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LIGHTS OUT! BEZELS UPDATED TO THE NEWEST MAME CODE

 

Mr. RetroLust created a series of bezels which is a masterpiece :

Yet as he uses a rather old version of MAME, some of those bezels are not compatible with the latest releases which use a redesigned artwork system (MAME 0.226 onwards).

As I intend to continue to enjoy his creations in optimal conditions, I have undertaken to update all the lay files and to correct recent incompatibilities.

The original project uses a reflection and scratch layer to add a realistic effect which defines its style.

You will find here the complete arcade 4K widescreen collection updated to the most recent lay code and expanded in various ways.

 

Mainly based on the version 6.6 of its collection :

I’ve updated/edited all the lay files.

Renamed files in sync with latest MAME release (0.274 at the time of this writing).

Merged some archives to avoid any conflict with the classic artworks of Mr. Do and progetto-SNAPS.

Converted and integrated some of Mr. RetroLust's non-MAME specific arworks*.

Added some new artworks in the same style (Ex: Darius II Dual-Screen).

Replaced most of the screen overlays based on pics with lay-coded ones according to the latest MAME sources (ex : Circus).

Corrected some MAME artwork display known bugs (ex : Dead Eye).

Added toggleable gear shift for racing games when possible (ex : Pole Position).

Added optional custom enhancements (ex : Galaga).

Added color variations (ex : Barricade).

Added BIOS specific bezels (ex : Deco Cassette System).

Added generic horizontal and vertical bezels to use as fallback art files for every game missing individual artwork.

Included a folder INI file to display a list of all games of the collection.

 

If you spot a bug, or a game I forgot to add a gear shift, please indicate it in the comments, I will try to rectify it ASAP.

 

 * : Converted for MAME and upscaled to 4K some artworks from HD Lights Out! Retroarch Bezels 8.5.

       Converted for MAME  the Sammy Atomiswave 4K Lights Out! Realistic Bezels 1.0.0.

       Converted for MAME the Sega Naomi 4K Lights Out! Realistic Retroarch Bezels 1.3.

 

INSTALLATION

Easy 'n' dirty way :

Unzip all LightsOutRevisited0-Z archives in MAME/ARTWORK/

Install updates one after the other, just unzip and replace all files when asked.

Put horizontal and vertical INIs in MAME/INI/PRESETS/

 

Advanced 'n' clean way :

Use the provided DAT to rebuild the collection with Clrmamepro, Romcenter or your favorite ROMs manager.

Place the resulting ZIP files in MAME/ARTWORK/

Put horizontal and vertical INIs in MAME/INI/PRESETS/

It is essential to use the included horizontal.ini and vertical.ini files to make the generic fallback bezels work.

 

Optional :

Put vector, vector-mono and raster INIs in MAME/INI/PRESETS/

Put Lights Out Bezels Revisited INI in MAME/FOLDERS/

The vector.ini and the vector-mono.ini are highly recommended but not essential.
The raster.ini is only to be used if you use the D3D HLSL graphics mode.

I personally use BGFX for the rasters and the fantastic ArcCabView shader from Houb and Ducon2016 :

https://www.mediafire.com/file/71eylbzx8oom5ji/ArcCabView_MAME_BGFX_Chain_2.2d.7z/file

 

Let's play !

 

All hails to Mr. RetroLust for the incredible work that he made with his original bezels.

Special thanks to the following people who directly or indirectly inspired and/or helped me with this project : AntoPISA, Houb, Layer0730, Mr. Do, numerous members from MAMEWorld, Starman99x, Vaughan and Widge-5.

 

After downloading and testing the release, if you enjoyed it, please come back and react by reviewing or liking the page.

It will take you just a few seconds and help me give visibility to this project.

 

 

 

Edited by kloug666
updated description


What's New in Version 0.09   See changelog

Released

What's New in Version 0.09 released February 17, 2024

UPDATE TO LIGHTS OUT 6.6 - MAME 0.274 - February 2024
- Huge update
- Sync with MAME 0.274
- Finally succeeded to convert Golly! Ghost! to the new LAY code, Cowabunga!
- I reworked the generic fallback artworks, this enabled me to remove over 150 artworks that were no longer needed
- Redone most of the optional custom enhancements
- Included XML DAT for ROMs manager

