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DOS76

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Everything posted by DOS76

  1. the funny thing with that though is if the emulator handles both LB really shouldn't have anything to do with how its handled from that point
  2. yeah I personally don't like mine archived especially for such minuscule sized file so what ever makes you happy just wanted to let you know there are options built in to handle the situation.
  3. to clarify it won't extract them all for you it will temporarily extract them to a folder while you play them.
  4. you can also go into the manage emulators and edit your snes9x and check the box to extract roms and LB will extract the game to a temp file while you play
  5. yeah that name won't work with colem or MAME I don't know about BlueMSX as I've never used it before. MAME will be looking for coleco.zip with two files inside the zip colecoa.rom and 313 10031-4005 73108a.u2 for Colem you would need coleco.rom
  6. Glad I could help you get it straightened out
  7. yeah I have no clue if I set my write config to one it creates an ini for each game I know that the settings in those will override the settings in the MAME.ini but if you don't have those it definitely isn't the issue. Try going to manage emulator in LB and adding -video opengl to the command line for the emulator
  8. that is really weird do you have write set to 1 in the ini file and it makes an individual .ini for each game you play by any chance? On 2nd thought if you have it working right outside of LB then that shouldn't make a difference.
  9. so even with that set to OpenGL it starts the game in d3d?
  10. DOS76

    Retroarch

    Its stupid but when you set a controller hotkey you have to set a keyboard hot key I use shift so now for the menu if not using my controller I have to use shift+fn+f1 to get to the menu shift+escape to exit
  11. if you look in the ini file there are heading for sections you want the OSD Video
  12. for colecovision which emulator are you planning on using and I know ColEm and MAME/MESS need the coleco bios
  13. Glad I could help
  14. yeah I prefer to have my OS be on my SSD and use a mechanical to store my stuff
  15. More specifically you want the OSD video options and you want to set the line video to be OpenGL if it already say OpenGL and it is rendering in D3D do you have an other ini files for Horizontal or Vertical or games specific ones that are changing your preference down the line.
  16. I'd suggest going into your MAME.ini and adding OpenGL as the core rendered and see if changes anything.
  17. Just tested Medanfen Saturn core on my 2.4GHz laptop with i5 4120U and Intel graphics and Saturn stutters hard when playing Astal
  18. yeah I must have missed that part well I'm out of ideas then hopefully someone else can help you get it tweaked.
  19. I'm booting up my i5 laptop to see what type of performance I get with Saturn what was the game you are having issues with.
  20. the 2.5 GHz part is concerning it means you couldn't run full bsnes accuracy core for SNES so yeah that may struggle a little with Saturn did the threaded video setting have any effect on the game.
  21. Its both really but when you use it in LB you really only use the emulator part of it.
  22. If you hit ctrl+x and go to systems in Windows 8.1 it should tell you your chip and the fact that its a mobile chip changes things too not significantly but its good to know when troubleshooting issues.
  23. Well 1G for a PC is different than 1G total for an arcade project as a few of the cost don't involve the PC side
  24. No not at all I'm just saying when you tell someone your chip you should include the model as saying its an i7 can mean a lot of things. If its an i7 it should be able to push Saturn but if its a 920 having issues compared to a 7770K having issues it would be different.
  25. yeah boss saying you have a i7 could mean you have a 920 from 2009 or a 7770K from the latest series of intel chips so that doesn't really help out.
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