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Zombeaver

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Everything posted by Zombeaver

  1. Just drag the folder with the shortcuts directly into LB, then it'll show the import wizard. Choose the bottom option that says "none of the above".
  2. You can create a .conf file with the appropriate autoexec commands so that it does everything you need it to do as soon as it starts (mount, change directories, start programs, etc.). You can direct .confs to DOSBox via command-line, which means they can be started with a Windows shortcut (editing the target path). It doesn't get a whole lot simpler than that. You double-click on a shortcut in Windows like any other program, DOSBox starts and runs all the commands, and starts the application, in fullscreen if you prefer. I can't really comment on the serial port emulation issue, that might be a question for the DOSBox boards.
  3. As you said, this is pretty far off-topic. This isn't a DOSBox question. Depending on what you're trying to do, I can probably help you do it in DOSBox; a standalone VGA emulator to be run from a native command-line in a modern OS... I've got nothing on that. You're going to be dealing with some form of emulator either way, so I'm not sure why you don't just use DOSBox.
  4. You can do one with all the cores - just add them in as different associated platforms for that one emulator entry, and add the corresponding core dlls for each one. You can split it out into separate "emulators" if you want to, but I only do this when I want to have multiple cores that I switch between for the same platform. So, for example, my primary Retroarch emulator entry uses BSNES-Mercury-Accuracy for SNES, but for a handful of games (MSU-1 games) I uses the SNES9x core, so I made a separate "emulator" and named it "Retroarch - SNES9x", and only added my super nintendo platform and directed it to the SNES9x core.
  5. +1 for this. I'd love to see something like this, personally. I suppose we could always just start up a challenge thread in the meantime and go with the honor system
  6. You need to set an actual key to use to enable hotkeys if you want them to only go off when pressing a button. It's these lines in the .cfg: input_enable_hotkey = "nul" input_enable_hotkey_btn = "nul" input_enable_hotkey_axis = "nul" input_enable_hotkey is for a keyboard key input_enable_hotkey_btn is for a controller button input_enable_hotkey_axis is for a controller trigger You can either manually add a binding into the .cfg or you can do it through the RA UI. If you want to do the latter, go to Settings -> Input -> Input Hotkey Binds. Scroll down to "Enable Hotkeys", press your accept button, and then press either a controller button or a keyboard key. You can do both, in which case either one will work.
  7. You can import shortcuts or .exes. Just use the "none of the above" option in the import wizard.
  8. LB and BB do interact with controllers, obviously, but I've never had them change the way they're seen in RA. I'm not sure what would cause that. What's your Joypad driver set to in RA out of curiosity? It's under Settings -> Driver.
  9. I don't think that has anything to do with the other issue, honestly. Might want to mention it in the beta thread.
  10. It can just be a bit buggy in LB in general, it's not something necessarily specific to you; there are several of us that have (and have had for some time) the issue you're describing. Using WMP in LB fixes it. As Neil said though, you should be aware that webm files won't be played when using WMP without installing the necessary codes to support them. K-Lite and CCCP are some popular options.
  11. Try changing the video engine in LB to WMP.
  12. I think they both look good. I tried to keep mine pretty small to keep from blocking the background much. You could always just include both options so people can choose.
  13. Zombeaver

