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JoeViking245

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Everything posted by JoeViking245

  1. Try: go to Tools, Manage, Emulators, and edit you Dolphin emulator. In the Running Script section, add Run, "D:\Utils\DS4Windows\DS4Windows.exe",,Min Esc:: { Process, Close, DS4Windows.exe WinClose, ahk_exe Dolphin.exe } Change the path to where your DS4Windows.exe is located
  2. Ya, oops! Of course that work change anything. ๐Ÿ˜Š The 'medieval' method should be: Process, Close, X360CE.exe
  3. You might need to get medieval on closing x360ce. In the escape sequence, change only the one line from WinClose, ahk_exe X360CE.exe to Process, Close, ahk_exe X360CE.exe Keep everything else the same.
  4. Is it saying that every time on all games? Are you getting 'local' high scores? As in, you get to put your initials in (say at 4th place) and next time you load the game it still shows you in the #4 slot? Does your custom command line have anything extra in them? In you Emulator settings and/or in Associated Platforms for Arcade . Or in the override when you edit the game, go to the emulation section and check the box for Custom command-line parameters?
  5. I assume this in your Running Script section of the emulator. Adding a couple of commas and "Min" should start x360ce minimized. Normally you could add the WinClose yuzu after the WinWait. That won't work here because as soon as the emulator (yuzu) exits, this script is abandoned. WinClose would never be reached. So we need to add the Escape sequence to 1st close x360ce, and then yuzu. Run, "C:\Users\Gerry\Desktop\X360CE\X360CE.exe",,Min Esc:: { WinClose, ahk_exe X360CE.exe WinClose, ahk_exe Yuzu.exe } If X360CE needs to be fully loaded before yuzu, you may need to try something different. As in, if this doesn't work, you'll need to go to plan "B".
  6. Configuration files and command line parameters ยท TheArcadeStriker/flycast-wiki Wiki (github.com)
  7. How long do you have your Startup Screen set for? Have you tried increasing it by 1-2 seconds? Are you seeing this with every emulator (i.e. Platforms that use Retroarch, PCSX2, standalone MAME etc.)? I know for me, this sometimes happens with Steam games. Especially when Steam isn't already running in the background (sitting in the icon tray).
  8. Just a shot in the dark... is Show Videos checked?
  9. Edit you Redream emulator. Are both these boxes unchecked? (they should be)
  10. Select all the games in question (click on one, press and hold Ctrl and then click the others), then right-click and instead of clicking Expand..., click Combine...
  11. If say you double-click on UCR.exe so that it loads (hanging out in the background?) and then start LB... then launch a game [with one of the above methods to load a profile], does it still freeze the emu? If not, you can just have a batch file that will start UCR and then start LB. @echo off f: cd "F:\Misc\UCR" start "" "UCR.exe" cd "F:\LaunchBox" start "" LaucnhBox.exe Adjust the drives and path accordingly.
  12. If you have a 'generic' profile you want to load for all Retroarch games, you can edit your Retroarch emulator and in the Running Script section you'd have something like Run, "D:\utils\ucr\UCR.exe" -p "full/path/to/Some profile.ext" Change the path to your UCR.exe and the path to 'Some Profile'. And keep both those paths in quotes as shown. The potential problem here is, if the profile needs to be fully loaded BEFORE Retroarch starts, it may not work because these 2 (RA and the script) launch somewhat simultaneously. But this method may still work. For individual RA games and Steam games, you can get the profile to load 1st before the 'emulator'. Do this by editing the game(s) and adding an Additional Application and telling it to Automatically Run Before Main Application. Give it a name. Browse to where your UCR.exe is located. Put in the command line, changing the path to YOUR actual profile (and leave the quotes). Check Automatically Run Before...
  13. Sure! Do the exact same steps above, except instead of editing your PCSX2 emulator, edit your Redream emulator. Just be sure to follow the "Notes". Namely note #3 because the escape sequence is different between the 2 emulators.
