
Joe35car
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Everything posted by Joe35car
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Yes I have done the above and nothing is saving. All my shader were working before but now none of my systems will save. The main thing is the video shader is always in the off position which is why nothing is being saved. I'd hate to start from scratch and start over with retroarch. I have over 50 systems.
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OK I must of broke something because now Retroarch doesn't want to save my shader settings I apply to systems. In fact it doesn't even save the option to turn on shader video. When I go to quick launch to apply shaders the option for video shader is always turned off. How can I fix this to save it to stay on? Thanks
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In the RetroArch config folder?
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Thanks. I will try it out. Thanks again for being patience and the help.
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OK I figured what the issue was. In my Retroarch\config folder there are 3 folders . Dolphin, Dolphin Launcher, and dolphin-emu. Bezel Project would download the bezels to the first two folder but retroarch wants to use the dolphin-emu to show the bezels.. I had to copy and paste the bezels cfg files to this folder and now it works. I uninstall the dolphin core but I still had to copy to the dolphin-emu folder.
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Naming convention is correct. Let's get past this part and figure out what else the issue might be. The bezel project packs work in Rocketlauncher. I'm at work now but if you doubt what I'm saying l will attach a screen shot of my CHD for GameCube and the names in the Bezel Project. The core name is also correct. There has to be something else causing the problem. Thanks
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What is the core name for Dolphin? I'm just not sure what's wrong. Yes the roms/CHD/iso are named correctly because they work when I use rocketlauncher. I tried to delete anything related with Nintendo GameCube and Dolphin and nothing seems to work unless I use Rocketlauncher as my emulator in Launchbox. Scratching head.
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I was hoping someone can help me out. I've been using Bezel Project for a while and wanted to try out the new feature just released in LB. So I have all systems working except for GameCube. The games are named properly to match the bezels. So when I use LB and use Rocketlauncher as the emulator it works fine. When I try and use Retroarch with the dolphin core the games launch without the bezel. I've tried to delete the system and start over but that didn't fix the issue. There has to be some cfg or ini file messing things up. Any ideas how to fix this? Thanks
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Thanks I'll give it a try.
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Can I edit the naming in bezel project to odyssey2? Also can you edit cores that bezel project doesn't support like duckstation?
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Thanks. I have that command line already. I'm weening off RocketLauncher and only use it where I can't get the bezels to work in LB or MAME. MAME bezels work fine but when I use MAME as the emulator for systems like odyssey2 (software list) it doesn't switch automatically to the correct game bezel.
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Only reason I asked here is because it works with RocketLauncher outside of Launchbox. So I figured it had to be some configuration in LB. Thanks
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Ok if I posted in wrong place sorry and move to other forum. OK so I'm having an issue with project bezel and just don't know what's wrong. For example. When I launch a game outside launchbox using RocketLauncher the bezel shows up fine and the correct bezel for the game. When I try to launch it through launchbox using RocketLauncher the bezel shows up but the game is behind the bezel. I can hear it but not see it. I tried everything I could think of. Any help would be great.
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Just download them again.
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Thanks for the info. I just been trying to clean up my rom sets. Recently I've been converting all my cue/bin files to CHD since most retroarch cores use these extensions. Have over 50k roms, cue/bin, zip etc... so it's a slow process but worth it in the long run.
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Thanks. That is kind of weird that we would have to do this. I'm at work now and will try and let you know. Yes the files I'm using are not using MAME naming convention. More no-intro naming. So if I use say the MAME Software Chds for the neo geo cd it will work? I have the complete set for those also. I just wanted to add US games and ones that actually work. I'm using the hyperspin ready sets.
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Ok I've been down this path before and still am having issues when using standalone MAME or MAME retroarch core for console systems. First off I have all the bios and most recent MAME roms 237. I can launch these games no problem outside of LB. The only way I can get this to work with MAME is through RocketLauncher ui. So example is I'm trying to add the system SNK Neo Geo CD using MAME as the emulator. During the setup I use the rom importer and point to my (folder or files) where the roms are. When I'm ready to import the list is empty. This happens with any other system I use MAME for. I actually only have the arcade working using standalone MAME working but for console games or handhelds it never works. Only with a retroarch core or RLUI. Thanks
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I guess I'll have to use EmuMovies Sync.
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Example is Circo from Emumovies will be uploading around 1000 new and updated snap videos for MAME. If you already have the snap video it will not update to the new one using the wizard. So the only way is to delete all videos and download them to make sure you have the most recent updated media? Sounds like a waste of time or bandwidth.
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What wizard? You mean the basic check for media when setting up a system? If so it doesn't update if media is updated.
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So as of now there is no way for LB to notice when media is updated form emumovies. Is there a way to make this feature work? Example is when there is a snap video update. LB will not download the new media. It will keep the old videos. Thanks
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- mame
- mame 0.234
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Star Wars Bootleg clone is importing instead of galaxy wars. I noticed this a few dozen games. Off hand the other one is star castle is not being import (parent but the clone is.