    nba on nbc

    Oh yeah?! Well I'm American and I don't care about fußball... err... Soccer. Why don't you go out with Cromwell and play a jolly game of Cricket ya nancy! ... ...I don't actually care about Basketball either. What were we talking about? NBA Hangtime is a good game.
  14. Um, that's way way overkill haha. Again, you just need to direct it to the right file(s). It literally takes 2 seconds to change. You can also change it on the final page of the DOS importer. There's a drop-down to choose the file.
  15. You can change the files that it uses by simply right clicking the library entry for the game, going to edit, and then changing the paths in the Launcher tab. It tries to auto detect the right files for the game and setup but it doesn't always work correctly by default.
  16. I don't know how the hell I didn't know this, but The Midnight put out a new album a couple weeks ago. Oooooh boy
  17. Thank you for posting the solution for the future reference of others. I know there are a few RL users around here, but generally speaking you're probably best off asking RL questions on the RL forums. Very few (if any?) of the mods here use RL. I think maybe kmoney does.
  18. This is a script I made for CCS64 (Commodore 64 emulator), designed to be used with a 360/XB1 controller. The script adds these functions to two controllers (1Joy# and 2Joy#). If you want to add it to only one, just eliminate the sections for 1Joy# (marked in red) or 2Joy# (marked in blue). If you want to see what number AHK sees your joystick as (1, 2, 3, etc.) you can use this script to test. Note that you'll need to update your paths for NoMousy (bolded below) as mine is specific to my computer. You can also just remove them if you don't want to use NoMousy. I use it primarily for Big Box because occasionally (not always) a Windows loading cursor (the spinning circle) will be visible when starting CCS64 from BB, it doesn't seem to happen in LB. What the script does: starts NoMousy on launch, maps several CCS64 functions to various buttons/combinations of buttons, and exits NoMousy when quitting. A = Fire (natively in CCS64) B = Esc (which translates to RunStop in-game) Start = Space Left thumb stick button = n Right thumb stick button = y Back + Y = Next Disk Back + X = Previous Disk Back + Left Bumper = Exit CCS64 Back + Right Bumper = Swap joystick ports ___________________AHK Script Below___________________ #NoEnv Run, X:\Emulation\LaunchBox\Nomousy\nomousy.exe /hide SetKeyDelay, -1, 110 1Joy8::Send {Space} 1Joy2::Send {Esc} 1Joy9::Send {n} 1Joy10::Send {y} ;Next Disk 1Joy4:: ;you have to press 1Joy7 first If !GetKeyState("1Joy7") Return send !{F5} Return ;Previous Disk 1Joy3:: ;you have to press 1Joy7 first If !GetKeyState("1Joy7") Return send !{F6} Return ;Swap ports 1Joy6:: ;you have to press 1Joy7 first If !GetKeyState("1Joy7") Return send !{F10} Return ;Exit 1Joy5:: ;you have to press 1Joy7 first If !GetKeyState("1Joy7") Return Run, X:\Emulation\LaunchBox\Nomousy\nomousy.exe send {alt down} send {F4} send {alt up} Return 2Joy8::Send {Space} 2Joy2::Send {Esc} 2Joy9::Send {n} 2Joy10::Send {y} ;Next Disk 2Joy4:: ;you have to press 2Joy7 first If !GetKeyState("2Joy7") Return send !{F5} Return ;Previous Disk 2Joy3:: ;you have to press 2Joy7 first If !GetKeyState("2Joy7") Return send !{F6} Return ;Swap ports 2Joy6:: ;you have to press 2Joy7 first If !GetKeyState("2Joy7") Return send !{F10} Return ;Exit 2Joy5:: ;you have to press 2Joy7 first If !GetKeyState("2Joy7") Return Run, X:\Emulation\LaunchBox\Nomousy\nomousy.exe send {alt down} send {F4} send {alt up} Return
  19. Yeah, my entire emulation folder is in my AV's exception list, emulators and related software have a tendency to get false positive flags in a lot of AV software
  20. The script I posted in the other thread will get you through most cracktro screens as start sends a space input, thumb stick buttons are n and y, and B is escape (Runstop). If a game's introduction screens really bother you that much you can actually create a savestate file (.c64) once you're past them, and then use the savestate as your "rom" in LB - they'll start up right where you saved.
  21. Well the OAGD (Open Retro) has configs for adfs too, so theoretically at least some of your stuff should have UUIDs that can be exported for them. I don't have a ton of adf stuff in my library - basically just stuff where there isn't a WHDLoad version available - and among those some had configs already via the OAGD which can be exported/imported as UUIDs. The stuff that isn't in the OAGD already though will need configs made for them.
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