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JoeViking245

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Everything posted by JoeViking245

  1. I think it's built-in/automatic these days, especially with release 0.213. Is there a "hi" directory in your main MAME directory?
  2. I'm probably not the one who knows the answer but (speaking for myself) believe we need some clarification... "When I click on a game to play - nada." I assume you're [double?] clicking in LaunchBox. It should at that point do something, like attempting to launch the game. Does it do something then just goes back to LB? Or... (based on "when I go into Controller Configuration") are you 1st attempting to get it to work directly from RetroArch? (Note: it's highly recommended to make sure the games work directly through the emulator 1st as most problems that arise are within the emulators' setup, and not LaunchBox). Another thing to note is that with most, if not all emulators, you need to have the controller connected and on before starting the emulator.
  3. Try putting it in the "Running AutoHotKey Script" tab for your Fusion emulator. Also, I'm not sure if it's going to know what "A" is, in this case. So just send what you want. $end:: { Send, !{F4} FileCopy, C:\Games\Scripts\FusionSource.ini, c:\Games\Fusion351\fusion.ini ,1 }
  4. That makes total sense. LB launches the script then it's the script that launches the emulator/game. After that, this script is done. LB sees that and thinks, they're done playing, show the exit screen and return. Which you don't see because your playing a game. So, along those lines and just totally guessing here.... in the 'Emulator' script, launch the emulator with RunWait. RunWait, %MAME% "%RomDir%\%1%", , Hide Exitapp
  5. WinActivate, LaunchBox Send, ^b
  6. Arcade Platform... you can have it show per game (like @neil9000 said). Loading screen: Pause screen: For the other Platforms, I just hard coded the 1 controller image. On this one (Atari 2600) the background kind of obscures it. Here's a better one (NES)
  7. If you have MAME revision 0.201 (it says MAME 0.201 at the top when you open it), open the command prompt in your MAME directory and type mame64 -listfull >AllNames.txt This will create a txt file called AllNames (change that to whatever you want) that looks like I believe that is what you're looking for.
  8. If you set your script to be the executable for an emulator, it will pass the rom name as %1%.This is one I made that will show a splash screen of the game specific controls (.png file), then launch the game. Say I have this setup as my Arcade platforms' emulator and I go to start Donkey Kong. LaunchBox will pass to the AHK script dkong as %1%. Note that, if both check boxes were unchecked, %1% would be "D:\LaunchBox\Games\Arcade\dkong.zip" Also, I'm not sure, but possibly depending how it's used in the script, it may be %1 vs %1%. Don't know off hand. Confirmed. It's %1% Now, if you were to put your script (text) under the "Running AutoHotKey Script" tab...,...LaunchBox will NOT pass anything to %1%. Well, in fact, it's only to the Emulator Application the %1% will be passed. So it won't be passed to a script you use in the Additional Apps for a game either. I think there was something passed as %2% also but have no recollection what it was. Then again, could be thinking of something completely different. ? Confirmed. I was thinking about something completely different. So I still contend, LaunchBox can be utilized to start ANY program. You just may have to concoct a pseudo program (i.e. AHK script) to act as a middle man in obscure cases.
  9. It's been a while since I set it up, but as of yesterday afternoon Steam still works through LB. At least for me. Think of it as LaunchBox is a "shortcut" to whatever program you're launching. In this case, a shortcut(s) to your Steam game(s).
  10. See if this works mame64 a800 -cart
  11. @Retro808 In that case, as you can tell, I'm continuing to learn and understand it myself. ?
  12. I'm sure there're many ways to do the same thing. Retro808's script will work (as he confirmed) as long as the emu doesn't change versions. With SetTitleMatchMode set to "2", you could just have "SameBoy" in the parenthesis. Then you're for sure covered. Alternate: Process,Wait,sameboy.exe ;wait here until 'my_program.exe' is running Sleep,2000 ;wait to make sure it's loaded (2 seconds. Can be changed) WinActivate,ahk_exe sameboy.exe ;set (make sure) my_program is the active window send, ^f ;Ctrl F Again, same result.
  13. @ItchyRobot I recall doing something in the registry (quite a while back). But it was for VPX in general vs. per specific tables. I think it had to do with direct draw. Not sure if it helps any, but here's my Video Options setup.
