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  1. Just posting a separate thread for the update to this theme. Sharing a few screenshots of the progress....which is about 75% done overall I have spent the last 4 months upscaling and cleaning every single piece of art used in Refried 2.0...as well as making tons of new art for the update. It will cover about 70 more systems than 2.0...and utilize every single view type that big box has. I have not slept normally since I can remember...but,I am happy with how it's turning out...lemme know what you guys think of it so far!
    14 points
  2. Beta 4 is out with the following changes: Improvement: This update replaced LaunchBox's legacy XML-based local game database with a high-performance SQLite database. Expect a noticeably faster startup time, lower memory usage, and a solid foundation for even more performance gains in upcoming releases Improvement: The included version of VLC has been updated to version 3.0.21, bringing performance improvements, bug fixes, and updated codec support Improvement: Platform Clear Logo and Icon for Bandai Super Vision 8000 is now included when importing this platform Fixed: The auto-import feature for Playstation Vita games using the Vita3k emulator is now working correctly Fixed: Resolved an error that occurred under specific conditions when using UNC paths Fixed: Badges and Star Rating graphics on the GameDetails view should now work as intended (introduced in beta 1) Fixed: Media Carousel alignment under certain conditions in specific custom themes Fixed: Included 3DO Interactive Multiplayer logo not showing up after platform import This is a huge under-the-hood change, maybe larger than anything we've had. The main change being the switch over from one giant XML file to an SQLite database for your local games database metadata. This file is used for many, many things throughout the app, including all imports, metadata, media downloads, the related games feature, and more. We could make all of this go super fast by loading the xml file into memory, but as the database grew the memory footprint naturally also grew. SQLite allows us to keep the majority of the speediness of the old method without the need to load it into memory. From a user perspective, as the changelog entry states, users will notice faster startup times and a lower memory footprint.
    14 points
  3. Hi All, It's time for another beta round. 13.17 beta 1 is out with the following: Fixed: Game saves weren't always being detected on startup correctly We've also added some extra logging which should hopefully help us track down a few of the crash reports some people have been seeing related to the import games bug using the ROM Import wizard or drag/drop wizard, and the delete platform bug. It would be beneficial for a user experiencing either of those to update to this beta, turn on debug logging and get it to crash, then post your logs here. Beta 2: Fixed: Microsoft Xbox ISO files could fail to properly be identified using some import methods like the ROM Import Wizard Fixed: Resolved an issue that prevented game changes made in the Game Details view from being persisted to the database Fixed: Multiple null reference exceptions that could occur under certain conditions Fixed: Switching between Text List view to another view in Big Box would sometimes fail to load the correct information in the new view Beta 3: Improvement: Optimized the fetching of RetroAchievement hashes to reduce API calls and prevent user timeouts Improvement: Disable automatic ROM import for specific platforms in the Edit Platform window Improvement: Simplified plugin names for better clarity Fixed: Resolved some play time sync issues Fixed: Corrected region sorting errors when combining games Fixed: The RetroArch plugin no longer creates unnecessary save folders Beta 4: Improvement: Non-Steam Windows games now have the ability to scrape Steam media Fixed: Updating MAME using the Full Set Import wizard now accurately updates the emulator name and folder to match the imported version Fixed: The "Create Playlist" option in the quick filter now functions correctly when viewing "All" games on the sidebar Fixed: The BIOS window for RetroArch should no longer take Dolphin and PCSX2 cores into consideration Fixed: RetroAchievement scanning now correctly indicates whether achievements are available for a given game (introduced in beta 3) Fixed: The per-platform auto-import disable option now functions as intended (introduced in beta 3) Fixed: Navigation issues within the playlist section of Big Box have been addressed. This should resolve instances where game details were not updating correctly during navigation (introduced in beta 2) Thanks Everyone.
    13 points
  4. Hi everyone, A new beta round has commenced! Thanks to everyone helping us test the latest beta builds! Your feedback is super valuable — please include the following info when reporting any issues: 📝 When submitting feedback, include: Your Windows version A clear description of the issue Whether the issue can be consistently reproduced The steps to reproduce it 🎮 How to Join the Beta To opt into the beta: In LaunchBox, go to Tools > Options > General > Updates Enable Update to Beta Releases When a beta is available, you'll be prompted at startup or can check manually via Menu > Help > Check for Updates 🔌 A Quick Note on Plugins Some beta builds include early versions of official plugins that aren’t yet live in the Plugin Manager. Because of this: You may see update prompts for plugins that are actually newer in the beta. Please avoid updating plugins while using a beta if you're planning to provide feedback — this helps us get accurate data and avoids breaking improvements. Beta 1: New Feature: LaunchBox can now auto-login to RetroAchievements for supported emulators like RetroArch, Dolphin, and PCSX2 New Feature: Added a quick-access RetroAchievements login and status option under Tools > Achievements New Feature: Supported emulators now have a RetroAchievements section with login options, hardcore toggle, and manual credential injection New Feature: Big Box now supports a Random Game action for keyboard and controller inputs to quickly jump to a random game New Feature: Added a new hybrid view in Big Box that combines platform and game views for smoother transitions and theming potential Improvement: Completed checkmark has been replaced with a customizable Progress field (e.g., In Progress, Beaten, Completed) Improvement: RetroAchievements now display detailed achievement types-Progress, Win Condition, and Missable-directly in both LaunchBox and Big Box default themes Improvement: RetroAchievements beaten status is now tracked and automatically updates the new Progress field Improvement: Videos are now properly centered again when using the WMP engine in Big Box Fixed: Improved WHDLoad parsing for Commodore Amiga game imports, fixing multi-version naming issues Fixed: Big Box transitions in platform views now animate in the correct direction consistently Fixed: Video transition animations in some Big Box default theme platform views were not triggering properly Fixed: Bulk editing date fields was not showing the correct value on the confirmation page Fixed: ScummVM Integration plugin updated to handle upstream changes that broke download functionality Fixed: Dolphin Integration plugin now correctly detects the latest version after changes to Dolphin's versioning system Fixed: MAME Import filtering logic no longer incorrectly marks some Music games as Non-Arcade, ensuring they're properly included during import Fixed: Game Details view text binding issue resolved, so "no achievements available" no longer shows incorrectly 🛠️ Beta 1: Features Still in Progress Beta 1 lays a lot of groundwork — but a few things are still evolving. When giving feedback, we’d love your take on how things work today, even if they’re not fully complete. Current WIP Areas: RetroAchievements: More features and polish are coming in future betas Hybrid View: Only one view is available now in the Default theme; expect more layouts, tweaks, and performance updates Progress Field: Early version — more statuses and integrations are on the way Beta 2: Improvement: The RetroAchievements options page will now prompt you if your credentials are incomplete or invalid when attempting to leave the page Improvement: Added support for importing VR compatibility data from Steam; Steam VR-supported games are now auto-tagged with a PC-VR controller in the VR Support category Fixed: Hybrid Views now load game items more efficiently than in Beta 1 Fixed: Custom Themes no longer falsely indicate that Hybrid Views are available Fixed: Horizontal wheels in Hybrid View now properly support the alpha-numeric index Fixed: Search and filter buttons on the alpha-numeric index now function correctly in Hybrid Views Fixed: Resolved a crash that could occur in Hybrid View when navigating with a controller Fixed: Game Completion data now migrates more reliably into the new Progress field Fixed: Opening List View no longer causes a crash Fixed: "no achievements available" no longer incorrectly shows on some LaunchBox theme's Game Details pane (for real this time) Fixed: Release Date field no longer stores time zone data, which could cause the date to shift based on user location Fixed: Rare crash that could occur when rapidly clicking the Favorite or Completed buttons under certain conditions Fixed: Game description could occasionally get stuck on a previous game instead of updating properly Things to keep in mind: For anyone that experienced the issue in beta 1 where your completed status didn't migrate properly to the new Progress field, you will need to close LB and open the settings file and change the HasMigratedToProgress setting to false. Then open LaunchBox back up and report back to us on how it went. The List View should be fixed, but if you are using a custom theme, an update to the theme will be required to see the new field as a column. The Big Box default theme only has Hybrid View 1 currently available. Expect more updates to the Hybrid View, including theming changes, extra views, and performance passes The new game Progress field will be undergoing a major revision that is slated to come in beta 3 Beta 3: New Feature: Game Progress now supports customizable Categories and Values (e.g., "Active / In Progress"). Default options are included, with the ability for users to create their own New Feature: A new Progress badge is available under Badges > Game Attributes > Progress, visually changing based on a game’s progress value (e.g., a "Done / Beaten" game shows a flag). These badges are included in the Nostalgic, White - Filled, and White - Outline sets (update white badges under Tools > Manage > LaunchBox Themes & Media...) New Feature: A new Game Progress Priorities page is now available under Tools > Options > Data > Game Progress Priorities. This page lets users sort progress categories and values, and add or remove unused ones. It’s also accessible via a gear icon next to the Progress field in the Add/Edit Game page New Feature: A new Game Progress options page has been added under Tools > Options > Data > Game Progress, introducing optional automated progress. Users can define rules (e.g., "Over 'x' minutes played" sets status to "Active / In Progress"), toggle the system on/off, and customize their values Improvement: The Progress On-the-fly Filter button options are now grouped by category, with values listed underneath. Clicking a category filters by all its values. Sort order reflects the settings from the Priorities page Improvement: The Progress dropdown in the Add/Edit Game interface now follows the custom sort order from the Priorities page Improvement: Auto-populate filters can now be created using