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Aiwer

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Everything posted by Aiwer

  1. In bigbox can exists the possibility to add a game as favourite pressing a button? Or in other words without using game details screen
  2. WoW great work, is impressive Can you share this pause screen files please??
  3. I finally found how to indicate a different folder for videos, it is done with the "VideoPath" property.
  4. Is there a folder dedicated to save only the marquee videos? or always use videos\platforms" with the flowvideo control
  5. If I want to use another video folder, how should I do it? The problem that I have is that in that route I have put some videos that shows the theme on the monitor, and I want to indicate another totally different route with the specific videos and with the format of the digital marquee. Is there any way to indicate a folder within the theme as the data source of the videos? Thank you very much for your time, it is really helping me a lot @faeran
  6. Hi @faeran Thanks for tips with Flowvideo, with this object work great, your are great man I have only a question, I'm using this code for play marquee video <!-- MARQUEE VIDEO --> <coverFlow:FlowVideo x:Name="MarqueeVideo" VideoType="Marquee" DataContext="{Binding SelectedPlatform}" PlayVideo="True" PlayAudio="False" FallbackToDefault="False"> <coverFlow:FlowVideo.Style> <Style TargetType="{x:Type coverFlow:FlowVideo}"> <Setter Property="Visibility" Value="Visible"/> </Style> </coverFlow:FlowVideo.Style> </coverFlow:FlowVideo> <!-- MARQUEE VIDEO END --> I only have a doubt if I want read videos from route "Themes\TestTheme\Media\Videos", how should I specify the source, I have tried several ways and I can't find the way. I would be very grateful for any advice
  7. Thanks @faeran I'm a little lost with this topic, do you have any example or any documentation where I can see this you tell me.
  8. Hi @faeran I'm using Community theme creator and as you say my version is 12.1 I attach the example of platform marquee view, when I put monitor one this work fine, but with monitor 2 I have 2 o 3 second of delay in video Default_PlatformMarqueeView.txt
  9. I am testing the theme of putting videos on the marquee, and I have a strange behavior. If I put a video in the platform marquee for example, and this is always played on monitor one, every time I change platform it plays perfectly, but if I configure the marquee as monitor two, when I change platform I have a delay of about 2/3 seconds before the video starts to play smoothly. I'm testing with the latest Beta 12.2
  10. I am testing the theme of putting videos on the marquee, and I have a strange behavior. If I put a video in the platform marquee for example, and this is always played on monitor one, every time I change platform it plays perfectly, but if I configure the marquee as monitor two, when I change platform I have a delay of about 2/3 seconds before the video starts to play smoothly. I'm testing with the latest Beta 12.2
  11. Hi @HannesRoets This theme is very nice. Could you tell me what icons you have used to show the processor, year of release and total games. Or if you can share them I would be very grateful. Great job.
  12. I have tried removing the priorities, and it works halfway but not completely The only solution I have found is to use the following XAML code (attached XML), which works perfectly. I don't know if it would be poss ible to create this type of image object that is not the unbroken image object but a generic one using the "Community Editor", which by the way what a great job and great software. GameMarqueeView.xaml
  13. Hello, I have a problem when I am trying to create a new theme. If I put an object of type image, in properties I say metadata and arcade marquee, when the game has marquee it shows it perfectly, but when the game does not have marquee it is always showing me the image of Box 2D indistinctly that I put default image or not. I would be very grateful if someone could help me, I'm going crazy. Note: in the community editor it behaves correctly, it is when I visualize it from Bigbox when it behaves like this. I attach the properties that I have put to the object Thanks in advance
  14. Thanks @seaview59, great work thanks a lot
  15. Someone can help for this logo (UnderCover AD2025 Kei for Sega DreamCast) Thanks in advance
  16. Coud we get a logo for this Windows Game please?
  17. Hi @Pedro Great works thanks for sharing. One question, do you use a photoshop action, to create automatically this box? or do you do manually?
  18. Hi @knapman I like very much this change. Can you share this view please? I will try to do with community editor but it has been a disaster.
  19. Hi @JSmith2017 Can you share the template? I think that is very useful to add more games and bootlegs games. Regards!
  20. Great Work. I think is missing Dariusburst Another Chronicle Regards
  21. What themes support video marquee? I will try to do a video marque using Community Editor, but always show a Black windows, never play video. Anybody can help in this point?
  22. Is it possible to download it? And can you share the files from theme creator? This theme is amazing good job
  23. Title: Sega Lindbergh Scrape As: Sega Lindbergh Release Date: 11/26/2005 Developer: Sega. Manufacturer: Sega. CPU: Intel Pentium 4 3.0G HT @ 800 MHz Memory: 256 MB Graphics: GeForce 6 Series Sound: 3D audio synthesizer chip onboard Display: HDTV Media: HDD Max Controllers: 2 Sort Title: Sega Lindbergh Notes: The Sega Lindbergh is an arcade platform developed by Sega as a successor to the Sega NAOMI 2 arcade system. It was launched in 2005 and acted as Sega's "primary" arcade system until the release of the Sega RingEdge platform in 2009. Unlike previous arcade platforms which had either been bespoke systems or based on home console technology, the Lindbergh family (and virtually all of its successors) mirror the architecture seen in standard PCs, with a Intel Pentium 4 as its main CPU and graphics cards supplied by NVIDIA. Sega had originally planned to use the Microsoft's Xbox 360 as the basis for the arcade board, but is thought to have opted for standard PC hardware as this proved more cost-effective. Picture:
  24. Thanks @Retro808 for info and this little trick
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