LegzRwheelz
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I know it's old, but if you open the XML in a text editor like notepad++ , you can search for the path that's used in the XML and replace all with your own path. I've done this when moving stuff around my computer, from one drive to another. Hope this helps, I'm just now getting to where in ready to make a Doom/Wolfenstein systems, so my help in any other area with this system is rather limited....ok that's a lie. It's non-existent 😂 cause I'm still absorbing the information on setting it up and it's been over a year since I mucked around with LB. Anyhow, hope this helps.
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Thank you for the info. I don't know how I missed that, I even liked @JoeViking245s post. This is all great information. So thank you @skizzosjt and...Joe thank you for the valuable information. It's in my toolbox. @Tantrumus I'm glad to help. I wanted to tell you that that tool works on a system level. Meaning it locks your devices to the ID that Windows assigns to it and keeps them locked down. I honestly cannot tell you what's going on beneath the hood but I know it stopped my emulators from getting confused with my abundance of controllers.
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@skizzosjt This comes in clutch since I am starting completely fresh with mame and learning how to do something the manual way is great(I uploaded the tool right before you). I am wondering how you got the "product_#########" info? Thanks.
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I haven't been messing with my system for a while but I saw this while looking up PlayNite info that led me to the LB forums and wanted to share a tool I have been using since the HyperSpin days. I haven't set it up on my pc since my last windows reinstall but have a boatload of wireless retro controllers (approaching 50) and this kept things in line. @Tantrumus Here is a guide by Planet Geekdom. It was originally released on the HyperSpin forums but their servers crashed recently and have been trying to get back up to full steam. So I am upping it here for you. Hope this helps you and whomever else may need it. Tur-Game_Controller_Order_1.5.7z
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It really seems like a no brainer. I know that Jason working on LB (or is it a team?) is rather limited in how much can be fixed and what can be fixed but it would seem that ensuring controllers work natively without fuss would be a top priority considering the nature of the program. Implementing controller support has been done but they could build upon the "manage controllers" feature, where instead of just adding some information on the type of controller the system uses (joystick, controller etc), we could also associate a physical controller to that system and configure profiles with actual device info so that it would be something that LB would immediately recognize, switch controller profiles and use the chosen input API (Xinput, SDL2, Dinput or even WGinput) that controller works best with, like the Switch Pro, DS4/DUalSense or even the Nintendo Switch Online controllers (which have abysmal support outside of Yuzu, even when ran under SDL2 API). Having something like this would effectively remove the need for DS4Windows (ALL Xinput wrappers technically) as LB would be running in the background, it could be the wrapper itself but only be a wrapper when specifically told to do so, so it would either be a wrapper or run in passthrough mode. Both features exist in the emulation "bubble", like Dolphin has passthrough with the WiiMotes for pure, native WiiMote/Wii Motion+ support, PCSX2 and DuckStation both support DS4 LED passthrough. All of which is SDL2 related, from my understanding. Plus, it would free up resources by eliminating the middle ware Xinput wrappers. I am not a programmer by any means and I am not saying this like, "all it takes is this", I am more or less spitballing ideas from my understanding of how these middleware apps work along with how emulators work with controller input and fell that it COULD be implemented and doing it under the manage controllers section is the most obvious place and area to build upon.
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I am here becuase you commented on my bitbucket request for SDL2 support and I agree with everything you said. I hope jason sees this.
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HEy @Knowcontrol this is great and exactly what I was looking for as tackling MAME is so damn daunting to me...so yeah this is a good jumping off point, si thank you very much! I am wondering if I can forego adding the mega_bezel and HyperspaceMadness shaders folders since I literally did a fresh install of RetroArch and the Mega Bezel project a week and a half ago(along with Soqueroeu and Duimon's amazing packs, (I am trying to curate the, imho, perfect collection of bezels and CRT shaders)), since it has been well over a year since this was updated, I imaging what I have is actually newer than what is in your archive. Am I wrong in assuming this?