the new Progress field. A new "Starts With" comparison type has been added for filter creation Improvement: The Progress sidebar filter section now displays Categories and Values in a tree structure, sorted according to the Priorities page Improvement: The following mappings are now fully functional in Hybrid View: Set Star Rating, Page Up/Down, Show Achievements, Show High Scores, Show Game Details, View Images, View Model, Play Music, and Random Game Improvement: Videos using the WMP Video Playback engine are now properly centered in Hybrid View, matching other views Fixed: Playing a game directly from the thumbnail lists in Hybrid View now correctly launches the intended game Fixed: Resolved an issue in Hybrid View where background platform videos and foreground game videos could play simultaneously, causing playback conflicts Fixed: You can no longer enter a Game's section in Hybrid View before bindings are loaded. Previously, this resulted in an empty section that stayed blank until exited 💡For people wanting to help test more Hybrid Views, there's a new theme for users on the beta called Aetherial, and should be available for download from the Theme Manager inside of Big Box. With Beta 3, the new Game Progress system is now considered feature complete, and there are a few things existing Beta 1 and 2 users will need to do to make sure everything migrates properly. Open LaunchBox, go to your All Games section. Select all games, open the Bulk Editor, and set Progress to blank (ie. empty). Close LaunchBox and wait for the background save process to finish completely. Navigate to: LaunchBox\Data\Settings.xml Open the file in a text editor and delete any of the following lines if they exist: <HasMigratedToProgress> <HasSetAutoProgressDefaultValues> Now reopen LaunchBox. It should migrate your data again with the new default structure correctly in place. If you're signed into RetroAchievements but your games aren’t showing a "Done / Beaten" progress status, you’ll need to: Go to Tools > RetroAchievements > Scan for Achievements Scan all your games Why? This triggers a rescan to pull in the new "Beaten" status, which the Progress system now uses. Not Seeing Any Progress Badges? This likely means you’re using a badge set that doesn’t include the new Progress badge designs. The Nostalgic pack (included with the update) contains all the new badges. The White - Filled and White - Outline packs need to be updated or downloaded to include the new Progress badges. To update or install badge sets, go to: Tools > Manage > LaunchBox Themes and Media... Beta 4 will address this by falling back to the Nostalgic pack when no badge exist in your current pack Beta 4: Improved: The Big Box Default theme now displays Game Progress, and you can toggle its visibility via Options > Game Details Improved: Game Progress Option pages in LaunchBox received minor wording updates for improved clarity Fixed: The Automatic Game Progress feature will no longer auto-set games to Active / In Progress after just 30 seconds of gameplay—it now correctly uses 30 minutes (or the time you adjust it to) Fixed: Background music now behaves better in Big Box’s Hybrid Views Fixed: Game Progress status (Beaten and Mastered) now update more smoothly when earned Fixed: Badges now fall back to the Nostalgic pack if your current pack is missing a specific badge Fixed: Clearing play time in LaunchBox will now reset Game Progress to Unplayed in applicable scenarios Fixed: Controller badges now show the correct tooltip when mousing over non-selected items—no more mystery tooltips Fixed: Removed the old Unplayed/Completed badges, since the new Progress Badge handles all that and then some For people on previous betas, if you had the issue of games moving to the "Active / In Progress" state if a game had over 30 seconds of play time (instead of 30 minutes), you can either manually bulk edit those games to a different value, or follow the same steps to refresh your game's progress. Same steps below as beta 3. This should be the last time you'll need to do this 🤞 Open LaunchBox, go to your All Games section. Select all games, open the Bulk Editor, and set Progress to blank (ie. empty). Close LaunchBox and wait for the background save process to finish completely. Navigate to: LaunchBox\Data\Settings.xml Open the file in a text editor and delete any of the following lines if they exist: <HasMigratedToProgress> <HasSetAutoProgressDefaultValues> Now reopen LaunchBox. It should migrate your data again with the new default structure correctly in place. Known Issues: Unable to change the minutes for the rule that moves games to Active / In Progress Beta 5: Improvement: Added two new Hybrid View options to the default theme, bringing the total to three Improvement: The default theme in Big Box now displays your Game Progress status Fixed: Adjusting the time on automated Game Progress rules now properly saves (no longer stuck at the default 30 minutes) Fixed: Storefront imports from the EA app now work correctly after adapting to the takedown of EA's deprecated Origin API Fixed: In Big Box, all available options in pop-up menus can now be selected as expected Fixed: Non-English characters in the installer should now display correctly again Fixed: The media installer header now properly reflects the correct version of LaunchBox Known Issues: Default Big Box theme - Platform Hybrid 3 - Alphanumeric Index navigates incorrectly Big Box - FlowBadge element - the correct badge pack is not always being used The EA "fix" ended up being an entire rewrite due to EA taking down their old Origin API. For users that do have EA games, testing would be much appreciated. At this point we have all the default hybrid views we are looking to add to this release, including the 3 default views and the custom theme (called Aetherial) that can be downloaded from the Manage Themes section. Appreciate the help in testing the 4 views. We are approaching the end of this cycle, but we are not quite there yet. Everyone has at least one more week to test the changes of this release out. Beta 6: Improvement: Game Progress value is now included in the Cloud Game Statistic Syncing service (Tools > Cloud > Enable Game Statistic Syncing) Improvement: A new Game Progress button has been added to the default LaunchBox theme for quickly changing a game's progress manually Improvement: Auto-import now supports non-emulated platforms (such as Windows) Improvement: Pause screen's Achievement window now displays the new RetroAchievement types Improvement: Game Progress changes made during gameplay are now better reflected when returning to Big Box Fixed: Automated Progress is now correctly triggered by more import methods, including startup and manual import scans Fixed: Disabling automatic game progress now correctly takes effect in all scenarios Fixed: Xbox storefront logout now properly respects your choice to log out Fixed: Big Box's Hybrid View 3 alphanumeric index now scrolls in the correct direction Fixed: Big Box now better respects your selected badge pack If you would like to learn more about the new Game Progress feature, you can find details here: https://feedback.launchbox.gg/help/articles/6612691 If you would like to learn about theming the new Hybrid views: https://feedback.launchbox.gg/help/articles/3524268
    12 points
  5. Neither I nor the project are dead. Anyone who says otherwise has no idea what they're talking about and does not speak for me. Work has not stopped since the last version. It has slowed at points because of significant IRL issues which I've neither the obligation nor the inclination to share because they're frankly no one's business but my own. What I can say is that, despite that, I've continued to work on it. The reason that the next version hasn't been released yet is a combination of those issues and, more significantly, that there are major changes/improvements that will be coming in the next version that require massive amounts of time to complete. There have been significant feature additions in the past like manual swapping that caused delays and the changes in this version require multiple times more work than that. It's a process, a tedious and time consuming one, but it's a process that needs to be done. Again and again and again and again and again and again... and eventually I'll come out of the hole, blink at the sun, and be done. But I'm not there yet. And I won't compromise the quality or standards of the project for anyone, just because they want it sooner. If that's too much to ask, that's unfortunately, as they say, tough shit. I don't report to or work for anyone. I have a vision that will be maintained. I have not dedicated years of my life to this project to either throw it away or let anyone else dictate how I should use my own skills and my own efforts and my own time. Gamebase64 has been around for 20+ years. CSDb.dk has been around for 30+ years. The library itself spans 40+ years because they're still being made and released to this day. I have to take all of that, gather it all in my arms, dump it in a pile, and turn it into something manageable, into something presentable, and into something usable, while maintaining the high standards that I hold myself to. And I have to do that, essentially, by myself. There are a number of very significant contributors in this space that this project would not be what it is were it not for their efforts - that cannot be overstated - and I am immensely grateful to those people. I try to name them by name - people like StatMat, sonninnos, the Ultimate Tape Archive team, everyone at GB64 and CSDb and more - and thank them as often as I can because I know firsthand the tedium and the effort that is required for these sorts of projects. But C64 Dreams, itself, is largely a one-man show. That can of course be a disadvantage at times because it means that it takes longer because 99.7% of the work is on my shoulders, but it also means that the end result is exactly what I want it to be. And people are, thankfully, generally pretty positive about that. Even people that have no idea what all work it actually entails (which is to say, essentially everyone), often one of the first things they say is "Wow... this must have been a lot of work." That would be an accurate assessment. I've worked on a number of emulation-related projects over the years that I've released to the public (C64 Dreams of course being the most significant of these) and, in every single case, they were endeavors that I undertook, ultimately, for myself - because I wanted things to be a certain way, because I wanted the experience to be better. But I decided hey, you know what, I'm putting in all this work for things that others might also appreciate, I might as well put this out into the wild. But the other part of that statement is the fact that I've also not released things publicly numerous times over the years for no other reason than just not wanting to deal with everything that entails. When I read comments like this, I feel completely justified in that decision. Not only is it not helpful in any way, not only does it actively undermine your own stated intent of seeing faster progress given the fact that it aggravates the one person that's actually putting in that work, but it also discourages anyone else that might consider for a moment whether or not they should publicly release projects like this. Why would anyone want to deal with that? Why would anyone see this kind of entitled attitude and say to themselves "Yeah, I want to use my time, my money, my mental energy, my sleep, my skills, and the cost of not using those things over the course of years of my life for myself, my family, and my friends... for this guy." When it's done, it'll be released. Until it is, it won't be. Period.