  14. Put the "other" script above your hotkey script (same Running Script section). Just change the emulator.exe name and replace "send {F11}" with "Send, !{Enter}" (no quotes) (then blow that, put in your escape hotkey sequence)
  15. Running Script Run, "D:\Utils\XPadder\xpadder.exe" -loadme "D:\Utils\XPadder\my_profile.ext" Process, Wait, myEmulator.exe while winExist("ahk_exe myEmulator.exe") sleep 700 WinClose, ahk_exe xpadder.exe It may be apparent that I know nothing about Xpadder. So adjust: Line 1 - the Path(s), executable and command-line to load your profile Line 2 - the actual emulator you're setting this up for (it's probably not "myEmulator.exe") Line 3 - same thing as Line 2 Line 5 - the executable for xpadder as necessary. The last line (5) may or may not work. You may need to swap it with an exit emulator hotkey that includes xpadder. $esc:: { WinClose, ahk_exe xpadder.exe WinClose, ahk_exe myEmulator.exe } If instead of closing xpadder you want to load a different (default?) profile, change the 1st WinClose line to something similar to Line 1 above. Not tested, but JoeViking approved.
  16. Try putting this in the Running Script section of your melonDS emulator. SetKeyDelay, -1, 110 Loop { ifwinactive, ahk_exe melonDS.exe { send {F11} break } } (just in case ) Make sure you set "Toggle Fullscreen" to F11 in the General Hotkeys section under Config, Input and hotkeys in the emulator itself.
  17. What does your script look like so far?
  18. If using this one, you should change it to $Esc:: WinClose, ahk_exe {{{StartupEXE}}} The $ in front of the hotkey does 'something' (I never really looked into exactly what that is). Usually, it's not needed but does help in certain situations. But the main point is changing the "Process" method to "WinClose". The "Process" method is like unplugging your PC to shutdown Windows. Whereas WinClose is a little more 'gentile'. "Return" is not necessary in either case. Cemu shouldn't need anything in the Running AutoHotkey Scripts section. Are you running it as Admin? Here's a thread discussing it. I've never [had to] use SuperF4. Which makes me believe it shouldn't be needed for any emulator. But of course, there's always that odd one. When setting up most emulators in LaunchBox, it will automatically put in any required scripts in the Running [AutoHotkey] Script section for exiting the emulator. If required.
  19. Since pcw8512 has 2 FDD's, could you do something like pcw8512 -flop1 cpmplus -flop2 or pcw8512 -flop1 %romfile% -flop2 cpmplus or pcw8512 -flop2 cpmplus -flop1 I honestly have no idea and have no intention/desire to test it. But I do love what you're doing with Lua scripting. ๐Ÿ‘
  20. As an Addition App set to Run Before Main app. 'We' removed the hotkey part and replaced it with a Sleep timer. So when you launch the game, this script will load 1st and then the game. The script will Sleep for 5 seconds, giving the game time to load. Alternatively (and better), replace Sleep with a WinWait statement (just like your above post). This way you don't have to guess at the "5 seconds" (more or less).
  21. Can you provide a little more detail? Does any of it work? Where does it stop working? Possibly at "Return"? If you're running it Before Main Application, the window might not be active yet. You may need to WinWait, ahk_exe TFOC.exe before trying to Send, ^!{Up} or Send, 2.
  22. I'm afraid I can't really help with this as I've never used the Universal Control Remapper program. Is this opening a Command Prompt Window? When this happens, if you use {Alt}+{Tab}, can you switch to the game and then play?
  23. If the 'normal' Save Game State keypress is F2 1Joy9:: If GetkeyState("Joy7") { Send {F2 down} Sleep 50 Send {F2 up} } If the 'normal' Load Game State keypress is F4 1Joy10:: If GetkeyState("Joy7") { Send {F4 down} Sleep 50 Send {F4 up} } On both of these you'll need to press and hold Joy7 FIRST, then the other button (Joy9 or Joy10, respectively). Copy these into the Running [AutoHotkey] Script section of the emulator(s).
  24. It's not innate to LaunchBox (yet?), but there is a plugin that'll do just that.
  25. Because it's a plugin for LaunchBox, it's process is LaunchBox. I strongly suggest fixing this. The easiest way to do that is to use standalone PCSX2 instead of the Retroarch core. Which I'm pretty sure is what's recommended. But I understand if you have an affinity towards RA. Regardless, that really should be resolved. In the meantime, if you have a keyboard and mouse handy, when that banner/image/window is there, and you don't want it there anymore... Hold the {Alt} key and tap {Tab} (still holding the {Alt} key) You'll see a display of all your open windows. Still holding down {Alt}, look for the window that's the image-window needing closed. Using the mouse, point to the upper right corner of that window and click the "X".
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