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DeadVoivod

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Everything posted by DeadVoivod

  1. I had the same problem some time ago and it worked out with exactly what C-Beats suggest here, just force metadata download.
  2. I didn't cross check with the gamesdb, my fault.
  3. Here are some. The UFC Throwdown is hi-res.
  4. It will not find the game if you have something else in the name than just the name of the game. It should f.ex. be Super Star Kartz (DreamWorks) as the brackets are omitted. If your game is called Super Maria it won't scrape as Super Mario. I think the scraper is quite lame, I use Plex and that scraper is a lot better, it would scrape Super Maria correctly, definitely.
  5. Blue, better quality (2.2MB).
  6. It's not really funny adding games at the moment, I'm currently doing ZX Spectrum and BBC Micro and both have a lot of games but this slows me down considerably, and that since already 2 weeks.
  7. I would take the time to separate them, like that way it's clean and you'll have it forever once done. Probably you need even less than 1 hour to do so, just google Naomi games list and move them out of your Romset, then Hikaru and you're left with Atomiswave. I think that's the easiest because like that way you can be 100% sure that every ROM belongs where it needs to be. Don't know of any other way anyways, somebody else might have the solution you want. Just my opinion 😉
  8. Thanks for the suggestion but nope, doesn't work either.
  9. I always have problems with scripts, I tried both but none works, pressing ESC does nothing. I have this problem with many emulator scripts, don't even know if any of them works. I seriously start to think that scripts don't just work for me, I mean could be some Windows problem?
  10. Well it only does it with like 10-15% of the games, others are just named correctly. Try f.ex. with Cybex or Cyberun if you can, those 2 were wrong when I checked before. Or look at my screenshot from the Advanced Renamer, there's some others. Perhaps you'll see if it does it also for you. Btw, when I import the games they are just named after the game, f.ex. Cybex.tzx and have no strange characters involved.
  11. Why is this then only happening f.ex. with ZX Spectrum and Amstrad CPC? I'm apparently not the only one with this problem for those platforms. Problem with the Advanced Renamer is that after adding the games and downloading the metadata, you would have to rename the images in each image category folder of the platform, and not only the clear logos.
  12. You can very easily bulk renaming by dragging all the images into Advanced Renamer.
  13. You can even make multiple replacement changes.
  14. Ok, here are the screenshots. Notice that the clear logos, in this example Cybex, are definitely named Cybex -01 with the blank. Pictures are from the clear logo folder, the game entry in LB, the edit images screen, and closed again and you can see that the image was removed. I tried now renaming the clear logo of the game Cyberun from Cyberun -01 to Cyberun-01 before editing in LB and LB does not delete it anymore. I guess I will now use Advanced Renamer to bulk edit all the spaces out of the names, change the blank _-01 to just -01, that's easy to do.
  15. Having the same problem again since 3 days. Querying takes up to 3 minutes.
  16. I made a video. I now made a second one where you can clearly see that it even happens without adding a video snap. You see that f.ex. the clear logo image is existing, but when I click on edit and images, they disappear? 923101170_2022-03-3107-25-38.mkv 1652000257_2022-03-3107-35-41.mkv
  17. I found the topic, happened with Amstrad CPC not Atari ST. I seems to do gamename -01 instead of gamename-01, it puts a blank between the e and - I guess that's why LB has then trouble finding it. I unfortunately have no equipment for capturing this, sorry. Could perhaps try to film with the phone.
  18. This is again one weird LB behavior, it happens at the moment when I'm editing ZX Spectrum games. I have many video snaps which I want to add to those game entries that don't have one, so when I do that following happens: I right click the game and chose edit metadata. Then I click on videos and I drag & drop the video snap to add it. Then I click ok. Now the video is there, but all the images for that game have been wiped. So I have to edit metadata again, click on images and download media to eventually get them back. I don't know why LB does that but I can remember that some time ago I had problems with images of Atari ST games that went missing and we had a discussion in the noob section, and some guy mentioned that it also happens with ZX Spectrum games due to a strange "character" LB adds when creating the images. So I wonder if those problems could be related?
  19. That's a great one @seaview59 I tried with that one, I should also have left the white around, I tried to clear everything around the letters, but it looked quite ugly afterwards.
  20. This morning I was adding some PSN games, and it worked fine. Later then I tried to install more, all of a sudden LB didn't find the metadata for the games anymore. So I still added some without metadata to add it then later. Now if I start LB, it starts find, I edit a game and I get an unexpected error when clicking on the search for metadata button. Object reference not set to an instance of an object. App: LaunchBox Version: 12.9 Type: System.NullReferenceException Site: System.String (System.Object) Source: Unbroken.LaunchBox at (Object ) at PropertyMessage.ConcatReadablePool(Object , PropertyMessage ) at Unbroken.LaunchBox.Search.LocalDbSearchResult.get_Platform() at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AddEditGameMetadataPageViewModel.DbSearchResult..ctor(AddEditGameMetadataPageViewModel metadataPage, SearchResult result) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AddEditGameMetadataPageViewModel.TestMetaObserver(List`1 last) at InstancePolicy.DestroyInterfaceMock(Object , List`1 last, InstancePolicy ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AddEditGameMetadataPageViewModel.<>c__DisplayClass282_0.IncludeMetaSpecification() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location where exception was thrown --- at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Windows.Threading.RevertTypeStatus(Object , Object , DispatcherPriority ) at Unbroken.LaunchBox.Windows.Threading.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AddEditGameMetadataPageViewModel.CreateInterfaceEvent(Object , DispatcherPriority ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AddEditGameMetadataPageViewModel.InitMetaObserver() at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.CheckDistributedCreator() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Threading.ThreadHelper.ThreadStart() Recent Log: 15:53:50 Exception
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