    12 points
  6. Hey Everyone! Some of you eagle-eyed users might have noticed something new in the latest LaunchBox beta (13.16)—our Game Discovery Center now taps into special online lists curated by the LaunchBox team, bringing you fresh and seasonal game recommendations! Once 13.16 rolls out, over time you can expect to see new and exciting game lists in the Game Discovery Center, and we're even considering opening this up to the community in the future. But in the meantime, to kick things off we want to create a special playlist curated by YOU, the community! We will build a master playlist out of everyone's answers and have it appear inside the Game Discovery Center! All you have to answer is the following the following question: What are your top 5 favorite games of all time? There’s no right or wrong answer here— it could be games that you think have the best gameplay, were the most impactful, or simply hold a special nostalgic place in your heart. Our goal is to highlight the community’s favorite picks so that others can discover them too. To get started, here are my top picks, covering each of my favorite genres: • Sonic Adventure 2 Battle • Street Fighter IV • Mario Power Tennis • SSX3 • Yooka-Laylee and the Impossible Lair Each of these games is instantly re-playable for me. Whether it’s starting a new save file on Sonic Adventure 2 Battle or Yooka-Laylee, aiming for those elusive platinum medals in SSX3 (still chasing that goal!), or reliving the great memories I had playing Street Fighter IV and Mario Power Tennis with friends, these games always bring me back for more. So, what are your top 5? Feel free to share your reasons too! Once we gather enough contributions, we’ll add them to the Game Discovery Center and update this post so you can keep an eye out for it. Can’t wait to see your picks! Happy Gaming, The LaunchBox Team Update! 🔥 As part of the LaunchBox 11th birthday celebration, this post just got a brand new prize draw added to it! 😱 Check out the details below: Steam Key Giveaway! 🎁 By participating in this event, you’ll have the chance to pick a prize from a pool of Steam keys! We know everyone has different gaming tastes, so we’re letting the winners choose a game that means the most to them. Here's a sneak peek at some of the keys up for grabs, we can't reveal all of them but rest assured a nice variety will be on offer, including some unreleased games! 😱 Rules ℹ️ How Can I Enter? Post in this thread sharing your top 5 games of all time. Please limit your entry to a single post. Does it matter if someone already submitted my game of choice? No, it doesn’t matter! Submitting the same game as someone else is perfectly fine, and we encourage it. How Will Winners Be Selected? Winners will be chosen at random from all unique posts at the end of the event. Can I Post More Than Once? You can chat on the topic, but only your game submission post counts as an entry. Please refrain from adding multiple game submissions as separate posts, as this WILL NOT increase your chances of winning. Event Duration The event runs until August 31, 2024, after which a winner will be chosen. How Will I Know If I’ve Won? The winner will be notified via direct message on the forum.
    10 points
  7. Version 13.17 - Released October 21st 2024 Release Summary Full Changelog: https://www.launchbox-app.com/about/changelog Improvements: Optimized the fetching of RetroAchievement hashes to reduce API calls and prevent user timeouts. Disabled automatic ROM import for specific platforms in the Edit Platform window. Non-Steam Windows games now have the ability to scrape Steam media. Simplified plugin names for better clarity. Save Management support added for .MCR save files with RetroArch’s supported Sony PlayStation cores. Fixed: Updating MAME using the Full Set Import wizard now accurately updates the emulator name and folder to match the imported version Resolved some play time sync issues Corrected region sorting errors when combining games The RetroArch plugin no longer creates unnecessary save folders Game saves weren't always being detected on startup correctly Microsoft Xbox ISO files could fail to properly be identified using some import methods like the ROM Import Wizard Resolved an issue that prevented game changes made in the Game Details view from being persisted to the database The "Create Playlist" option in the quick filter now functions correctly when viewing "All" games on the sidebar The BIOS window for RetroArch should no longer take Dolphin and PCSX2 cores into consideration Multiple null reference exceptions that could occur under certain conditions Switching between Text List view to another view in Big Box would sometimes fail to load the correct information in the new view Adjusted download priorities from the Edit Game window for more accurate regional media selection from the LaunchBox Games Database Addressed an issue with the Game Discovery Center where some manually created server-side playlists were not being listed in random order Resolved a rare issue where the import process was not completed correctly Corrected the handling of relative paths for save and save state locations when manually modified in the RetroArch configuration file
    10 points
  8. For a long time I wanted a lite version of launchbox, a lighter version, a faster launch, but launchbox developers keep adding new features and making the program more cumbersome. When we look at similar systems, for example hyperspin, retrobat, batocera, coinops, it takes only 2 seconds to open. However, with i7 13700 processor, 32 gb DDR 5 ram, RTX 4070 graphics card and 4 tb m2 ssd, it still opens late. Due to the late opening of pictures and videos, I bought a 4 tb m2 ssd to run launchbox files fast besides 4 tb hdd. It has 5k read 4k write speed. This program urgently needs a version that opens faster and runs faster. There are no other features to improve or add. There are so many things that confuse us. I want to get in my game and play and get out.
