Thanks for the good discussion guys. Just some quick notes.
Sales are coming in at roughly 1 sale per day. I am in awe that I've had even that much success, because yes, getting money out of people is incredibly difficult (especially when it comes to what ultimately boils down to a launcher). I am ecstatic that my LaunchBox efforts have not been in vain.
However, 1 sale per day is admittedly nowhere near enough to truly justify the development time I spend. That said, I do this for fun. This is what I enjoy, and I have no intention to stop. I've been doing this for a well over a year now, and though my level of interest fluctuates from time to time, I always come right back to it. And now that there is a paid product, I have an obligation that I do not intend to break.
I am very interested in making more money with LaunchBox, but I'm pretty positive that increasing the price too significantly, or having a subscription model, is not the best way to make that happen. I was terrified that people would run away when I introduced the paid model to begin with, just because, yes, there are free (and open source) products that do this already. I just like to think that LaunchBox makes it easier and prettier.
For what it's worth, my goal is to make the premium version of LaunchBox more enticing with every release. I have a proper home theater view planned for this year, which will be a premium-only feature, as well as a number of other things. Once the premium version is more feature-packed, I may decide to increase the price to $20, but I wouldn't see increasing the price much higher than that as a good idea (nor do I want an angry community).
Anyways, thank you all for your continued interest and support, and thank you for the purchases. I can promise for the foreseeable future that I will continue and will not lose interest in LaunchBox. Beyond that, I can promise that if I ever do lose interest (which I highly doubt), I will open source the entire project so that someone else can easily take it over. So there are really no worries as to the future of LaunchBox.
It would be incredibly nice if I was able to work on LaunchBox full-time; I could spit out features like no tomorrow. However, that's pretty unrealistic, as there's just not near enough revenue available to ever make that happen. Regardless, I'm very happy with the progress that's being made (and it seems the community is too), and I'm being paid for what I love doing, so I have no complaints whatsoever.
We shall prevail.