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Everything posted by JoeViking245
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If you only need to hide the command window that comes up when running a batch file, you could (as an option) create a shortcut to the batch file right click the shortcut and select Properties Next to the Run option, select Minimized Click OK to save and close Now run (point to) the shortcut instead of the batch file itself.
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Please see reply in your other post.
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You'd have better luck posting this on the plugin-in-question's support page. I was able to deduce that it is this plugin you're referring to. That said,... Using "CriticalZoneV2 - Default", you may want/need to make a copy of the Theme's Folder and modify the copy. I renamed my copied folder to "CriticalZoneV2 - MAME HS" for lack of creativity. This Theme comes with LB/BB and gets updated/reset accordingly. The copy you made won't. If you're getting an error when going into the games detail View like this An error occurred while parsing the custom TextGamesView. either "Mame_Hi_Scores.dll" isn't in the plugins folder, or it needs to be unblocked. Use the 4.0 version of the plugin. Not sure why the older versions were not removed. If you're not getting the error (or any error for that matter), make sure you modified the correct View file. There are 2 similarly named, but only one is correct. You're wanting the one with the "s" in the middle of it. TextGamesView.xaml After you modified and saved the xaml file, and then started BB, be sure to go into Manage Themes and set your modified them as default. At this point, to make sure everything is set and saved properly, exit BigBox, [wait a few seconds for it to finish writing/saving data in the background] and then restart BigBox.
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Correct. So you need to get creative. But it is possible to account for that. [tested and verified]
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For this, I created a placeholder for the selected game. IGame currentGame And then to catch if it's a platform change if (PluginHelper.StateManager.GetAllSelectedGames() != null && PluginHelper.StateManager.GetAllSelectedGames()[0] == currentGame)
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v1.1.3-beta release - now shows the selected Platform/Platform Category/Playlist image on the LaunchBox 2nd monitor when switching between them. (Nothing has changed on the BigBox side of things.) This feature will require LaunchBox v13.1 beta 6, or newer. (Older versions should still work with this version of the plugin, but without this added feature) MultiMonitor2022 v1.1.3beta.7z (replace your existing "MultiMonitor2022.dll" file with the one inside this zip) I'm not adding this to the Official Release yet as it's only had minimal testing. Any and all feedback is welcome.
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Sometimes scripts won't work for free. So you have to spend a little $. $ESCAPE:: process, Close, TeknoParrotUi.exe ExitApp
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Additional apps not working with steam games
JoeViking245 replied to railch's topic in Troubleshooting
Here's 2 different ones. The 1st requires a unique script for each game. The 2nd uses a script to act as your Steam "emulator" (it's not as bad as it sounds). Both 'workarounds' do work. -
Can you show what you've tried? Are you using a winwaitactive before your winwaitclose? Put in some "msgbox testing" before and after the waits to see when they trigger to determine what and where it's failing and hanging up.
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As a 'work-around', you could select your "Best Arcade Games" platform category, then using the Filter feature , Filter for... say... Max Players - 4. Then select all those filtered games, Right-Click and Add to Playlist? Create a new playlist and set the Parent (check the box for) your "Best Arcade Games" platform category. The downside with this is that it creates a fixed, non-auto-populated Playlist. So if you add more "Best Games", they won't automatically get added. But how often do you add "Best Games"? But if you do 'add', simply do the above process again except add them to your existing playlist. The nice thing is, it won't create duplicate entries when you select and add all. The upside(?) to having a 'fixed' playlist(s) is when loading, it's relatively faster. Though probably only noticeable with large playlists. If even then.
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It's a frontend (or a sort of Graphical User Interface) used to organize, view and play PC games and emulated console platforms About LaunchBox (launchbox-app.com) This LaunchBox plugin won't do you any good until you've actually imported systems and their games into LaunchBox. Each system you import is imported into a Platform. Think of it as the "Sony PlayStation platform" or the "Nintendo Wii platform". chdman is the only program that I'm aware of to convert .cue/.bin files to .chd. If you weren't able to get it to work for you from the command prompt or via a batch file, this plugin wouldn't have worked either. (other than using the wrong commands) The more common reason I've seen chdman not work is because you're using an old(er) version of it. You can get the current version from MAMEDev.org. It is bundled in with the latest MAME release. To test, put chdman.exe inside your Ape Escape (USA) folder. Open the Windows Command Prompt in this folder. At the prompt type chdman.exe createcd -i "Ape Escape (USA).cue" -o "Ape Escape (USA).chd" (change the .cue filename to whatever is your actual filename.cue and leave the quotes as shown) And yes, leave them unzipped. It's empty (left side of pict) because you're selecting a folder (not files). The giveaway is the "Select Folder" in the upper left corner.
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Mr. Turnr, you seem frustrated. Despite your vulgarity, I'll see if I can help clear some things up and help to get your files converted. The plugin doesn't have an option to select a folder where your .cue/.bin files are located so it can convert them. You select the Platform that has the games that point to .cue files. Reference step #3 in Using the plugin. The only folder selection in the plugin is to choose where to move the .cue/.bin files to after they are successfully converted. Reference step #5, 2nd option shown in Using the plugin. Are you trying to run this on an Android device? Not sure that's going to work. When you select your Sony PlayStation platform (Reference step #3 in Using the plugin), does it show the number of games you actually have installed?
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Mame No-Nag Updated Monthly, Current Version:
JoeViking245 commented on MadK9's file in Third-party Apps and Plugins
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The MAME Arcade Full Set Importer gets which ROMs to import directly from your mame.exe file. To see/import Nebula, you need to have the MAME executable v0.251. (verified) Same for Mega Man 3 (except mame.exe v0.250 [or newer]). (verified) Even if you try to fool LaunchBox by selecting 0.251 as your Full Set Version ..your executable's version is what determines the games are available to import. Edit: If there are just one or two [new] games you'd like to add, you can also drag and drop those ROMs onto LaunchBox and import them that way.
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Yes. Looking at soft-lists for stand-alone MAME (as an example), edit your MAME emulator and add them accordingly in the Associated Platforms section. To make these work (as shown), you'll need to add your software lists folder to your mame.ini "rompath = " line. Or, in each of the Default Command-line Parameters for each Platform, add "-rompath %romlocation%" (without quotes). i.e. -rompath %romlocation% nes -cart -rompath %romlocation% snes -cart -rompath %romlocation% cpc6128 -floppydisk1 I've never done it this way (via the command-line for soft-lists), but I assume the parameters are OK in this order.
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Change the Default Command-Line Parameters (ref: "Screen 1") to: -keyboardprovider dinput -rompath %romlocation% ..and un-check the box for Extract ROM archives before running. In "Screen 2", un-check the box for Extract ROMs. Click OK to save these changes. Play games. Only if the games for those various emulators don't run.
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I think what you're seeing is actually the 'software parts selection menu'. You can turn it off in MAME under Miscellaneous Options (change "Skip software parts...." to On). Remember to select Save Configuration before exiting MAME's Configuration Options menu. Then for the Command Line Parameters in LB under Associated Platforms (of your MAME emulator) I have: pegasus %romfile% I just tested Invaders v1.2 and it started up.
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lol Glad you got it fixed. I hear it's a pretty good plugin, but tends to work best when you actually have multiple monitors.
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Looks like you might have some Multi Monitor plugin loading images that would normally go on a second monitor, but are displaying on your primary monitor. That's how I was able to replicate it, at least.