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Everything posted by Jason Carr
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Please see the first post of this topic.
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We'll need details in order to help you with this. It doesn't sound like things are necessarily in the correct folders. The easiest way to get platform videos is to just go to Tools > Download Platform/Playlist Theme Videos in LaunchBox. Game videos are a separate thing though, and you can download those from EmuMovies during the import processes, or by going to Tools > Download Metadata and Media.
- 52 replies
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- criticalcid
- unified
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Thank you @xevious1974. If you find any games like that, please post the log file and we can review. Greatstone is also going to provide troubleshooting and game-specific error reporting here shortly for games that have issues.
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Hi Claudio, this puzzles me. Have you confirmed that you're actually able to upload high scores that way? Because looking at the code, I'm not sure how that could ever work.
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Strange, I am able to replicate that weirdness with Dig Dug. MAME for some crazy reason just doesn't seem to be updating the high scores file. I'll talk to Greatstone to see if he knows anything about that. Yes, as far as I am aware, this is how it's supposed to operate.
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Have you downloaded videos for your collection?
- 52 replies
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- criticalcid
- unified
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Launch Box update 10.12 problem with Start up Video
Jason Carr replied to DeeMann's topic in Troubleshooting
Are you pressing a key during the startup video? If no key or button is pressed, it should play the whole video, but if you press a key or button, it will skip it. -
"Rookie" Bugg report. Start up & controller bindings
Jason Carr replied to Mute64's topic in Beta Testing
Thank you @Mute64. I've noted these issues and we'll look into them. The automation bindings for volume are active while the games are running on purpose, so yeah, binding those to the right stick probably won't work well. The best thing is probably to use a button combination for that. Unfortunately fixing startup screens to work with Rocket Launcher is a nightmare (if not impossible to fix), so we're just saying that they're not compatible together. Unfortunately bezel support is still one of those things too that just isn't possible without hackery and extensive scripts for everything, so we don't plan on tackling that. It's just much better handled by the emulators themselves.- 1 reply
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There might not be a good way to do this, unfortunately, if you don't want to use the text lists. Currently the wheels require images.
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Thank you @e2zippo. Very good to hear. I'll call out @C-Beats so he can read it as well.
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Thanks @Shad8. Unfortunately though things are just not going to work correctly for turfmast, because of the negative scores. Currently it thinks a score of 3 is a better score than -7. So for that game, things are just not going to work. I can look into seeing what we can do to fix it, but that one is certainly an interesting outlier.
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Yeah, the problem appears to be either with MAME or with hi2txt. When I play Dig Dug and get a high score, a digdug.hi file does appear in my MAME\hi folder. So if that's not happening, then it could be that your MAME is not configured correctly or not working properly. Do you have that file? I believe this suggests that there's an issue with hi2txt for Rainbow Islands. I'll follow up with Greatstone about it.
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Most likely you just don't have things enabled properly. See the first post of this topic. Also make sure you're running version 10.13 of LaunchBox. The best thing is to attach the log file for those games (see the first post of this topic). That way I can look to see where the issue lies (either with hi2txt or with LaunchBox) and we can get it fixed.
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Ah, I see, makes sense. That's gonna really throw off the entire scoring algorithm for that game though, since -2 is less than -1. So scoring just is not going to work properly for that game, at least for now. When I built it I didn't envision any games using negative scores. Honestly I have no idea what the "unibios" is, but keep in mind that some versions of games support high scores, while others do not.
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There's no official support for MAMEUI64, so I would still recommend using an official version of MAME. If you're still having issues after that, read the first post to confirm everything and then post your log file.
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They should be specific to MAMEUI64.
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Do you have the log files for those games? I'll look into them, but the log files would help. There could be an issue with hi2txt for Alpine Ski. Armor Attack most likely needs some default scores added so that it can ignore them. The only thing I can figure is that maybe the score that was submitted was a default score, and not a score that was actually achieved. I have been going through and cleaning out some default scores, so that's probably what happened. That game may also be broken though, because the only score I see is a -1 lol. I'll look into it. Please read the first post of this thread in detail, and do what it asks.
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From the article I linked: But it's really hard to get good information on this stuff, I'm finding, so I don't have any exact dates. I've also had a really hard time finding accurate information because of Google's announcing it and then backing off due to community outcry (no surprise). I believe the restrictions were originally planned for Android 10, but they backed them off because the community thew a fit, as they should. But now they're trying again for Android 11, and from what I can tell, it seems to be sticking this time. Part of the problem is all of the confusion surrounding the matter.
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Cool. Both plugin.ini and mame.ini should be in the root MAME emulator directory, and no other directories should contain either mame.ini or plugin.ini. The hiscore line should be set to 1 in plugin.ini.
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If it's an official version of MAME, all I can figure is that you might have a stray configuration file somewhere. Can you search your MAME folder for copies of mame.ini and plugin.ini?
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If it's empty, I'm guessing that high scores just aren't working properly in MAME for some reason. What version of MAME are you running?
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I've done all my testing with the hiscore.dat files that come with MAME. I've tested a couple of different MAME versions though, including 0.219, which was the latest during development. But I'm not entirely sure if you can mismatch versions of MAME with different versions of that file. Yes, in order for high scores to be uploaded, the leaderboard inside of the game has to change, which will force MAME to update the high scores file for the game. We originally had enabled uploading previous high scores, but unfortunately that opens up all kinds of new methods to cheat, so we had to disable that. Unfortunately your best bet, if you want to get on the community leaderboards is just to delete the existing high scores file. That should reset your local scores (can always back it up if you need). The logs show that it can't find a high scores file for Galaga. Can you check your MAME\hi folder for a file named galaga.hi? If MAME doesn't create that file, then we can't use it to track your high scores, so that's the first step in figuring it out.
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Hi Dave, I see the Robotron score being uploaded successfully, but I don't see any previous attempts in the log file. Did you maybe restart LaunchBox beforehand? They may be in a previous log file. After that I see Nibbler and then Galaga. Both are saying that no high scores files were found that were outputted from MAME. Usually this happens when no high scores are achieved. Did you achieve any high scores for those games and appear on the leaderboards?
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The hiscore.dat file inside the hi2txt folder is not used. It's just there because it's included with hi2txt as an example. The hiscore.dat file comes with MAME and it's important that you use the version of it that comes with it.
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@iSelfishGene I just noticed that you're using MAMEUI64. I'm not positive, but I'm also not sure if MAME high scores will work with MAMEUI64. You may need an official release of MAME itself in order for it to work.