BB it will work. 

On 4/5/2024 at 11:30 AM, JaysArcade said:

You have to enable them in Retroarch as overlays. Each system will need to be set up. If you search youtube you can find tutorials on setting up overlays in Retroarch. Once you figure out how to set up one or two systems, the rest will be simple to do.

 

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This is not a Bigbox theme. These are overlays (bezels) to be used within Retroarch. "During gameplay" implies you launched a game and are outside of Bigbox. When you exit a game you are brought back into Bigbox. Bigbox just launches the game and has no bezel feature. That is why you separately have to add the overlays in Retroarch and enable them there. These overlays don't "run" in Bigbox - BUT, if you set them up in Retroarch, they will display when the games are launched from Bigbox. Does that make any sense? Bigbox is just the game launcher. You said in an earlier post that you have the bezels pre-launch. You don't actually. You probably have my Vertical Aspirations theme. These bezels extend that look into Retroarch when playing those games.

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