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Fugus

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Everything posted by Fugus

  1. I took my Wii U collection of 734 games, I made sure to have each of them assigned to the proper game in the database and added any missing titles to the database. Then I took the actual games icon image and background art it shows when you load them game and converted it to PNG format at its native resolution. Would i be allowed to upload this to the site or would it be against the rules? Want to make sure before I do it.
  2. Cool, glad to hear it, hope it goes well.
  3. The titles you see in Launchbox are of the actual file names of the cores themselves and what the commandline calls when it launches them. What RetroArch is showing is a sanitized version of the names where it isn't showing the file name but instead the core name itself. The are both showing the same thing just in different ways. And if you downloaded Retroarch yourself, you need to make sure you have that core installed yourself or change which core Launchbox tells retroarch to use from the Launchbox emulator menu "Associated Platforms" tab.
  4. Pardon me sir, any chance I could find out the template you used? I am wanting to add a few more titles that are missing and want to make it all look as uniform as I can. Edit: Got a collection of 734 US games without virtual console or demos, making sure to have each one of them assigned to the database entry and added a bunch of missing entries to the database to do it. Also dumped the icon art and background image from the games themselves so all of them have the proper icons and backgrounds from the developers on that. Wanting to setup and upload a collection where all the games match and can be used on any theme that wants to mimic the Wii/WiiU/3DS/Switch menus and have a full set of 2.5D Boxart for those who don't want to. And making sure they all are match to the proper database entry should help for accuracy. If you don't mind, could I upload a collection with a mix of yours, Robins, and the ones I try and recreate assigned with it? Assuming I can complete it, not really wanting to upload that part till I got it completed or near completed. Still missing a little over 100 boxes.
  5. Sorry to bug you guys, but on the bright side, managed to correct 2 mistakes in the database.
  6. The other was "Mon Premier Karaoké" Which as added to the database of "My First Songs" so removing that reference and adding the appropriate title to the database.
  7. Found the 2 missing. One was "Rock 'N Racing Off Road" because it had the same ID as the DX version, turns out the database was off and called them both the same thing despite them both being released in the US as 2 different titles with different icons and backgrounds. Tried to delete the reference to the non DX title in it and just adding the title to the database.
  8. So no one knows what could be causing it? Got 2 missing games I am still adding to the database to make sure every game has a database assigned to it before I finish it (and checked, those are the 2 being excluded), if push comes to shove I can audit them manually and just add them myself instead. But, if I try this again with some other stuff, would like to know what I am doing wrong. Any help would be much appreciated.
  9. Trying to export an image pack for WiiU with 734 images in it, but when it does, it only has 732 images in the folder. Not sure which ones are missing because I haven't tried to audit it yet, but what could be causing it to miss 2 images?
  10. About to attempt something that will likely make me hate life attempting but want to try and dump the icon and background images directly form my Wii U collection, They appear to be in TGA format by default and I don't believe that Launchbox supports that. Would PNG or JPG be the better format for them? I am leaning more toward JPG given the color of some of them. Edit: Upon looking up, will go with PNG I guess.
  11. Was it approved on your end? Maybe they only delete entries once a week or something? Edit: And on the bright side, I think I might have either added all or near all of the missing US Wii U games to the database and added some missing cover art to a few others. That stuff gets tedious. Might not be the best quality artwork but low quality is still better than nothing at all.
  12. Much appreciated. I did it before and it was approved, guessing I messed up doing it somehow then. Been going through and trying to fill out any entries I see for games I have that aren't added yet. I might not be able to add all the good artwork, but just getting the name, data and hopefully the main image correct is at least a starting point that others can build off of and prevent the games from being marked as something else by accident as easily
  13. When I was adding a missing game, I messed up and a half finished one was posted here https://gamesdb.launchbox-app.com/games/details/165645 I completed it here: https://gamesdb.launchbox-app.com/games/details/165646 And marked the old one for deletion, it got approved days ago but still hasn't been deleted yet. How long does that typically take?
  14. Was going with that originally, but just seemed off seeing the same titles multiple times. Or cases where a system doesn't support a playlist and it is a multi-disc game, like Dreamcast. The games were rare but still seemed weird seeing the same title upwards of 4 times depending on the game/system. It's fine either way, was just hoping for a way to default to the option to choose the disc. Just put " (Multi-Disc) " in the title to indicate it was a multi-disc game with with C&C (Allies & Soviet Discs) and (Includes bonus disc) and so on and then going into the settings and naming the discs appropriately instead of just showing the file names. Was just thinking it would be cool to have a setting in big box when you selected the title, it would default to choosing the disc instead of having to go down further to select it.
  15. Ok, thank you. Might be a good feature to include in future updates so when it comes to games like Resident Evil, Command & Conquer or games where each disc is a self contained thing, you can just include it in the title and have the option to choose your launcher be defaulted to when you select those. Maybe as a check box you can select from Launchbox in the other apps tab of the game. Good to know though, thanks.
  16. Is there a way to setup a multi-disc setup to default to "Pick App" when in big box? For games like Command & Conquer or Resident Evil where each disc is something different. Combine them into a single listing but when you select it, it defaults to choosing the disc instead of the normal option to just play,
  17. Can definitely say this one seems like a pretty big upgrade. Much more responsive and, while launchbox can hit upwards of 3GB of RAM doing it all, when I tried out BigBox, it was hitting and staying around 400-600MB.
  18. I know, I was meaning from the drop down box for people who don't know the command line options or where to download it from. I just added it manually with the -fullscreen option.
  19. Also, in future releases, might want to include default support for Mesen or the Mesen-X standalone as it loads very quickly and from what I have read is the NES equivalent of BSnes when it comes to compatibility and can run a full game while taking less than 60MB of Ram and very little processing power when I tried it.
  20. Thank you, wasn't really thinking about it too much for the PS2 games which are already measured in GB anyways and takes a good deal to load, was thinking of it more like on the older stuff where the video isn't any better than the real thing in terms of loading times and resource usage. Was checking, Mesen even had the option to save recorded movies on it in an MMO format and recorded a 30 second video on it as a test and took 6k. But, if its not possible, its not possible. Just was thinking about it when I was comparing the loading times and size differences to them.
  21. Would it be possible for them to program a version of Launchbox where it could load up an emulator in a window within the frontend itself? Thinking about this because I was setting up a system at at 203 NES games it was only 17.4MB for the actual games but just the video snaps came to a whopping 1.11GB. It got me thinking and I compared it, loading the games goes as fast as loading the videos, so would it be possible that, instead of loading video snaps it could instead load the game itself and a savestate to function as the same thing? The load time would be near identical for the older systems while the size of the save state is trivial compared to the size of videos. Could quite literally configure games to load directly into that demo most of them play if you sit at the title screen too long or even a sequence of buttons to play with the game load. Would save a buttload of space while providing a better quality result of the video as it would be playing on the emulator itself with the settings you chose. And RAM wise, tested with Mesen-X, it used a whole 10MB more ram for the game than the media player itself did just for the video of the game.
  22. Understood, didn't know that was a normal option in RetroArch. My apologies.
  23. Ah, understood. Tried it under Nintendo and expected it to download a single Nintendo themed bezel for it to instead down 1 per game which can start to eat a good deal of space up when you don't want it specialized per game.
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