NEW/UPDATED:
005
1943mii
20pacgal
280zzzap
40love
4dwarrio
8ball
aafb
abaseb
aceattac
alibaba
alienar
alphaho
alpines
altair
amidar
animechmp
aquarush
area51mx
argus
arlingtn
ar_bios
assault
astropal
astrowar
atarifb
atlantis
backfire
ballbomb
balonfgt
baluba
banbam
basebal2
battlex
battroad
bballs
bbh
bbhcotw
bbhsc
bcruzm12
benberob
berenstn
bermudat
berzerk
bigbucks
bigevglf
bioatack
birdiy
birdtry
bishi
bking
bking2
bking3
black
blasto
blkhole
blmbycar
blockade
blockgal
blueshrk
bmaster
bogeyman
boomrang
boonggab
borntofi
bowler
boxingb
boxyboy
bradley
brod
buggychl
bullet
bullfgtr
bwidow
cairblad
calipso
calorie
cameltry
canvas
carjmbre
cartfury
catnmous
cchasm
cclownz
cecmatch
cerberus
cfarm
chaknpop
chameleo
champbb2
champbwl
chanbara
changela
changes
chaoshea
checkman
checkmat
chinatwn
chinhero
choko
chqflag
chukatai
chwrestl
citybomb
ckongpt2
clayshoo
cliffhgr
cloud9
colmns97
combh
commsega
comotion
compgolf
complexx
copsnrob
cosmos
countryc
crazyfgt
crazywar
crgolf
crgolfhi
critcrsh
crusherm
crzrally
cshift
csprint
cubeqst
cuebrick
cutieq
cworld
cybertnk
cybrcomm
cybrcycc
dacholer
dai2kaku
daiskiss
dambustr
danceyes
dankuga
darius2d
darius2do
darkedge
darkplnt
darkwar
darwin
dazzler
dblplay
dbzvrvs
dcheese
dcon
dday
ddr2m
ddru
deadconx
decocass
deluxe5
demoderb
dendego
dendego2
denseib
desertgu
destryer
devilfsh
dfjail
dharma
digger
diggerma
dingo
dirtfoxj
dkong
dkongpe
dkongx
dockman
dodgem
dodgeman
dogpatch
dokaben
dokidoki
dominos
dommy
dondokod
dplay
draco
dragoona
dragrace
drgw2
dribling
driftout
drivedge
drmicro
dsoccr94
dstage
dunkmnia
dunkshot
dynamski
dynashot
ebases
eggor
einning
elecyoyo
embargo
emeralda
enigma2
euroch92
evilngt
exctleag
f15se
f1gpstar
f1lap
fghtbskt
fightrol
finalap2
finalap3
finalapr
finallap
firebeas
firefox
fireone
flamegun
flstory
flytiger
fnkyfish
fredmem
fredmemus
freezeat
frenzy
funkyjet
g13knd
gaialast
gakupara
galaga
galaxia
galaxian
galpani4
galpanis
galpans2
galpans3
galsnew
ganbare
garyoret
gcpinbal
geebee
gekisou
gen_horizont
gen_vertical
ghoshunt
ginganin
glpracr
glpracr3
gmgalax
goldmedl
golgo13
gollygho
grchamp
gridiron
gridlee
grmatch
groundfx
gslugrsj
gunbustr
gunfight
gutsn
gwarrior
gyruss
hachamfb
hachoo
hal21
hammer
hangonjr
harddriv
hardhat
hardhead
hardyard
harem
hcrash
hdrivair
headon
headon2
heartatk
heiankyo
herbiedk
hexion
highsplt
hiimpact
histryma
hitme
hitnmiss
hoccer
holo
hoops96
hopmappy
horizon
hotrod
hotshock
hotsmash
huncholy
hustle
hvnsgate
hvoltage
hvysmsh
iceclmrd
ichir
jumppop
kattobas
kok
koropens
kyukaidk
lacrazyc
lbgrande
linkypip
megaphx
megaplay
metmqstr
mmonkey
mmpanic
motoraid
mouser
multchmp
nastar
nbagold
nbanfl
omegrace
onna34ro
passsht
phklad
phpython
phtetris
plegends
popflame
portman
potopoto
powyak96
prmrsocr
punchout
puyo
puzzlove
pwrkick
razmataz
ringfgt
roadrunm
rollace
rumba
sagaia
sci
sheriff
skatekds
skychal
snowbro3
sonicbom
spacewar
spcforce
speakres
spelunkr
splndrbt2
spuzbobl
srdarwin
stargrds
starlstr
stratvox
supduck
sws99
tturf
wldcourt
wofch
ws

 

  • Like 16
  • Thanks 4
  • Game On 1

User Feedback

Recommended Comments



kloug666

Posted

On 7/21/2024 at 5:07 PM, slammin007 said:

Very Cool, thanks for this.  I'm having trouble using the ArcCabView with these overlays though. For some reason I get wavy lines overlaid on the screen.  If I go into slider controls and change ArcCabView to something else, then switch back it fixes it, but doesn't save it.  Wavy lines return after restart. Works with OrionsAngel overlays, but not Mr. Retrolusts.