    10 points
  9. I built a simple old school plugin to help in the matter. If you download the attached file and then extract it to your \\LaunchBox\Plugins folder (not in any subfolder) when LaunchBox is CLOSED and then open LaunchBox. You'll have a new menu option at the bottom of the Tools menu that says Correct Completed => Progress Migration. Click that and you should be good to go. This plugin is SUPER rudimentary and just looks for the old completed flag and if the game has it sets Progress to "Done / Mastered" (without quotes). It WILL overwrite anything that's currently in there and there is no undo. Should get those that lost their data into a better state though and allow them to start enjoying the new Progress field. CompletedCorrection.zip
    9 points
  10. Current new themes are sitting at 7 Handhelds 14 Consoles 12 Arcade 34 Computers = 67 total new themes I have to look through the Launchbox database list and see what's missing still...aiming to cover every single system in the database As far as custom platforms,I am not dealing with those until the database is covered I also plan on Video themes and animated marquees to match every current and future theme in refried Edit: Looked over the DB and I need to do 6 more that are missing,then the entire DB so far will be covered PICO-8 Oric Atmos Nintendo Switch 2 Bandai SuperVision 8000 Fujitsu FM Towns Marty Microsoft Xbox Series X/S
    9 points
  11. Hey everyone, It’s officially 2025—can you believe it?! We hope everyone had a fantastic holiday season and is feeling refreshed and ready for the new year. As we step into January, we wanted to take a moment to reflect on everything that happened in our community as we rounded out 2024. Let's dive in! TEAM UPDATES: LaunchBox for Windows (13.18) & Android (1.16) Released 🚀 We closed out the year with an exciting double release! These updates brought new features, including the ability to manually import ROM files for multiple platforms simultaneously on Windows, a complete MAUI framework overhaul, and support for direct game imports from network drives with local download options on Android. Alongside these additions, both platforms received numerous fixes, improvements, and optimizations, making them better than ever. It was a great way to wrap up the year! 🚀 We’re Expanding the Games Database! 💿 With some new backend changes implemented, we're ready and looking to expand our growing games database, starting with platforms. We put out a call to gauge which platforms you'd like to see added to the games database, and encourage you to share your picks and join the discussion over on our thread COMMUNITY CONTRIBUTIONS: While our team has been hard at work, our community has been buzzing with activity. We’re actively exploring new ways to showcase these amazing contributions, and although it’s challenging to showcase absolutely everything, we wanted to highlight a few cool things that stood out this month. We’re actively thinking of ways to expand this and feature more of your fantastic work, so stay tuned for more highlights in the future! A wonderful little virtual LaunchBox award, courtesy of @DemmyTree 🙌 Best Emulators of 2024 🏆 Modern Vintage Gamer has put together a fantastic recap showcasing the best emulators of 2024! The video dives into the progress made by these emulators over the past year, highlighting major updates, exciting new features, and the advancements that have brought some of our favorite systems to life in incredible detail. If you’re looking to upgrade your build with support for higher-end systems, this video provides a comprehensive overview of what to expect. 🎮✨ Boot Directly into the Nintendo Wii System Menu from LaunchBox 🐬 We’ve all done it—booted up the Wii system menu just to bask in its iconic ambient music and relive the joy of navigating those channels like it’s 2006. (Don’t pretend you haven’t!) Thanks to a great tip from @Retro_Rage you can now set up an entry in LaunchBox that lets you boot directly into the Wii system menu from Big Box. No need to dig through settings—just one click, and you’re back in nostalgic bliss. Let’s be real: who says the Wii system menu isn’t the game of the year? 😏 Sega Master System 2.5D Boxart Pack 🎁 We received an amazing submission from @ABeezy13 , who has re-created the entire Sega Master System front box set in stunning 2.5D! 📦✨ If you're the type of user who likes a little depth to their boxes, this pack has you covered Cover Packs Galore 📼 It's great to see some lesser-known platforms get some love, this time a full cover pack for the ZX Spectrum from @thisvampireheart And @ci2own has been on a roll with full packs for platforms such as the Atari 7800 and Sega Mark III THIS MONTH: January Winter Game Discovery Playlist ☃️ With January here and the winter season in full swing, it’s time to bundle up, grab some hot cocoa, and dive into some frosty fun. ❄️🎮 To celebrate, we’ve added a brand-new Winter Sports Playlist to your Game Discovery Center in Big Box! This curated collection features thrilling games inspired by snowboarding, skiing, ice hockey, and more. Whether you’re carving up the slopes or perfecting your moves on the ice, these games are sure to bring the chill of winter right to your screen. 🏂⛷️✨ Get ready to embrace the season in style! What kind of content would you like to see showcased here? Let us know in the comments below! Happy New Year, and happy gaming! AstroBob
    9 points
  12. Hey guys, I've seen all of y'all's messages and know that I'm going to look at it as soon as I can, but life has gotten in the way of a quick response. I'm working 60+ hour weeks, I've got a new girlfriend in my life, and the holidays have been brutal... I promise to get to it just as soon as I can though.
    9 points
  13. Locking this thread, as this specific release is out of beta and responses have been getting further off-topic to the testing of beta features and those talking points don't deserve to be lost in an outdated beta thread. In saying that, there are a few things I'll mention here. For things like user issues (like Sbaby), that might deserve a dedicated thread. For others with general performance type of comments. Thanks for those, although in order for them to actually be constructive, we'll need a lot more specifics. What we are going to try and do is create a thread dedicated to collecting specific performance related issues that a user may have. That thread will try and list out specifics to what users may be experiencing, then will categorize them into a few categories. Some might just boil down to education (like why boot times differ between versions), while others could be categorized into internal factors (things we can actually solve) vs. external factors (things the user can solve themselves... ie. a third party plugin causing slowdowns or crashes). If all goes well, we can work together to identify root issues and provide solutions, whether it be changes to the client itself or changes to a user's configuration. Look out for that, however, do know that there's only a couple of us on here, and we are splitting out time amongst many projects, so we thank you for your patience.
    9 points
  14. Hi Folks, As part of our 11th birthday celebrations, we’re excited to present “The Great Game Gauntlet” all week long! 🎮 🎉 A popular genre today is the “video game collection.” Whether it’s a repackaging of retro classics, complete remasters of beloved trilogies or an entire series in a single package with updated quality-of-life improvements, these collections offer players a fantastic way to re-experience gaming history. With LaunchBox embodying the spirit of collecting, we’re on a quest to discover: What makes a great video game collection? Here’s how it works: From Monday 26th to Thursday 29th, a new post will feature a set of games for you to vote on, along with a specific question to answer. At the end of each day, we’ll randomly select winners to receive Steam keys for the day’s top-voted game. On Friday, the winning games will face off in a final round to determine the ultimate video game collection, with additional Steam keys for the winning game being sent out to lucky participants. The best part? Anyone who participates in the event throughout the week will also be entered to win a Steam key for the upcoming Marvel VS Capcom Fighting Collection: Arcade Classics! 🔗 Steam Store Page So, if you want to walk away with some awesome Steam keys, then make sure to join us each day, vote for your favourites and join in on the conversation for a chance to win! 💪 Posts 🔗 Day 1: Video Game Series Collections! [CLOSED 🔴 ] Winner: 🧛 Castlevania Advance Collection 🧛 🔗 Link To Post Day 2: Game Company Collections! - [CLOSED 🔴 ] Winner: 🎮 SEGA Mega Drive & Genesis Classics 🦔 🔗 Link to Post Day 3: Remastered Trilogy Collections - [CLOSED 🔴 ] Winner: ⭐️ TOMB RAIDER I-III REMASTERED ⭐ 🔗 Link to Post Day 4: Remastered Duology Collections - [CLOSED 🔴 ] Winner (s): ⭐️ Tony Hawk Pro Skater 1+2 & Final Fantasy X/X-2 HD Remaster ⭐ 🔗 Link to Post Day 5: The Final Battle! - [CLOSED 🔴 ] Winner: 🧛‍♂️ CASTLEVANIA ADVANCE COLLECTION 🧛‍♂️ 🔗 Link to Post Rules ℹ️ How Can I Enter? To be eligible for each day's giveaway, you must vote on the poll and answer the question in the post. For the Marvel VS Capcom Fighting Collection giveaway, participating on any of the days will enter you into the giveaway. How is the Winner Selected? Winners will be chosen at random from all unique posts at the end of each days event. Posting multiple times WILL NOT increase your chances of winning. Event Duration There will be five posts, one per day from August 26th to August 30th. After each day, the thread for that day will be locked. How Will I Know If I’ve Won? After the event has closed, all winners will be notified via direct message on the forum. How will I receive my code? Released games will be sent via a Steam key or via a gift on Steam. How many keys are up for grabs? Lots! We can't reveal the exact numbers since it depends on what games win the vote each day, but there will be plenty of opportunities to win
    9 points
  15. Hi Folks, I wanted to provide an update on Linux, given we discussed it during last week's closing stream and AMA. I'm attaching the response that we just added to our recent AMA, and you can also see where we discuss this in a lot more detail on our closing stream. It's linked to start at the timestamp where we discuss it ⏰ 45:55 Q: What is your stance on supporting Linux in the future? We hear you loud and clear, and we understand there is strong interest in Linux support, especially from Steam Deck users and others in the Linux community. We are actively exploring this possibility, but there are significant challenges due to the app’s foundation in Microsoft .NET and WPF, which were originally designed for Windows environments and aren’t fully compatible with Linux. Supporting Linux isn’t impossible, but it does present a large technical hurdle. It would likely require a substantial rewrite of the app from the ground up, and we have to carefully balance this effort with the need to maintain and improve the existing functionality and experience for our current users. That said, we’re experimenting with various UI frameworks to ensure we can deliver cross-platform compatibility while preserving the powerful customization and theming options that set LaunchBox apart. We want to make sure that whatever we build for Linux—whether it’s for Steam Deck or other platforms—retains the quality and flexibility users expect, without compromising on features. In short, Linux support is something we’re working toward, but due to the complexity of the project, we can’t commit to a specific timeline right now. Rest assured, it’s on our radar, and we’re taking steps in the right direction.
