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Everything posted by JoeViking245
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Does that string ApplicationPath get you to the LaunchBox root directory? [Maybe .MainModule helps. (would have to read up on it)] An issue I had with one of my plugins was, with the change to .NET Core, the code I was using (would have to look it up to see exactly what I used) returned ../LaunchBox/Core/. I ended up just putting .GetParent(... in front of it which took me back to ../LaunchBox/ (ya, maybe a little cheesy. lol) I haven't noticed anything in the API regarding BB settings, but my guess is your method isn't any less efficient then an API call. (As in it'd end up doing the same thing ) .
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Not sure if there's a way (other than going into Game - Edit - Videos) to view them, but you can prioritize which one appears by going into Tools - Options - Video Priorities and moving them up/down.
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Hmmm.... Good. Glad you got it working. I'm guessing then there's more to your rompath than indicated.
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The default command line parameters look fine. Well, not sure about the Intellivision ECS Carts. I've only messed the the non ESC carts ("intv -cart"). For Coleco ColecoVision cartridges... based on your rompath in mame.ini, you should be able to put coleco.zip in that folder (don't unzip it). And then place your Coleco roms in a subfolder called "coleco" below that. D:\ROMS\MAME224\ D:\ROMS\MAME224\coleco.zip D:\ROMS\MAME224\coleco\alcazar.zip D:\ROMS\MAME224\coleco\alphazoo.zip D:\ROMS\MAME224\coleco\amazing.zip ..... I'm assuming groovymame is a simply fork of MAME, so all the how-to's, what-not's and why-for's should be synonymous between the 2. Check that mame.ini is in your MAME's root folder ("D:\HyperSpin_1.5.1\Emulators\mame0224b_64bit\mame.ini") and that there isn't a 2nd copy in the ..\ini subfolder. Also look for a possible "coleco.ini" file (either in the root folder or the ini folder. Hopefully not both). If there is one, either look inside at it's rompath line (to make sure it's correct) or just delete it. Oh, and you do NOT need to add "coleco" to the rompath in mame.ini. As it's a soflist console, when you "tell" MAME "coleco" in the default command line parameter, it knows to look inside a "coleco" subfolder within it's rompath. Same thing with "a2600" and "intvecs". D:\ROMS\MAME224\a2600\roms.zip D:\ROMS\MAME224\intvecs\roms.zip Lastly, in the Edit Emulator - Associated Platforms, make sure the Associated Platform names are exactly the same as the actual Platform. (this "oops" actually happens quite a bit.)
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You are spot on. (assuming you have xmen.zip...) As DOS76 lent towards, your rom and MAME revisions don't match up. One way tell if you have the rom is click "Available" on the left hand pane (in MAME). You're using MAME 0.224 and your rom is for revision 0.220 (or older). You need to have the same revision of MAME and roms. There's no backwards compatibility (with some exceptions). Yup! And since it appears that the clone works but not the parent, you probably have a non-merged set of roms. Well, at least for the X-Men series. Not in a way that it's worth anyone's time and effort. You best bet is to match the romset revision with the MAME executable. In MAME, No. well, I suppose you could delete the roms that are not compatible with the revision of MAME you have. Then when you start MAME and click Available you won't see the ones that don't exist. But MAME doesn't 'set a default'. "Fundamental: forming a necessary base or core; of central importance." The rom set that you acquire needs to be of the same revision as the MAME executable. If you find a rom set that says it's for for MAME 0.220, get the MAME revision 0.220 executable. (Do you see a little bit of a recurring theme here? )
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Yes. The last program executed ("Run") is what will have 'focus'.
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This will move whichever program you indicate (ppsspp.exe in this case) to the monitor left of it's current location once the program's window becomes active. It then closes itself (the script). Loop { IfWinActive, ahk_exe ppsspp.exe { Send #+{Left} ;Send Win+Shift+Left ExitApp } }
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I've never used ePSXe myself, but see if there's any useful information in this [a little bit older] thread.
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Update Notes: Updated to work with LaunchBox version 11.6 and later. Includes updated hi2txt.exe and hi2txt.zip release 1.12 (2020-05-03). Please visit GreatStone's site for more information about the invaluable hi2txt utility! Without it, this and the built-in LaunchBox MAME Community Leaderboard would not be possible. https://greatstoneex.github.io/hi2txt-doc/index.html This plugin complements the LaunchBox MAME Community Leaderboard by showing your local high scores to see "how far you need to go" to make the LaunchBox Community Leaderboard.
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Is there a ../DOC/ folder in with your install? In there you should see the README, INSTALL and USAGE files (as well as others). If not, you can find them in the link that seaview59 shared.
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Autoboot Command / Script for MAME SWL (Computer Systems)
JoeViking245 replied to SiriusVI's topic in Emulation
Try moving the 2nd quote. "cload\n" -
This seemed to work for me... Tools, Options, Media, Screenshot Priorities. Check Advertisement Flyer - Front [Back]. Click OK.You can also move them up/down to change the order they're shown.
