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kloug666

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Everything posted by kloug666

  1. Sorry for not responding sooner, I just got back from holiday. The names of the artworks are synchronised with the names of the MAME 0.276 ROMs. 99% of them should therefore work with MAME 0.275 or MAME 0.278, 0.279, etc. I will soon be publishing the update for MAME 0.280. The other project you refer to is not mine, but the one on which mine is based. It is more suited to older configurations (before MAME 0.226).
  2. Good to know, please do not hesitate to come back if you have any issue with a bezel/game. Have fun, happy gaming !
  3. Version 0.12 is on the way UPDATE TO LIGHTS OUT 11.0 - MAME 0.276 - APRIL 2025 - 58 new/updated bezels - Sync with Mr. RetroLust's Lights Out! MAME Bezels v11.0 incl. update 11 - New BIOS specific bezel for playch10 - Added toggleable gear-shift to pdriftl, sci, speedup, stocker and wecleman - Slightly edited madalien and tomahawk to make 'em different from decocass BIOS specific bezel - Updated Instructions-ReadMe PDF - Updated FOLDERS INI - Updated XML DAT for ROMs/Sets managers
  4. Since xenocrisis is not officially supported by MAME and if you haven't edited the MAME sources to build a fork that includes it, the solution would be to rename xenocrisis.zip to neogeo.zip and that should do the trick. Note that this will make the xenocrisis bezel valid for all Neo-Geo ROMs. I suggest you use a MAME installation reserved for this ROM only, to avoid this problem.
  5. I had A LOT of server errors during the update. If you downloaded the .276 one, everything's OK, no need to re-download anything.
  6. UPDATE TO LIGHTS OUT 10.0-MAME 0.276 is on is way. - 133 new/updated bezels - Sync with Mr. RetroLust's Lights Out! MAME Bezels v10.0 incl. update 10 - Sync with MAME 0.276 - Added toggleable gear-shift to f1gpstar, finalap2, finalap3, finalapr, finallap, lagunar and toutrun - Added color overlay to lazercmd - Added optional custom backdrops to mooncrst, moonqsr, phoenix and spacefb - Removed optional custom backdrop from spacewar as result was not satisfactory enough - Removed the last bunch of useless clones bezels - Included optional ArcCabView MAME BGFX Chain 2.2d with preset examples - Slightly updated optional raster, vector and vector-mono INIs - Updated instructions PDF - Updated XML DAT for ROMs/Sets managers
  7. UPDATE TO LIGHTS OUT 8.0-MAME 0.275 is up. 81 new/updated artworks.
  8. Sorry for the late reply. This will work with merged, non-merged and split romsets like the "official" artworks from Mr. Do. As I use the real MAME build, not the outdated/butchered one that comes with RetroArch, I don't really know if those would work with HyperspaceMadness' Mega Bezel shaders. I think it would work, as long as the shaders were specifically set up (no glass, no reflections, since those are already integrated into the artworks). If you manage to use them with RA, please give me some feedback.
    The blue versions are great add-ons. Well done and thank you.
  9. Golly! Ghost! is now 100% operational. The problem was that some of the activation switch values were deprecated. To update the artwork, I also had to modify some of Mr. RetroLust's PNGs. I'm pretty proud of the result. Please note that guns must be calibrated before each game. Instructions on how to do this can be found at the end of the LAY file.
  10. Damn it, you're right! I was too quick to declare victory and I'm going to dive right back in. Thanks for the heads-up.
  11. Hi there! As usual, you could simply unzip the latest update on one side and then use the resulting files to replace the ones already in your MAME\artwork and MAME\folders directories. It's quick,easy and rather dirty. The advanced and cleanest way is to use the DAT contained in the update to rebuild artworks using Clrmamepro, Romcenter or another similar tool. For my part, I use the first of these, which is the oldest of the ROMs managers. Anyway, be careful if you're not familiar with the use of such tools. MAKE A BACKUP OF ALL YOUR ARTWORKS BEFORHAND, as mishandling them could have unfortunate consequences.
  12. What's New in Version 0.09 released February 17, 2025 UPDATE TO LIGHTS OUT 6.6 - MAME 0.274 - January 2025 - Huge update - Sync with MAME 0.274 - Finally succeeded to convert Golly! Ghost! to the new LAY code, Cowabunga! - I reworked the generic fallback artworks, this enabled me to remove over 150 artworks that were no longer needed - Redone most of the optional custom enhancements - Included XML DAT for ROMs manager 365 new/updated artworks.
  13. While preparing next update for Mr. RetroLust's MAME Lights Out Bezels Revisited, I noticed that 280zzzap was buggy. The screen PNG was misnamed and the score was misplaced, preventing the artwork from displaying in full-screen mode. Here's a corrected version. 280zzzap.zip
  14. Well, DAT is included in the "UPDATE TO LIGHTS OUT 6.0-MAME 0.272" archive.
  15. Those artworks are UHD 4K 3840x2160. Here's the one you're looking for in HD 1080. I converted it just for you, quick n easy way.loht.zip
  16. 1) Noobs section is for Launchbox questions. Please post emulation related questions here: https://forums.launchbox-app.com/forum/75-emulation/ 2) Use BGFX. The auto mode will use the least demanding rendering for your computer. It won't add scanlines, bloom effects, etc. You could use it if you have a CRT monitor, but that's it. 3) System filter in General Settings has nothing to do with graphic rendering. It is simply used to manually select a type of roms (ex: NeoGeo only, Arcade vs. Home, Vertical vs. Horizontal, etc). 4) FFBArcadePlugin may add force feedback and rumble effects to various arcade games. Look for it on github. 5) Folder INI file is intended to display a list of the game of the collection in System FIlter tab. It won't download anything. 6) I recommend that you search and take a look at the "documentation" section of mamedev. You'll find most of the answers you're looking for as a newcomer to MAME's universe. I've added the official emulator user guide as an attachment. I hope I've been helpful, have fun! MAME_268.pdf
  17. The DAT is designed for users who use Clrmamepro or a similar tool to manage their ROM and artworks collections.
  18. 1) ArcCabView is simply an optimized modification of the crt-geom-deluxe included with the MAME distribution. You can use whichever one you prefer, or even another - it's a personal choice. 2) the original MAME is infinitely better than the horrible adaptation supplied with RetroArch. My artworks collection won't work with RetroArch anyway. 3) As it stands, the vast majority of the collection should work with future versions of MAME. All that's needed is for the name of an artwork to match the name of the ROM for which it's intended. Even if I never update again, 99% of the collection should work with MAME 0.268 and later.
  19. Mr. RetroLust is the artist, not me. I just code the lay files according to the new standard and sometimes slightly modify his works to adapt 'em to it. I did this thing quickly to answer your request, I hope it will do the trick. Here it is in advance of the next update. Thanks for your interest.
  20. Sorry for the extremely late reply, I hadn't seen your comment. Since then, the project has been updated like the original one and I intend to follow Mr. RetroLust releases as much as possible and regularly update it according to the new versions of MAME. In fact, a new update is underway that will convert some artworks not made specifically for MAME. Thanks for the kind words.
    I LOVE this game! Kind of Alien Syndrome with Robotron 2084-style controls. Really nice frenetic old style play. Your artwork is top notch, thanks for sharing!
  21. Here, screen curvature and scanlines depend on your graphics plugin, not on the artworks. Please copy/paste your mame ini afterwards, I'll check it.
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