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Everything posted by Mute64
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A Light Gun Play list for all Systems
Mute64 replied to Mute64's topic in Playlists & Playlist Media
Thanks, that will help alot. -
Hey Guys, can anyone share there Light Gun playlist that supports consoles as well as Arcade systems. All the light gun playlists i can find on the LB forums are mainly just for arcade.
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I was hoping this new feature would start up new applications minimized. That is how I had it previously set up when I did the process manually. Could/would this be possibly added in future updates? Excuse the cheepo screenshots.
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Oh right, hmmm must be something on my end playing up then. I'll do some more research when I get home and see what's going on.
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Ok straight to the point. Bezel project is awsome.... BUT You need your roms named correctly according to the bezel projects naming scheme, I think they need to be a no intro rom set for the roms to line up with the bezzels, correct me if I am wrong. Now I dont have all my systems with the correct naming scheme for the bezzels to line up the artwork with my games but I was hoping that launchbox would be able to see what game I have and line it up with the bezzel project and possibly fix that issue with out me having to rename my roms to the correct format. Would/is this possible to add into launchbox a feature that either renames your roms to work with the bezzel project or to bridge that gap between TBP and incorrect rom naming or do I need to either give up on custom per game bezels and go back to a standard bezzel per platform or redownload no-intro rom sets.
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Not sure if this has been talked about yet, but if The Bezel Project is added to launchbox we would also need a "rom re-namer" of sorts incorporated with the bezel project as I'm sure alot of people may have rom sets that are not named as no-intro sets wich The Bezel Project uses that name scheme to match the bezels to the game, as far as I know. Correct me if I'm wrong.
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Yup I can share the module, you can also use reshade for inserting bezels as well if you struggle with RL because I know it can be a fickle beast. Altho I have never tried using Reshade for bezels, it was just suggested to me the other day. http://www.rlauncher.com/showthread.php?6789-Xemu-module MEmu := "Xemu" MEmuV := "v0.6.0" MURL := ["https://xemu.app/"] MAuthor := ["emual"] MVersion := "1.0.0" MCRC := "" iCRC := "" MID := "" MSystem := ["Microsoft Xbox"] ;---------------------------------------------------------------------------- ; Notes: ; The module is able to launch ISO games. ; ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() primaryExe := new Emulator(emuPath . "" . executable) ; instantiate emulator executable object primaryWindowClassName := "SDL_app" emuPrimaryWindow := new Window(new WindowTitle("xemu",primaryWindowClassName)) ; instantiate primary emulator window object Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1) hideEmuObj := Object(emuPrimaryWindow,1) 7z(romPath, romName, romExtension, sevenZExtractPath) BezelStart() HideAppStart(hideEmuObj,hideEmu) If (Fullscreen = "true") primaryExe.Run(" -full-screen -dvd_path """ . romPath . "" . romName . romExtension . """") Else primaryExe.Run(" -dvd_path """ . romPath . "" . romName . romExtension . """") emuPrimaryWindow.Wait() emuPrimaryWindow.WaitActive() BezelDraw() HideAppEnd(hideEmuObj,hideEmu) FadeInExit() primaryExe.Process("WaitClose") BezelExit() FadeOutExit() ExitModule() CloseProcess: FadeOutStart() emuPrimaryWindow.Close() Return
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So i have spent the day importing a number of exclusive OG Xbox titles into LB, i had to collect 90% of the videos manually and slightly tweak the unofficial xbox module for RL to make the bezel work correctly. But all done now and pretty happy with how it came out.