    9 points
  16. Hey All, We are back with another beta round! Thanks to everyone helping us test the latest beta builds. Your feedback is super valuable, so please include the following info when reporting any issues: 📝 When submitting feedback, include: Your Windows version A clear description of the issue Whether the issue can be consistently reproduced The steps to reproduce it 🎮 How to Join the Beta To opt into the beta: In LaunchBox, go to Tools > Options > General > Updates Enable Update to Beta Releases When a beta is available, you will be prompted at startup or can check manually via Menu > Help > Check for Updates 🔌 A Quick Note on Plugins Some beta builds include early versions of official plugins that are not yet live in the Plugin Manager. Because of this: You may see update prompts for plugins that are actually newer in the beta Please avoid updating plugins while using a beta if you are planning to provide feedback. This helps us get accurate data and avoids breaking improvements 🎞️ VLC is now considered legacy If you are reporting any issue in either LaunchBox or Big Box, you must first ensure your video engine is set to Windows Media Player. For Big Box: Go to Options > Video and set the Video Playback Engine to Windows Media Player For LaunchBox: Go to Tools > Options > General > Video Playback and do the same Note that these settings are separate. Changing the setting in one does not affect the other. Always re-evaluate the issue after changing this setting before submitting a report. Beta 1: New Premium Feature: Added a new Screensavers feature to Big Box, letting users discover games with fully themeable views and interact directly with the games shown Improvement: Platform detail views in both LaunchBox and Big Box now display numerical counts for games that are beaten, completed, or mastered, based on Game Progress Tracking stats Fixed: RetroAchievements were not loading in Game Details when using a List View, resulting in no achievement data being shown Fixed: Removed the outdated Change Badge Images option from the Badge menu in LaunchBox, which no longer applied after the media manager overhaul in version 13.21 Fixed: Legacy Big Box themes using Old Default theme code had a stray completed graphic that would always show, regardless of user data Fixed: Selecting a game too quickly in Big Box could prevent LEDBlinky from displaying the correct lighting behavior Fixed: A specific crash related to the MAME High Score system is now caught with error handling, and logging has been added to help identify the root cause The screensaver feature is a bit of a work in progress, but the core principles are there. The view itself is designed to be an alternative to Attract Mode. It cycles through games, giving you another avenue to discover games in your library. There's an action button that allows you to quickly navigate to the Game Details page of the game you are looking at. The default theme currently comes with 3 completed views, and 1 placeholder. By release, all 4 views should be filled in for the default theme. Each theme will have the ability to have up to 4 distinct screensaver views, and theme devs have the full breadth of game bindings at their disposal when building out these views. More detailed theming info for theme devs will be coming soon. Beta 2: New Feature: LaunchBox now opens with a brand new Welcome Wizard that helps users quickly set up their games, preferences, and media so they can jump straight into the fun New Feature: A new automation rule for Game Progress Tracking now allows games to be marked as paused if they have not been played in a user-defined number of days New Feature: A new Media Settings section under Tools > Options > Media > Automatic Imports lets users customize which media files are downloaded during automated imports Improvement: When arranging by Game Progress, sorting now follows your user-defined order for progress values and headers Improvement: Platform icons have been visually refreshed for Nintendo GameCube, Nintendo Game Boy Advance, and PICO-8 to better represent each system Improvement: Screensaver 4 for the Default view is now complete and available for testing Improvement: The “Attract Mode Master Volume” option in Big Box is now called “Idle Master Volume” and now controls both Screensaver and Attract Mode audio. Improvement: Marquee screens and LEDBlinky integration should now function properly with Screensavers Fixes: Games hidden by the user will no longer appear in the Game Discovery Center Fixes: The Beat em Up clear logo now displays correctly under all conditions Fixes: Resetting play time and play count now also resets these values for all additional apps attached to a game Fixes: Hybrid views now provide proper audio feedback when navigating with a controller or keyboard Fixes: Some custom LaunchBox themes were silently failing to poll the selected game, which could prevent item highlighting from working correctly Fixes: In some custom LaunchBox themes, multiple carousel controls in the Game Details panel were not always updating as expected Beta 3: New Premium Feature: LaunchBox and Big Box now include a brand new FFMPEG-based video playback option, delivering more reliable performance, with the old VLC engine now phased out
    8 points
  17. There was this one on SteamGridDB:
    8 points
  18. 8 points
  19. Hey everyone, 2025 is officially in full swing, and we’re kicking off the year with another LaunchBox Community Roundup! January has been packed with exciting updates, community contributions, and fresh content to explore. Let’s dive in and take a look at what’s been happening! TEAM UPDATES: New Weekly Twitch Stream Schedule! 🎥 We’re expanding our Twitch streaming schedule with more live content each week! Now featuring regular developer deep dives, community feature spotlights, and behind-the-scenes insights, there’s something for everyone. Streams will be available as VODs on Twitch and YouTube, so you can catch up anytime! Check out the full details below and join us live: twitch.tv/launchboxofficial. New Platforms Coming to the LaunchBox Games Database! We’ve been working behind the scenes on a new, streamlined system for adding platforms to the Games Database—allowing us to expand much faster than before! As a test run, we’ve added the Bandai Super Vision 8000 and are now in a great position to start rolling out more long-requested platforms soon. See the progress and join the discussion here: New FAQ: Keeping Your LaunchBox Build Lean & Tidy 🧹 We’ve published a brand-new FAQ outlining tips for keeping your LaunchBox build neat and organized! From compressing ROMs and cleaning up media to managing emulators and removing unused files, this guide will help you optimize your setup while saving space. Check it out here: Missed Our Dreamcast Stream? Watch the Replay! 🎮 If you didn’t catch our stream where we built the ultimate Dreamcast LaunchBox setup, you can watch the replay now! We covered everything from Dreamcast imports and organizational workflows to emulation setup, VMU emulation (yes, we got Chao Adventure running!), and even going online in 2025 to play DLC and Sega Naomi games. Watch it here: Missed Our Handheld PC Optimization Stream? Watch the Replay! 🎮 If you didn’t catch our stream on optimizing LaunchBox & Big Box for handheld gaming PCs, you can watch the replay now! We covered everything from tweaking settings for portability to tips for using LaunchBox on the go, customizing for small and big screens, and recommendations from a handheld PC daily driver. Watch it here: COMMUNITY CONTRIBUTIONS: While our team has been hard at work, our community has been buzzing with activity. We’re actively exploring new ways to showcase these amazing contributions, and although it’s challenging to showcase absolutely everything, we wanted to highlight a few cool things that stood out this month. We’re actively thinking of ways to expand this and feature more of your fantastic work, so stay tuned for more highlights in the future! Clear Logo Creator Plugin 🖼️🔧 Community member @B-B-Lee has released Clear Logo Creator, a handy LaunchBox plugin that lets you batch-generate Clear Logos for your collection. With customizable fonts, colors, and templates, it’s a great way to fill missing logos or create a consistent look for your library! RetroArch Overlays by Naldrag 🎨🎮 Community member @Naldrag has been working on a fantastic set of 1080p RetroArch overlays for various games, now available on GitHub! The project is still a work in progress, but it already includes overlays for Nintendo Switch Online and Mega Man 1-10, with more to come. The goal is to create a curated collection that enhances the RetroArch experience with stylish, high-quality overlays. 