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I imagine if the API is up and running, we could setup a bounty for one of the great coders of this community like @JoeViking245 I personally feel this man deserves a bounty on the merit of how patient and helpful he is to noobs and then there are the plugins he has made and released. He has helped me countless time with scripting and coding unrelated projects and he is always so helpful and patient. Jus'sayin
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With that, I would suggest you Symlinking it. If you aren't careful, you will lose data, if you do it right, it works flawlessly. There is a symlink tool that I found that makes it dead simple, it is called Link Shell Extension. To symlink properly, you need to be working with EMPTY folders. Make sure you read all of this completely and thoroughly until you understand the risks involved with this "dirty hack". Read the disclaimer at the end as well. To symlink a folder on another drive you need to do the following: Install Link Shell Extension from the link above. Note: you may or may not need to turn off One Drive backup & sync as it looks in the User folder that is stored on your One Drive account rather than "This PC". You will know if you need to disable One Drive when you are prompted by the little folder explorer window and see none of your drives. This may be a deal-breaker for you, it was not for me as I sync to my GDrive. There are plenty of tutorials online on how to disable One Drive backup. Navigate to the NEW LOCATION that you want to store your files in, name it to whatever the folder that you are wanting to symlink. ie: "Images">Right-click the newly created EMPTY folder>Select "Pick Link Source". Head over to "..\Launchbox\Images">rename the Images folder to whatever, something like "Images1" Next, you need to right-click in a blank space, ensuring NO folders are selected>move your cursor down to the "Drop as..." flyout menu>select "Symbolic Link". You will see what appears to be a shortcut to inplace of the "Images" folder. This is what you want. Enter the folder you renamed ie: "Images1">Select all files/folders with Ctrl+A>press Ctrl+X or right-click>select "Cut">go back and into the "Images" symlink folder that you just created>press Ctrl+V or Right-Click>Paste. Let the process complete and if you did this correctly and followed my instructions correctly, your files should be stored in the other location without ever having to do anything inside the LB program. It really was THAT simple. NOTE 1: This works for any folder you may want to symlink. Just remember that the empty folder that you're symlinking needs to be the same name as the one you just renamed because we are tricking the program (in this case LB) into thinking that the symlinked folder is the real folder and it actually kind of is, it is just SYMbolically LINKed to the folder on the other drive. Hope that makes sense. This folder MUST be left empty during this entire process, lest you want to lose your data. Note 2: I am not responsible for any mistakes you may make that results in data loss, nuclear war or the zombie apocalypse. You are doing this at your own risk and what I am suggesting is only that, a suggestion. A workaround for our 1st world problems that I have already circumvented. I hope this helps.
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Hey guys, I hope all is well! Ok...so I used to keep everything centralized within my launchbox directory but eventually I ran out of space (cause I am a data hoarder) moved my games to separate drive. Well I am now adding more systems and have to add to another new drive and I want LaunchBox to default to that directory when I create a new system and impot new titles, I want it to default to"M:\Games\[System name]" and ask me if I want to move it there instead of assuming I want the games imported to "\Games\[System". I know I can manually change it to whichever directory I so choose after importing a title or 2000 as well as telling it to just leave them where they are currently being added from. I know I can symlink the games folder to my drive but then I would have to manually edit the paths for ~80 systems that are already configured, same goes with mounting the M drive to the games folder but that is additional setup in the future if I should happen to need to reinstall windows, being able to do it like I am asking is the most desirable option for me. I really hope I get the answer I am so desperately wanting😅😬
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@Headrush69 You think like a king, king. Just...wow. This seems a bit like symlinking, but on a drive level. This is cool. I have added this to my personal knowledge base and am looking for reasons to try this since I do symlink some of my emulators like cemu, rpcs3 and dolphin (cause of texture packs)
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BigBox - Show Screenshot When Missing the Video (Default Theme)
LegzRwheelz replied to jrusso4587's topic in Noobs
Have you tried downloading videos from youtube? -
Panasonic 3DO Custom Discs
LegzRwheelz commented on WallyWonka's file in 3DO Interactive Multiplayer
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Sorry for necroposting, I don't want to clutter the board with redundant posts. I am having issues importing my Game.Com roms. I get to the end and the import wizard shows no games to import. I am at a loss. SHould the games be zipped? Edit 1: So I figured it out after asking if I need to zip them up but now I have the issue of only a few games getting imported. I have 19 of them bt only 8 are getting recognized by LB. I created an emu just for lcd handheld toys. ie: Game n Watch, tiger handhelds, tamagotchi, pocketstation and gamecom. I have followed the instruction in this post, ensuring the 2 boxes are not checked. My games are archived, I am using the "gamecom -cart1" argument etc. I know I have the emu properly configured, it is LB that is not seeing my games. When I drag n drop the files onto LB's window, it shows absolutely no games. Edit 2: Ok so I tend to do things the long and manual way 99% of the time. Well, right after editing, I thought I would try scanning the platform for added games and lo and behold, LB found my games, I am happy.
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I know I am late to the party but thats me, lol. So I have known about DosBox Pure since the initial public release but I gotta admit, Dos gaming is the final frontier in emulation for me. I am quite intimidated by it and don't even know where to begin. So I just looked up eXoDOS and this seems really sweet and like a lot of the guesswork has been taken out of the equation but I am still a bit skeered ðŸ¤. So can somebody please do me a favor in giving me the quick'n'dirty in explaining how eXoDOS will integrate with DosBox Pure and LB? Additionally, I have MANY hard drives attached to my pc (14), will this interfere with DBP mounting to D drive or is the mount sandboxed within retroarch and not related to the actual drives in my system? I am getting ready to tackle this and do realize that the best way to learn is by getting my own hands dirty but the way I learn is by reading and getting a fair understanding of what I am doing and what behavior to expect when configuring. EDIT: I found a video and see that exo provides a .bat that integrates with pre-existing LB setups. This is cool. So my question is this: when I run this bat, will it automatically recognize that I have DBP setup as an emulator?