Jump to content
LaunchBox Community Forums

Jason Carr

Administrators
  • Posts

    13,723
  • Joined

  • Last visited

  • Days Won

    388

Everything posted by Jason Carr

  1. Great to hear, thanks @VACRMH. :)
  2. Ugh, will review. Sorry guys. Good news is I have all the data so it's almost never a problem where you would have to re-do anything. I'll let you know. It may be a few days though.
  3. Hi @kanonopc, that issue is usually cause by LaunchBox or Big Box running in the background as you're trying update. Try rebooting or killing LaunchBox and/or Big Box with Task Manager. @Jazzphone, unfortunately I haven't gotten to that yet. I just moved it up on my list though; but yeah, it probably won't make it in before 6.7.
  4. Hi @GamingOldGuy, where are you seeing that greyed out Delete button? The web sync stuff is indeed still relatively alpha. What we have there should work well enough but I don't think there's a reset option currently.
  5. Jason Carr

    DosBox conf

    Sounds like I've got a glitch to work on there with the resolutions. Thanks guys. :)
  6. Generally the easiest way to figure out no images right now is to sort/arrange by the LaunchBox Games Database ID. It's not perfect but generally will find the games without images. This is a pain point right now though that I plan to address soon. :)
  7. Thanks guys. We're definitely going to add submission comments soon, as well as post an official rules page of sorts. These are on my short list. :) The problem with restricting moderators is that we're having trouble getting enough moderations through, as-is. So we may be able to do that eventually, but for now we need all the moderators we can get.
  8. Hi guys, apparently they think this issue is fixed (or at least it looks like it), so it would be good if somebody reported it again or reopened the ticket or something. https://github.com/libretro/RetroArch/issues/2056
  9. Alright guys, new beta is out. We added platform-specific image types today, as well as animated gif support for Big Box and more frame rate options. I also fixed a few bugs. There is one glaring bug in 6.6 that unfortunately means we need to push out the official 6.7 release fairly soon (it's the incorrect screenshot bug in Big Box when using background videos). I'm hoping to push out the next official version in the next couple of days. I'll give this release a couple days of testing though before pushing it out. My focus tomorrow will be on recording a tutorial video for custom themes with a visual editor, etc. :)
  10. Thank you @diegogskt. My apologies guys for the delays in getting the new translations going (Italian and Dutch). I need to get one more new version tested and out before we tackle the new translations; there's one glaring bug in 6.6 that's gonna force me to rush out another release. I'm hoping to put 6.7 out in a couple days here. @Opaklopper, @AFaustini, @CliveBarker, @Wattoo, I know you guys just translated stuff but if you want to update the translations for 6.7, I'd appreciate it. Also, here are the release notes: Different image types can now be specified for each platform Big Box custom themes and views are even more powerful A default Rocket Launcher emulator configuration is now included Thank you once again guys.
  11. Hey all, I'm hoping to put out a tutorial tomorrow to wrap everything up. The latest betas include project files to open up the themes in Visual Studio and allow you to visually change them. I'm in the live development stream right now and we just added gif support. You can add animated gifs to Big Box now (or you will be able to after this new beta goes out later today). Just put this in the header UserControl tag: xmlns:gif="clr-namespace:WpfAnimatedGif;assembly=BigBox" And then, wherever you want to use a gif, create a new Image tag and add a property to it like this: gif:ImageBehavior.AnimatedSource="D:\Cat-party.gif" We're using the XamlAnimatedGif library here: https://github.com/XamlAnimatedGif/WpfAnimatedGif You can see their documentation for more details on more things you can do.
  12. Hi @bookw, this did make it in, actually. All that was requeste was to reverse the sort order for Date Added. What were you looking for specifically?
  13. Thank you @diegogskt. Did you use the latest translation package (from today) when you translated those? :)
  14. Glad to hear you're interested, @Domarius. A resume and a requested hourly rate would be good for starters. :) Edit: Do you have an example of what you had been working on? Edit 2 (lol): My email is jason@unbrokensoftware.com.
  15. Hehehehehe. Trust me, that is *not* a problem. ;)
  16. Hi @Domarius, very cool. It's certainly up to you whether you want to continue down your own path or work with us, of course. You do have some great ideas there. Attract Mode and playlists are definitely things we had already planned on adding; attract mode should be here sooner rather than later. I really like the "games of the day" idea as well. So Big Box will get all of those features eventually. I'm not sure on the DOS game thing since we already have a DOS import that makes that pretty seamless already without having to manually select the EXE, but other than that, I'm on board with pretty much all of it. We don't currently accept code contributions from the community (for many reasons), but we could discuss the possibility of hiring you on part-time as a developer if that's something you're interested in. I have no idea what your background is or any of that, but I won't rule that out as a possibility.
  17. Hi @wizshaw, as far as I know we've always supported PNGs pretty much everywhere. Where are you trying to use them and are you having trouble?
  18. Great idea onya. I'll get Brad to add that to the list. :)
  19. Sounds like we might have a bug where it deletes the images prematurely? They shouldn't ever be deleted until you click OK after editing the game. Is that what happened @angelbodetti? They also shouldn't ever be deleted unless the images are already in the images folder for that platform.
  20. Something like that would probably work, yes. At any one time there are always a *lot* of different button options you can press, so getting the interface right will take some experimentation and design. But yeah, I think we have enough to get started with it at least.
  21. Thanks, @Sithel. I'm wondering though if there's a setting in Retroarch or something, because the mouse is never visible for me when I have Retroarch loaded. I did find this: https://github.com/libretro/RetroArch/issues/2056 Looks like it was a bug when using overlays but supposedly it's fixed?
  22. System intro videos are also automatically downloaded from EmuMovies on imports if you have a premium EmuMovies subscription. :)
  23. Hehehehe. Thankfully I have two monitors already on my development machine so I can always fake-test it. This indeed has been requested and is on my list to implement. I haven't gotten to it yet, but it is somewhat of a priority due to the number of Hyperspin users switching over with marquees on their cabs. :)
×
×
  • Create New...