🔗 Check it out here: Frogg Theme by Retrofrogg 🎨🐸 Community contributor @Retrofrogg has released a new LaunchBox theme—appropriately named Frogg! 🐸 This theme is a refined rework of the default LaunchBox layout, focusing on maximizing screen space and displaying as much metadata as possible without excessive scrolling. Designed with ultrawide monitors in mind, it offers an optimized layout for both game details and media previews while keeping a sleek, functional aesthetic. Give Frogg a try! Modernized MS-DOS Big Box Theme 🖥️ 💾 Community member @Eviljubs has released a Modernized MS-DOS theme for Big Box, designed to recreate the feel of using an old-school computer, complete with boot sequence sounds, hard drive effects, and slow-loading animations. Perfect for CRT setups or retro-inspired builds! THIS MONTH: Cosy Nights In Game Discovery Playlist ☕ With the winter chill settling in, we’re embracing the season with our brand new Cosy Nights In playlist in the Game Discovery Center! These hand-picked games are perfect for relaxing evenings, whether you’re farming, exploring, or just soaking in a heartwarming adventure. Grab a blanket, get comfortable, and enjoy some of the coziest games to wind down with this winter! 🎮✨ What kind of content would you like to see showcased here? Let us know in the comments below! Happy gaming! AstroBob
    8 points
  20. Hi everyone, Beta 1 is out now with the following improvements and fixes: Improvement: GOG Import Wizard will now only show games you have yet to import Improvement: GOG Import Wizard is better optimized to show all installed games on your hard drive Improvement: You can now set the auto-import platform per storefront in Tools > Manage > Storefronts Improvement: New comparison types have been added to auto-populate playlist string-based rules which allows for multiple values: Contains Any Value, Doesn't Contain Any Value (ie. Version - Contains Any Value: Rev 1; fr; Brazil) Improvement: Users now have the ability to disable the Save Management Feature under Tools > Options > General > Save Management Improvement: The Game Discovery Center in the Trial Mode of Big Box will now see all curated server-side playlists Improvement: Added support for the following new image types (Poster, Square, Icon) Improvement: A new link binding has been added to the LaunchBox Game Details view for additional apps that point to a website (for theme developers) Fixed: Some advanced search fields with boolean values now work as intended Fixed: The Install Emulator page within the ROM Import Wizard will now better reflect existing emulator installations Fixed: List View better respects column sort order after adding or editing a game Fixed: BIOS detection in the ROM Import wizard now considers RetroArch core changes Fixed: Prevented unintended auto-imports for certain platforms Fixed: LaunchBox Carousel element rendering issues under certain conditions Fixed: Rare crash when loading non-existent images into the image grid Beta 2: Fixed: Issue causing slow loading times of the Game Details Pane on initial startup Fixed: Crash that occurred when attempting to import into a platform without a supported emulator (introduced in beta 1) Beta 3: New Feature: Added the ability to import ROMs from several platforms at once Improvement: Optimized the startup process for slightly faster load times Beta 4: Fixed: Secondary platforms under Associated Platforms will now correctly respect M3U checkbox settings Fixed: A rare issue where specific custom themes could incorrectly sort games when using Arrange By options Thanks to anyone willing to help us test these beta changes and provide feedback about them! We are currently working on a feature for this release that should be out next week that will require lots of testing. Thanks again
    8 points
  21. Hi Everyone! 🎉 We hope you all enjoyed last month's LaunchBox Celebration as much as we did. It was our first event of its kind and featured the biggest prize pool we've ever hosted! 🎁 Here’s a quick recap of what we gave away: 💻 An ROG Ally X 📺 An Nvidia Shield TV Pro 🎮 An AYN Odin 2 Pro 🖥️ An AyaNeo AM2 Mini PC 🔑 Over 200 LaunchBox for Windows licenses 📱 Over 200 LaunchBox for Android licenses 🎮 Multiple Steam keys for both released and unreleased games We want to thank everyone who participated! We had entrants and winners from all over the world, including our grand prize winner of the ROG Ally X—hailing all the way from New Zealand! 🌏 We hope you love your new devices—definitely let us know what you’re playing on them! 🎮✨ Hopefully, we haven’t set the bar too high 😉 but we’re looking forward to more exciting events like this in the future. Thank you for all your support and for celebrating with us! Cheers, Andy
    8 points
  22. Hi Folks, What a week it’s been! It’s been amazing to see everyone’s suggestions, discussions, and contributions to the Gauntlet. A huge thank you to everyone who participated! The final day’s poll has wrapped, and the king of the Gauntlet has been chosen. Drumroll please… the winner is: 🥳 🧛‍♂️ CASTLEVANIA ADVANCE COLLECTION 🧛‍♂️ 🥳 That's a lot of love for Konami and the GBA in the community, so the final Steam key prize pool includes: Normal Prize Pool 🥉 SEGA Mega Drive & Genesis Classics Tomb Raider I-III Remastered Tony Hawk Pro Skater 1+2 Final Fantasy X/X-2 HD Remaster Double Prize Pool 🥈 Castlevania Advance Collection And the ultimate prize for 1 lucky winner 🥇 Marvel VS Capcom Fighting Collection: Arcade Classics Don’t forget, there are multiple keys up for grabs! Winners will be chosen next week and contacted via DM through the forum. We’ll update this post once all winners have been notified. Good luck! 🎉
    8 points
  23. Beta 2 for LaunchBox 13.23 is now available, and it brings even more polish and usability improvements. Here is what is new in this update: New Feature: LaunchBox now opens with a brand new Welcome Wizard that helps users quickly set up their games, preferences, and media so they can jump straight into the fun New Feature: A new automation rule for Game Progress Tracking now allows games to be marked as paused if they have not been played in a user-defined number of days New Feature: A new Media Settings section under Tools > Options > Media > Automatic Imports lets users customize which media files are downloaded during automated imports Improvement: When arranging by Game Progress, sorting now follows your user-defined order for progress values and headers Improvement: Platform icons have been visually refreshed for Nintendo GameCube, Nintendo Game Boy Advance, and PICO-8 to better represent each system Improvement: Screensaver 4 for the Default view is now complete and available for testing Improvement: The “Attract Mode Master Volume” option in Big Box is now called “Idle Master Volume” and now controls both Screensaver and Attract Mode audio. Improvement: Marquee screens and LEDBlinky integration should now function properly with Screensavers Fixes: Games hidden by the user will no longer appear in the Game Discovery Center Fixes: The Beat em Up clear logo now displays correctly under all conditions Fixes: Resetting play time and play count now also resets these values for all additional apps attached to a game Fixes: Hybrid views now provide proper audio feedback when navigating with a controller or keyboard Fixes: Some custom LaunchBox themes were silently failing to poll the selected game, which could prevent item highlighting from working correctly Fixes: In some custom LaunchBox themes, multiple carousel controls in the Game Details panel were not always updating as expected The new Welcome Wizard is a big step toward improving the experience for first-time users. You will only see it on brand new installations, but we would love testing and feedback around it. The goal is not to overwhelm new users but to help them get up and running quickly. By the end of the wizard, users should have some games imported, a few preferences set, and some additional features enabled. Also, with this beta, the fourth and final default screensaver view is now complete. That gives you four unique built-in screensavers to try out. You will now see each one has a name, and theme developers can name their own as well using the ThemeSettings.xml file in their themes. The default theme is a great example of how to do it. As always, thanks guys for helping test the next release.
