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Jason Carr

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Everything posted by Jason Carr

  1. Ha, wow. Quite an adventure...I probably would've drown. ;)
  2. ...and fixed. New beta is out.
  3. If the escape key works correctly, yes I could alter my script to always use Escape for ePSXe instead of Alt+F4.
  4. So apparently I broke platform images in Big Box. Fixing...
  5. Well, you have to know the Steam URL, but if you already have that it in your list of games, you can just copy the Steam URL into the additional application path. That should work.
  6. Great. Where is it sluggish? On the platforms screen? Everywhere?
  7. Yes, you can have more than one emulator per console, no issues there. You can set the emulator per game. That same bat file should work with LaunchBox, though you'll have to set the game up as a regular Windows game instead of an emulated game.
  8. Thank you @garbanzo, glad to have you. :) Some good ideas there, though some are already on the list. I've added the rest.
  9. Insane. I took a "canoeing" class in college and always went straight for the kayak. So much more fun. :)
  10. I haven't yet figured out a way to do this. Not sure if DT has an unmount command or not, but if it does, should be able to do it via additional apps. I use these command line options to mount a disc: -mount dt, 0, "..\Games\Windows\Quake II\Quake2.cue"
  11. Have yet to try it, but I'll add it to my list to see if there's anything I can do.
  12. Welcome @Outrider. Ps4's got you covered.
  13. Hi @Mute64, I'll take a look and see if there's anything I can do to fix ePSXe. In the mean time, I've had good luck with Retroarch for PS1 games, if you want to give it a shot.
  14. Hi ps4, that's still something I want to solve. Can you send me your LaunchBox.xml file? Send it to jasondavidcarr at gmail dot com. Two things to try...try disabling game controller support completely, and try disabling the image cache, and let me know if you still see high CPU usage. Can't remember if you've already done that before.
  15. Replacementdocs has come up before, I think it'd be great to have. But I don't see an API...so it would probably require scraping. I just sent a note to Sleepy who runs the place; we'll see if he'd be up for it. :)
  16. SentaiBrad said To that extent, I am unclear why the folder doesn't just say ./Console/GameName then the images. This is to support EmuMovies data, which downloads all the images into "Platform\Image Type\Game Name.jpg" paths. So this comes back to whether that format is ideal for everyone. I could provide an option to use "Platform\Game Name\Image Type.jpg" instead.
  17. Per multiple versions of the same game, the LaunchBox-recommended way of handling it is with Additional Applications, so there's only ever one actual game, though I understand the desire for separate box art per source. Unfortunately I think Source is a bit too specialized to use for the media file names.
  18. Kriven said In the other thread I did suggest the "Title (year)" method, as you have proposed above. I think that would generally work out fine, and it's a pretty similar structure to what other programs (like Kodi) already utilize. If I have multiple fanarts, will LaunchBox be able to recognize files named "Super Mario 64 (01)" "Super Mario 64 (02)" as being from the same game? That one's a challenge as well...right now it should recognize "Super Mario 641.jpg" and "Super Mario 642.jpg", though I'm not overly happy with that format. I wanted to make it as compatible as possible with people's existing libraries. How this works is up for discussion.
  19. Great to hear. We do have plans for more different layouts and such, yes, though that's a ways away, for the moment.
  20. Hi @Mute64, welcome. You are able to run a random game via the controller, but it's not exactly obvious. On a 360 controller you can press Y to bring up the top menu, then use the arrows to choose items, and press A to select. You might find Big Box Mode better suited for that, though, if you haven't played with it already. It's currently only available in the beta release, so you'll have to enable beta updates under Options. I do still need to add the random game feature to Big Box, though.
  21. @Kriven, just put out a new beta; I'm hoping this fixes the issue. Please give it a shot and let me know. Do you have a backup of your LaunchBox.xml before you eliminated the platforms? If not, I can send it back to you.
  22. @Kriven, that's good to know that it only happens with custom platforms. I still don't really understand why it's happening, but that really helps. Gonna focus on that until it's fixed. @Maddoc1007, does the file play in Windows Media Player? The Windows engine is used to play the videos, so if it has issues on your machine, or is missing codecs, that's the likely problem.
  23. Okay, hmm. Maybe an invalid image or video or something is blowing it up. Can you send me your LaunchBox.xml file for testing? Send it to jasondavidcarr at gmail dot com.
  24. Alright, the latest beta is a step forward with this. Images should now be parsed automatically from the proper folders, in addition to the previous folder structure: LaunchBox\Images\Nintendo 64\Front\Mario 64.jpg LaunchBox\Images\Arcade\Fanart\polepos2.jpg And similar. Both the title and the name of the ROM/startup file are used to parse. The folders that are used are all customizable in Manage Platforms. One key issue here is what to do with games with the exact same title, for the same platform, such as Tomb Raider (2013) vs. Tomb Raider (1996). It's not common, but in this case they are currently indistinguishable. I may end up just allowing you to override it with the year in parenthesis attached to the end of the file names. Thoughts?
  25. Hi Gordon, welcome. LaunchBox should accept a .bat file, if you put it into an actual .bat file. The other option is to leave the application startup file blank, and then put custom commands in the DOSBox.conf file. You can reduce the size of the box art with the sizer in the button bar at the bottom of the window.
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