  14. As for your videos and wheel images (Clear Logos), if they're the same name as the table_name.vpx, I'm pretty sure you can just drop those files into the respective Image folders and they'll show up. (in LaunchBox, F5 to refresh images). Aw heck! (just looked at the video) You do have a pin cab. Nice!! DMD and all. Sweet!
  15. @ItchyRobot I just tested a couple tables in BigBox without any exit problems. Are you running VP in fullscreen or windowed? @Casdha Easier? I'm thinking no. Reason being you need to setup PinballX and then setup BigBox to launch PinballX. To me it seems kind of a redundancy and a step backwards from the reason for having LaunchBox/BigBox. There may even already be a Theme similar to your video available for LaunchBox/BigBox. These sorta show my simple setup.
  16. @Lapo Getting a code is as simple as taking a pict of your PC (maybe have FX3 up on the monitor) and sending it in with a request. It's quick, easy, free and will guarantee to make your LaunchBox experience more enjoyable. Mine took about 12 hours to get.
  17. If all the Platform images are still in your ../LaunchBox/Images/ folder, try Tools, Refresh All Images.
  18. Ok. So I may have guessed wrong on SF3. [blush] Depends on which SF3 rom you're using. sfiii3u.zip is one of the US clone roms and uses the cap-3s-2.chd file You can find info here http://adb.arcadeitalia.net/?mame=sfiii3u scroll down to where it says Files and click/expand "Show Mame required Files". sfiii3.zip is the European (parent rom) release. The small sized zip (129kb compressed) file is the rom and the larger sized same-name.zip file will be the chd. The other (newer) US release is sfiii3ur1.zip which needs cap-33s-1.chd http://adb.arcadeitalia.net/?mame=sfiii3ur1
  19. Street fight III - 3rd Strike needs a chd file (probably sfiii3u.chd). Bloody Roar 1 and 2 needs COH1002E.zip. PacMan probably needs puckman.zip.
  20. Can you show us the batch file? I've used a program call Monitor Profile Switcher (free, my favorite price) which works really well. But all it actually does is set up which monitor is primary, 2nd, 3rd, 4th etc. via different profiles you create. It can't "send" a program to a specific monitor (I don't think). Regardless, I would think you Windows app/game/whatever if nothing else, would/should default to the primary monitor.
  21. I'm not personally familiar with Type X games, but setting things up with dual monitors typically has a lot to do with the emulator itself. Not knowing which emulator you're using, have you tried different emulators?
  22. First step is to see if they can run outside of LaunchBox (in Windows). Once that works, go here (assuming you're talking about MAME):
  23. Not sure about bulk downloading, but (if I recall correctly) you can wheel-click the individual files [download] and it'll open a new tab in your browser without setting focus, start that download and then close automatically. That way you don't have to keep clicking Back to start the next one.
  24. Bulk Custom Command-Line Editor - plugin View File Bulk Custom Command-Line Editor Use this to set (or clear) the Custom Command-Line Parameter for the selected games. The would be the same as selecting a game, click Edit, go to the Emulation tab and check "Use Custom Command-Line Parameters:" and entering in a command line. But for multiple games all at once. This will not change anything for the Emulator itself (i.e. Edit Emulator). This is only for the selected games' Custom Command-Line. Setting up: 1) Copy "BulkEditCommandLine.dll" into your LaunchBox\Plugin folder. 2) Navigate to the folder, right click the dll file, click Properties then click Unblock.Using: 3) Start LaunchBox 4) Select a game (or games), right click and choose "Bulk Command Line Editor" - Type in the command line and click "Finish" (or hit Enter) - To clear the Command-Line for the selected game(s), leave blank and click "Finish" - To exit without making changes, click "Cancel" Submitter JoeViking245 Submitted 09/12/2019 Category Third-party Apps and Plugins
  25. Version 1.10

    307 downloads

    Bulk Custom Command-Line Editor Use this to set (or clear) the Custom Command-Line Parameter for the selected games. The would be the same as selecting a game, click Edit, go to the Emulation tab and check "Use Custom Command-Line Parameters:" and entering in a command line. But for multiple games all at once. This will not change anything for the Emulator itself (i.e. Edit Emulator). This is only for the selected games' Custom Command-Line. Setting up: 1) Copy "BulkEditCommandLine.dll" into your LaunchBox\Plugin folder. 2) Navigate to the folder, right click the dll file, click Properties then click Unblock.Using: 3) Start LaunchBox 4) Select a game (or games), right click and choose "Bulk Command Line Editor" - Type in the command line and click "Finish" (or hit Enter) - To clear the Command-Line for the selected game(s), leave blank and click "Finish" - To exit without making changes, click "Cancel"
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