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Mr. RetroLust's MAME Lights Out Bezels Revisited 0.06

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21 Screenshots

About This File

Lights Out Bezels updated to the newest MAME code.

 

Mr. RetroLust created a series of bezels which is a masterpiece :

Yet as he uses a rather old version of MAME, some of those bezels are not compatible with the latest releases which use a redesigned artwork system (MAME 0.226 onwards).

As I intend to continue to enjoy his creations in optimal conditions, I have undertaken to update all the lay files and to correct recent incompatibilities.

You will find here the complete collection updated to the most recent lay code.

The original project uses a reflection and scratch layer to add a realistic effect which defines its style.

 

Based on the version 5.9 of its collection :

I updated/edited all the lay files (but one*).

Renamed some files to respect romnames of latest MAME release (0.266 at the time of this writing).

Merged some archives to avoid any conflict with the classic artworks of Mr. Do and progetto-SNAPS.

Replaced most of the screen overlays based on pics with lay-coded ones according to the latest MAME sources (ex : Circus).

Corrected some MAME artwork display known bugs (ex : Dead Eye).

Added a toggleable gear shift view for racing games when possible (ex : Pole Position).

Added some color variations (ex : Barricade).

Added some BIOS specific bezels (ex : Deco Cassette System).

Added generic horizontal and vertical bezels to use as fallback art files for every game missing individual artwork.

Included a folder ini file which allows you to display a list of all games of the collection.

If you spot a bug, or a game I forgot to add a gear shift, please indicate it in the comments, I will rectify it ASAP.

* : For the moment I have not managed to update "Golly! Ghost!" efficiently, the one included here is the original version from Mr. Retrolust.


It is essential to use the included horizontal.ini and vertical.ini files to make the generic fallback bezels work.
The vector.ini and the vector-mono.ini are highly recommended but not essential.
The raster.ini is only to be used if you use the D3D HLSL graphics mode.

For my part I use BGFX for the rasters and the fantastic ArcCabView shader from Houb :

https://www.mediafire.com/file/71eylbzx8oom5ji/ArcCabView_MAME_BGFX_Chain_2.2d.7z/file

 

Installation :

Unzip all LightsOutRevisited0-Z archives in MAME/ARTWORK/

Install updates one after the other, just unzip and replace all files when asked.

Put horizontal and vertical INIs in MAME/INI/PRESETS/

Let's play!

Optional : Put vector, vector-mono and raster INIs in MAME/INI/PRESETS/

                   Put Lights Out Bezels Revisited INI in MAME/FOLDERS/

 

After downloading and testing the release, if you enjoyed it, please come back and react by reviewing or liking the page.

It will give visibility to the project.

 

Edited by kloug666
Even more details


What's New in Version 0.06   See changelog

Released

 

UPDATE TO LIGHTS OUT 5.9 - MAME 0.266 - JUNE 2024

UPDATED:
galaxian

NEW:
balonfgt
bnglngby
btlecity
citycon
cluclu
cstlevna
drmario
duckhunt
excitebk
funkyfig
goonies
hogalley
iceclimb
iceclmrd
jajamaru
metlhawk
nvs_machrider
nvs_mightybj
nvs_platoon
rbibb
smgolf
starlstr
suprmrio
supxevs
tkoboxng
topgun
vsbball
vsfdf
vsgradus
vsgshoe
vsmahjng
vsnes
vspinbal
vsskykid
vsslalom
vssoccer
vstennis
vstetris
wrecking

 

  • Like 13
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1 hour ago, carminerock97 said:

Where i have to extract this files? i'm a bit confused

Unzip all LightsOutRevisited0-Z archives in MAME/ARTWORK/

Put horizontal and vertical INIs in MAME/INI/PRESETS/

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Came here from Mr Retrolust's page. Very nice work! Surprised there aren't more comments here. One thing, what has been mentioned before - the reflections. Would it be possible to batch reduce the screen reflection & scratch amount? I know that you can edit them individually but I wondered if you might be able to do the set as a batch.

Edited by Retrofrogg
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noob question; I saw your post on updated files, but there´s no description about what was changed/updated. My english is WIP , so mayber you did it, but I cound´t found. can you explain please?

Thanks

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On 9/11/2023 at 4:22 PM, retrospace said:

noob question; I saw your post on updated files, but there´s no description about what was changed/updated. My english is WIP , so mayber you did it, but I cound´t found. can you explain please?

Thanks

??? Everything is listed in the changelog.

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On 9/10/2023 at 9:29 PM, bradigor said:

I've been using MAME in retroarch until now. Where would I install these? Or is it not possible?

Only MAME and derivative builds, not the butchered version that comes with RA.

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On 8/25/2023 at 10:31 AM, Retrofrogg said:

Came here from Mr Retrolust's page. Very nice work! Surprised there aren't more comments here. One thing, what has been mentioned before - the reflections. Would it be possible to batch reduce the screen reflection & scratch amount? I know that you can edit them individually but I wondered if you might be able to do the set as a batch.

Automatic batch graphic editing will give very bad results and would kill the magic of the reflections.

With a few rare exceptions, I mainly only update the code for lay files and do not want to touch Mr. Retrolust's tremendous graphic work.