 

**Update** - found the issue in mame.ini     now it works great! Thanks again!

    # OSD ACCELERATED VIDEO OPTIONS
#
filter                    1
prescale                  3 <---- problem - originally set to 1, causes issues when set to 3

Strange, I play in 4K with prescale 3 and never had this issue.

GennadijK

Posted (edited)

Hello. While I'm downloading the archives, I want to know where to get the horizontal and vertical INIs files? Or will they be among the archives?
I also read that there is something called: crt-geom-deluxe. What's better?
And one more thing, is the Mame emulator separately much better than the one available from Retroarch? Is RetroArch just more convenient?

Please tell me, do I need an update if I have Mame 0.268?

And please tell me, in the update archives, in addition to the ARTWORK folder, there is a FOLDER folder and in it the Lights Out Bezels Revisited.ini file. Where should I throw this Lights Out Bezels Revisited?

 

Edited by GennadijK
GennadijK

Posted

I’ve basically sorted out the placement of files, everything seems to be correct. Now we need to make changes to mame .ini . And yet, I had to manually create the folder folder, so it didn’t exist or maybe it will appear after saving the system data. What kind of folder is DAT? Is it absolutely necessary and what does it affect, please tell me?

kloug666

Posted

On 8/3/2024 at 8:26 PM, GennadijK said:

Hello. While I'm downloading the archives, I want to know where to get the horizontal and vertical INIs files? Or will they be among the archives?
I also read that there is something called: crt-geom-deluxe. What's better?
And one more thing, is the Mame emulator separately much better than the one available from Retroarch? Is RetroArch just more convenient?

Please tell me, do I need an update if I have Mame 0.268?

And please tell me, in the update archives, in addition to the ARTWORK folder, there is a FOLDER folder and in it the Lights Out Bezels Revisited.ini file. Where should I throw this Lights Out Bezels Revisited?

 

1) ArcCabView is simply an optimized modification of the crt-geom-deluxe included with the MAME distribution.
You can use whichever one you prefer, or even another - it's a personal choice.

2) the original MAME is infinitely better than the horrible adaptation supplied with RetroArch.
My artworks collection won't work with RetroArch anyway.

3) As it stands, the vast majority of the collection should work with future versions of MAME.
All that's needed is for the name of an artwork to match the name of the ROM for which it's intended. Even if I never update again, 99% of the collection should work with MAME 0.268 and later.

  • Like 1
kloug666

Posted

On 8/4/2024 at 12:18 AM, GennadijK said:

I’ve basically sorted out the placement of files, everything seems to be correct. Now we need to make changes to mame .ini . And yet, I had to manually create the folder folder, so it didn’t exist or maybe it will appear after saving the system data. What kind of folder is DAT? Is it absolutely necessary and what does it affect, please tell me?

The DAT is designed for users who use Clrmamepro or a similar tool to manage their ROM and artworks collections.

  • Like 1
afskull

Posted

I had a problem when using the "The MAME Arcade Pre Configuration Project" by Warped Polygon and these artworks.
The problem was with Neogeo Games, not showing artworks.
At the end of the "CFG" files by Warped Polygon there is this label:

        <video>
            <target index="0" view="Screen 0 Pixel Aspect (10:7)" />
        </video>

Don't know what it does, but when you change the valour "target index" to "1", problem is gone, and the artwork is shown,
After testing the game, i opened the CFG again and the "<video> </video> " label was gone.
I don't understand why all of this happens, but that was the solution.
I hope this would help to anyone with the same trouble, because it was a little hard for me to find the cause.

vince16

Posted (edited)

These are 1080p bezels, right? My PC ain't strong enough to handle 4K... Which file is it for Legend of Hero Tonma please? I can't find the file for games that start with an L. 

Edited by vince16
kloug666

Posted

11 hours ago, vince16 said:

These are 1080p bezels, right? My PC ain't strong enough to handle 4K... Which file is it for Legend of Hero Tonma please? I can't find the file for games that start with an L. 

Those artworks are UHD 4K 3840x2160.

Here's the one you're looking for in HD 1080.
I converted it just for you, quick n easy way.loht.zip

  • Thanks 1
vince16

Posted

On 9/5/2024 at 10:42 AM, kloug666 said:

Those artworks are UHD 4K 3840x2160.

Here's the one you're looking for in HD 1080.
I converted it just for you, quick n easy way.loht.zip

What's the need for this new thread then? There's already this one for Mr retrolust's lightsout 4K bezels, isn't there?