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No problem. Glad to [attempt] help. Some games refuse to 'play nicely' and no matter what you, you won't be able to map the Escape key for them. This seems to be one of them. I'm curious, what exactly is the "Launcher" that's brought up when you press Start+Select? (BTW, you're missing "ahk_exe" on your WinClose line)
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Maybe you're not paying it enough for what you're asking it to do. Put a "$" in front of it. $Esc:: WinClose, ahk_exe "hod3launch.exe" Run, "E:\LaunchBox\JoyToKey\JoyToKey Force Exit.exe" ;WinClose, ahk_exe "JoyToKey.exe" ExitApp (Esc works the same as Escape)
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BigBox doesn't auto-resume after exiting a game
JoeViking245 replied to Maxout's topic in Troubleshooting
Are we talking standalone MAME? Or MAME ran through RetroArch? When you exit MAME, if you press the "anykey" (or... any key) like Space[bar], does that do anything? Or does only the mouse click or Alt-Tab work? Is there anything out of the ordinary in the command line parameter used? (outside of "-keyboardprovider dinput") When you press Alt-Tab, what window are you moving away from? (what window was holding focus) Myself, I've never seen this happen with MAME (standalone. I don't run it through RA) so kinda grasping at straws. -
@Johno1980 You're trying to kill a program that isn't actually running. "JoyToKey Force Exit.exe" #SingleInstance, force Run, "E:\LaunchBox\PC Games\The House of the Dead 3\hod3launch.exe" Run, "E:\LaunchBox\Plugins\DemulShooter_v10.1.4\DemulShooter.exe" DemulShooter.exe -target=windows -rom=hod3pc -noguns Run, "E:\LaunchBox\JoyToKey_en\JoyToKey.exe" Escape:: WinClose, ahk_exe "hod3launch.exe" WinClose, ahk_exe "JoyToKey.exe" ExitApp Return
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@rom116 From just my brief reading up on x360ce, once you've set up the individual game you don't even need x360ce.exe anymore. From what I can tell, you copy the x360ce files into the same folder as the game_name.exe. Run x360ce, tell it to create the missing (dll) files, set/select either 32 or 64-bit depending on the game, select/setup your controller(s) and Save. Exit. Then at this point x360ce.exe can be deleted. Then (I assume) whenever you run that game, it reads dll(s) and acts accordingly. I would think when the game exits, it flushes the dll's. That may or may not make sense and chances are I've totally missed something (wouldn't be the 1st, and won't be the last. lol). But based on the info you've provided, somewhere/somehow x360ce.exe does load when you start the game and it stays active until you force it closed. Sounds kinda like a design issue. I tested my LEGO® The Incredibles Steam game (without x360ce) and found that even when launching from the exe file (vs Steam link), it 1st loads the Steam Client Boot Strapper, Then Steam, and then finally "LEGO The Incredibles.exe". So to get that batch file to run 'after game exit' doesn't seem feasible given the circumstances. I'd say check the x360ce forums for setting up the games with a Front End (or even 'running a game that doesn't use x360ce right after a game that did') and see what others have done. I'm inclined to say it's a common thing they've come across many times and already have the perfect solution. But if your research comes back with "just run the batch file!", then I guess it's on to plan B. (though I don't know what that is yet )
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What does your batch file look like? It's possible that that the Steam game you're launching, even though using the exe, may do a sort of sub-launch. So KI.exe (or whatever it is) when started, then launches "steam.exe -play-ki" and closes ki.exe. At this point, LaunchBox see's ki.exe is no longer running, so then executes the "Automatically Run After Main Application" routine. Just an example and just a guess.
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In your exit routine you created for your game, have it exit joytokey also. Escape:: WinClose, ahk_exe "hod2.exe" WinClose, ahk_exe "joytokey.exe" ExitApp (I presume that's the executable filename for joytokey).
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Are you plugging them into 2 separate ports on the PC itself, or are you using a USB hub adapter to plug them into?
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Glad to help. And ya, I might have read it wrong too. ? I've never used a lightgun, Demul nor DemulShooter on my setup. But seems to me that if you can assign the numbers "1" and "5" to be sent (as you did on TC5), you should be able to send "Up" and "Enter" as well. And to top things off, I've never [had to] use joytokey either. So I guess my 'batting average' is pretty bad, as far as being able to help. lol A quick search around... did you setup HOD2 itself to see the gun(s) as a 'keyboard'? https://gameroomsolutions.com/setup-dual-aimtrak-light-guns-pc-house-dead-1-2-3mame/ House of the Dead 2 First we will want to make sure the game is going to see the light guns as keyboards. Open the config.exe for house of the dead 2 which is located in the same folder as the game itself. Make sure both players are set to keyboard. Anyhow, where there's a will, there's a way. Good luck.?