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kloug666

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Everything posted by kloug666

  1. Damn it, you're right! I was too quick to declare victory and I'm going to dive right back in. Thanks for the heads-up.
  2. Sorry, the Donkey Kong Pauline Edition bezel from the last update is bugged. I forgot to include the right one. Here it is. dkongpe.zip
  3. Hi there! As usual, you could simply unzip the latest update on one side and then use the resulting files to replace the ones already in your MAME\artwork and MAME\folders directories. It's quick,easy and rather dirty. The advanced and cleanest way is to use the DAT contained in the update to rebuild artworks using Clrmamepro, Romcenter or another similar tool. For my part, I use the first of these, which is the oldest of the ROMs managers. Anyway, be careful if you're not familiar with the use of such tools. MAKE A BACKUP OF ALL YOUR ARTWORKS BEFORHAND, as mishandling them could have unfortunate consequences.
  4. What's New in Version 0.09 released February 17, 2024 UPDATE TO LIGHTS OUT 6.6 - MAME 0.274 - January 2024 - Huge update - Sync with MAME 0.274 - Finally succeeded to convert Golly! Ghost! to the new LAY code, Cowabunga! - I reworked the generic fallback artworks, this enabled me to remove over 150 artworks that were no longer needed - Redone most of the optional custom enhancements - Included XML DAT for ROMs manager NEW/UPDATED: 005 1943mii 20pacgal 280zzzap 40love 4dwarrio 8ball aafb abaseb aceattac alibaba alienar alphaho alpines altair amidar animechmp aquarush area51mx argus arlingtn ar_bios assault astropal astrowar atarifb atlantis backfire ballbomb balonfgt baluba banbam basebal2 battlex battroad bballs bbh bbhcotw bbhsc bcruzm12 benberob berenstn bermudat berzerk bigbucks bigevglf bioatack birdiy birdtry bishi bking bking2 bking3 black blasto blkhole blmbycar blockade blockgal blueshrk bmaster bogeyman boomrang boonggab borntofi bowler boxingb boxyboy bradley brod buggychl bullet bullfgtr bwidow cairblad calipso calorie cameltry canvas carjmbre cartfury catnmous cchasm cclownz cecmatch cerberus cfarm chaknpop chameleo champbb2 champbwl chanbara changela changes chaoshea checkman checkmat chinatwn chinhero choko chqflag chukatai chwrestl citybomb ckongpt2 clayshoo cliffhgr cloud9 colmns97 combh commsega comotion compgolf complexx copsnrob cosmos countryc crazyfgt crazywar crgolf crgolfhi critcrsh crusherm crzrally cshift csprint cubeqst cuebrick cutieq cworld cybertnk cybrcomm cybrcycc dacholer dai2kaku daiskiss dambustr danceyes dankuga darius2d darius2do darkedge darkplnt darkwar darwin dazzler dblplay dbzvrvs dcheese dcon dday ddr2m ddru deadconx decocass deluxe5 demoderb dendego dendego2 denseib desertgu destryer devilfsh dfjail dharma digger diggerma dingo dirtfoxj dkong dkongpe dkongx dockman dodgem dodgeman dogpatch dokaben dokidoki dominos dommy dondokod dplay draco dragoona dragrace drgw2 dribling driftout drivedge drmicro dsoccr94 dstage dunkmnia dunkshot dynamski dynashot ebases eggor einning elecyoyo embargo emeralda enigma2 euroch92 evilngt exctleag f15se f1gpstar f1lap fghtbskt fightrol finalap2 finalap3 finalapr finallap firebeas firefox fireone flamegun flstory flytiger fnkyfish fredmem fredmemus freezeat frenzy funkyjet g13knd gaialast gakupara galaga galaxia galaxian galpani4 galpanis galpans2 galpans3 galsnew ganbare garyoret gcpinbal geebee gekisou gen_horizont gen_vertical ghoshunt ginganin glpracr glpracr3 gmgalax goldmedl golgo13 gollygho grchamp gridiron gridlee grmatch groundfx gslugrsj gunbustr gunfight gutsn gwarrior gyruss hachamfb hachoo hal21 hammer hangonjr harddriv hardhat hardhead hardyard harem hcrash hdrivair headon headon2 heartatk heiankyo herbiedk hexion highsplt hiimpact histryma hitme hitnmiss hoccer holo hoops96 hopmappy horizon hotrod hotshock hotsmash huncholy hustle hvnsgate hvoltage hvysmsh iceclmrd ichir jumppop kattobas kok koropens kyukaidk lacrazyc lbgrande linkypip megaphx megaplay metmqstr mmonkey mmpanic motoraid mouser multchmp nastar nbagold nbanfl omegrace onna34ro passsht phklad phpython phtetris plegends popflame portman potopoto powyak96 prmrsocr punchout puyo puzzlove pwrkick razmataz ringfgt roadrunm rollace rumba sagaia sci sheriff skatekds skychal snowbro3 sonicbom spacewar spcforce speakres spelunkr splndrbt2 spuzbobl srdarwin stargrds starlstr stratvox supduck sws99 tturf wldcourt wofch ws
  5. While preparing next update for Mr. RetroLust's MAME Lights Out Bezels Revisited, I noticed that 280zzzap was buggy. The screen PNG was misnamed and the score was misplaced, preventing the artwork from displaying in full-screen mode. Here's a corrected version. 280zzzap.zip