Thanks btw, that's a great bezel! :)

lp69mame

Posted (edited)

Thank you for the post and thanks to Mr RetroLust of course !

For those who want to remove the scratches and the reflections, here is an automated way :

- Install ImageMagick from https://imagemagick.org/script/download.php

- run this command line (update the path where needed) 

"C:\Program Files\ImageMagick\magick.exe" mogrify -channel A -fx "a<0.263 ? 0 : a"  "C:\Emulators\Mame0269b_64bit\artwork\1941\1.png"

and...that's it !

 

Edited by lp69mame
  • Like 1
Starman99x

Posted

On 10/15/2024 at 1:01 AM, lp69mame said:

Thank you for the post and thanks to Mr RetroLust of course !

For those who want to remove the scratches and the reflections, here is an automated way :

- Install ImageMagick from https://imagemagick.org/script/download.php

- run this command line (update the path where needed) 

"C:\Program Files\ImageMagick\magick.exe" mogrify -channel A -fx "a<0.263 ? 0 : a"  "C:\Emulators\Mame0269b_64bit\artwork\1941\1.png"

and...that's it !

 

This works but it needs smoothing around the cut area, a small shadow would look nice too.

lp69mame

Posted (edited)

You could do this by lowering the 0.263 value, but this would leave the most prominent scratches. Then you could remove them by hand in an editing software (easily as they would be in the middle of the screen).

So nothing automated unless you want to go one step further : 1 pass as above, 2nd pass reads the screen coordinates from the layout file and erases the inside area

Edited by lp69mame
  • Thanks 1
LCMan27

Posted

Did you remove the DAT file? Looking to build the latest set in ROM Vault. Thanks!

kloug666

Posted

On 1/26/2025 at 7:53 PM, LCMan27 said:

Did you remove the DAT file? Looking to build the latest set in ROM Vault. Thanks!

Well, DAT is included in the "UPDATE TO LIGHTS OUT 6.0-MAME 0.272" archive.

kloug666

Posted

What's New in Version 0.09 released February 17, 2024

UPDATE TO LIGHTS OUT 6.6 - MAME 0.274 - January 2024

- Huge update
- Sync with MAME 0.274
- Finally succeeded to convert Golly! Ghost! to the new LAY code, Cowabunga!
- I reworked the generic fallback artworks, this enabled me to remove over 150 artworks that were no longer needed
- Redone most of the optional custom enhancements
- Included XML DAT for ROMs manager

