-
Posts
4,999 -
Joined
-
Last visited
-
Days Won
18
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by C-Beats
-
What's the easiest way to create a playlist for missing artwork?
C-Beats replied to ChunkyLoverMark's topic in Noobs
Use the "Games Missing Media" sidebar, let it scan artwork, select games missing box front, select all the games and then go to Tools > File Management, select bottom option. Export/Move the files to a new folder -
Anything worth saving is found in your Data folder. If you have backups enabled in LaunchBox it'll automatically back up that folder into a single archive and stick it in the Backups folder. It'll keep the last 10 backups at startup and shutdown for easy roll back. You can also manually create a backup file via the LaunchBox interface and store that somewhere you want as well.
-
You'd have to add a FlowImage control where that text is, set the ImageType to "Clear Logos". You should be able to find the syntax for it by looking in the default theme (or really any theme with a logo displayed there). I didn't in this theme to simply save vertical space in the details view so I could use that space to view metadata which I tend to care more about.
-
I know what you're reporting IS a thing we saw in some themes when we made the change but thought we had resolved in all of them by the time the release went out, so it's entirely possible. I just have to track down the exact settings required to make it trip up. Could you post up a screen shot of your Game Details option page? The one that shows which elements are turned off/on? I'll mimic it and see if that produces what you're seeing.
-
If the files aren't listed in import it's almost always because you already have them imported and just aren't seeing them because they are hidden, or imported to a platform they shouldn't be. First step is to look in View > Show/Hide and make sure nothing is being auto-hidden via that menu. If those are all off and you still can't find it you can run the Audit tool to attempt to find what game imported is pointed to the file in question (list view can likely be used as well)
-
Hmm... I just tried this on my setup and unfortunately not seeing what you are. What LB version are you using?
-
Yeah, I fully realize you're more knowledgeable in any attempt to utilize RL and it's differences. I've not ever used the software. Just stating that cold starting again from LB has become pretty straight forward and much faster than it was in the past when you are I first started our builds. You start getting into the weeds and needing custom command lines/emulators for every game/app sorta thing and I can definitely admit now you're looking at QUITE a bit more work lol
-
The DB file you download from in-app is generated once per day and like 2A EST (or somewhere close to that). Anything approved since then won't be in the file. You also need to make sure LB has the latest local file and you can force that download in the Tools > Download menu. The logic in Add/Edit Game is a bit looser and can show you several results where the bulk tool does not. I'd attempt to go to a single game you know should be in that file and use the search tool in the Edit Game window and see if you can find it that way for starts. It may help shake out why you're not seeing anything. If it still doesn't work provide a few links to the games that aren't working for you and we can do a deeper dive into it.
-
You may need to change directory settings in the emulator for the emulator to be portable. I believe some of the paths may not by default point to the folder the emulator it sat in and is instead of some shared windows directory. If you repoint that to an internal folder that path should remain the same making that possible.
-
A large majority of them at this point we can download for you automatically and instantly set it up well enough to at least get into a game, as well as inform you if you're missing BIOS files for said emulators. If you don't download media and it takes you more than an hour to import your entire ROM library I'd be pretty surprised. Media downloads can take a while depending on the size of the setup. For example your 250k build I'd not even want to guess how long it'd take to redo that media grab...
-
Our YouTube channel has several tutorials for LaunchBox. A large majority of them cover specific systems. I personally would suggest just run the app and organically experiment in it. Start with the Tools menu and run an import and potential the Download Media tool and just go with what sounds right at the time and tweak as you need. We strive to make LB the easiest frontend to get up and going. If you run into any stumbling blocks the community is really good about helping each other out. If you run into any hurdles you think we could probably handle better while you're going through the process there is a "Request a Feature" link in the "Help & Support" tab at the top of this page. Let us know how we can improve the app for newcomers.
-
Omni can be set up to use the same layout as Steamy (or extremely similar). That being said I know a lot of people still utilize this theme so I can try and get it up and running again.
-
Can confirm, EM team reached out and informed us they found the cause and have corrected.
-
Announcement on page top. Here the thread, locking this one.
-
-
EmuMovies functionality in LaunchBox is currently not working. This is due to an outage related to EmuMovies API and not something we have direct control over. We will let you know when the functionality is restored.
-
I'll have to take a look. There is probably a binding not getting refreshed correctly. It's been a long while since I made this theme so will have to track down what I'm doing differently in it vs Omni
-
If he is using the standard WPF Opacity Mask functionality you would then pass an image in with a transparency layer to it. Then the image's transparency layer values are applied to the control you are applying it to. I know some apps/setups using black/white values, WPF uses the alpha value and doesn't pay attention to the color at all.
-
As stated pretty much every time this happens (which unfortunately has been increasing lately for unknown reasons). This is all on EmuMovies end regarding their API. Once they fix it functionality will be restored. We haven't touched our EmuMovies code in years and so it wasn't a change on anything on our side of the equation.
-
Would be a good feature to request. I'm not entirely sure if we can actually get that data from the other storefronts but can see it being worthwhile if we can.
-
- 37 comments
-
Just looked in the code and you are indeed correct, we just check the folders are there and don't look at the executable name like I thought we did. My apologies for the confusion.
-
@JudgeRob those are all made by us and should be unaffected. You'd need to look in your \\LaunchBox\Plugins\ folder and see if you have any folder/files NOT by the name of those plugins.
-
Sounds like your Arcade64 is using an executable called mame (or something similar) still. Just rename the executable Arcade64.exe (and change paths to it in LB) and you shouldn't have to go to LB UI to turn off the feature when launching with it since it won't recognize it as MAME anymore and just not run the process because of it.
-
Help Us Expand the LaunchBox Games Database!
C-Beats replied to AstroBob's topic in News and Updates
Just so we are clear, this is how the system has always worked. Users submit changes, users given moderation access determine if the changes gets to go through or not, we play overseers and clean up any issues that stem from the process. Currently though users can't add platforms, our team has to do that. Pretty much everything else is (and has almost always been) community driven.