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Jason Carr

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Everything posted by Jason Carr

  1. @alfredolvera I'm in full agreement; thanks for stepping up and putting that out there. @ghostlost I can't speak for any users, but we do our best to credit original media creators as much as possible around here, and we appreciate everyone's work very much. I'm closing this thread.
  2. Looking awesome @Mr. RetroLust. Unfortunately I don't currently have any automated tools to help you out here, and I need to keep focusing on app development. I hope you can get things going though; these are looking great.
  3. The playlists will update automatically, but you may be missing some playlists for any new genres, etc. So after you add new games to a platform you can re-generate the playlists. Nothing should be duplicated that way.
  4. Unfortunately @marceli that means that we're starting over at square one.
  5. Hahaha thanks DOS. I forgot about those antics.
  6. I could be wrong, but I don't think we've received anything from @wirtual82, though I do believe it was in progress. Hopefully he can send you what he has.
  7. I believe @CriticalCid is planning to release an update very soon. I believe the existing Unified theme should work fine with 9.1, just like it did with 9.0. The only issue is that it won't work for nested playlists. It will probably also have trouble at the moment if you re-generate your arcade playlists with 9.0+. Other than that, though, you should get the same results as you did previously. It creates categories underneath the platform for genres, play modes, etc., and then puts playlists under those.
  8. Okay. I'm still trying to figure out what on earth Steam is doing to cause this. It doesn't seem to be an issue with Big Box, but of course we still need to figure it out. I haven't been able to replicate it myself, so I'm still a bit lost on it. All I can figure is that Steam is somehow converting inputs from one type to another, and Big Box is picking up both of them. Do you have Use All Controllers checked in the Big Box options? What happens if you uncheck that?
  9. There's an option for that. Tools > Change ROMs folder path for Selected Games.
  10. Hey all, both LaunchBox 9.1 and Unified Redux 1.5 are out, which in combination should fix the issue with the arcade playlists.
  11. Did you use the same data as you had before? Edit: I'm just curious was resolved the issue.
  12. Hello again on this guys. As you guys probably know, we've been to hell and back trying to get this resolved for everyone, and as far as I can tell we've resolved it for the vast majority of people, but apparently not for everyone. @DR9 @xman By chance, are you guys running Steam? Do you still get the same issues if you completely close out of Steam? I ask because we recently became aware of Steam causing duplicate inputs for some people in other threads. Whatever is causing this is isolated and somehow unique to certain systems or certain configurations.
  13. Hi @rsjz, I'll be looking at it soon. An alternative I think would be to just delete all the language folders inside of the LaunchBox\Metadata folder. They will show back up on updates though. Also, make a backup because I haven't tried that in a long time lol.
  14. Yup, that's correct.
  15. @Wattoo recently had to step down from translating to move on in the real world, so we're actually in need of a new French translator. So thanks for stopping by. If you can, please read the first couple of posts of this topic. That should give you all the details you need to get started, and you can download the French translation pack and fix what needs fixing. Let me know how it goes. Thanks much @thedope.
  16. Look for the following in the Wheel3GamesView.xaml file: <!-- DISC ROTATE --> <DoubleAnimation Storyboard.TargetName="DiscImage" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[1].(RotateTransform.Angle)" From="0" To="0" BeginTime="00:00:0" Duration="00:00:00.001" /> <DoubleAnimation Storyboard.TargetName="DiscImage" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[1].(RotateTransform.Angle)" From="0" To="28800" BeginTime="00:00:2" Duration="00:00:8.000" RepeatBehavior="Forever"> <DoubleAnimation.EasingFunction> <CubicEase EasingMode="EaseInOut" /> </DoubleAnimation.EasingFunction> </DoubleAnimation> You can change the second To="28800" property to a smaller value, or increase the second Duration parameter. If you play with those numbers you should be able to get what you're looking for. You can also take a look at the values in Cid's original Unified theme.
  17. Clear logos will show up for developers, publishers, genres, and play modes with the new auto-generated playlists/nested wheels. However, they don't currently show up at all outside of the nested platform categories views in Big Box. For example, if you go to the system menu in Big Box, and select View Genres, it won't clearly show clear logos there and only the text lists are supported. That is something we do need to tackle eventually, but currently you can't edit a "Genre" or a "Developer" (for instance) to add a clear logo to it, only playlists, categories, platforms, and games. That's correct. I turned off log writing for beta builds by default at that point. You can turn it back on by manually editing Settings.xml in a text editor and changing the DebugLog property to true. I can't seem to replicate this; my guess would be that maybe it's because of a different DPI setting or something like that. Any chance you could screenshot me? What are your Windows DPI settings set to?
  18. Good to hear.
  19. Yeah, ETA's Retroarch tutorials should work great. The folder that you use shouldn't matter as long as it's a recent Retroarch install. I don't fully understand the question though.
  20. I suppose it's possible that your controller settings have some kind of auto-fire option enabled...
  21. @omlifecrew Disregard what I said in the other thread as I hadn't seen this one yet. If your controller board is sending multiple keypresses for one button press in Notepad, then it's definitely either a driver issue or an issue with your controller. Maybe some other folks can chime in with some help but honestly I have no experience in that area, unfortunately.
  22. It's clear that we have at least a couple different issues here for different people, and they probably have nothing to do with each other. It is really good to know that Steam can cause that kind of trouble though. @Shadow805 Do please see if you can do what @UltimatePistachio said and blank out Steam's controller settings. I'm fairly certain that that particular situation isn't really a fault of Big Box (though I could be wrong). @omlifecrew It could be a similar situation, even if Steam isn't to blame. It could be that somehow the controller board is sending both keyboard and game controller commands. What happens if you disable game controllers in Big Box?
  23. I'm sorry to hear @talonsito; I have honestly never seen anything like that error message before. Unfortunately I suspect there's either some kind of issue with your Windows installation, or there's some kind of issue with your .NET framework install. Have you tried any other apps? I would also try running chkdsk on your hard drive to make sure your hard drive isn't corrupted.
  24. I think we just figured out what's going on in another thread. Assuming it's the same issue here, it seems to be caused by Steam (Steam is duplicating the inputs somehow). Try closing Steam guys (all the way, you have to completely exit from it) to see if you still have the same issues.
  25. I've had no issues with anything really on my GPD Win 2. The Unified Redux theme for Big Box works really great with it, as do most other themes. Per the controls, I use Retroarch for NES and most other systems without any issues. It pretty much just worked out of the box; I just copied over my setup from my main rig. I think ETA's Retroarch tutorials should do the trick. The GPD Win 2 just acts like an Xbox One controller. Do make sure you're in controller mode though.
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