stigzler Posted Saturday at 10:11 AM Posted Saturday at 10:11 AM Just a quick note to say well done, chaps. You're wrangling this majestic beast like it's a simple house cat. 👍 (Especially after this recent update! To make an omelette, you gotta break a few eggs, right?) 1 Quote
The Papaw Posted Sunday at 02:34 PM Posted Sunday at 02:34 PM On 9/19/2025 at 8:08 AM, C-Beats said: Spoke too soon @The Papaw, your issue resolved in beta 3 which I believe is coming out pretty early today. @C-Beats @faeranI can confirm this is working correct for me, as well as when running the Wizard and un-checking all media, it is no longer downloading Clear Logo's 1 Quote
faeran Posted 22 hours ago Author Posted 22 hours ago On 9/19/2025 at 5:09 PM, SqHd said: I've noticed BigBox is not respecting the badge settings via Launchbox media packs. I have LB set to nostalgic and BB set to white filled. But BB is showing nostalgic. (On beta 2 and 3) Also, minor request: would it be possible to add recent games for "Platform Categories" default theme "Hybrid 2" view? Thx! Thanks. This should be fixed up before the hotfix comes out. I forget what Hybrid 2 is. If it's the horizontal one, I'm not sure where that would go other than needing to replace an element to fit another one in there. The good news is that there's always theming. 1 Quote
ffingers Posted 20 hours ago Posted 20 hours ago Wanted to let you know of an issue I identifed with beta 3. I recently did a whole new LB build moving to a new computer. As a result I had to redo all the controls etc. (this will matter in a second). I had done all the mapping using a gamepad and a virtual joystick (vjoy) all was fine. Realized I need to go back in and tweak the order of the controllers and whatnot. When I went into change things, LB and BB refused to recognize any controller input when remapping. I thought I had done something when moving controllers around, but everything worked in all the emulators, in windows, etc. Just LB and BB refused to register inputs for remapping and most input just for navigation (if any mappinges still existed). I racked my brain trying multiple different things. I tried an old install in a different directory and the controllers worked as intended. I figured it was a bad install, something got corrupted. I did a reinstall of beta 3 over the top of the existing LB and it still didn't work. I tried a rollback to beta 1 and all of sudden, all controllers and inputs were recognized. All this to say, there is something definitely wonky with beta 3 and USB game controllers and mapping. For reference I'm running Windows 11 and the game controllers were a GP-Wiz from GroovyGamer and also a virtual stick using vJoy. Quote
faeran Posted 17 hours ago Author Posted 17 hours ago 3 hours ago, ffingers said: Wanted to let you know of an issue I identifed with beta 3. I recently did a whole new LB build moving to a new computer. As a result I had to redo all the controls etc. (this will matter in a second). I had done all the mapping using a gamepad and a virtual joystick (vjoy) all was fine. Realized I need to go back in and tweak the order of the controllers and whatnot. When I went into change things, LB and BB refused to recognize any controller input when remapping. I thought I had done something when moving controllers around, but everything worked in all the emulators, in windows, etc. Just LB and BB refused to register inputs for remapping and most input just for navigation (if any mappinges still existed). I racked my brain trying multiple different things. I tried an old install in a different directory and the controllers worked as intended. I figured it was a bad install, something got corrupted. I did a reinstall of beta 3 over the top of the existing LB and it still didn't work. I tried a rollback to beta 1 and all of sudden, all controllers and inputs were recognized. All this to say, there is something definitely wonky with beta 3 and USB game controllers and mapping. For reference I'm running Windows 11 and the game controllers were a GP-Wiz from GroovyGamer and also a virtual stick using vJoy. Interesting. Thanks for the report. I was unable to recreate this with all of my controllers, although I do not have a GP-Wiz and I don't use vJoy. If you have time, are you willing to troubleshoot with me in a PM? Quote
ffingers Posted 15 hours ago Posted 15 hours ago Yeah happy to. I did reinstall beta 1 so its working now, but happy to throw another install on to troubleshoot the issue. Also just so you know, I used a generic USB controller as well thinking maybe it was the GP-Wiz or vJoy but it happened with a generic controller as well. It was not willing to recognize any USB controller. I'll throw on a fresh version of beta 3 and check if the same thing happens and I'll let you know. Quote
Joe35car Posted 3 hours ago Posted 3 hours ago (edited) OK so I was doing some testing and when I tried to do a clean import of my full set of Teknoparrot games it only wants to import 6 games . Only reason I discovered this was I wanted to import the newly added games that support Namco System 357 & 369. 20250924_024208.zip Edited 2 hours ago by Joe35car Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.