NEW/UPDATED:
005
1943mii
20pacgal
280zzzap
40love
4dwarrio
8ball
aafb
abaseb
aceattac
alibaba
alienar
alphaho
alpines
altair
amidar
animechmp
aquarush
area51mx
argus
arlingtn
ar_bios
assault
astropal
astrowar
atarifb
atlantis
backfire
ballbomb
balonfgt
baluba
banbam
basebal2
battlex
battroad
bballs
bbh
bbhcotw
bbhsc
bcruzm12
benberob
berenstn
bermudat
berzerk
bigbucks
bigevglf
bioatack
birdiy
birdtry
bishi
bking
bking2
bking3
black
blasto
blkhole
blmbycar
blockade
blockgal
blueshrk
bmaster
bogeyman
boomrang
boonggab
borntofi
bowler
boxingb
boxyboy
bradley
brod
buggychl
bullet
bullfgtr
bwidow
cairblad
calipso
calorie
cameltry
canvas
carjmbre
cartfury
catnmous
cchasm
cclownz
cecmatch
cerberus
cfarm
chaknpop
chameleo
champbb2
champbwl
chanbara
changela
changes
chaoshea
checkman
checkmat
chinatwn
chinhero
choko
chqflag
chukatai
chwrestl
citybomb
ckongpt2
clayshoo
cliffhgr
cloud9
colmns97
combh
commsega
comotion
compgolf
complexx
copsnrob
cosmos
countryc
crazyfgt
crazywar
crgolf
crgolfhi
critcrsh
crusherm
crzrally
cshift
csprint
cubeqst
cuebrick
cutieq
cworld
cybertnk
cybrcomm
cybrcycc
dacholer
dai2kaku
daiskiss
dambustr
danceyes
dankuga
darius2d
darius2do
darkedge
darkplnt
darkwar
darwin
dazzler
dblplay
dbzvrvs
dcheese
dcon
dday
ddr2m
ddru
deadconx
decocass
deluxe5
demoderb
dendego
dendego2
denseib
desertgu
destryer
devilfsh
dfjail
dharma
digger
diggerma
dingo
dirtfoxj
dkong
dkongpe
dkongx
dockman
dodgem
dodgeman
dogpatch
dokaben
dokidoki
dominos
dommy
dondokod
dplay
draco
dragoona
dragrace
drgw2
dribling
driftout
drivedge
drmicro
dsoccr94
dstage
dunkmnia
dunkshot
dynamski
dynashot
ebases
eggor
einning
elecyoyo
embargo
emeralda
enigma2
euroch92
evilngt
exctleag
f15se
f1gpstar
f1lap
fghtbskt
fightrol
finalap2
finalap3
finalapr
finallap
firebeas
firefox
fireone
flamegun
flstory
flytiger
fnkyfish
fredmem
fredmemus
freezeat
frenzy
funkyjet
g13knd
gaialast
gakupara
galaga
galaxia
galaxian
galpani4
galpanis
galpans2
galpans3
galsnew
ganbare
garyoret
gcpinbal
geebee
gekisou
gen_horizont
gen_vertical
ghoshunt
ginganin
glpracr
glpracr3
gmgalax
goldmedl
golgo13
gollygho
grchamp
gridiron
gridlee
grmatch
groundfx
gslugrsj
gunbustr
gunfight
gutsn
gwarrior
gyruss
hachamfb
hachoo
hal21
hammer
hangonjr
harddriv
hardhat
hardhead
hardyard
harem
hcrash
hdrivair
headon
headon2
heartatk
heiankyo
herbiedk
hexion
highsplt
hiimpact
histryma
hitme
hitnmiss
hoccer
holo
hoops96
hopmappy
horizon
hotrod
hotshock
hotsmash
huncholy
hustle
hvnsgate
hvoltage
hvysmsh
iceclmrd
ichir
jumppop
kattobas
kok
koropens
kyukaidk
lacrazyc
lbgrande
linkypip
megaphx
megaplay
metmqstr
mmonkey
mmpanic
motoraid
mouser
multchmp
nastar
nbagold
nbanfl
omegrace
onna34ro
passsht
phklad
phpython
phtetris
plegends
popflame
portman
potopoto
powyak96
prmrsocr
punchout
puyo
puzzlove
pwrkick
razmataz
ringfgt
roadrunm
rollace
rumba
sagaia
sci
sheriff
skatekds
skychal
snowbro3
sonicbom
spacewar
spcforce
speakres
spelunkr
splndrbt2
spuzbobl
srdarwin
stargrds
starlstr
stratvox
supduck
sws99
tturf
wldcourt
wofch
ws

  • Like 1
Starman99x

Posted

8 hours ago, kloug666 said:

- I reworked the generic fallback artworks, this enabled me to remove over 150 artworks that were no longer needed

Can you please clarify more? Should we delete the previous folder and start clean? Or is it enough to just download the new update?

If some zip files need to be deleted I prefer to do that manually instead of a fresh download (I'm on a metered connection), so if you can share a list of said files, that would be helpful.

kloug666

Posted (edited)

13 hours ago, Starman99x said:

Can you please clarify more? Should we delete the previous folder and start clean? Or is it enough to just download the new update?

If some zip files need to be deleted I prefer to do that manually instead of a fresh download (I'm on a metered connection), so if you can share a list of said files, that would be helpful.

Hi there!
As usual, you could simply unzip the latest update on one side and then use the resulting files to replace the ones already in your MAME\artwork and MAME\folders directories.
It's quick,easy and rather dirty.
The advanced and cleanest way is to use the DAT contained in the update to rebuild artworks using Clrmamepro, Romcenter or another similar tool.
For my part, I use the first of these, which is the oldest of the ROMs managers.
Anyway, be careful if you're not familiar with the use of such tools. MAKE A BACKUP OF ALL YOUR ARTWORKS BEFORHAND, as mishandling them could have unfortunate consequences.

Edited by kloug666
  • Like 1
kloug666

Posted

Sorry, the Donkey Kong Pauline Edition bezel from the last update is bugged.

I forgot to include the right one.

Here it is.

dkongpe.zip

  • Thanks 1
Starman99x

Posted

On 2/17/2025 at 8:49 PM, kloug666 said:

- Finally succeeded to convert Golly! Ghost! to the new LAY code, Cowabunga!

so I was testing the updated Golly! Ghost! artwork, but it seems the doors don't open nor the points/time counters work. Is that normal?

kloug666

Posted

5 hours ago, Starman99x said:

so I was testing the updated Golly! Ghost! artwork, but it seems the doors don't open nor the points/time counters work. Is that normal?

Damn it, you're right!
I was too quick to declare victory and I'm going to dive right back in.
Thanks for the heads-up.

  • Unusual Gem 1

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