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JoeViking245

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Everything posted by JoeViking245

  1. Thanks! Maybe some of us (you) have a faster processor to 'do the work' than others (me) in between page requests. lol Seriously though, that's the only thing I can think of. Glad the delay did the trick. I was hoping just removing the list of consoles updated would do it so as to not increase the time it takes to update. But happy to hear it's working for you again.
  2. Ya, looking and hearing that, it's nothing to do with PS2. Thanks for testing! But I still can't reproduce the error here. I removed the PS2 checkbox as it's obviously not the issue. On this I removed where it shows (in orange) which consoles were added (hoping that's the hiccup). RetroachievementBadges (test 2.3.3-2).7z If that doesn't work, as a last-ditch effort, I added a 2 second delay when it reads the website for the 'next console'. There are 41 consoles the plugin grabs. Which means it loads a different page from the site 41 times. (Ya. A sucky way to do it. But the API [when last checked] would get spammed a lot worse because of other constraints). Thought here being, it won't spam their site so fast?.?.? It'll take a bit longer to update but may help narrow things down. RetroachievementBadges (test 2.3.3-3).7z
  3. @SqHd @Wally @Rlad Not sure what to tell you all. I ran it here about 5 times this morning without getting any error. If the output is showing consoles and the error (like Rlad's the image above), that tells me it's reading R-Achievements web site and getting games for the consoles listed, and then failing for whatever reason. Looking at Rlad's image, it's failing at Sony Playstation 2 (that would be the next one to show after Nintendo DS) which was just recently added. To both the plugin and R-Achievements site. Coincidence? Attached is a "PS2 Special Edition". Check the box if you want to Add Sony Playstation 2. If you continue to get the error message with the box UN-checked (default), I'm still not sure what to tell you. If you don't get the error message with the box UN-checked, I have an idea of what to tell you. Replace your existing "RetroachievementBadges.dll" file with the one inside the attached 7zip. Remember to Un-Block the file. (Replace just the 1 file. NOT the whole folder) (Edit: removed file due to 'it didn't work')
  4. Sorry. I don't clrmamepro that often. Yes, you're right. Use the dat file. You can open and search it the same way with a text editor to verify against your ROM.
  5. A shot in the dark, when you downloaded the MAME xml, did you set the version there? Or just in the search? Next I'd say, open the xml, look for "puckman" and compare the ROMs it lists with what's in your zip file and make sure those match up. Above is the 0.78 set.
  6. Try the update again a little later. Someone on Discord mentioned the same issue, re-ran the updater and it worked.
  7. 2.3.3 Fixed parsing from RA site (RA changed their sites element structure once again) Added Sony Playstation 2 When update is complete, the output window will list the included consoles
  8. Please provide me more details on how exactly the plugin is "broken"? [Sony] PlayStation 2 (PS2) is not currently included in the list of consoles the plugin checks. So I'm not really sure how it could have broken it. Or are you trying to say, now that there are achievements being created for PlayStation 2, could it please be added it to the list of consoles that the plugin checks?
  9. Since it's a Windows game and you're not using an emulator, how exactly are you setting up the command? I assume an AutoHotkey script launched via an Additional App. What does your script look like? Are you trying to set it to a key on the keyboard (i.e. ESC)? Or a button on a controller? Both?
  10. If you have the Steam version and are using the Steam ID# to launch the game, it's not going to work this way. If you use the Steam game.exe to launch it, it may work. But either way, you really should be exiting it through the games' menu (for Steam games). If you have a console version, which emulator are you using for your game?
  11. There are Mega Drive versions available. What you might try doing is in your Sega Mega Drive platform, select all the games then click Edit (or press Ctrl+E) to open the Bulk Edit Wizard. Then when it asks which Field you want to change, select Region. For the Value, select Europe. Once that's completed, when you download/update metadata and media for those games, I believe it should grab the "(Europe)" versions of the images.
  12. To be honest, I'm not sure how I got the System metadata in there for Sega Naomi 2. (It was done quite a while ago) I tried to reproduce it and the only way I could get it to work was to import the ROMs directly in LaunchBox into a new platform and setting the Scrape As value there. The plugin was set to assign the Scrape As value to Arcade for all 9 systems. I have updated the plugin (v1.01) so it will now set the Scrape As value according to the system. I figured this way it'll get the appropriate System metadata in there. Then if later, anyone wanted to change to Arcade it'd be a lot easier as Arcade doesn't really have any metadata. It goes something like this: System Scrape As --------------------- ----------------- Atomiswave Sammy Atomiswave Cave3rd Arcade Gaelco PVR2 Arcade Hikaru Sega Hikaru Naomi Cart Sega Naomi Naomi GDROM Sega Naomi System SP Sega Naomi Naomi Cart 2 Sega Naomi 2 Naomi GDROM 2 Sega Naomi 2
  13. As MAME (mame.exe version 0.xxx) updates, they've updated ROM dumps as well. Not every ROM gets updated with every MAME update. This is why if you update MAME and not the ROMs, most of the games will still work. In your case, Thunder Hoop is not one of them. The rule of thumb is you always want to have a ROM set (version) that matches you MAME version. The reason your Thunder Hoop works in v0.222 is because you ROM (zip file) is from version 0.225 or earlier (i.e., 0.222). If you look inside thook.zip, you will see that it only has 7 files. c09 c10 c11 c12 sound th18dea1.040 th161eb4.020 When the ROM was updated along with MAME version 0.226, it now has 11 files. Those previous 7, plus thunderhoop_gal16v8.f2 thunderhoop_gal16v8.j16 thunderhoop_gal20v8.d21 thunderhoop_gal20v8.h11 (see the resemblance of the 4 yours says is missing?) So, MAME versions 0.226 and later (i.e., 0.236) are looking for all 11 files. Sometimes you will get "lucky" when you update MAME but not the ROMs, and the ROMs will still work. But it is NOT advisable to it that way "hoping for the best".