    7 points
  24. @goofers : One Higher quality Rampart clear logo
    7 points
  25. Made these from the original box art. Popira ポピラ and Jumping Popira ジャンピンポピラ.
    7 points
  26. Beta 6 is out with the following: Improvement: Game Progress value is now included in the Cloud Game Statistic Syncing service (Tools > Cloud > Enable Game Statistic Syncing) Improvement: A new Game Progress button has been added to the default LaunchBox theme for quickly changing a game's progress manually Improvement: Auto-import now supports non-emulated platforms (such as Windows) Improvement: Pause screen's Achievement window now displays the new RetroAchievement types Improvement: Game Progress changes made during gameplay are now better reflected when returning to Big Box Fixed: Automated Progress is now correctly triggered by more import methods, including startup and manual import scans Fixed: Disabling automatic game progress now correctly takes effect in all scenarios Fixed: Xbox storefront logout now properly respects your choice to log out Fixed: Big Box's Hybrid View 3 alphanumeric index now scrolls in the correct direction Fixed: Big Box now better respects your selected badge pack
    7 points
  27. New themes....revised old themes...tba
    7 points
  28. Version 13.19 - Released February 13th 2025 Release Summary Full Changelog: https://www.launchbox-app.com/about/changelog Improvements: Improved speed at which the Game Details View loads in LaunchBox This update replaced LaunchBox's legacy XML-based local game database with a high-performance SQLite database. Expect a noticeably faster startup time, lower memory usage, and a solid foundation for even more performance gains in upcoming releases LaunchBox has now been upgraded to .NET 9.0 (from .NET 6.0) The LaunchBox Game Details Default view now features Related Games in a dedicated, easily accessible section, for a more performant and user-friendly experience The ability to disable individual Related Games sections has been added in LaunchBox, accessible under Options > Visuals > Game Details The included version of VLC has been updated to version 3.0.21, bringing performance improvements, bug fixes, and updated codec support Fixed: The auto-import feature for Playstation Vita games using the Vita3k emulator is now working correctly Restored the expected behaviour for the top background image in the Default theme's Game Details view. It will now prioritize images from your Background image group before using a Gameplay Screenshot as a fallback Resolved an issue where image loading could be disrupted by multi-threaded gremlins Corrected an error introduced in version 13.18 where dragging and dropping non-ROM game files would incorrectly assign an unassigned emulator value Eliminated the unnecessary prompt to select a RetroArch core for platforms that have already been imported Restoring saves on an Additional App could inadvertently overwrite the save data of the primary game Resolved an error that occurred under specific conditions when using UNC paths Known Issues Getting Crashes on Loading If you’re experiencing crashes with an error when opening LaunchBox or Big Box, please check any third-party plugins you have installed. We’ve received multiple reports from users encountering issues with plugins that haven’t been properly updated for .NET 9.0. To troubleshoot, try temporarily removing all plugins from your LaunchBox\Plugins directory. The plugin causing the issue will likely be referenced in the error report. See this post for more details: Importing DOS Games Crashes There is a known issue when using the DOS importer wizard. Unfortunately, there is no workaround at this time, but it will be addressed in a future beta update. If needed, you can revert to version 13.18 by running the installer found in your LaunchBox\Updates folder. Flickering Issues on Dolphin If you’re experiencing flickering when launching games via Dolphin, try the following: 1. Go to Tools > Manage > Emulators, then select Dolphin. 2. Under the Details tab, find the option “Attempt to hide console window on startup/shutdown.” 3. Uncheck this option and try launching the game again. We’re currently investigating a known issue related to this setting, but unchecking the box should resolve the flickering. Vita3K Not Launching If Vita3K is not launching properly, follow the same steps as Dolphin: Go to Tools > Manage > Emulators, select Vita3K, and ensure that “Attempt to hide console window on startup/shutdown” is unchecked.
    7 points
  29. OK. Back on topic please. Moving forward I will be deleting non-beta related posts to clean this thread up. If anyone has an issue with that you can PM me directly. Otherwise, it's back to providing testing data so the devs can work on software issues users find. In the future if you have a person gripe feel free to click on the "Monkeys" subforum and have at it to your hearts content.
    7 points
  30. Star Wars: Starfighter Special Edition
    7 points
  31. Lost Worlds submitted to DB
    7 points
  32. I know very little about xml and sql databases, but enough to know that making that change must have been a huge job. I just wanted to leave this message to thank all the team for that great work. 🙌
    7 points
  33. Flight Path 737, Iron Trackers, Kenny Dalglish Soccer Match and Soccer King. Merry Christmas Everyone!
    7 points
  34. Merry Christmas to everyone and especially to our artists ❤️
    7 points
  35. We're receiving several reports from users when trying to import games from Amazon Games store, which is causing LaunchBox to crash. Why is this happening? Amazon's API that we use is currently down. When LaunchBox tries to make a call we get back a 504 error At the moment, we're unsure how long this outage will last for What causes the crash? Users who are logged into Amazon games who either: Have their storefront settings set to Import All Games (instead of only installed games) Run a storefront scan (either startup or manual or the legacy Amazon import) How can I temporarily fix this? In LaunchBox, go into Tools > Manage > Storefronts and change Amazon from All Games to Installed Games If LaunchBox is crashing immediately when opening, navigate to `LaunchBox\Data\Settings.xml` and change the AmazonAutoImport line to this: <AmazonAutoImport>InstalledOnly</AmazonAutoImport> LaunchBox should now open correctly What are we doing to address this? We've already fixed the crash internally and a beta should follow with the fix as soon as we can. This fix will be included in the next official release of LaunchBox which we are hoping to come out next week. Once Amazon's API is back up, we'll be monitoring closely to ensure they haven't made any substantial changes that we may need to accommodate. We'll continue to update you as this situation evolves.
    7 points
  36. We know you're all eagerly awaiting the prize announcements 😄 The winners for all giveaways have been selected, and we’ll be reaching out to them over the coming week. - For the grand giveaway (hardware + licenses), winners will be contacted via email. - For the forum events and Steam Key giveaways, winners will be contacted through DM on their forum account. Please bear with us as we work through contacting everyone (there are a lot of awesome prizes to work through 😉). We will announce once all winners have been contacted.
    7 points
  37. Hey everyone, August was absolutely monumental for us! 🎉 As we wrap up our 11th Birthday Celebrations, we wanted to take a moment to recap all the amazing highlights—from our team’s exciting updates to the incredible contributions from all of you. Let’s dive into everything that went down in August! 🚀 TEAM UPDATES: BigPEmu Arrives On The Scene 🕹️ We kicked off the month with a brand new emulator plugin, BigPEmu! This new addition allows you to easily install the BigPEMU Plugin and automatically import your Atari Jaguar and Atari Jaguar CD games. ScummVM - LaunchBox Tutorial 🧑‍🏫 Alongside LaunchBox 13.15, we launched a new plugin for ScummVM. @RetroPython published a brand new tutorial that walks you through the essential steps to seamlessly set up SCUMMVM using LaunchBox. We Launched a Brand New Twitch Channel! 📺 To gear up for our 11th Birthday Celebrations, we launched a brand new Twitch channel! During the final week of August, the team went live every day, showcasing everything from basic LaunchBox builds to custom plugins, themes, and even going head-to-head with some retro classics. Check out the channel and catch some of the replays below! 🎉🎮 🔗 https://www.twitch.tv/launchboxofficial LaunchBox turned 11! 🎂 We wrapped up August with an action-packed week of celebrations for our 11th birthday, featuring daily streams, multiple forum events, and our biggest prize giveaway ever! This was our first event of its kind, and we hope you had as much fun as we did. Missed out or want to relive the excitement? Head over to our celebration site to catch up on all the events that took place throughout the week. 🎉 🔗 https://www.launchbox-app.com/celebrate/ The Great Game Gauntlet 👑 We hosted a week-long game competition where users voted on games and shared their thoughts on “What makes a great video game collection?”, with Steam keys being given out along the way. Check out the winners and see how your favorite games fared below: Community Playlists 📄 Throughout the celebratory week, users contributed to two different playlists for the Game Discovery Center. We received an overwhelming amount of amazing responses, and we’re now busy sorting these into playlists that will soon appear in your very own Game Discovery Center. Stay tuned for some fantastic new collections curated by our awesome community! AMA With The LaunchBox Team 📄 For our closing stream, we tackled burning questions from the community—all while attempting to juggle competitive arcade games at the same time! 😉 If you couldn’t join us live, don’t worry! We’re working on a recap post that will be made available soon. Be sure to follow the thread to stay updated. Get To Know The LaunchBox Team 🤝 To wrap up the celebrations, we published a series of posts introducing some of the key minds behind LaunchBox. Get to know the team and dive into their stories below! 🔗 https://forums.launchbox-app.com/tags/meettheteam/ COMMUNITY CONTRIBUTIONS: While our team has been hard at work, our community has been buzzing with activity. We’re actively exploring new ways to showcase these amazing contributions, and although it’s challenging to showcase absolutely everything, we wanted to highlight a few cool things that stood out this month. We’re actively thinking of ways to expand this and feature more of your fantastic work, so stay tuned for more highlights in the future! Plugins Galore From @JoeViking245 🔌 Joe was on fire this month, dropping two incredible plugins. With his “How Long To Beat” plugin, you can now easily see how long your next gaming investment will be, and the “Steam Grid DB Scraper” plugin lets you grab additional media to enhance your collection. 🛠️ THIS MONTH: We’re still riding high from the celebrations, but there’s no slowing down! We’re currently working through all the amazing prizes from our recent events and gearing up for a brand new release of LaunchBox that’s just around the corner. Stay tuned, exciting things are on the horizon! 🎉 We’re planning to make these roundups a regular feature at the end of each month. What kind of content would you like to see showcased here? Let us know in the comments below! Happy gaming! Andy