Edited by kloug666
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On 12/2/2022 at 3:20 PM, kloug666 said:

Unzip all LightsOutRevisited0-Z archives in MAME/ARTWORK/

Put horizontal and vertical INIs in MAME/INI/PRESETS/

Hey so I tried this and still nothing is there any other additional setup needed?

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On 11/22/2023 at 2:48 AM, Fluffykins298 said:

Hey so I tried this and still nothing is there any other additional setup needed?

If you've done it properly, now you must have numerous zip files in your main MAME "Artwork" folder.

Please check it, first is 3countb.zip, last is zzyzzyxx.zip. Everything should work.

Edited by kloug666
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21 hours ago, kloug666 said:

If you've done it properly, now you must have numerous zip files in your main MAME "Artwork" folder.

Please check it, first is 3countb.zip, last is zzyzzyxx.zip. Everything should work.

yep tried it again for some reason it was to do with one of the games not the bezels not working 

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Thx for sharing! The artwork of blood wolf(battlera.zip) with the ArcCabview shader doesn't display properly, only the right side shows the reflection effect. And outrunner missed the gear shifter as well. Pls feel free to check it out.😋

Edited by CKL
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Should I use these files (which i have installed now), or use the ones from the original thread?
I just want new updates.

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Thanks so much for bringing these up to date. Now with Dragon's Lair supported in 262 it would be amazing to get a realistic bezel that includes the LED scoreboards... Any chance of that?

 

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Hey, for the zip containing the 5.4 version, do i replace all zips when asked and also what is the directory folder with the ini file in it ? do i need that ini file ?

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The community can't thank you enough, now you have also made an update for newer MAME versions. I really have to try your Bezels, hoping they work with MAME v0.264.

I have a question and would be glad if you can help: What happens to games which don´t have a dedicated Bezel? Is a system bezel loaded then? That would be great. If not, is there a way to use the old bezels of the Bezel-Project that Launchbox already has saved in the MAME/artwork folder? So is there a way to combine your bezels and those of other projects? In conclusion, how do I set up such a mish-mash bezel system, as I learned to first delete all bezel artworks from an older project and merely than installing the new one. 

Thank you so much for all your efforts and creativity and especially for sharing all this with us. 
Cheers
Matthias

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From darkfella: "Hey, for the zip containing the 5.4 version, do i replace all zips when asked and also what is the directory folder with the ini file in it ? do i need that ini file ? "

This is a most important question and should be answered ... I asked myself the same thing. Thank you in advance.

Edited by matsrats
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On 1/28/2024 at 7:23 AM, CKL said:

Thx for sharing! The artwork of blood wolf(battlera.zip) with the ArcCabview shader doesn't display properly, only the right side shows the reflection effect. And outrunner missed the gear shifter as well. Pls feel free to check it out.😋

Hello, sorry for the late reply.

1) battlera : I can't reproduce this display bug. As I've tried with 3 different PC, I think it has something to do with your personal setup.

2) orunners : For now, as the gear shift is not referenced in MAME sources, it is not possible to display it on screen.

On 2/4/2024 at 3:12 PM, McCHitman said:

Should I use these files (which i have installed now), or use the ones from the original thread?
I just want new updates.

If you're using a recent relase of MAME, it's best to use this fork, which is more future-proof.

On 2/18/2024 at 2:36 AM, XboxSlacker said:

Thanks so much for bringing these up to date. Now with Dragon's Lair supported in 262 it would be amazing to get a realistic bezel that includes the LED scoreboards... Any chance of that?

 

For the bezel, everything depends on Mr Retrolust.
But the LED display is technically feasible, I could code it into the lay file.
Please note that for LaserDisc games, the emulator of choice is https://github.com/DirtBagXon/hypseus-singe
Much more advanced than MAME.

On 4/8/2024 at 6:12 PM, darkfella said:

Hey, for the zip containing the 5.4 version, do i replace all zips when asked and also what is the directory folder with the ini file in it ? do i need that ini file ?

Yeah, replace all the zips on each update.

The folder ini is completely accessory but allows you to display a list of all games with artwork.

On 4/18/2024 at 3:42 PM, matsrats said:

The community can't thank you enough, now you have also made an update for newer MAME versions. I really have to try your Bezels, hoping they work with MAME v0.264.

I have a question and would be glad if you can help: What happens to games which don´t have a dedicated Bezel? Is a system bezel loaded then? That would be great. If not, is there a way to use the old bezels of the Bezel-Project that Launchbox already has saved in the MAME/artwork folder? So is there a way to combine your bezels and those of other projects? In conclusion, how do I set up such a mish-mash bezel system, as I learned to first delete all bezel artworks from an older project and merely than installing the new one. 

Thank you so much for all your efforts and creativity and especially for sharing all this with us. 
Cheers
Matthias

1) For games which don´t have a dedicated bezel, if a system bezel exists, it will be loaded first. Otherwise, the generic horizontal and vertical bezels will be used as fallback artworks.

2) Editing your MAME ini file, you can select a multitude of different artworks folders. This is very practical, but it can lead to conflicts, and not all artworks may always be available.

Please note that this collection is already perfectly compatible with the classic artworks of Mr. Do.

Thank you for your kind comments :)

 

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These look amazing. However, I followed your installation instructions and placed all of the artwork and ini files where specified, and no bezels are loading in MAME for me. I see the curvature of the screen and the scan lines, but no bezel or overlays, despite these being enabled in my mame.ini.

Any ideas?

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