  6. Well, DAT is included in the "UPDATE TO LIGHTS OUT 6.0-MAME 0.272" archive.
  7. Those artworks are UHD 4K 3840x2160. Here's the one you're looking for in HD 1080. I converted it just for you, quick n easy way.loht.zip
  8. 1) Noobs section is for Launchbox questions. Please post emulation related questions here: https://forums.launchbox-app.com/forum/75-emulation/ 2) Use BGFX. The auto mode will use the least demanding rendering for your computer. It won't add scanlines, bloom effects, etc. You could use it if you have a CRT monitor, but that's it. 3) System filter in General Settings has nothing to do with graphic rendering. It is simply used to manually select a type of roms (ex: NeoGeo only, Arcade vs. Home, Vertical vs. Horizontal, etc). 4) FFBArcadePlugin may add force feedback and rumble effects to various arcade games. Look for it on github. 5) Folder INI file is intended to display a list of the game of the collection in System FIlter tab. It won't download anything. 6) I recommend that you search and take a look at the "documentation" section of mamedev. You'll find most of the answers you're looking for as a newcomer to MAME's universe. I've added the official emulator user guide as an attachment. I hope I've been helpful, have fun! MAME_268.pdf
  9. The DAT is designed for users who use Clrmamepro or a similar tool to manage their ROM and artworks collections.
  10. 1) ArcCabView is simply an optimized modification of the crt-geom-deluxe included with the MAME distribution. You can use whichever one you prefer, or even another - it's a personal choice. 2) the original MAME is infinitely better than the horrible adaptation supplied with RetroArch. My artworks collection won't work with RetroArch anyway. 3) As it stands, the vast majority of the collection should work with future versions of MAME. All that's needed is for the name of an artwork to match the name of the ROM for which it's intended. Even if I never update again, 99% of the collection should work with MAME 0.268 and later.
  11. Strange, I play in 4K with prescale 3 and never had this issue.
  12. Mr. RetroLust is the artist, not me. I just code the lay files according to the new standard and sometimes slightly modify his works to adapt 'em to it. I did this thing quickly to answer your request, I hope it will do the trick. Here it is in advance of the next update. Thanks for your interest. sagaia.zip
  13. Sorry for the extremely late reply, I hadn't seen your comment. Since then, the project has been updated like the original one and I intend to follow Mr. RetroLust releases as much as possible and regularly update it according to the new versions of MAME. In fact, a new update is underway that will convert some artworks not made specifically for MAME. Thanks for the kind words.
    I LOVE this game! Kind of Alien Syndrome with Robotron 2084-style controls. Really nice frenetic old style play. Your artwork is top notch, thanks for sharing!
  14. Here, screen curvature and scanlines depend on your graphics plugin, not on the artworks. Please copy/paste your mame ini afterwards, I'll check it.
  15. Hello, sorry for the late reply. 1) battlera : I can't reproduce this display bug. As I've tried with 3 different PC, I think it has something to do with your personal setup. 2) orunners : For now, as the gear shift is not referenced in MAME sources, it is not possible to display it on screen. If you're using a recent relase of MAME, it's best to use this fork, which is more future-proof. For the bezel, everything depends on Mr Retrolust. But the LED display is technically feasible, I could code it into the lay file. Please note that for LaserDisc games, the emulator of choice is https://github.com/DirtBagXon/hypseus-singe Much more advanced than MAME. Yeah, replace all the zips on each update. The folder ini is completely accessory but allows you to display a list of all games with artwork. 1) For games which don´t have a dedicated bezel, if a system bezel exists, it will be loaded first. Otherwise, the generic horizontal and vertical bezels will be used as fallback artworks. 2) Editing your MAME ini file, you can select a multitude of different artworks folders. This is very practical, but it can lead to conflicts, and not all artworks may always be available. Please note that this collection is already perfectly compatible with the classic artworks of Mr. Do. Thank you for your kind comments
  16. If you've done it properly, now you must have numerous zip files in your main MAME "Artwork" folder. Please check it, first is 3countb.zip, last is zzyzzyxx.zip. Everything should work.
  17. Automatic batch graphic editing will give very bad results and would kill the magic of the reflections. With a few rare exceptions, I mainly only update the code for lay files and do not want to touch Mr. Retrolust's tremendous graphic work.
  18. Only MAME and derivative builds, not the butchered version that comes with RA.
  19. ??? Everything is listed in the changelog.
  20. A few years ago, Hydranger from MameWorld forums published some 16:10 bezels. I have updated the lay files to the new artwork system but have not yet made those public. Here's the original link : https://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Board=artwork2&Number=366961
  21. Nice try. I would like to mention that I downloaded a sample to see what a home-made adaptation for MAME could give (I wouldn't use retroarch for anything in the world). So, that's almost perfect for the horizontal screens. Nevertheless the proportions of some vertical ones are particularly distorted... In some cases you should avoid stretching 'em to that point (e.g.: 1942, all of the Taito Egret II). Those screens were 3:4 ratio only, bro! I understand that this is a first attempt and it is promising. Keep up the good work!
  22. Unzip all LightsOutRevisited0-Z archives in MAME/ARTWORK/ Put horizontal and vertical INIs in MAME/INI/PRESETS/
  23. Glad you like it. If you have any questions about the lay, don't hesitate to contact me via PM.
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