    7 points
  38. Can you believe it? LaunchBox is turning 11 years old this month! From humble beginnings to a thriving and passionate community, the team has grown from a single visionary to a collaborative team of over 10 people in various full-time and part-time capacities. Since this week is a time of celebration for us, we want to shine a light on some of the amazing folks who are helping to shape the future of LaunchBox and make it what it is today. While we won’t be able to feature everyone on the team, and there are also multiple contributors both within and outside the community, we hope these posts offer some insight into some of the people working behind the scenes at LaunchBox who you might not know. This will give you a glimpse into their roles and history with the project. We're kicking things off with Andy a.k.a @AstroBob Please introduce yourself and describe your role on the team I’m Andy, but you might know me as AstroBob on the forums. I recently joined the LaunchBox team as our new Community Manager. My job is to create engaging content for our awesome community, including events, articles, discussions, troubleshooting guides, and tutorials. I’m here to help you get the most out of LaunchBox! What is your history with LaunchBox? Having been a console gamer for most of my life, growing up on Sega and Nintendo consoles, I found myself wanting to preserve and consolidate my collection as digital storefronts began closing down. This journey led me to pick up my first gaming PC, with the goal of creating an all-in-one gaming machine. When researching the best frontend, I wanted something that treated my collection like a customizable database. I instantly fell in love with LaunchBox for its rich nostalgic media focus, along with powerful search, sort, and grouping features. It was exactly what I was looking for! A snapshot of my collection, highlighting my favourite game of all time! What advice would you give to new LaunchBox users? LaunchBox can be an incredibly powerful toolbox that lets you elevate your collection to new heights. That said, the amount of options can sometimes appear intimidating, but don’t let that overwhelm you—focus on creating a collection that works for you. While you can supercharge your setup with themes, media, running scripts and plugins, you can also keep it minimalistic and simple. Focus on what works for you, and you can always expand it later. What do you think is the most underrated LaunchBox feature? I’m a huge fan of the “Additional Apps” feature, which lets you track variations of games under a single entry. Whether it’s regional versions, fan translations, ROM hacks, or achievement subsets, it’s a fantastic way to keep your collection organized while enjoying different variations of the base game. Did you know each regional version of Donkey Konga for the GameCube has a completely different tracklist? What upcoming features or developments in LaunchBox are you most looking forward to? I absolutely love the recently released Game Discovery Center. It’s an awesome way to browse your collection when you’re stumped on what to play next. The team has implemented some amazing curations, highlighting games based on specific criteria. But I can tease that it’s about to get even better! Expect new categories and curated lists that will let you experience your collection in a whole new light. Stay tuned! The discovery centre is a great way to discover a hidden gem or that old classic! What’s your go-to gaming setup currently? Right now, I’m rocking a Lenovo Legion Go alongside a Razer Core X eGPU enclosure with an RTX 2080. It's nothing fancy, but it offers excellent portability and flexibility to play wherever I want, and when I need extra power, I can dock it with the eGPU for that extra juice. Big Box is also the perfect companion for viewing rich media on the Legion Go's glorious 8.8-inch screen. As someone regularly on the move, a portable gaming PC has worked wonders for me How do you envision the future of retro gaming? With the recent boom of PC handhelds, we’re entering an amazing new era of retro gaming. It’s now more accessible than ever to experience your entire childhood collection on a single device, all pre-configured for easy pick-up-and-play. From classic consoles to modern classics, PCs offer the best way to experience the games that matter to you. Couple that with a beautiful front-end like LaunchBox, and you have a collection that would make even Grandma envious! There’s no better time to dive into the world of retro games and rediscover your favourites 🎮 ❤️ Stay tuned for more "Meet The Team" posts coming throughout the week! 🎉
    7 points
  39. MRC: Multi-Racing Championship submitted to LB database, also did the JP logo
    7 points
  40. @dsync89 : Don't know if u need it. But this way it won't go to waste when anyone else needs it. So I also have the manufacturer logo for Popira and Jumping Popira
    6 points
  41. RESCUE, Rear Guard, REPTON and RED ZONE.
    6 points
  42. The Tolkien Trilogy
    6 points
  43. Version 13.21 - Released April 24th 2025 Release Summary Full Changelog: https://www.launchbox-app.com/about/changelog New Features: New Premium Feature: A new section has been introduced under Tools > Manage > LaunchBox Themes & Media, providing users with the ability to browse and download Media Packs. These growing list of packs, created by both the LaunchBox team and the community, include Platform Clear Logos, Badges, Platform Icons, and Controller Input Graphics Packs. The packs are non-destructive, allowing users to seamlessly switch between them on the fly, and can be applied to both LaunchBox and Big Box independently. New packs will be regularly added, and applying or swapping between them is now just a simple click away. New Feature: Content Creators now have the ability to upload Media Packs for community access through the following page: https://www.launchbox-app.com/media New Feature: A new Xemu Integration Plugin has been added, allowing users to download and set up the Xemu emulator directly from LaunchBox New Feature: The Big Box Default theme now dynamically displays Controller Input graphics based on the currently selected media pack Improvements: MAME Gambling games are now marked as Casino games allowing you to easily filter them out during imports I Star Rating functionality has been updated so that each star rating grouping uses the raw value instead of massaged values. For example 3.8 star games now appear in the 3 star grouping instead of 4 star as they did previously The Star Rating Arrange By functionality now sorts games by star rating within each grouping MAME High Score logic is now more robust, and the following games are now working thanks to the hard work of our community: Batsugun, Bubble Bobble, Dig Dug, Mushihime-Sama Futari Black Label - Another Ver, Viper Phase 1 Enhanced installer/updater to install K-Lite Codec Pack Basic, streamline runtime and DirectX checks, and enable/install Windows Media Player when needed Fixed: The freezing issue experienced by some users in Big Box has been resolved The false out-of-memory error that appeared when a computer awoke from sleep has been addressed The minimize/maximize game launch feature now functions correctly with additional applications Game files containing more than one space in a row now launch as expected The Nintendo 64DD now displays the required dependency files for supported RetroArch cores Long-term stability in Big Box has been improved Searching for a game while in certain areas of Big Box would display no results Playlists with no games were incorrectly appearing in the root of the Platform Categories view Corrupted images cause fewer issues when loading in both LaunchBox and Big Box Several improvements regarding file paths when launching from or pointing to a network location Several stability improvements for Big Box to stop the application from freezing after running for extended periods The Region field no longer clears when selecting a new Games Database entry in the Add/Edit Game window Dynamic playlists in Big Box now update instantly without caching, so changes are reflected during the same session Bezels for vertical MAME games were applying a horizontal layout file
    6 points
  44. Beta 2 is out with the following changes: New Feature: The Big Box Default theme now dynamically displays Controller Input graphics based on the currently selected media pack Improvement: MAME Gambling games are now marked as Casino games allowing you to easily filter them out during imports Improvement: Star Rating functionality has been updated so that each star rating grouping uses the raw value instead of massaged values. For example 3.8 star games now appear in the 3 star grouping instead of 4 star as they did previously Improvement: The Star Rating Arrange By functionality now sorts games by star rating within each grouping Improvement: Enhanced installer/updater to install K-Lite Codec Pack Basic, streamline runtime and DirectX checks, and enable Windows Media Player only when needed Fixed: Several improvements regarding file paths when launching from or pointing to a network location Fixed: Several stability improvements for Big Box to stop the application from freezing after running for extended periods Fixed: Bezels for vertical MAME games being applied with a horizontal layout file The main things to make sure, for people willing to test, is that Big Box is running fine after the update for you, video playback is working, and navigating around Big Box poses no issues. For users that like to have Attract Mode going for days at a time, this would be a good time to make sure beta 2 is running well for you guys. For users that were in a position where you were running LaunchBox directly off of a network drive location, we'll love to hear feedback from you as well as to how this version handles for you. We've spent some time on any remaining "out of memory" issues that some users have seen, but have been unable to reproduce this on any of our machines after our initial fix. We'll keep working on it when we can but without actually being able to see it happen makes it hard to try and find a fix for it. If this is happening to your, turn on logging under Tools > Options > General > Debugging, then when it happens look under the folder LaunchBox\Logs, and either post them here, or send me a PM if you are uncomfortable with posting them here.
    6 points
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