  14. If you select the ".38" game, and then press F5, does that fix it? Of the 8 images you have, are they all unique? "Box - Front", "Box - Back", "Clear Logo"... etc..
  15. When you place subsequent "blank" hotkeys, they'll all get assigned to command(s) that follow. Hotkey assignments should also be 'terminated' with a Return. j:: K:: l:: Soundbeep return b:: n:: m:: send joe was here return Here, j, k and l are all assigned to "Soundbeep". b, n and m will all type out "joe was here". j:: K:: l::Return Soundbeep return Here, j, k and l are all assigned to Return. Soundbeep and the last return will never do anything. SetTitleMatchMode, 2 #IfWinExist Notepad { j::Return K:: l:: Soundbeep Send joe was here return } Here, ONLY if Notepad is running, j does nothing. k and l will both sound a beep and also type out "joe was here. Hopefully that helps makes the mud more clear.
  16. I didn't test with EmuMovies setup for videos, but setting the platform (not to be confused with the term 'category') to Scrape-As Sega Naomi (aka, Naomi cartridges) I was able to get metadata (which you didn't have issues with) and (I only checked) Arcade Cabinet, Clear Logo and Advertisement Front. For my test, I selected the 1st 6 games, then Tools, Download, Update Metadata and Media for selected games, went through the prompts checking the 3 mentioned images and all was good. Same as above except setting the Scrape-As to Sega Naomi 2. The Title of the Platform doesn't matter. As long as Scrape As is set.
  17. You might be able to, in between those "blocks", assign some do-nothing hotkeys for the joy buttons. I don't know how you set the 'blocks', probably something along the lines of while game_not_started_yet, BlockInput, On..... then add your joy buttons... Joy1::Return Joy2::Return.... etc. Then [hopefully] those hotkey assignments only do-nothing 'while loading'.
  18. (1) PC, (1) laptop and (1) cab [PC]. All say the same thing. lol
  19. Thanks! Glad you like it. There is no automatic way to convert/translate/import the xml into a playlist. Whether a game shows a badge for R-Achievements or not, is determined when you load a Platform. When you change Platforms, it reanalyzes your games, compared to the xml file. Thanks for taking the time to look through the posts before asking. Five gold stars for effort. ⭐⭐⭐⭐⭐
  20. @Lisolet @Rlad My sincere apologies. As part of the previous fix, I updated HtmlAgilityPack.dll, but failed to include the updated file in the download. v2.3.2a should have (better have. lol) all the correct files.
  21. Thanks for bringing this to my attention. Please download and use latest release v2.3.2. (You can change your review rating and thank me later)
  22. It could be the platform you're in.?. To test, go to Arcade and select one/several/all games and click Tools>Download>Update Meta Data... and see if they show up then. (the game 1942 is always a good, all-around test game.) You can click Cancel afterwards so as to not download what you [may] already have. Also try [what you did before] and edit an individual game ("1942") and look in the EmuMovies tab. If they do show up there, then chances are what you were trying to download the videos for simply doesn't have any (some other platform?). If they don't show up there, then it sounds like an in-house issue with either LB, EmuMovies or both.
  23. In the Download Metadata and Media Wizard, when you get to the "Would you loke to download media from EmuMovies?" page (next page after "Would you like to download images for your games?"), are any options (check boxes for images or otherwise) showing up? Right now, mines not looking too good. But I'm on my test PC and I may have something screwed up.
  24. Good to know it works on Windows 11. Thanks. If you wanted, you could replace those 3 BigBox lines with just 1 like I showed. Start ("RunWait") BigBox.exe (or LaunchBox.exe) from within the "Core" subfolder.
  25. OHhhhh..... you removed the semicolon to uncomment the line(s). Gotch'ya. The file I attached was a library that you are to make reference from in your original script. You can reference it by using the #Include statement. I suppose you could try to use it the way you did. But use just one script file. Uncomment the 2 lines and somewhere in between them, add RunWait, "D:\LaunchBox\Core\LaunchBox.exe"
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