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Here is a look at my current Emulation PC setup. https://www.youtube.com/watch?v=SKkAtCtfmUA This is a project that i have been working on in the background for many years now, slowly building my library and forever tweaking the visuals and emulation settings of many systems. Time Stamps are in the description so you can jump to whatever system interest you. This is my emulation PC running the BigBox frontend with a slightly tweaked "Colorful- Dark" theme. PC Spec's: CPU: Xeon 1281v3 @ 4.1GHz all cores 4c/8t GPU: mini RTX 2060 Ram: 8GB DDR3 ( Soon to be 16GB ) Mobo: Mini itx Asus h97i-plus PSU: SFX 650wat Silverstone Case: modified Lian Li tu-100 CPU Cooler: Crosair 120mm AIO HDD: 2.5" 2TB x 2 - 2.25" 1TB x2 SSD: M.2 500GB
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** update ok.. unsure how but i fixed it.** All right, so i was trying to fix the platform Windows colour problem i was having so i went into the COLORFUL_Styles.xaml and added the windows line <SolidColorBrush x:Key="windows Color" Color="#349EC8"/> unfortunately i made a typo and the theme view crashed and went back to default BB. So i found my typo and fixed it but still had the theme crashing so i did a complete fresh install of the theme but still had the theme crashing. this is now the error i am getting with this them. What have i done wrong and why wouldnt a fresh install of the Theme fix the issue?
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I have naomi, DC, and Atomiswave games working with flycast thru retroarch. I can let you know my setup when I get home from work if you haven't found an answer already.
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Welcome to my Smallish (PC) Large (Collection) BigBox setup *Note: the shaders i use do not look anything like what they do in the video they are much better IRL. *Since the video is so long and there is no way anyone would sit down for an hour to watch it so i decided to time stamp most my platforms so you can jump straight to each platform for a quick look see, i also included time stamps for launching the game so viewers could quickly look at each bezel i use for each system. *I have also time stamped the new Crash Bandicoot N. Sane Trilogy and the original Crash 3 for comparison sake if anyone is interested. ( at bottom of time stamps ) *Here is my current setup that uses 3 different themes Platforms theme - Editorial Noir Games theme - Coverbox Missing Coverbox systems replaced with Unified 1.2 https://forums.launchbox-app.com/files/file/1080-unified/
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Hi, I'm currently streaming my setup if anyone is interested in checking it out. http://www.twitch.tv/retroarma
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A HA! fixed it, had to put this in the Auto hotkey script $Esc:: { Process, Close, {{{StartupEXE}}} }
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i did notice that my mame and mame neogeocd are shown differently on the task manager. EDIT: Hhhmm but can not seam to recreate that now. Anyway I tried pointing my MAME NeoGeoCD emulator to my standard Mame.exe and yea still the same problem so it's not a setting in my mame emulator that does it.... hmmmm
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So due to Neo CD games requiring quotes and file name only for the games to boot with mame via LB i have made 2 MAME emulators like in the images i have attached, but unfortuantly for some reason BB/LB can not close MAME, even controller companion ( a programe like xpadder ) can not close it. but pushing ESC on the keyboard does. Am i missing something here?? EDIT: Sorry that Mame NeoGeoCD image was wrong.
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Nice, I have an 8bitdo n30 pro controller that is great build quality and good paird with my phone but it's to small for long play session's. Might look into that sn30 and see what ppl think.
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So I'm pretty happy with my build and i might actually start sitting down and put some hours into playing on my setup. I've always just used a standard xbox 360 controller but I feel like upgrading it. What do people recommend?? X1 controller or something from 8bitdo or retrobit??
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On my setup I have found that Retroarch will crash/lockup when I unlock a retroachiements on the ps1. Does anyone else have this issue?? Beetle PSX HW .9.44 or something it's the latest one RA 1.8.5
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Letting us choose which version of the game to use in BigBox mode?
Mute64 replied to Arcade1993's topic in Troubleshooting
In LB ctrl + left click on the "yourgamev.1" then ctrl + left click on version 2 of the game you want to combine, then right click on the game and there should be a option to combine the selected titles. -
Yup, this is pretty much what I'll be doing for a day or two to get my games that are missing art all fixed up.
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I was on .175 or something for some time, was recently looking at getting an updated set but decided against it.... then my HDD died and I lost half my setup... a week later I'm back with everything setup with more games and a much cleaner build. If it wasnt for my HDD crashing and having this "covid 19" free time on my hands I wouldn't have updated but now I have and it was most definitely worth it.