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Jason Carr

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Everything posted by Jason Carr

  1. Hi @Mute64, you raise a good point, no one's ever brought that to my attention, to disable/enable AutoHotkey per controller. I'll see if there's a good way to tackle that. :)
  2. Well, according to ps4, the controller is not the issue for him. So he's seeing something different. That's what I haven't been able to identify. With the controller issue, it's very important to note that it's only an issue *when the LaunchBox window is active*. It's still an issue I need to solve, but it won't affect CPU performance in games and such, because LaunchBox isn't active, so it's less of an issue than you might think. Still, I did tweak a few things to hopefully help performance with the controllers in the latest betas; let me know if you notice a difference. Honestly, I think we might be looking at a Windows GDI+ bug, where Windows insists on repainting regions of the display over and over again for no reason. If that's the case, it'll be really hard to solve, but obviously I need to do something.
  3. Nice! Didn't know that was possible...but holy crap does that make a home theater system more useful...
  4. Hi @Sigord, I'll consider that in the future. Unfortunately, development keeps me extremely busy for the moment, so focusing on documentation would be hard to do. Though I understand where you're coming from.
  5. Okay all, I just put out a new beta; been working on this one pretty heavily for a few days. This new build automatically reorganizes your images into the new image folder structure. I've also overhauled the "Clean Up Images" feature. This was all a major challenge because the images are so engrained into the app, but I think it was well worth it. I've tested it to hell and back already, but of course I need everyone's help testing as well; you never know. I think we're finally nearing 5.0, almost. I still want to improve performance more on the Big Box platforms screen, and get those platform details better in place, and fill out the options a bit more as well. At this point, I really need to know about any left over errors or hangs. I don't want to put out the official until I'm certain that they're all gone. Thanks again guys.
  6. @Maddoc1007, glad it's all fixed. @jamdvd I have plans for an option to prioritize music or videos. I just fixed the issues with videos, music, and manuals as well. Thanks for the feedback. :)
  7. What happens if you put those commands in as additional apps, and mark them to fire before and after the game?
  8. Ha, wow. Quite an adventure...I probably would've drown. ;)
  9. ...and fixed. New beta is out.
  10. If the escape key works correctly, yes I could alter my script to always use Escape for ePSXe instead of Alt+F4.
  11. So apparently I broke platform images in Big Box. Fixing...
  12. Well, you have to know the Steam URL, but if you already have that it in your list of games, you can just copy the Steam URL into the additional application path. That should work.
  13. Great. Where is it sluggish? On the platforms screen? Everywhere?
  14. Yes, you can have more than one emulator per console, no issues there. You can set the emulator per game. That same bat file should work with LaunchBox, though you'll have to set the game up as a regular Windows game instead of an emulated game.
  15. Thank you @garbanzo, glad to have you. :) Some good ideas there, though some are already on the list. I've added the rest.
  16. Insane. I took a "canoeing" class in college and always went straight for the kayak. So much more fun. :)
  17. I haven't yet figured out a way to do this. Not sure if DT has an unmount command or not, but if it does, should be able to do it via additional apps. I use these command line options to mount a disc: -mount dt, 0, "..\Games\Windows\Quake II\Quake2.cue"
  18. Have yet to try it, but I'll add it to my list to see if there's anything I can do.
  19. Hi @Mute64, I'll take a look and see if there's anything I can do to fix ePSXe. In the mean time, I've had good luck with Retroarch for PS1 games, if you want to give it a shot.
  20. Hi ps4, that's still something I want to solve. Can you send me your LaunchBox.xml file? Send it to jasondavidcarr at gmail dot com. Two things to try...try disabling game controller support completely, and try disabling the image cache, and let me know if you still see high CPU usage. Can't remember if you've already done that before.
  21. Replacementdocs has come up before, I think it'd be great to have. But I don't see an API...so it would probably require scraping. I just sent a note to Sleepy who runs the place; we'll see if he'd be up for it. :)
  22. SentaiBrad said To that extent, I am unclear why the folder doesn't just say ./Console/GameName then the images. This is to support EmuMovies data, which downloads all the images into "Platform\Image Type\Game Name.jpg" paths. So this comes back to whether that format is ideal for everyone. I could provide an option to use "Platform\Game Name\Image Type.jpg" instead.
  23. Per multiple versions of the same game, the LaunchBox-recommended way of handling it is with Additional Applications, so there's only ever one actual game, though I understand the desire for separate box art per source. Unfortunately I think Source is a bit too specialized to use for the media file names.
  24. Kriven said In the other thread I did suggest the "Title (year)" method, as you have proposed above. I think that would generally work out fine, and it's a pretty similar structure to what other programs (like Kodi) already utilize. If I have multiple fanarts, will LaunchBox be able to recognize files named "Super Mario 64 (01)" "Super Mario 64 (02)" as being from the same game? That one's a challenge as well...right now it should recognize "Super Mario 641.jpg" and "Super Mario 642.jpg", though I'm not overly happy with that format. I wanted to make it as compatible as possible with people's existing libraries. How this works is up for discussion.
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